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KFY 1.06

* Added: Basic offline play. (connecting to local server without logging in) * Added: Loading screen. (except on OS X) * Added: Subdirectory support for various user data. * Added: Editor top menu. * Added: Editor map resize functionality. * Added: Map script example: Tile Basics * Added: Map script example: Moving Tiles * Added: Map script example: Tile Text * Added: Map script example: Projectiles & Grenades * Added: Map: Pile of Sand * Added: Map: Chairs * Added: Music Track: Nice Time Winning * Added: New Lua bindings for kfyMap. * Added: New Lua bindings for kfyRound. * Added: New Lua bindings for kfyPlayerManager. * Added: New Lua bindings for kfyProjectileManager. * Added: New Lua bindings for kfyGrenadeManager. * Added: New Lua bindings for KfyPlayer. * Added: New Lua bindings for KfyProjectile. * Added: New Lua bindings for KfyGrenade. * Added: Client command-line argument: --editor * Added: Client command-line argument: --create-map * Added: Client command-line argument: --edit-map [filename] * Added: Client command-line argument: --play-offline * Added: Client command: respawn * Added: Client command: moveto [x] [y] * Added: Client command: movetomouse * Added: Client command: god * Added: Client command: getweapon [id] * Added: Client command: getitem [id] * Added: Client command: getpu [id] * Added: Client command: setpubit [id] [1/0] * Added: Client command: getblocks [count=16] [tx=1] [ty=0] [destructible=1] * Added: Client/server command: restartmap * Added: Client/server command: reloadmaplist * Added: Client/server command: reloadmap [filename] * Added: Client/server command: reloadmaps * Added: Client settings variable: ShowPlayerNames * Added: Client settings variable: ChatToConsole * Added: Client settings variable: LogToStdOut * Added: Client settings variable: LinuxServerTerminalCmd * Added: Client settings variable: BkgGradientColorIn * Added: Client settings variable: BkgGradientColorOut * Added: Client settings variable: BkgGradientNoise * Added: Client settings variable: GuiLabelColor * Added: Client settings variable: GuiLabelColorShadow * Added: Client settings variable: GuiButtonColor * Added: Client settings variable: GuiButtonColorSelected * Added: Client settings variable: GuiButtonColorText * Added: Client settings variable: GuiButtonColorTextSelected * Added: Client settings variable: GuiCheckBoxColor * Added: Client settings variable: GuiCheckBoxColorBorder * Added: Client settings variable: GuiCheckBoxColorSelected * Changed: Merged client and editor applications. * Changed: Max map dimension to 2000 tiles. * Changed: Editor screen rectangle now scrolls half a screen past border of maps. * Changed: Editor screen rectangle now centers on map center on load. * Changed: Editor minimap scaling is now more flexible. * Changed: Editor minimap selection overlay is no longer visible when map is smaller than screen. * Changed: Various shader changes and added some better blur + noise to reduce banding artifacts. * Changed: Removed fade-to-black on exit from server to get back to menu/lobby quicker. * Changed: Lowered Fredrik stun duration. * Changed: Increased rate of fire for Infernus and made its projectiles ignite players on impact. * Fixed: Electrooms can no longer do 5 additional damage. * Fixed: Minimap refresh on undo/redo in editor. * Fixed: Config files can no longer have entries with empty names. * Fixed: Billy blood direction. * Fixed: Projectile penetration. * Fixed: Spreading fire now creates new sound sources correctly. * Fixed: Connecting players can now hear burning sound of players who are already ablaze. * Fixed: Single weapon sounds can no longer be heard after death. * Fixed: Team scores now always show up correctly upon joining a new server. * Fixed: Editor minimap no longer detects mouse movement if it wasn't under the mouse cursor on click. * Fixed: Missing config files are now recreated correctly. * Fixed: kfyMap:tileGetBounds now works as intended. * Fixed: Graphic glitch that could occur when exiting settings screen. * Fixed: Screen rectangle is now always set up correctly when joining a server. * Fixed: Some problems with mouse activity outside of game window. * Fixed: Players no longer appear to be falling briefly when spawning on solid ground. * Fixed: Local player spawn flash sprite now has correct orientation close to map edges.


