
Hello Robocrafters!
A massive update has just gone live to Robocraft! The team have been working on a new feature which will provide greater progression across all weapon types! That feature is called Weapon Ranking!
Weapon Ranking
Any time you deal damage with a weapon or heal with nano's you will be earning XP for that weapon. Earn enough XP and you'll be able to upgrade that guns power with the help of Crays giant robot claw!

There are currently thirty weapons to upgrade, each of which have ten levels to progress though. You can read more about the weapon upgrade system by clicking the link below:
https://steamcommunity.com/games/301520/announcements/detail/1821048502382338610
Leaderboards
The global and regional leader boards will track player ratings and weapon ratings. You can participate as an individual, or you and your friends can rise to the top as part of a clan.
Read more about the leader boards by clicking the link below:
https://steamcommunity.com/games/301520/announcements/detail/1776011874558230316
Try out the latest update now!
https://store.steampowered.com/app/301520/Robocraft/
Manual Display name Change!
In addition we have also given players the chance to change their name manually! You can log into your account and change your name by clicking the link below:
Change my Display name
You will however be unable to change your name if you have received a warning or a mute in the past. In these cases, you must contact support.
Update notes
Additions:
- Allow Player name changes in account settings (website)
- Weapon upgrades
- Leaderboards
- AI Support for Nano, Chainguns & Rotors
- 6th Birthday Holoflag added to the Item Store for 0 Robits
Changes
Daily Quest balancing - All daily quests now offer double the Robits and EXP for both Premium and standard users
Parties are no longer required to use the same Tier of robot
Loadout slots reduced from 5 to 3. Existing robots with 5 weapon loadout slots will stay in your garage but can not be used until the loadout slots are reduced to 3.
Improvements to load times
Balance changes based on community feedback
Agility changes for Wheels, Tank Tracks, insect legs and wings
Achievements for Earn x rank in any Tier are now based on Player Rank
Slowed down the rate at which players level up.
Bug Fixes
- Fixed a visual issue with Tesla in the voting screen.
- Fixed a bug that caused Sprinter leg/Rotor combinations to travel at unintended speeds
- Fixed a bug that caused the tutorial bot to fall over
- Fixed a bug that occasionally caused the player to be locked to the paint gun in edit mode when switching between the guns
- Party members are no longer kicked out of the lobby if the leader changes their Robot tier
Weapon Balancing
We received a ton of feedback from players for weapon balancing and have implemented balance changes for many of the weapons. below are a list of changes for each weapon part
Laser
- Decreased damage by 5%
- Reduced energy consumption by 5%
Plasma
- Decreased damage by 10%
- Reduced energy consumption by 10%
- Increased time between shots by 0.05%
- Increased explosion radius by 5%
Rail
- Increased damage by 5%
- Increased Energy consumption by 10%
- Increased time between shots by 0.1
- Increased projectile speed by 10%
- Decreased movement inaccuracy by 5%
Nano
- Reduced energy consumption by 10%
Aeroflak
- Decreased energy consumption by 15%
Seeker
- Decreased damage by 10%
- Increased projectile range by 5%
Ion
- Increased damage per shot by 2.5%
Chaingun
- No changes to the chaingun
Mortar
- Increased projectile range by 5%
Movement balance feedback
We have also actioned some movement balance improvements which have been gathered by the community after our F=MA update.
Wheels
Tanks
Mechs
- Increased health by 7.5%
- Decreased top speed by 10%
- Increase mass by 10%
- Increased agility for heavy mechs
Sprinters
- Increase health by 5%
- Increase to speed by 10%
- Increased agility for heavy and light sprinters
Insect Legs
Skis
- Mass set to 1 per CPU instead of 0.5 per CPU
Hovers
- Increased agility for light and heavy hovers
Rotors
- Increased health by 7.5%
- Decreased top speed by 10%
- Decreased speed boost by 10%
- Decreased agility for Heavy and light rotors
Aerofoils
- Increase health by 5%
- Increase top speed by 5%
Thrusters
- Increase top speed by 10%
- Increase speed boost by 5%
- Decreased agility for light thrusters
Propellers
- Increased top speed by 10%
In addition to the changes above, the following Mass per CPUs will apply to these parts
- Wheels - 20kg per CPU (Current)
- Tank Tracks - 40kg per CPU (Only the lowest track current has this value)
- Mech Legs - 30kg per CPU (Current)
- Sprinter Legs - 25kg per CPU (0.5kg/CPU increase)
- Insect Legs - 5kg per CPU (Increase from 0.37kg/cpu)
- Ski - 1KG per CPU (Increase from 0.5kg/cpu)
- Hover - 5kg per CPU ( Only the Mega Hover currently has this value)
- Rotor - 5kg per CPU (Increase from 0.36kg/cpu on average per part)
- Wing - 1kg per CPU (Increase from 0.43kg/cpu on average per part)
- Rudder - 1kg per CPU (Increase from 0.32kg/cpu on average per part)
- Thruster - 1kg per CPU (Increase from 0.465kg/cpu on average per part)
- Propeller - 3kg per CPU (Current)
We hope that you enjoy the new update! Build, Drive, Fight!
ReelBigKris
[ 2019-03-07 12:37:21 CET ] [ Original post ]