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Name

 BOMB: Who let the dogfight? 

 

Developer

 La Moustache Studio 

 

Publisher

 La Moustache Studio 

 

Tags

 Action 

 Indie 

 

Adventure 

 

Simulation 

 

Singleplayer 

 

Multiplayer 

Release

 2015-07-29 

 

Steam

 7,99€ 5,59£ 7,99$ / 0 % 

 

News

 29 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 0 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/301500 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 BOMB Depot Linux [53 M] 




LINUX STREAMERS (0)




Purchases disabled, but back soon.

Hi,

Purchases are temporarily disabled, but we are doing our best to make BOMB back in the store as soon as possible.

This is not a technical issue, only a little business change.

Thanks,

La Moustache Studio


[ 2017-12-24 17:30:37 CET ] [ Original post ]

Purchases disabled, but back soon.

Hi,

Purchases are temporarily disabled, but we are doing our best to make BOMB back in the store as soon as possible.

This is not a technical issue, only a little business change.

Thanks,

La Moustache Studio


[ 2017-12-24 17:30:37 CET ] [ Original post ]

MkIVd update !

This update mainly adds a cockpit for the VB-37 Astore, and also two new single missions.

On of these (Can of Worms) is kinda "experimental", not that it's unfinished, but rather that we're experimenting some ideas. Both of them deepen a little bit the backtround of BOMB, which is always cool :)






The changelog
New content


  • The Astore now has it's own cockpit.
  • New single mission "The Wreck"
  • New single mission "Can of Worms"

Bugfix

  • Fixed ocean rendering on DirectX 9 mode.
  • Fixed various input related issues on linux.


[ 2016-02-03 14:04:09 CET ] [ Original post ]

MkIVd update !

This update mainly adds a cockpit for the VB-37 Astore, and also two new single missions.

On of these (Can of Worms) is kinda "experimental", not that it's unfinished, but rather that we're experimenting some ideas. Both of them deepen a little bit the backtround of BOMB, which is always cool :)






The changelog
New content


  • The Astore now has it's own cockpit.
  • New single mission "The Wreck"
  • New single mission "Can of Worms"

Bugfix

  • Fixed ocean rendering on DirectX 9 mode.
  • Fixed various input related issues on linux.


[ 2016-02-03 14:04:09 CET ] [ Original post ]

MkIVb hotfix: Come back, BOMB is easy now!

:resistance: New features


  • Indeed, the game is hard, so we've added an Easy mode option in the "General" tab of the options menu. This only changes the difficulty in off-line game modes. It may need some adjustments so feedback is welcome.
  • Added an Aim assist option in the "HUD" tab of options menu. This will display a "prediction" gunsight telling you where to aim to successfully shoot at enemies. Only active in off-line modes too.

  • The Billby is now fitted with a - silly - landing gear :)



:resistance: Bug Fixes

  • A common crash during Act 2 mission transitions has been fixed
  • Typos fixed and better English translations
  • Music is now playing in the "Welcome to Sidi Bandar" intro


:wino: Thank you


[ 2015-08-07 19:47:34 CET ] [ Original post ]

MkIVb hotfix: Come back, BOMB is easy now!

ːresistanceː New features


  • Indeed, the game is hard, so we've added an Easy mode option in the "General" tab of the options menu. This only changes the difficulty in off-line game modes. It may need some adjustments so feedback is welcome.
  • Added an Aim assist option in the "HUD" tab of options menu. This will display a "prediction" gunsight telling you where to aim to successfully shoot at enemies. Only active in off-line modes too.

  • The Billby is now fitted with a - silly - landing gear :)



ːresistanceː Bug Fixes

  • A common crash during Act 2 mission transitions has been fixed
  • Typos fixed and better English translations
  • Music is now playing in the "Welcome to Sidi Bandar" intro


ːwinoː Thank you


[ 2015-08-07 19:47:34 CET ] [ Original post ]

Note about the crash reporting.

We have received numerous e-mails about the game crashing a first launch on Windows, with a game version that is not up to date.

