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* Added: Basic offline play. (connecting to local server without logging in) * Added: Loading screen. (except on OS X) * Added: Subdirectory support for various user data. * Added: Editor top menu. * Added: Editor map resize functionality. * Added: Map script example: Tile Basics * Added: Map script example: Moving Tiles * Added: Map script example: Tile Text * Added: Map script example: Projectiles & Grenades * Added: Map: Pile of Sand * Added: Map: Chairs * Added: Music Track: Nice Time Winning * Added: New Lua bindings for kfyMap. * Added: New Lua bindings for kfyRound. * Added: New Lua bindings for kfyPlayerManager. * Added: New Lua bindings for kfyProjectileManager. * Added: New Lua bindings for kfyGrenadeManager. * Added: New Lua bindings for KfyPlayer. * Added: New Lua bindings for KfyProjectile. * Added: New Lua bindings for KfyGrenade. * Added: Client command-line argument: --editor * Added: Client command-line argument: --create-map * Added: Client command-line argument: --edit-map [filename] * Added: Client command-line argument: --play-offline * Added: Client command: respawn * Added: Client command: moveto [x] [y] * Added: Client command: movetomouse * Added: Client command: god * Added: Client command: getweapon [id] * Added: Client command: getitem [id] * Added: Client command: getpu [id] * Added: Client command: setpubit [id] [1/0] * Added: Client command: getblocks [count=16] [tx=1] [ty=0] [destructible=1] * Added: Client/server command: restartmap * Added: Client/server command: reloadmaplist * Added: Client/server command: reloadmap [filename] * Added: Client/server command: reloadmaps * Added: Client settings variable: ShowPlayerNames * Added: Client settings variable: ChatToConsole * Added: Client settings variable: LogToStdOut * Added: Client settings variable: LinuxServerTerminalCmd * Added: Client settings variable: BkgGradientColorIn * Added: Client settings variable: BkgGradientColorOut * Added: Client settings variable: BkgGradientNoise * Added: Client settings variable: GuiLabelColor * Added: Client settings variable: GuiLabelColorShadow * Added: Client settings variable: GuiButtonColor * Added: Client settings variable: GuiButtonColorSelected * Added: Client settings variable: GuiButtonColorText * Added: Client settings variable: GuiButtonColorTextSelected * Added: Client settings variable: GuiCheckBoxColor * Added: Client settings variable: GuiCheckBoxColorBorder * Added: Client settings variable: GuiCheckBoxColorSelected * Changed: Merged client and editor applications. * Changed: Max map dimension to 2000 tiles. * Changed: Editor screen rectangle now scrolls half a screen past border of maps. * Changed: Editor screen rectangle now centers on map center on load. * Changed: Editor minimap scaling is now more flexible. * Changed: Editor minimap selection overlay is no longer visible when map is smaller than screen. * Changed: Various shader changes and added some better blur + noise to reduce banding artifacts. * Changed: Removed fade-to-black on exit from server to get back to menu/lobby quicker. * Changed: Lowered Fredrik stun duration. * Changed: Increased rate of fire for Infernus and made its projectiles ignite players on impact. * Fixed: Electrooms can no longer do 5 additional damage. * Fixed: Minimap refresh on undo/redo in editor. * Fixed: Config files can no longer have entries with empty names. * Fixed: Billy blood direction. * Fixed: Projectile penetration. * Fixed: Spreading fire now creates new sound sources correctly. * Fixed: Connecting players can now hear burning sound of players who are already ablaze. * Fixed: Single weapon sounds can no longer be heard after death. * Fixed: Team scores now always show up correctly upon joining a new server. * Fixed: Editor minimap no longer detects mouse movement if it wasn't under the mouse cursor on click. * Fixed: Missing config files are now recreated correctly. * Fixed: kfyMap:tileGetBounds now works as intended. * Fixed: Graphic glitch that could occur when exiting settings screen. * Fixed: Screen rectangle is now always set up correctly when joining a server. * Fixed: Some problems with mouse activity outside of game window. * Fixed: Players no longer appear to be falling briefly when spawning on solid ground. * Fixed: Local player spawn flash sprite now has correct orientation close to map edges.
