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~ Changes ~ - Infectious bite properly turns applicable minions it kills undead - Zombie sound effects - Apparition description - Heard Mentality description & no longer ends turn with the druid familiar - Boars have 50hp and cut out a slightly larger path - Water Trolls are Available turn 0, damage friendly units (unless seas familiar), hydration (when it transforms them) will heal them to full health again - Imps/Dragon Egg can heal from arcane spells they cast (from presents) - Ready up required for unrated games - Sands of Time will function identical to gate if used while in the water - Morning Sun should always trigger when applicable - AFK will only show up in game lobbies - Plague Hive bees will not empower life dew - Sudden Death checks for a valid target and its damage values/radius fixed - Casting Plague Hive on an enemy tombstone will not spawn a zombie - Flesh bomb damage radius increased - Undead Monarchs use their undead graphic - Consume Soul description - Queen Bee can cast Summon Beehive while at max minions Players who played on the test server last month have received the Bug Tester role and outfit, thanks for helping out!
Balance Updates: - Fusion is dispelled in Sanctuary - Duplicated Apparition's do not retain phasing indefinitely - Pacted trolls/zombies when hydrated will take the maximum of its normal increased health and its current health - Vampire is displaced 4px upwards when vampire bat expires - Bee's do not benefit from the bonus hitpoints from the druidism familiar - Mind Control will stop working after a radius of 710px (The same radius as a 250 Imp self destruct) - Sand Mite does 5 instances of 1 damage in stead of 5x1 - If Storm Shield kills a unit it'll use up all of its charges for that turn (its still possible to partially use up its charges on units that don't die) - Electrostatic Shield will attempt to use up all its charges when its contacted - Summon Monarchs now only summons 1 but its 50hp and no longer soulbound and available turn 0 (I'll remove the s later) - Autumn Leaves creates terrain if not full seasons - Border hopping will stun you through Protection Shield - Flight & Glide share a cd - Light dmg on mounted units fixed for sunder - Minions with frost jump work like players do (hold space for the bonus jump - default off) - Firecrackers have a 5t cd and a custom fuse length (powered up like a ball, launch speed is always constant) - Christmas Tree can be placed on terrain - Collision Course has infinite uses - Conductor Rod will not spawn a mini chain lightning if it hits an entity (it will instead do full damage). Range scaling increased from 52px to 78px to compensate this buff - Will also not stick to players/terrain anymore - Disruption if used at close range will have its damage halved - Santa Familiar increases size by 6% each level instead of 7.5% (So it can fit in between pyramid blocks) - Wasteland no longer spawns static balls or clockwork bombs - Prickly Barrier Duplicates before deactivating at the start of the turn - Leaves will destroy friendly Butterfly Jars - Weight/Size is multiplicative (Illusion/Cosmos/Holiday/Arcane Monster/Bear) - Acorn spawns a 15hp Queen bee when it lands which can then spawn the beehive - Blood bank acts more like a bank and heals itself for the damage you do (max 75hp) - Burning Sands will scorch the sand that empowers it (rendering that patch of sand no longer sand) - Aura stacking + tree changed to be more intuitive - Sands of Time can be used to gate from the water (if not on cooldown and gate is not available) Additions: - Alt Underdark - Book of Necromancy - Player familiar levels are displayed next to their health bars - *Armageddons have waning indicators for where they will next go off *Not applicable - Presents/Totem/Rising Lava/Shooting Stars/Duplication *Custom Armageddons have indicators whether it makes sense or not - More pings (Attack/Defend/Move/Danger) - New Bear Form graphics - 10 new achievements + outfits - New minion skins - New tournament outfits - Unrated games (all games) now require every player to ready up - AFK indicators for those in the lobby/game lobby (10 minutes) Bug Fixes: - Monolith stray pixels removed (preventing it from being cast right next to other objects) - Replays: Familiars are not recreated when taking control - Downloaded/Spectated replays will not start with chat active (preventing you from using