This crash has already been fixed in a patch, and if you're in this case, please check for updates. To do so, simply restart Steam.

In any case, please always send us the crash-report with your e-mail address: we'll then be able to tell you how to by-pass the issue if it's critical.

Thanks,
La Moustache Stutio.


[ 2015-08-03 10:08:22 CET ] [ Original post ]

Note about the crash reporting.

We have received numerous e-mails about the game crashing a first launch on Windows, with a game version that is not up to date.

This crash has already been fixed in a patch, and if you're in this case, please check for updates. To do so, simply restart Steam.

In any case, please always send us the crash-report with your e-mail address: we'll then be able to tell you how to by-pass the issue if it's critical.

Thanks,
La Moustache Stutio.


[ 2015-08-03 10:08:22 CET ] [ Original post ]

MkIVa hotfix:

Quick post-release patch.

Changelog:


General


  • Fixed some random crashes during gameplay.
  • Fixed some typos.

MacOs

  • Fixed the "game not starting" issue.

Windows

  • Fixed a crash at first launch on some computers.



Note: On windows there is a crash reporting system. Please fill in the "email" form before sending the report. This way we can discuss with you either to provide a workaround or to ask more information about the crash.


[ 2015-07-31 10:31:05 CET ] [ Original post ]

MkIVa hotfix:

Quick post-release patch.

Changelog:


General


  • Fixed some random crashes during gameplay.
  • Fixed some typos.

MacOs

  • Fixed the "game not starting" issue.

Windows

  • Fixed a crash at first launch on some computers.



Note: On windows there is a crash reporting system. Please fill in the "email" form before sending the report. This way we can discuss with you either to provide a workaround or to ask more information about the crash.


[ 2015-07-31 10:31:05 CET ] [ Original post ]

Now Available on Steam - BOMB: Who let the dogfight?, 20% off!

BOMB: Who let the dogfight? is Now Available on Steam and is 20% off!*

Cool aircraft, big guns, dogfight thrill, single player, multi player, modding support, moustaches and ladies. You'll like it.

*Offer ends August 5 at 10AM Pacific Time


[ 2015-07-31 00:07:00 CET ] [ Original post ]

End of early access !

This is it ! The game is now out of "early access" ! Hurrah !

The game also has a new title, thanks to Meeea : BOMB: Who let the dogfight ?
Cool, isn't it ?

Here is the changelog of the Mk IVa:

General


  • Added a cockpit for the VB-42 Calamari.
  • Added a Survival mission: fight waves of 1 to 32 aircraft !
  • Fixed a bad behavior after restarting from the checkpoint in mission "Storm"
  • Slightly better smoke effects


Windows

  • Fixed a crash at first launch


MacOS

  • The Mac OS version is now fully functional and officially available



Now everything is OK, we'll release the Mission Editor later this week, along with the (big) tutorials.


[ 2015-07-29 17:16:18 CET ] [ Original post ]

End of early access !

This is it ! The game is now out of "early access" ! Hurrah !

The game also has a new title, thanks to Meeea : BOMB: Who let the dogfight ?
Cool, isn't it ?

Here is the changelog of the Mk IVa:

General


  • Added a cockpit for the VB-42 Calamari.
  • Added a Survival mission: fight waves of 1 to 32 aircraft !
  • Fixed a bad behavior after restarting from the checkpoint in mission "Storm"
  • Slightly better smoke effects


Windows

  • Fixed a crash at first launch


MacOS

  • The Mac OS version is now fully functional and officially available



Now everything is OK, we'll release the Mission Editor later this week, along with the (big) tutorials.


[ 2015-07-29 17:16:18 CET ] [ Original post ]

Mk IV RC5

This patch is mainly about performance and rendering improvements.

All platforms


  • Overall performance improvements.
  • Better stability

Windows

  • Added an option to change the renderer used by the game. See note below
  • The game is now compatible with Windows XP

Linux & Mac Os

  • Better shadow quality


Important note

With this patch, Windows users now have the choice to play in Direct X11, DirectX9 or OpenGl mode.


