* Added: Basic offline play. (connecting to local server without logging in) * Added: Loading screen. (except on OS X) * Added: Subdirectory support for various user data. * Added: Editor top menu. * Added: Editor map resize functionality. * Added: Map script example: Tile Basics * Added: Map script example: Moving Tiles * Added: Map script example: Tile Text * Added: Map script example: Projectiles & Grenades * Added: Map: Pile of Sand * Added: Map: Chairs * Added: Music Track: Nice Time Winning * Added: New Lua bindings for kfyMap. * Added: New Lua bindings for kfyRound. * Added: New Lua bindings for kfyPlayerManager. * Added: New Lua bindings for kfyProjectileManager. * Added: New Lua bindings for kfyGrenadeManager. * Added: New Lua bindings for KfyPlayer. * Added: New Lua bindings for KfyProjectile. * Added: New Lua bindings for KfyGrenade. * Added: Client command-line argument: --editor * Added: Client command-line argument: --create-map * Added: Client command-line argument: --edit-map [filename] * Added: Client command-line argument: --play-offline * Added: Client command: respawn * Added: Client command: moveto [x] [y] * Added: Client command: movetomouse * Added: Client command: god * Added: Client command: getweapon [id] * Added: Client command: getitem [id] * Added: Client command: getpu [id] * Added: Client command: setpubit [id] [1/0] * Added: Client command: getblocks [count=16] [tx=1] [ty=0] [destructible=1] * Added: Client/server command: restartmap * Added: Client/server command: reloadmaplist * Added: Client/server command: reloadmap [filename] * Added: Client/server command: reloadmaps * Added: Client settings variable: ShowPlayerNames * Added: Client settings variable: ChatToConsole * Added: Client settings variable: LogToStdOut * Added: Client settings variable: LinuxServerTerminalCmd * Added: Client settings variable: BkgGradientColorIn * Added: Client settings variable: BkgGradientColorOut * Added: Client settings variable: BkgGradientNoise * Added: Client settings variable: GuiLabelColor * Added: Client settings variable: GuiLabelColorShadow * Added: Client settings variable: GuiButtonColor * Added: Client settings variable: GuiButtonColorSelected * Added: Client settings variable: GuiButtonColorText * Added: Client settings variable: GuiButtonColorTextSelected * Added: Client settings variable: GuiCheckBoxColor * Added: Client settings variable: GuiCheckBoxColorBorder * Added: Client settings variable: GuiCheckBoxColorSelected * Changed: Merged client and editor applications. * Changed: Max map dimension to 2000 tiles. * Changed: Editor screen rectangle now scrolls half a screen past border of maps. * Changed: Editor screen rectangle now centers on map center on load. * Changed: Editor minimap scaling is now more flexible. * Changed: Editor minimap selection overlay is no longer visible when map is smaller than screen. * Changed: Various shader changes and added some better blur + noise to reduce banding artifacts. * Changed: Removed fade-to-black on exit from server to get back to menu/lobby quicker. * Changed: Lowered Fredrik stun duration. * Changed: Increased rate of fire for Infernus and made its projectiles ignite players on impact. * Fixed: Electrooms can no longer do 5 additional damage. * Fixed: Minimap refresh on undo/redo in editor. * Fixed: Config files can no longer have entries with empty names. * Fixed: Billy blood direction. * Fixed: Projectile penetration. * Fixed: Spreading fire now creates new sound sources correctly. * Fixed: Connecting players can now hear burning sound of players who are already ablaze. * Fixed: Single weapon sounds can no longer be heard after death. * Fixed: Team scores now always show up correctly upon joining a new server. * Fixed: Editor minimap no longer detects mouse movement if it wasn't under the mouse cursor on click. * Fixed: Missing config files are now recreated correctly. * Fixed: kfyMap:tileGetBounds now works as intended. * Fixed: Graphic glitch that could occur when exiting settings screen. * Fixed: Screen rectangle is now always set up correctly when joining a server. * Fixed: Some problems with mouse activity outside of game window. * Fixed: Players no longer appear to be falling briefly when spawning on solid ground. * Fixed: Local player spawn flash sprite now has correct orientation close to map edges.
