BOMB: Who let the dogfight?
La Moustache Studio Developer
La Moustache Studio Publisher
2015-07-29 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(67 reviews)
The Game includes VR Support
Update Mk IIIiHi,
This time we won't write a laconic change log about what has been done in the patch, but rather explain more precisely what has been fixed and what we are working on.
The fixes:
- We've made a few changes recently both to optimize memory consumption of the game and to make the game runs on Linux. Although the Linux version is not available right now, its development impacts the Windows version as most of the code and resources are common.
Because of that the last patch (Mk IIIh) had some issues with the ocean and trees rendering when restarting a mission, this is now fixed.
- We've also fixed a problem with the Track-Ir when the track-clip was out of the captor's sight.
The improvements:
- According to some feedbacks, we've added a little black outline on some of the HUD elements to make them more visible.
- Another commonly asked feature is checkpoints. The previous patch added one checkpoints in most of missions, which avoids the introduction phases when restarting the mission after a game-over.
- For the few and lucky players having a triple-monitor setup, we've also added a new option, named HUD width, allowing you to slightly change the HUD horizontal position, which may be necessary if the screens don't have the same resolution settings. This option is not really ergonomic yet and we are looking for better ways to do it, but it should do the job.
We are also aware some people want to try the multi-player, and as there is unfortunately not enough players worldwide yet, we are looking for a way to organize some kind of event to make them meet.
As the multi-player mode stress-testing is also a reason for why we are releasing the game in early access, we really need it to be played :)
Finally, as the game is becoming more and stable, we will release updates less frequently, allowing us to make deeper and cleaner changes to improve the game. But don't be afraid, in case of major troubles we'll do a patch as soon as possible, otherwise we'll keep the rate of one update a week.
[ 2014-09-23 14:38:27 CET ] [ Original post ]
BOMB is a pure dogfighting game, mixing elements of both arcade and simulation, easy to handle while providing convincing flight dynamics.
Fight against your friends in dogfight, team dogfight and race multi-player modes, with up to 16 players.
Forget all serious WW2 air combat games and take part of an epic adventure in an unique world: fly heavily armed aircraft and fight air pirates, destroy ships, tanks, and even zeppelins ! BOMB is first of all a game made for Fun !
Features
- Windows, Mac and Linux
- 9 amazing playable planes
- 4 full featured cockpits
- An epic adventure with 17 missions
- 4 different environments: desert, fjords, pacific atolls and a bonus one.
- Several multiplayer modes: deathmatch, team deathmatch, race, and more to come...
- Joystick focused gameplay (playing with a gamepad is fine too)
- Experimental Oculus DK1 Support.
Just a few ones:King KAC-B
- Wingspan : 11.8 m
- Length : 10.7 m
- Mass : 6000 kg
- Machine guns : 4 * 12.7 mm
- External guns : 2
- Hard points : 4

S.N.A.F. Type 95 Rorqual
- Wingspan : 20.8 m
- Length : 19.2 m
- Mass : 8000 kg
- Machine guns : 6 * 12.7 mm
- External guns : 1
- Hard points : 6

VB-42 Calamari
- Wingspan : 14.98 m
- Length : 9.51 m
- Mass : 5500 kg
- Machine guns : 4 * 12.7 mm machine guns
- External guns : 2
- Hard points : 2

MINIMAL SETUP- OS: SteamOS. Ubuntu 14.04 (64bit)
- Processor: Intel Core 2 Duo 6800Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 300 Series
- Storage: 2 GB available space
RECOMMENDED SETUP- OS: SteamOS. Ubuntu 14.04 (64bit)
- Processor: Intel Core i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 500 Series
- Storage: 2 GB available spaceAdditional Notes: A joystick is recommended for the full game experience
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