By default, the game uses DirectX 11 renderer, which was was the one used before. Performances are by far better in DirectX 9, so if you are experiencing framerate issues, please try this mode. Rendering quality should be almost the same, except some minor details regarding shadows.


The OpenGL mode is also pretty fast (faster than DirectX 11) under windows on both AMD and nVidia cards.

However, on linux, we still recommand people to own an nVidia as their linux drivers are more optimized, especially for older cards.

About the shadow improvements in OpenGL, a pic is worth a thousand words, so here is a "before/after" picture of the shadows in OpenGL mode.




We're still working on the mission creation tutorial. It's quite complicated as we want it to be as clear as possible. This tool is powerful and therefore not very friendly to use, that's why it takes so much time :)


[ 2015-04-23 18:44:29 CET ] [ Original post ]

Mk IV RC5

This patch is mainly about performance and rendering improvements.

All platforms


  • Overall performance improvements.
  • Better stability

Windows

  • Added an option to change the renderer used by the game. See note below
  • The game is now compatible with Windows XP

Linux & Mac Os

  • Better shadow quality


Important note

With this patch, Windows users now have the choice to play in Direct X11, DirectX9 or OpenGl mode.


By default, the game uses DirectX 11 renderer, which was was the one used before. Performances are by far better in DirectX 9, so if you are experiencing framerate issues, please try this mode. Rendering quality should be almost the same, except some minor details regarding shadows.


The OpenGL mode is also pretty fast (faster than DirectX 11) under windows on both AMD and nVidia cards.

However, on linux, we still recommand people to own an nVidia as their linux drivers are more optimized, especially for older cards.

About the shadow improvements in OpenGL, a pic is worth a thousand words, so here is a "before/after" picture of the shadows in OpenGL mode.




We're still working on the mission creation tutorial. It's quite complicated as we want it to be as clear as possible. This tool is powerful and therefore not very friendly to use, that's why it takes so much time :)


[ 2015-04-23 18:44:29 CET ] [ Original post ]

Mk IV RC1

Hi,

This is it ! The OSX version has landed ! Bring out the Champagne !

WARNING:There still may be some issues with the OSX version.
A known issue is that the game may not exit properly, a workaround is to press cmd + alt + esc and force the app to quit.
If you have trouble please tell us about it in the support forum or send us an e-mail to support@lamoustache-studio.fr

This patch is meant to be the last one before we get out of the early access.
Of course, this doesn't imply we'll stop to improve the game or to add new features.

General


  • OSX Version !
  • Added a small altimeter to the HUD
  • Added a button "Next skin" on the aircraft selection menu. You can still change the skin using "up" and "down" keys


Cockpits

  • Added a cockpit for the Chikara CK50 Kani
  • Reworked the cockpit of the S.N.A.F Rorqual
  • Complete rewriting of gauges shaders, they are nicer now. You might need to remove the shaderCache.bin file
  • Fixed reflector sight's rendering for the Linux version


Multi-player

  • Major rebalancing of all aircraft
  • Added DM and TDM maps for the Tuscany environment


Bug-fix

  • Fixed a visual bug with the landing gears
  • Fixed a random crash
  • Fixed the Libelle tail control animation


The CK50 Cockpit:


[ 2015-02-24 17:53:41 CET ] [ Original post ]

Mk IV RC1

Hi,

This is it ! The OSX version has landed ! Bring out the Champagne !

WARNING:There still may be some issues with the OSX version.
A known issue is that the game may not exit properly, a workaround is to press cmd + alt + esc and force the app to quit.
If you have trouble please tell us about it in the support forum or send us an e-mail to support@lamoustache-studio.fr

This patch is meant to be the last one before we get out of the early access.
Of course, this doesn't imply we'll stop to improve the game or to add new features.