[ 2014-11-27 03:39:25 CET ] [ Original post ]


KFY 1.06

* Added: Basic offline play. (connecting to local server without logging in) * Added: Loading screen. (except on OS X) * Added: Subdirectory support for various user data. * Added: Editor top menu. * Added: Editor map resize functionality. * Added: Map script example: Tile Basics * Added: Map script example: Moving Tiles * Added: Map script example: Tile Text * Added: Map script example: Projectiles & Grenades * Added: Map: Pile of Sand * Added: Map: Chairs * Added: Music Track: Nice Time Winning * Added: New Lua bindings for kfyMap. * Added: New Lua bindings for kfyRound. * Added: New Lua bindings for kfyPlayerManager. * Added: New Lua bindings for kfyProjectileManager. * Added: New Lua bindings for kfyGrenadeManager. * Added: New Lua bindings for KfyPlayer. * Added: New Lua bindings for KfyProjectile. * Added: New Lua bindings for KfyGrenade. * Added: Client command-line argument: --editor * Added: Client command-line argument: --create-map * Added: Client command-line argument: --edit-map [filename] * Added: Client command-line argument: --play-offline * Added: Client command: respawn * Added: Client command: moveto [x] [y] * Added: Client command: movetomouse * Added: Client command: god * Added: Client command: getweapon [id] * Added: Client command: getitem [id] * Added: Client command: getpu [id] * Added: Client command: setpubit [id] [1/0] * Added: Client command: getblocks [count=16] [tx=1] [ty=0] [destructible=1] * Added: Client/server command: restartmap * Added: Client/server command: reloadmaplist * Added: Client/server command: reloadmap [filename] * Added: Client/server command: reloadmaps * Added: Client settings variable: ShowPlayerNames * Added: Client settings variable: ChatToConsole * Added: Client settings variable: LogToStdOut * Added: Client settings variable: LinuxServerTerminalCmd * Added: Client settings variable: BkgGradientColorIn * Added: Client settings variable: BkgGradientColorOut * Added: Client settings variable: BkgGradientNoise * Added: Client settings variable: GuiLabelColor * Added: Client settings variable: GuiLabelColorShadow * Added: Client settings variable: GuiButtonColor * Added: Client settings variable: GuiButtonColorSelected * Added: Client settings variable: GuiButtonColorText * Added: Client settings variable: GuiButtonColorTextSelected * Added: Client settings variable: GuiCheckBoxColor * Added: Client settings variable: GuiCheckBoxColorBorder * Added: Client settings variable: GuiCheckBoxColorSelected * Changed: Merged client and editor applications. * Changed: Max map dimension to 2000 tiles. * Changed: Editor screen rectangle now scrolls half a screen past border of maps. * Changed: Editor screen rectangle now centers on map center on load. * Changed: Editor minimap scaling is now more flexible. * Changed: Editor minimap selection overlay is no longer visible when map is smaller than screen. * Changed: Various shader changes and added some better blur + noise to reduce banding artifacts. * Changed: Removed fade-to-black on exit from server to get back to menu/lobby quicker. * Changed: Lowered Fredrik stun duration. * Changed: Increased rate of fire for Infernus and made its projectiles ignite players on impact. * Fixed: Electrooms can no longer do 5 additional damage. * Fixed: Minimap refresh on undo/redo in editor. * Fixed: Config files can no longer have entries with empty names. * Fixed: Billy blood direction. * Fixed: Projectile penetration. * Fixed: Spreading fire now creates new sound sources correctly. * Fixed: Connecting players can now hear burning sound of players who are already ablaze. * Fixed: Single weapon sounds can no longer be heard after death. * Fixed: Team scores now always show up correctly upon joining a new server. * Fixed: Editor minimap no longer detects mouse movement if it wasn't under the mouse cursor on click. * Fixed: Missing config files are now recreated correctly. * Fixed: kfyMap:tileGetBounds now works as intended. * Fixed: Graphic glitch that could occur when exiting settings screen. * Fixed: Screen rectangle is now always set up correctly when joining a server. * Fixed: Some problems with mouse activity outside of game window. * Fixed: Players no longer appear to be falling briefly when spawning on solid ground. * Fixed: Local player spawn flash sprite now has correct orientation close to map edges.


[ 2014-11-27 03:39:25 CET ] [ Original post ]



Kill Fun Yeah
Arctic Anteater
  • Developer

  • Arctic Anteater
  • Publisher

  • 2014-05-30
  • Release

  • Action Indie
  • Tags

  • Game News Posts 8  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (26 reviews)


  • Review Score

  • http://www.killfunyeah.com
  • Website

  • https://store.steampowered.com/app/301360 
  • Steam Store

  • The Game includes VR Support



    Kill Fun Yeah Depot Linux64 [77.83 M]

  • Public Linux depots

  • Kill Fun Yeah is an online 2D platform shooter.
    Murder and capture your way to the top, using an ever increasing arsenal of silly weaponry and items, the powers of deflect, attract and freeze, as well as various powerups.
    Make your own maps, using custom made tilesets and background sprites and create your own custom player skin to make you stand out on the battlefield.
    MINIMAL SETUP
    • OS: 64-bitMemory: 1024 MB RAMGraphics: 512 MBNetwork: Broadband Internet connectionStorage: 100 MB available spaceSound Card: OpenAL Compatible
    • Memory: 1024 MB RAM
    • Graphics: 512 MBNetwork: Broadband Internet connection
    • Storage: 100 MB available space
    GAMEBILLET

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    GAMERSGATE

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