New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Robocraft | |
Developer | Freejam | |
Publisher | Freejam | | |
Tags | Action Indie RPG Simulation Free to play MMO | | |
Release | 2017-08-24 | |
Steam | € £ $ / % |
News | 660 |
Controls | Keyboard Mouse |
Players online |  190  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/301520  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  10,000,000 .. 20,000,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 977 |
Average playtime (last 2 weeks) | 557 |
Median playtime (forever) | 204 |
Median playtime (last 2 weeks) | 1039 |
Public Linux depots | Robocraft Depot LNX [1.15 G]
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DLC | Robocraft - High Flyers Bundle
Robocraft - Speed Bundle
Robocraft - Spooky Bundle
Robocraft - Lifetime Premium
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LINUX STREAMERS (7)
technotheherothestraduslordg6callphoenix
emesebotloiclvtmontyadex
Robocraft Update 15th March 2019 Patch Notes |
Hi everyone,
A new hotfix has just been made to address some issues and fix bugs. Full details are below:
Changes
- Rebalance Robot Ranking of Parts
- RR per CPU for T4 parts changed from 500 to 1,000
- RR per CPU for T5 parts changed from 2,500 to 10,000
- Upper boundary for T4 robots changed from 875,000 to 1,750,000
- T5 robots begin at a RR of 1,750,001
- Weapon Upgrade banner now stays on screen slightly longer to make it easier to read
- New weapon stats after an upgrade are highlighted green until you swap weapon to help make it clearer
- Player 'Rank Up' banner now has AFX and lasts a bit longer
- Slight tweaks to enemy spawn counts in T3 campaign to improve framerate
- Strut Short Diagonal 2D now has 60kg Mass and Strut Diagonal 2D has 90kg Mass
- Improved visual messaging in the Robot Info Panel for weapons that can be upgraded
Additions
- Rank/Power icons added to their bars in the Robot Info Panel to provide clearer messaging
- New Visual effects on the weapon Rank/Power bars
Fixes
- Fixed an issue with the camera when opening the Body Builder with a Bay Skin equipped
- Fixed issues with the Battle Loading screen in 21:9 resolutions
- Fixed a sizing issue with the power exp label
- Weapons screen now uses the selected quality settings.
- Fixed an issue where Bronze Rank Steam achievement was not being awarded
- Swapping screen during the 'weapon upgraded' banner animation no longer causes it to get stuck
- Challenge badge award screen no longer uses a poorly scaled badge
- Fixed lighting on Weapons screen
- Fixed an issue where languages were not being updated when you change language in game
- Idle weapon upgrade animation no longer plays when you open the weapons screen after the first time
- Fixed an issue where after upgrading a bay in edit mode, any changes to the loadout will not be saved/displayed correctly
Amendment to some changes which were not included in last weeks patch notes
We realised that the patch notes didn;t include all of the changes from the Rise up the ranks update. Specifically changes to weapon mass. Weapon mass has now been normalised. All weapons now have a mass of 4KG per CPU. As an example a T0 laser is 40Kg and a T5 laser is 1000KG. This was to address inconsistencies in the weapon masses across the board.
There are just a few more hours left for our weapon and movement balance feedback. Not only are we reading comments based on the questions, but were also reading comments placed in the additional section. If there is something you want heard, make sure to submit your responses now!
Weapon balance Feedback
Movement balance feedback
Build, Drive, Fight
ReelBigKris
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[ 2019-03-15 13:38:02 CET ] [ Original post ] |