General


  • OSX Version !
  • Added a small altimeter to the HUD
  • Added a button "Next skin" on the aircraft selection menu. You can still change the skin using "up" and "down" keys


Cockpits

  • Added a cockpit for the Chikara CK50 Kani
  • Reworked the cockpit of the S.N.A.F Rorqual
  • Complete rewriting of gauges shaders, they are nicer now. You might need to remove the shaderCache.bin file
  • Fixed reflector sight's rendering for the Linux version


Multi-player

  • Major rebalancing of all aircraft
  • Added DM and TDM maps for the Tuscany environment


Bug-fix

  • Fixed a visual bug with the landing gears
  • Fixed a random crash
  • Fixed the Libelle tail control animation


The CK50 Cockpit:


[ 2015-02-24 17:53:41 CET ] [ Original post ]

Update MkIIIt

Well, it seems we have a few more letters in the alphabet, so we decided to use at least one of them before releasing the Mk IV !

This update contains two major changes:


  • We've added some kind of "return to base" objective in missions where it makes sense. This was a long time requested feature, and it is now implemented.
    To go to the next mission you know have choice either to open the menu and select "next mission" as before or land/sea-land to a specific point.

  • Airships are now destructible in multiplayer. These are the first objects (apart from aircrafts) to be destructbile, and the buildings/ground vehicles/ships will come later, along with the external payloads.
    Why are we doing this ? Well, it's kinda easy to understand: we are going to add new multiplayer game modes with more varied objectives, such as some kind of "airbase defense".


We've also fixed some little bugs here and there:

  • The icon/labels/objective markers position in triple screen mode is now correct.
  • The mouse cursor can now go everywhere in oculus mode.
  • Mouse look is now disabled in oculus mode.
  • Minor shadow improvements and speed-up in both Direct3D and OpenGl.


[ 2015-01-30 13:55:58 CET ] [ Original post ]

Update MkIIIt

Well, it seems we have a few more letters in the alphabet, so we decided to use at least one of them before releasing the Mk IV !

This update contains two major changes:


  • We've added some kind of "return to base" objective in missions where it makes sense. This was a long time requested feature, and it is now implemented.
    To go to the next mission you know have choice either to open the menu and select "next mission" as before or land/sea-land to a specific point.

  • Airships are now destructible in multiplayer. These are the first objects (apart from aircrafts) to be destructbile, and the buildings/ground vehicles/ships will come later, along with the external payloads.
    Why are we doing this ? Well, it's kinda easy to understand: we are going to add new multiplayer game modes with more varied objectives, such as some kind of "airbase defense".


We've also fixed some little bugs here and there:

  • The icon/labels/objective markers position in triple screen mode is now correct.
  • The mouse cursor can now go everywhere in oculus mode.
  • Mouse look is now disabled in oculus mode.
  • Minor shadow improvements and speed-up in both Direct3D and OpenGl.


[ 2015-01-30 13:55:58 CET ] [ Original post ]

Update MkIIIs

There is no time to explain :)

Here's the BOMB Mk IIIs changelog:

Oculus support added (see details below)

Improvements


  • It's now easier to map the thrust axis in the options menu.
  • Overall performance improvements, more to come.

Fixes

  • Fixed some graphic bugs related to the fog.
  • Fixed a graphic bug on the ocean in the Tuscany map.
  • Fixed some translation typos.
  • Fixed the camera behavior on selection team menu in TDM.

Added
  • Added a new jet-aircraft, fast but as maneuverable as a brick.
  • W.I.P Oculus (DK1) support To enable it just add --oculus to the launch command (Windows only). The GUI is not working nicely for the moment.


  • [ 2015-01-20 11:05:33 CET ] [ Original post ]

    Update MkIIIr - Hopefully the last before MkIV

    tl;dr; BOMB will come out from early access on January 2015.

    We have missed our December release window (i.e. before Steam’s Christmas sales) because the Mac version is not ready for prime time. So close to the end, it’s very important for us to release the game in a suitable state.

    Also, we are experiencing trouble making the dedicated server work on Steam, but it’s getting solved. Expect it in a few days. However, before it's available for everyone, we'll try to have one on-line as often as possible.

