* Added basic scripting support for maps, using Lua, allowing for more dynamic tile behaviour and more. Further information is available in Documentation/Lua.txt. * Added visual overlay for damaged tiles. * Added music track: Korvspad * Added music track: Prutt's Night Out * Added client command: addvar * Added client command: reloadmapscript * Added client command: clearbans * Added server command: reloadmapscript * Added server command: clearbans * Added client/editor variables for GUI color values. * Added client variable: DebugShowPlayerPos * Added client variable: DebugShowPlayerServerPos * Added client variable: DebugShowMapOverlay * Added ability to change tile in tileset with numpad keys in the editor app. * Added ability to sample tileset coords with MMB in the editor app. * Changed so that the look direction of the local player is updated locally. * Changed so that ladders are always considered to be part of the middle layer. * Changed (increased) player base acceleration. * Fixed a lot of issues with integrated Intel GPUs on Windows. * Fixed a bug that could cause lag when transferring files to the client with large files or low bandwidth. * Fixed a bug where the key bindings window could become displaced after switching screen resolution. * Fixed a bug where the look direction of a player could be incorrect when mouse cursor was outside of the game window. * Fixed a bug where the screen rectangle would not be reset properly on respawn. * Fixed a bug that made it easy to accidentally draw tiles after closing a GUI window in the editor app.
* Added basic scripting support for maps, using Lua, allowing for more dynamic tile behaviour and more. Further information is available in Documentation/Lua.txt. * Added visual overlay for damaged tiles. * Added music track: Korvspad * Added music track: Prutt's Night Out * Added client command: addvar * Added client command: reloadmapscript * Added client command: clearbans * Added server command: reloadmapscript * Added server command: clearbans * Added client/editor variables for GUI color values. * Added client variable: DebugShowPlayerPos * Added client variable: DebugShowPlayerServerPos * Added client variable: DebugShowMapOverlay * Added ability to change tile in tileset with numpad keys in the editor app. * Added ability to sample tileset coords with MMB in the editor app. * Changed so that the look direction of the local player is updated locally. * Changed so that ladders are always considered to be part of the middle layer. * Changed (increased) player base acceleration. * Fixed a lot of issues with integrated Intel GPUs on Windows. * Fixed a bug that could cause lag when transferring files to the client with large files or low bandwidth. * Fixed a bug where the key bindings window could become displaced after switching screen resolution. * Fixed a bug where the look direction of a player could be incorrect when mouse cursor was outside of the game window. * Fixed a bug where the screen rectangle would not be reset properly on respawn. * Fixed a bug that made it easy to accidentally draw tiles after closing a GUI window in the editor app.
Kill Fun Yeah
Arctic Anteater
Arctic Anteater
2014-05-30
Action Indie
Game News Posts 8
🎹🖱️Keyboard + Mouse
Mixed
(26 reviews)
http://www.killfunyeah.com
https://store.steampowered.com/app/301360 
The Game includes VR Support
Kill Fun Yeah Depot Linux64 [77.83 M]
Murder and capture your way to the top, using an ever increasing arsenal of silly weaponry and items, the powers of deflect, attract and freeze, as well as various powerups.
Make your own maps, using custom made tilesets and background sprites and create your own custom player skin to make you stand out on the battlefield.
- OS: 64-bitMemory: 1024 MB RAMGraphics: 512 MBNetwork: Broadband Internet connectionStorage: 100 MB available spaceSound Card: OpenAL Compatible
- Memory: 1024 MB RAM
- Graphics: 512 MBNetwork: Broadband Internet connection
- Storage: 100 MB available space
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