* Added: Basic offline play. (connecting to local server without logging in) * Added: Loading screen. (except on OS X) * Added: Subdirectory support for various user data. * Added: Editor top menu. * Added: Editor map resize functionality. * Added: Map script example: Tile Basics * Added: Map script example: Moving Tiles * Added: Map script example: Tile Text * Added: Map script example: Projectiles & Grenades * Added: Map: Pile of Sand * Added: Map: Chairs * Added: Music Track: Nice Time Winning * Added: New Lua bindings for kfyMap. * Added: New Lua bindings for kfyRound. * Added: New Lua bindings for kfyPlayerManager. * Added: New Lua bindings for kfyProjectileManager. * Added: New Lua bindings for kfyGrenadeManager. * Added: New Lua bindings for KfyPlayer. * Added: New Lua bindings for KfyProjectile. * Added: New Lua bindings for KfyGrenade. * Added: Client command-line argument: --editor * Added: Client command-line argument: --create-map * Added: Client command-line argument: --edit-map [filename] * Added: Client command-line argument: --play-offline * Added: Client command: respawn * Added: Client command: moveto [x] [y] * Added: Client command: movetomouse * Added: Client command: god * Added: Client command: getweapon [id] * Added: Client command: getitem [id] * Added: Client command: getpu [id] * Added: Client command: setpubit [id] [1/0] * Added: Client command: getblocks [count=16] [tx=1] [ty=0] [destructible=1] * Added: Client/server command: restartmap * Added: Client/server command: reloadmaplist * Added: Client/server command: reloadmap [filename] * Added: Client/server command: reloadmaps * Added: Client settings variable: ShowPlayerNames * Added: Client settings variable: ChatToConsole * Added: Client settings variable: LogToStdOut * Added: Client settings variable: LinuxServerTerminalCmd * Added: Client settings variable: BkgGradientColorIn * Added: Client settings variable: BkgGradientColorOut * Added: Client settings variable: BkgGradientNoise * Added: Client settings variable: GuiLabelColor * Added: Client settings variable: GuiLabelColorShadow * Added: Client settings variable: GuiButtonColor * Added: Client settings variable: GuiButtonColorSelected * Added: Client settings variable: GuiButtonColorText * Added: Client settings variable: GuiButtonColorTextSelected * Added: Client settings variable: GuiCheckBoxColor * Added: Client settings variable: GuiCheckBoxColorBorder * Added: Client settings variable: GuiCheckBoxColorSelected * Changed: Merged client and editor applications. * Changed: Max map dimension to 2000 tiles. * Changed: Editor screen rectangle now scrolls half a screen past border of maps. * Changed: Editor screen rectangle now centers on map center on load. * Changed: Editor minimap scaling is now more flexible. * Changed: Editor minimap selection overlay is no longer visible when map is smaller than screen. * Changed: Various shader changes and added some better blur + noise to reduce banding artifacts. * Changed: Removed fade-to-black on exit from server to get back to menu/lobby quicker. * Changed: Lowered Fredrik stun duration. * Changed: Increased rate of fire for Infernus and made its projectiles ignite players on impact. * Fixed: Electrooms can no longer do 5 additional damage. * Fixed: Minimap refresh on undo/redo in editor. * Fixed: Config files can no longer have entries with empty names. * Fixed: Billy blood direction. * Fixed: Projectile penetration. * Fixed: Spreading fire now creates new sound sources correctly. * Fixed: Connecting players can now hear burning sound of players who are already ablaze. * Fixed: Single weapon sounds can no longer be heard after death. * Fixed: Team scores now always show up correctly upon joining a new server. * Fixed: Editor minimap no longer detects mouse movement if it wasn't under the mouse cursor on click. * Fixed: Missing config files are now recreated correctly. * Fixed: kfyMap:tileGetBounds now works as intended. * Fixed: Graphic glitch that could occur when exiting settings screen. * Fixed: Screen rectangle is now always set up correctly when joining a server. * Fixed: Some problems with mouse activity outside of game window. * Fixed: Players no longer appear to be falling briefly when spawning on solid ground. * Fixed: Local player spawn flash sprite now has correct orientation close to map edges.