    Changelog isn't as amazing as one might expect:


    • It's now possible to turn engines off and on again © (but that won't solve any problem if the engine is broken), default binding is set to 'i' key.
    • Servers can now be password protected.

    Tutorial
    We've made a first customization tutorial about how to create your own skins.

    FAQ
    The FAQ has also been updated.

    Happy holidays and don't forget to gift BOMB all around you!


    [ 2014-12-18 16:28:39 CET ] [ Original post ]

    Update MkIIIq

    Hi,

    here is the changelog of the last patch, which is mainly fixing little things here and there:


    • Added a loading bar on the initial loading screen
    • The initial loading is now faster, up to 30 seconds depending of the computer
    • Better mouse control
    • Changed the "shoot to thrill" message to "press shoot to start"
    • Changed the "free" input binding to "Free camera"
    • There is no player input needed anymore after loadings in skirmish mode.


    We will soon release a tutorial describing how to make your own paint schemes !


    [ 2014-12-05 18:10:32 CET ] [ Original post ]

    Update MkIIIp

    Hi,

    We've just released the Mk IIIp patch for BOMB. This patch is mostly related to "mouse control" but also brings some UI improvements.

    Here is the complete changelog:


    • New mouse control code. Still not perfect but MUCH BETTER !
    • Added a mouse look toggle key (default: "l alt") to enable mouse look when using mouse control
    • Added a new first person view without cockpit. Press multiple times the "cockpit" view key/button (default "F1") to enable it. Also available for aircraft that do not have a cockpit yet
    • Added an option to change icons opacity
    • Added an option to display distance to enemy aircraft
    • Moved the icons size and opacity sliders to the "HUD" tab of the options menu
    • Keys and buttons options are now sorted alphabetically
    • Fixed icons position
    • Fixed joystick slider axis preview in the options menu


    Suggestion for the keyboard setup when using mouse control (if you're right-handed)

    • Use WASD keys to manage roll and thrust
    • Use Q and E for the yaw
    • Map the zoom action to the L-Shift key
    • Map the mouse look to L-Alt


    NOTE: This is only a suggestion, you can use whatever binding you want.

    Non editable actions: The mouse left buttons fires the internal guns, the right buttons fires the external guns, and mouse wheel switches between external guns.
    Of course this may be changed according to player's feedback.


    [ 2014-11-26 18:44:47 CET ] [ Original post ]

    Update Mk IIIo

    Hi,

    This patch solves a lot of issues, especially for the Linux version of the game, and we are thankful to everyone who sent us their feedback

    Here is the changelog:

    All platforms:


    • Reduced trees Z-fighting in third person camera (this will come in first person soon)
    • New mouse control code, still in development but we are actively working on it again
    • VB-37 Astore's external guns no longer intersect the landing gear
    • Fixed Cephalith's rendering

    Windows

    • Server browser is back !

    Linux:

    • Fixed bug in "The Rival" mission.
    • Various optimizations
    • Fixed mouse issues
    • Fixed analog joystick inputs
    • Fixed ships physics
    • Fixed airships physics
    • Fixed Sidi Bandar hangar visibility
    • Fixed Emir's palace visibility
    • Fixed various shadows Z-fighting issues
    • Sky texture seam is no longer visible



    [ 2014-11-19 16:18:41 CET ] [ Original post ]

    BOMB MkIIIm - Now on Linux !

    Hi,

    The BOMB MkIIIm version is on-line, this is a major update, as the game is now available on Linux, and also includes a new environment inspired by the Tuscany, which is still work in progress, but already gorgeous.

    We've also made a dedicated map for the race multi-player mode, which is getting better and better, although it still needs some work. More maps will come.

    Finally, the game should be playable on Windows XP, thanks to the OpenGL port we've done for the Linux version.

    WARNING:There is no crash report system on Linux. In case of crash, please send us the Ogre.log and Platypace.log files to our support address: support@lamoustache-studio.fr or tell us about it in the steam forum.

    WARNING2: In case of graphic bug or glitch with the Linux version, please tell us about it in the steam forum.