hotkeys) - Prickly Barrier should behave properly against towers and properly search for enemies on cast - Descriptions: Scatter Rock, Thorn Bomb, Brine Bomb - Death message: Self Destruct, Map Border - Bucket of Sand will not detonate thorns - Electrostatic Charge will not fall slightly when hit - Light damage won't get applied twice when hitting a mounted lich on an undead minion - Forestation will remove glyphs - Retribution is not applied inside of Sanctuary - Frost familiar frost walking damage reduction is properly applied to towers - Meteor Shower is no longer in the list of familiar spells - Burning Sands won't crash if it hits thorns (will explode them) - Brine Burst added to the list of familiar spells - The friends invite setting is not case sensitive - Tree will not fall through units due to them being close to its center - Damage that destroys a tower will stun the user - Infection will hit all available targets on its initial explosion - Random Elementals will not incorrectly give you spells of your elemental (other then arcane) - Zooming in and/or out will provide the same zoom levels both ways - Turn 1.5 spells are now shown as turn 1 spells - Fixed some portal interactions allowing effectors to trigger twice at the start of your turn - Removed the arch light from the 10g/60g tourny stave's
Bug Fixes: - Monolith and Pyramid desync issues - Prickly Barrier Description - Bear Form Description - Unrated game creation issues - Liches will not take unexpected additional damage when mounted on an undead minion and hit by a light spell (Lights x2 damage will not be applied twice if the minion dies and there is left over damage) - Rising Lava Armageddon when there's more then 1 player
Balance Updates: - Duplication armageddon does not count towards your controlled minion count (they will also disappear after 5 turns) - Structures can now be past if you already have one. However it will move the existing one and increase its power. Additions: - Outfits for 10 or so achievements - Plague Water Lord skin Bug Fixes: - Monolith is visible - Cannot damage your own structures with sand - All creatures on the team do their upkeep and then they'll refresh their effectors after the upkeep phase (It was mixed together) - Players who have not accumulated at least 150 total wands cannot play any type of rated game - The custom queue feature from last patch works now - Autumn Leaves that are deactivated will not cause damage if they fall (and will also check for collision when reactivating) - Boars/DK/Miner/Bear will properly check for effectors when charging/digging - Towering error text while an Angel - Custom Armageddon Flight/Towers will not interact with each other - AFK players in rated games will auto resign after 3 turns
Balance Updates:
- Dark Matter Bomb: Radius reduced from 160px to 100px (same as its cutout radius) but will always hit max damage within that radius
- Gravity Pulse: Will not damage the caster (will still apply gravity if hit)
- Wormhole: Available turn 1 and MACAIR can go through it (while also not applying gravity)
- Ice Bomb: Maximum damage reduced from 250 to 225 but made available on turn 4
- Prickly Barrier: Lasts 5 turns but only does 25 damage + Will also not damage teammates
- Full Fire Elemental: Damage is no longer capped to level 4 (Explosion Radius still is)
- Ocean's Fury: No longer has reduced damage/terrain destruction after the first cast
- Full Seas: Your water shield will not be depleted by damage unless you are in a tower or actively standing on the water
- Monolith is 17px smaller in height so that its easier to traverse
- Sand will not damage your own structures
- Sands of Time: Available turn 1
- Bucket of Sand: Horizontal spread has been reduced
- Sandbag: will not heal any tower except Sand Castle (will only reset the cd but will be the same health it was left at)
- Sandstorm: Will only do 25 damage on its initial cast and then 100 damage on the next turn
- Flight: Available turn 1
Bug Fixes:
- Acorn when you have
Balance Updates: - Duplication Armageddon does not count towards dark defenses Bug Fixes: - Desync introduced in the last patch (Tomatoes/Spectators) - Glide/Illusion Familiar health bonus does not activate when taking over a replay