* Added client side prediction for local player movement. * Added new graphics for various explosions. * Added new sound effect for Valkondis detonation. * Added VSync checkbox to the settings screen. * Added client settings variable: FpsMax (default = 300) * Changed (lowered) default server tickrate (PlayerPositionSendInterval) to 15 ms. * Changed (removed) recoil for Besco and Infernus. * Changed a lot of netcode.
* Added client side prediction for local player movement. * Added new graphics for various explosions. * Added new sound effect for Valkondis detonation. * Added VSync checkbox to the settings screen. * Added client settings variable: FpsMax (default = 300) * Changed (lowered) default server tickrate (PlayerPositionSendInterval) to 15 ms. * Changed (removed) recoil for Besco and Infernus. * Changed a lot of netcode.
* Added basic scripting support for maps, using Lua, allowing for more dynamic tile behaviour and more. Further information is available in Documentation/Lua.txt. * Added visual overlay for damaged tiles. * Added music track: Korvspad * Added music track: Prutt's Night Out * Added client command: addvar * Added client command: reloadmapscript * Added client command: clearbans * Added server command: reloadmapscript * Added server command: clearbans * Added client/editor variables for GUI color values. * Added client variable: DebugShowPlayerPos * Added client variable: DebugShowPlayerServerPos * Added client variable: DebugShowMapOverlay * Added ability to change tile in tileset with numpad keys in the editor app. * Added ability to sample tileset coords with MMB in the editor app. * Changed so that the look direction of the local player is updated locally. * Changed so that ladders are always considered to be part of the middle layer. * Changed (increased) player base acceleration. * Fixed a lot of issues with integrated Intel GPUs on Windows. * Fixed a bug that could cause lag when transferring files to the client with large files or low bandwidth. * Fixed a bug where the key bindings window could become displaced after switching screen resolution. * Fixed a bug where the look direction of a player could be incorrect when mouse cursor was outside of the game window. * Fixed a bug where the screen rectangle would not be reset properly on respawn. * Fixed a bug that made it easy to accidentally draw tiles after closing a GUI window in the editor app.
* Added basic scripting support for maps, using Lua, allowing for more dynamic tile behaviour and more. Further information is available in Documentation/Lua.txt. * Added visual overlay for damaged tiles. * Added music track: Korvspad * Added music track: Prutt's Night Out * Added client command: addvar * Added client command: reloadmapscript * Added client command: clearbans * Added server command: reloadmapscript * Added server command: clearbans * Added client/editor variables for GUI color values. * Added client variable: DebugShowPlayerPos * Added client variable: DebugShowPlayerServerPos * Added client variable: DebugShowMapOverlay * Added ability to change tile in tileset with numpad keys in the editor app. * Added ability to sample tileset coords with MMB in the editor app. * Changed so that the look direction of the local player is updated locally. * Changed so that ladders are always considered to be part of the middle layer. * Changed (increased) player base acceleration. * Fixed a lot of issues with integrated Intel GPUs on Windows. * Fixed a bug that could cause lag when transferring files to the client with large files or low bandwidth. * Fixed a bug where the key bindings window could become displaced after switching screen resolution. * Fixed a bug where the look direction of a player could be incorrect when mouse cursor was outside of the game window. * Fixed a bug where the screen rectangle would not be reset properly on respawn. * Fixed a bug that made it easy to accidentally draw tiles after closing a GUI window in the editor app.
