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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Robocraft 

 

Developer

 Freejam 

 

Publisher

 Freejam 

 

Tags

 Action 

 Indie 

 

RPG 

 

Simulation 

 

Free to play 

 

MMO 

Release

 2017-08-24 

 

Steam

 € £ $ / % 

 

News

 660 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 190 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/301520 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 10,000,000 .. 20,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 977  

Average playtime (last 2 weeks)

 557 

Median playtime (forever)

 204 

Median playtime (last 2 weeks)

 1039 

Public Linux depots

 Robocraft Depot LNX [1.15 G] 


DLC

 Robocraft - High Flyers Bundle 


 Robocraft - Speed Bundle 


 Robocraft - Spooky Bundle 


 Robocraft - Lifetime Premium 




LINUX STREAMERS (7)
technotheherothestraduslordg6callphoenix
emesebotloiclvtmontyadex




Robocraft Community Balance Sep 2019

Hey Robocrafters, thanks for your feedback and collaboration on getting this community balance update together.

General Changes


  • Unflattened the Energy consumption of weapons to make them like they were in the boost-era days. This has meant some damage values and fire rates needed to be tweaked also, these will be listed below.
  • Gamemode rotation is now every 30 minutes instead of every 60 minutes
  • Tweaked the matchmaking to be faster so battles start sooner.
  • Mars and GJ 1214b Gravity set to be the same as Earth.
  • Changed the Score to XP/Robits conversion to be more rewarding on better plays and more punishing on worse plays.
  • Cost of Bay upgrades has been reduced by 10% (Except Mega Bay upgrade which has the same price).
  • Tweaked the selection of AI robots to choose higher CPU builds.


General Balance Changes

  • Removed in-air inaccuracy from Lasers
  • Removed Movement inaccuracy from Lasers and Rails (No weapons have movement inaccuracy now)
  • All weapons are now 25% Lighter
  • Compact Cube Mass changed from 3 to 2.5
  • Heavy Cubes have a 10% increase in health.
  • Helium has a 10% increase in health.
  • Helium has a 20% Increase in Lift.


Movement Balance Changes

  • Wheels - No changes
  • Tank Tracks - Increase tank health by 10%
  • Mech Legs - No changes
  • Sprinter Legs - Increase Sprinter health by 5%
  • Insect Legs - Increase Insect health by 10%
  • Skis - No changes
  • Hovers - No changes
  • Rotors - No changes
  • Wings - No changes
  • Rudders - Rudder Speed now the same as their wing counter parts.
  • Thrusters - No changes
  • Propellers - No changes

Weapon Balance Changes
Lasers

  • Scales from 210 - 451 Energy per shot
  • Scales from 8,640 - 23,612 Damage per shot
  • Scales from 16 - 6.67 Shots per second

Plasma

  • Scales from 500 - 1,620 Energy per shot
  • Scales from 15,000 - 73,204 Damage per shot
  • Scales from 20 - 5 shots per second (with optimal weapon count)
  • Explosion radius scales from 4 to 6.5

Rail

  • Scales from 2,500 - 6,000 Energy per shot
  • Scales from 80,878 - 275,000 Damage per shot
  • Scales from 2 - 1 Shots per second
  • Projectile speed increased

Nano

  • T2 uses 0 energy, T3 - T4 uses 125-200 energy per shot
  • Scales from 4,500- 12,481 Heals per shot
  • Scales from 20 - 13.33 Shots per second
  • Projectile speed increased by just under 15%
  • Projectile range increased by just over 40%

Tesla

  • T2 uses 0 Energy, T3 - T4 uses 350-700 Energy per shot
  • Scales from 20,00 - 99,551 Damage per shot
  • Scales from 20 - 5.99 shots per second

Seeker

  • T3 uses 244 Energy per shot, T4 - T5 uses 1,450 - 1,900 Energy per shot
  • Scales from 3.33 to 2.50 Shots per second

Aeroflak

  • Scales from 600-817 Energy per shot
  • T4 & T5 Scales from 5 - 4 Shots per second

Chaingun

  • Scales from 2,250 - 2,450 Energy per shot
  • Scales from 16.67 - 14 Shots per second
  • Increase both tier health by 5%

Ion

  • Scales from 1,850 - 2,650 Energy per shot
  • Scales from 210,000 - 312,165 Damage per shot
  • Scales from 1.33 - 1.11 Shots per second

Mortar

  • No changes


To see the results of the survey I asked, click this link: https://docs.google.com/forms/d/e/1FAIpQLSfFvjgKg9ioHQzgt9xBN7ljOcETvKTi8MC6xaMRZj6NgraJrQ/viewanalytics

Thanks again for your feedback.


[ 2019-09-25 12:12:23 CET ] [ Original post ]