Balance Updates: Stalk (Tiger) will not target effectors (Tree/Thorns etc) Stalk/Pounce Have a larger explosion area (was 75px now 90px) After Stalking, if the tiger leaps but misses its target, Stalk's cooldown will be reset Sandy Shores creates 2000 additional grains of sand that get flung upwards Volcano Armageddon is not affected by your flame familiar level Elementals -> Stone damage reduction is capped at level 3 Elementals -> Flame damage/radius bonus is capped at level 4 Burning Sands Armageddon spawns less often Rising Lava/Dense Fog will multiply their effectiveness if multiple are used Added: Preview mode in character creation Can preview spell skins in the store Can toggle multiple of the same spell skin, will pick a random active one on each cast (Shift or Right-Click to add) Spells that are otherwise the same, will share skins (Little Devil > Summon Imps etc) Old achievement outfits are now locked behind their respective achievements New outfits Can change the background color in character creation Tomatoes are now half price: Players who have previously bought tomatoes will be given additional tomatoes to compensate the change in price Bug Fixes: Potential crash involving Sphinx Sandbag causing desync for everyone except the caster Potential game freeze with Rising Lava/Dense Fog Armageddons Dying in the water should no longer cause desync Grove can heal players in towers Sandbag in random spells will not have a chance to give you watchtower Burning Sands triggers Retribution Harmony description fixed (damage is evenly distributed (barring any rounding errors)) Acolyte achievement now checks for 20 rated games instead of 10 Sorting the high scores will account for rounding errors (so percentages are properly sorted) Deleting a file from within the game should properly delete it from steam cloud Note: The company name has changed so certain client settings will be reset
Balance Updates: - Stalk (Tiger) will not target effectors (Tree/Thorns etc) - Stalk/Pounce Have a larger explosion area (was 75px now 90px) - After Stalking, if the tiger leaps but misses its target, Stalk's cooldown will be reset - Sandy Shores creates 2000 additional grains of sand that get flung upwards - Volcano Armageddon is not affected by your flame familiar level - Elementals -> Stone damage reduction is capped at level 3 - Elementals -> Flame damage/radius bonus is capped at level 4 - Burning Sands Armageddon spawns less often - Rising Lava/Dense Fog will multiply their effectiveness if multiple are used Added: - Preview mode in character creation - Can preview spell skins in the store - Can toggle multiple of the same spell skin, will pick a random active one on each cast (Shift or Right-Click to add) - Spells that are otherwise the same, will share skins (Little Devil > Summon Imps etc) - Old achievement outfits are now locked behind their respective achievements - New outfits - Can change the background color in character creation - Tomatoes are now half price: Players who have previously bought tomatoes will be given additional tomatoes to compensate the change in price Bug Fixes: - Potential crash involving Sphinx - Sandbag causing desync for everyone except the caster - Potential game freeze with Rising Lava/Dense Fog Armageddons - Dieing in the water should no longer cause desync - Grove can heal players in towers - Sandbag in random spells will not have a chance to give you watchtower - Burning Sands triggers Retribution - Harmony description fixed (damage is evenly distributed (barring any rounding errors)) - Acolyte achievement now checks for 20 rated games instead of 10 - Sorting the high scores will account for rounding errors (so percentages are properly sorted) - Deleting a file from within the game should properly delete it from steam cloud Note: The company name has changed so certain client settings will be reset
Balance Updates: - 1v1 Elementals is level 5 Bug Fixes: - Burning Sands crashing the game - Sandbag causing desync (Tower health) - Actually removed the tower health change from the previous patch - Minions are added to your minion count before applying any damage they might deal (Applicable to swarm aura turning another minion undead) - Getting Sandbag in random spells will guarantee a random tower - Some missing chat spell icons