* Added: Basic offline play. (connecting to local server without logging in) * Added: Loading screen. (except on OS X) * Added: Subdirectory support for various user data. * Added: Editor top menu. * Added: Editor map resize functionality. * Added: Map script example: Tile Basics * Added: Map script example: Moving Tiles * Added: Map script example: Tile Text * Added: Map script example: Projectiles & Grenades * Added: Map: Pile of Sand * Added: Map: Chairs * Added: Music Track: Nice Time Winning * Added: New Lua bindings for kfyMap. * Added: New Lua bindings for kfyRound. * Added: New Lua bindings for kfyPlayerManager. * Added: New Lua bindings for kfyProjectileManager. * Added: New Lua bindings for kfyGrenadeManager. * Added: New Lua bindings for KfyPlayer. * Added: New Lua bindings for KfyProjectile. * Added: New Lua bindings for KfyGrenade. * Added: Client command-line argument: --editor * Added: Client command-line argument: --create-map * Added: Client command-line argument: --edit-map [filename] * Added: Client command-line argument: --play-offline * Added: Client command: respawn * Added: Client command: moveto [x] [y] * Added: Client command: movetomouse * Added: Client command: god * Added: Client command: getweapon [id] * Added: Client command: getitem [id] * Added: Client command: getpu [id] * Added: Client command: setpubit [id] [1/0] * Added: Client command: getblocks [count=16] [tx=1] [ty=0] [destructible=1] * Added: Client/server command: restartmap * Added: Client/server command: reloadmaplist * Added: Client/server command: reloadmap [filename] * Added: Client/server command: reloadmaps * Added: Client settings variable: ShowPlayerNames * Added: Client settings variable: ChatToConsole * Added: Client settings variable: LogToStdOut * Added: Client settings variable: LinuxServerTerminalCmd * Added: Client settings variable: BkgGradientColorIn * Added: Client settings variable: BkgGradientColorOut * Added: Client settings variable: BkgGradientNoise * Added: Client settings variable: GuiLabelColor * Added: Client settings variable: GuiLabelColorShadow * Added: Client settings variable: GuiButtonColor * Added: Client settings variable: GuiButtonColorSelected * Added: Client settings variable: GuiButtonColorText * Added: Client settings variable: GuiButtonColorTextSelected * Added: Client settings variable: GuiCheckBoxColor * Added: Client settings variable: GuiCheckBoxColorBorder * Added: Client settings variable: GuiCheckBoxColorSelected * Changed: Merged client and editor applications. * Changed: Max map dimension to 2000 tiles. * Changed: Editor screen rectangle now scrolls half a screen past border of maps. * Changed: Editor screen rectangle now centers on map center on load. * Changed: Editor minimap scaling is now more flexible. * Changed: Editor minimap selection overlay is no longer visible when map is smaller than screen. * Changed: Various shader changes and added some better blur + noise to reduce banding artifacts. * Changed: Removed fade-to-black on exit from server to get back to menu/lobby quicker. * Changed: Lowered Fredrik stun duration. * Changed: Increased rate of fire for Infernus and made its projectiles ignite players on impact. * Fixed: Electrooms can no longer do 5 additional damage. * Fixed: Minimap refresh on undo/redo in editor. * Fixed: Config files can no longer have entries with empty names. * Fixed: Billy blood direction. * Fixed: Projectile penetration. * Fixed: Spreading fire now creates new sound sources correctly. * Fixed: Connecting players can now hear burning sound of players who are already ablaze. * Fixed: Single weapon sounds can no longer be heard after death. * Fixed: Team scores now always show up correctly upon joining a new server. * Fixed: Editor minimap no longer detects mouse movement if it wasn't under the mouse cursor on click. * Fixed: Missing config files are now recreated correctly. * Fixed: kfyMap:tileGetBounds now works as intended. * Fixed: Graphic glitch that could occur when exiting settings screen. * Fixed: Screen rectangle is now always set up correctly when joining a server. * Fixed: Some problems with mouse activity outside of game window. * Fixed: Players no longer appear to be falling briefly when spawning on solid ground. * Fixed: Local player spawn flash sprite now has correct orientation close to map edges.
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