    Changelog:


    • Linux support
    • Added a new environment
    • Added a new map for the race game mode
    • The team color is now displayed on aircraft ailerons in Team-dogfight
    • Optimizations
    • Various crash fixes


    What's next ?

    Now we will work on the MacOS port, and also add more content to the game, such as new maps, aircraft and other cool stuff.


    [ 2014-11-07 14:24:51 CET ] [ Original post ]

    Update Mk III l

    Here is the last patch changelog:

    Additions:


    • A new option to change the icon size
    • New UI elements toggle:

      • complete HUD
      • objectives + icons + sight
      • objectives + sight
      • objectives
      • none

    • A floating sound (seaplane only)
    • A damaged engine sound


    Fixes:

    • Several multiplayer crashes
    • Typos

    The Linux version is still in development. It primary lacks optimization (it will benefit Windows version too) and more hardware testing.
    And we have other... things that we prefer keep secret. You'll like it!

    Last, we've added more information to the crash report to help us find the remaining mystery bugs.

    Important note: Please enter valid email address in the crash reporter, so we can contact you for useful information we can't otherwise obtain.


    [ 2014-10-15 14:14:01 CET ] [ Original post ]

    Update Mk IIIi

    Hi,

    This time we won't write a laconic change log about what has been done in the patch, but rather explain more precisely what has been fixed and what we are working on.

    The fixes:


    • We've made a few changes recently both to optimize memory consumption of the game and to make the game runs on Linux. Although the Linux version is not available right now, its development impacts the Windows version as most of the code and resources are common.

      Because of that the last patch (Mk IIIh) had some issues with the ocean and trees rendering when restarting a mission, this is now fixed.

    • We've also fixed a problem with the Track-Ir when the track-clip was out of the captor's sight.

    The improvements:

    • According to some feedbacks, we've added a little black outline on some of the HUD elements to make them more visible.

    • Another commonly asked feature is checkpoints. The previous patch added one checkpoints in most of missions, which avoids the introduction phases when restarting the mission after a game-over.

    • For the few and lucky players having a triple-monitor setup, we've also added a new option, named HUD width, allowing you to slightly change the HUD horizontal position, which may be necessary if the screens don't have the same resolution settings. This option is not really ergonomic yet and we are looking for better ways to do it, but it should do the job.




    We are also aware some people want to try the multi-player, and as there is unfortunately not enough players worldwide yet, we are looking for a way to organize some kind of event to make them meet.
    As the multi-player mode stress-testing is also a reason for why we are releasing the game in early access, we really need it to be played :)

    Finally, as the game is becoming more and stable, we will release updates less frequently, allowing us to make deeper and cleaner changes to improve the game. But don't be afraid, in case of major troubles we'll do a patch as soon as possible, otherwise we'll keep the rate of one update a week.


    [ 2014-09-23 16:38:27 CET ] [ Original post ]

    Update Mk IIIf

    The Mk IIIf version is on-line.

    It contains various fixes and minor gameplay and UI enhancements asked by the community on the forums.
    More will come soon, such as additional in-mission checkpoints.

    The change log:


    • Improved the AI mid-air collision avoidance code.
    • The player aircraft is now stabilized during in-mission dialogs when the camera looks at other aircraft.
    • Added axis value viewer in the input configuration menu (see picture below)
    • Added a confirmation menu before leaving the game during gameplay.
    • Fixed a minor bug with the Xbox controller triggers.
    • Fixed a menu bug in skirmish mode.



    [ 2014-09-09 16:47:32 CET ] [ Original post ]

    Update Mk IIIe

    It's been a while since the last update, mainly because we were working hard on the Linux port, which is almost completed.

    The Mk IIIe is a maintenance update, containing a few enhancements and optimizations.

    The changelog:


    • Level loading is now faster, especially during a map change.
    • Fixed the bug of the guns firing after a loading.
    • The screen saver no more pops up when playing the game.
    • The control settings menu buttons are now a bit larger.
    • The camera when using the W.I.P mouse control has been changed.


    [ 2014-09-05 17:54:18 CET ] [ Original post ]