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Update MkIIIt

Well, it seems we have a few more letters in the alphabet, so we decided to use at least one of them before releasing the Mk IV ! This update contains two major changes:

  • We've added some kind of "return to base" objective in missions where it makes sense. This was a long time requested feature, and it is now implemented. To go to the next mission you know have choice either to open the menu and select "next mission" as before or land/sea-land to a specific point.
  • Airships are now destructible in multiplayer. These are the first objects (apart from aircrafts) to be destructbile, and the buildings/ground vehicles/ships will come later, along with the external payloads. Why are we doing this ? Well, it's kinda easy to understand: we are going to add new multiplayer game modes with more varied objectives, such as some kind of "airbase defense".
We've also fixed some little bugs here and there:
  • The icon/labels/objective markers position in triple screen mode is now correct.
  • The mouse cursor can now go everywhere in oculus mode.
  • Mouse look is now disabled in oculus mode.
  • Minor shadow improvements and speed-up in both Direct3D and OpenGl.


[ 2015-01-30 12:55:58 CET ] [ Original post ]

Update MkIIIt

Well, it seems we have a few more letters in the alphabet, so we decided to use at least one of them before releasing the Mk IV ! This update contains two major changes:

  • We've added some kind of "return to base" objective in missions where it makes sense. This was a long time requested feature, and it is now implemented. To go to the next mission you know have choice either to open the menu and select "next mission" as before or land/sea-land to a specific point.
  • Airships are now destructible in multiplayer. These are the first objects (apart from aircrafts) to be destructbile, and the buildings/ground vehicles/ships will come later, along with the external payloads. Why are we doing this ? Well, it's kinda easy to understand: we are going to add new multiplayer game modes with more varied objectives, such as some kind of "airbase defense".
We've also fixed some little bugs here and there:
  • The icon/labels/objective markers position in triple screen mode is now correct.
  • The mouse cursor can now go everywhere in oculus mode.
  • Mouse look is now disabled in oculus mode.
  • Minor shadow improvements and speed-up in both Direct3D and OpenGl.


[ 2015-01-30 12:55:58 CET ] [ Original post ]

BOMB: Who let the dogfight?
La Moustache Studio Developer
La Moustache Studio Publisher
2015-07-29 Release
Game News Posts: 29
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed (66 reviews)
The Game includes VR Support
Public Linux Depots:
  • BOMB Depot Linux [53 M]

BOMB is a pure dogfighting game, mixing elements of both arcade and simulation, easy to handle while providing convincing flight dynamics.
Fight against your friends in dogfight, team dogfight and race multi-player modes, with up to 16 players.



Forget all serious WW2 air combat games and take part of an epic adventure in an unique world: fly heavily armed aircraft and fight air pirates, destroy ships, tanks, and even zeppelins ! BOMB is first of all a game made for Fun !

Features

  • Windows, Mac and Linux
  • 9 amazing playable planes
  • 4 full featured cockpits
  • An epic adventure with 17 missions
  • 4 different environments: desert, fjords, pacific atolls and a bonus one.
  • Several multiplayer modes: deathmatch, team deathmatch, race, and more to come...
  • Joystick focused gameplay (playing with a gamepad is fine too)
  • Experimental Oculus DK1 Support.



Just a few ones:

King KAC-B

  • Wingspan : 11.8 m
  • Length : 10.7 m
  • Mass : 6000 kg
  • Machine guns : 4 * 12.7 mm
  • External guns : 2
  • Hard points : 4

S.N.A.F. Type 95 Rorqual

  • Wingspan : 20.8 m
  • Length : 19.2 m
  • Mass : 8000 kg
  • Machine guns : 6 * 12.7 mm
  • External guns : 1
  • Hard points : 6

VB-42 Calamari

  • Wingspan : 14.98 m
  • Length : 9.51 m
  • Mass : 5500 kg
  • Machine guns : 4 * 12.7 mm machine guns
  • External guns : 2
  • Hard points : 2


MINIMAL SETUP
  • OS: SteamOS. Ubuntu 14.04 (64bit)
  • Processor: Intel Core 2 Duo 6800Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: GeForce 300 Series
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: SteamOS. Ubuntu 14.04 (64bit)
  • Processor: Intel Core i3Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce 500 Series
  • Storage: 2 GB available spaceAdditional Notes: A joystick is recommended for the full game experience
GAMEBILLET

[ 6108 ]

33.99$ (-127%)
34.59$ (42%)
24.89$ (17%)
16.96$ (15%)
40.39$ (19%)
7.43$ (17%)
49.79$ (17%)
33.99$ (15%)
8.59$ (14%)
16.79$ (16%)
10.91$ (16%)
33.97$ (15%)
28.05$ (30%)
26.69$ (11%)
41.31$ (17%)
8.47$ (15%)
33.96$ (15%)
18.66$ (15%)
8.49$ (15%)
16.97$ (15%)
16.77$ (16%)
12.74$ (15%)
10.39$ (48%)
12.46$ (69%)
3.00$ (85%)
13.34$ (11%)
4.21$ (16%)
21.22$ (15%)
8.27$ (17%)
8.59$ (14%)
GAMERSGATE

[ 595 ]

0.51$ (83%)
2.1$ (79%)
1.5$ (85%)
2.13$ (96%)
1.31$ (91%)
5.1$ (83%)
4.59$ (74%)
1.35$ (89%)
0.85$ (83%)
13.74$ (45%)
11.24$ (63%)
0.68$ (90%)
19.79$ (34%)
3.0$ (85%)
26.99$ (40%)
0.85$ (83%)
9.99$ (50%)
6.96$ (83%)
0.68$ (83%)
10.19$ (32%)
4.2$ (65%)
9.99$ (50%)
9.41$ (69%)
0.49$ (51%)
2.55$ (87%)
0.68$ (89%)
6.38$ (57%)
7.5$ (70%)
0.81$ (91%)
6.0$ (60%)

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