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Balance Updates: - Fusion is dispelled in Sanctuary - Duplicated Apparition's do not retain phasing indefinitely - Pacted trolls/zombies when hydrated will take the maximum of its normal increased health and its current health - Vampire is displaced 4px upwards when vampire bat expires - Bee's do not benefit from the bonus hitpoints from the druidism familiar - Mind Control will stop working after a radius of 710px (The same radius as a 250 Imp self destruct) - Sand Mite does 5 instances of 1 damage in stead of 5x1 - If Storm Shield kills a unit it'll use up all of its charges for that turn (its still possible to partially use up its charges on units that don't die) - Electrostatic Shield will attempt to use up all its charges when its contacted - Summon Monarchs now only summons 1 but its 50hp and no longer soulbound and available turn 0 (I'll remove the s later) - Autumn Leaves creates terrain if not full seasons - Border hopping will stun you through Protection Shield - Flight & Glide share a cd - Light dmg on mounted units fixed for sunder - Minions with frost jump work like players do (hold space for the bonus jump - default off) - Firecrackers have a 5t cd and a custom fuse length (powered up like a ball, launch speed is always constant) - Christmas Tree can be placed on terrain - Collision Course has infinite uses - Conductor Rod will not spawn a mini chain lightning if it hits an entity (it will instead do full damage). Range scaling increased from 52px to 78px to compensate this buff - Will also not stick to players/terrain anymore - Disruption if used at close range will have its damage halved - Santa Familiar increases size by 6% each level instead of 7.5% (So it can fit in between pyramid blocks) - Wasteland no longer spawns static balls or clockwork bombs - Prickly Barrier Duplicates before deactivating at the start of the turn - Leaves will destroy friendly Butterfly Jars - Weight/Size is multiplicative (Illusion/Cosmos/Holiday/Arcane Monster/Bear) - Acorn spawns a 15hp Queen bee when it lands which can then spawn the beehive - Blood bank acts more like a bank and heals itself for the damage you do (max 75hp) - Burning Sands will scorch the sand that empowers it (rendering that patch of sand no longer sand) - Aura stacking + tree changed to be more intuitive - Sands of Time can be used to gate from the water (if not on cooldown and gate is not available) Additions: - Alt Underdark - Book of Necromancy - Player familiar levels are displayed next to their health bars - *Armageddons have waning indicators for where they will next go off *Not applicable - Presents/Totem/Rising Lava/Shooting Stars/Duplication *Custom Armageddons have indicators whether it makes sense or not - More pings (Attack/Defend/Move/Danger) - New Bear Form graphics - 10 new achievements + outfits - New minion skins - New tournament outfits - Unrated games (all games) now require every player to ready up - AFK indicators for those in the lobby/game lobby (10 minutes) Bug Fixes: - Monolith stray pixels removed (preventing it from being cast right next to other objects) - Replays: Familiars are not recreated when taking control - Downloaded/Spectated replays will not start with chat active (preventing you from using hotkeys) - Prickly Barrier should behave properly against towers and properly search for enemies on cast - Descriptions: Scatter Rock, Thorn Bomb, Brine Bomb - Death message: Self Destruct, Map Border - Bucket of Sand will not detonate thorns - Electrostatic Charge will not fall slightly when hit - Light damage won't get applied twice when hitting a mounted lich on an undead minion - Forestation will remove glyphs - Retribution is not applied inside of Sanctuary - Frost familiar frost walking damage reduction is properly applied to towers - Meteor Shower is no longer in the list of familiar spells - Burning Sands won't crash if it hits thorns (will explode them) - Brine Burst added to the list of familiar spells - The friends invite setting is not case sensitive - Tree will not fall through units due to them being close to its center - Damage that destroys a tower will stun the user - Infection will hit all available targets on its initial explosion - Random Elementals will not incorrectly give you spells of your elemental (other then arcane) - Zooming in and/or out will provide the same zoom levels both ways - Turn 1.5 spells are now shown as turn 1 spells - Fixed some portal interactions allowing effectors to trigger twice at the start of your turn - Removed the arch light from the 10g/60g tourny stave's
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