Additions: - Book of Sands - New Map: Desert (Has an alternate generation setting of just pyramid blocks) - Can change any map to have Water, Solid Ground or nothing as the bottom - Rated Queue can have preset settings for each ladder that can be searched for outside of the normal settings (Set by me) - Can set a list of spells to be included in everyone's book (such as arcane gate) (these spells will only be added if not already in their book) - Some obscure game settings: No minion movement, no minions start with spells, disable terrain destruction, disable damage to enemies (Intended for fun game modes, like the Arcanists Olympics) - Prestige can go up to level 255 - Tower health is displayed on the player's panel (with the tower changes this seems necessary) - Achievements Menu shows how many you have obtained Bug Fixes: - Magical Barrier exploding spells at the wrong location - If dwarf is stunned when turning into a myth, the myth will also be stunned - Dwarf will not move while stunned when using Kablam! - Sandbox will not quit until all players die - Tournament mode will stay on if you rematch - Tree will proc Storm Shield like effects upon casting - Soul Jar won't save you till after you stop moving - 7s Icon shows up properly - Full Illusion makes you lighter instead of heavier - Towers hide your hands - Top boarder hopping ghosting has been removed - Sandbag can only be cast while in a tower and does not end turn - A problem relating to butterfly jar dieing - Pounce description - Arcane Glyph's properly collide with the caster upon casting - Shinning Power will fall when taking damage (If it's shield is depleted) - Skins show up properly for spectators - Prickly Barrier desync for spectators - Being sunk by a black hole will put you outside the map boundaries - Sinking with 0 spells in your spell book won't make a phantom arcane arrows spell slot - Small forces will proc glide (with spawns not on the edge anymore this shouldn't be a problem) - Tomatoes will not use the spell cast sound queue - Lava (and fog) now only renders inside of the map bounds so the poor spectators aren't burned alive - Spectating while finding opponents has been reinstated - Certain spell icons having degraded quality in the chatbox - Spells will show as locked in game lobbies even if you have sandbox selected in the spell menu (except if the game mode sandbox is on) - Gravity Pulse description - Wasteland 1v1 spawns Balance Updates: Full Seas: Player water walking is dependent upon taking damage (indicated by a water shield) Until then the player will lose water walking if damage is taken while standing on the water, until their next turn. Dive (Water Lord and Trolls) has a 2 turn Recharge - Full Fire will not get Meteor Shower - Reign of Chaos buff reverted for full Underdark - Sky Castle has no water and the ray's will start from the edge of the map like most other Armageddons - Dark Fortress has no water - Storm Shield knockback logic has been changed from going the opposite of the border (under portal grabbing conditions) to none at all - Dive has a 3t cd - Morph has a 3t cd - Thundershock will work easier against enemies next to you (assuming you don't extend) - You can glide while in a tower (if you detower while over the water, you'll begin to glide in the direction you are facing) - Retribution is available turn 1 - Clams will explode when they would otherwise sink - Lich will not heal off of towers - Redo will only apply to your self/team when using the Cogs familiar - Ice Bomb is not available until turn 6 - Flight is not available until turn 1.5 - Glide not available until 1.5 - Whisper Arrow not available until turn 4 - Herd Mentality is not available until turn 6 and the summoned boar will start with the same health as the one that summoned it - Arcane Glyph have a 5t cd - Lich will only heal 1/3 the damage they deal to others instead of 1/2 - Full Overlight does not get infinite protection shield access - Autumn Leaves will be removed upon friendly contact - Prickly Barrier will deactivate upon friendly contact (Priority is closest)
You can once again take control of replays (It was broken)
- Camera won't follow tomatoes - The Clan/Friends list will how which server they are on (However the servers have been consolidated into one...)
Bug Fixes: - Clans tab (Changing clan roles) - Lots of Spelling/Grammar mistakes - Default Server is no longer the one that is offline - Pegasus Tutorial freezing under certain circumstances
Temporary Rollback until the correct files get uploaded
Bug Fixes: - Clans tab (Changing clan roles) - Lots of Spelling/Grammar mistakes - Default Server is no longer the one that is offline - Pegasus Tutorial freezing under certain circumstances
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