* Added music track: Atlas Anthem * Added client resolution: 1920x1200 * Added compression for map tiles. * Added mouse wheel support for the in-game chat box and the game console. * Added key bindings for toggling and navigating the game console. * Added key bindings for custom (12) custom macros. * Added key binding for Build Mode (hold). * Added ability to execute multiple commands in sequence by using ';' as a delimiter. * Added client command: showconsole * Added client command: hideconsole * Added client command: quack * Added server settings variable: PlayerSpawnProtectDuration (default = 5.0) * Added server settings variable: PlayerStartHealth (default = 100) * Added server settings variable: PlayerStartSauce (default = 100) * Added server settings variable: ChatSpamProtect (default = TRUE) * Added server settings variable: ChatSpamProtectCount (default = 4) * Added server settings variable: ChatSpamProtectDuration (default = 2.0) * Added server settings variable: ChatSpamProtectMuteDuration (default = 6.0) * Changed so that there is a delay for switching teams and a player is killed if it is already spawned. * Changed so that the offset for the in-game chat box is only reset on new messages if it is already at the bottom. * Changed the way various GUI elements are drawn. * Changed so that debug output is not added to the message feed. * Changed so that the game console always covers the entire screen. * Changed so that initiating a stomp does not remove spawn protection. * Fixed a bug that counted time spectating as time alive. * Fixed a bug that could render the client app unresponsive after a failed/interrupted connection attempt. * Fixed a bug that prevented tiles to be places on F spawners in non-CTF games. * Fixed a bug that would sometimes start the client round timer with an incorrect time value. * Fixed various minor graphical glitches in the editor app.
* Added music track: Atlas Anthem * Added client resolution: 1920x1200 * Added compression for map tiles. * Added mouse wheel support for the in-game chat box and the game console. * Added key bindings for toggling and navigating the game console. * Added key bindings for custom (12) custom macros. * Added key binding for Build Mode (hold). * Added ability to execute multiple commands in sequence by using ';' as a delimiter. * Added client command: showconsole * Added client command: hideconsole * Added client command: quack * Added server settings variable: PlayerSpawnProtectDuration (default = 5.0) * Added server settings variable: PlayerStartHealth (default = 100) * Added server settings variable: PlayerStartSauce (default = 100) * Added server settings variable: ChatSpamProtect (default = TRUE) * Added server settings variable: ChatSpamProtectCount (default = 4) * Added server settings variable: ChatSpamProtectDuration (default = 2.0) * Added server settings variable: ChatSpamProtectMuteDuration (default = 6.0) * Changed so that there is a delay for switching teams and a player is killed if it is already spawned. * Changed so that the offset for the in-game chat box is only reset on new messages if it is already at the bottom. * Changed the way various GUI elements are drawn. * Changed so that debug output is not added to the message feed. * Changed so that the game console always covers the entire screen. * Changed so that initiating a stomp does not remove spawn protection. * Fixed a bug that counted time spectating as time alive. * Fixed a bug that could render the client app unresponsive after a failed/interrupted connection attempt. * Fixed a bug that prevented tiles to be places on F spawners in non-CTF games. * Fixed a bug that would sometimes start the client round timer with an incorrect time value. * Fixed various minor graphical glitches in the editor app.
Kill Fun Yeah
Arctic Anteater
Arctic Anteater
2014-05-30
Action Indie
Game News Posts 8
🎹🖱️Keyboard + Mouse
Mixed
(26 reviews)
http://www.killfunyeah.com
https://store.steampowered.com/app/301360 
The Game includes VR Support
Kill Fun Yeah Depot Linux64 [77.83 M]
Murder and capture your way to the top, using an ever increasing arsenal of silly weaponry and items, the powers of deflect, attract and freeze, as well as various powerups.
Make your own maps, using custom made tilesets and background sprites and create your own custom player skin to make you stand out on the battlefield.
- OS: 64-bitMemory: 1024 MB RAMGraphics: 512 MBNetwork: Broadband Internet connectionStorage: 100 MB available spaceSound Card: OpenAL Compatible
- Memory: 1024 MB RAM
- Graphics: 512 MBNetwork: Broadband Internet connection
- Storage: 100 MB available space
[ 5950 ]
[ 1903 ]