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Release of Update 1.1.0

Hi everyone, The first big content update during the early access of HexaScape is live now . We added some new features to the game you can use in the editor as well as play on the three new campaign maps and the new endless mode. The features are a new victory condition to connect two regions directly, a trigger/receiver mechanic so when building to a defined spot you trigger some event on another tile/biome and the new tile limited mode. That mode doesn't contain viruses, but you will slowly run out of new tiles to place when you don't complete quests. Besides that we have several fixes and quality of life improvements that should make playing in general easier, but also help to get started as we also improved the tutorials and some more tooltips and information. We also changed the skillpoint mechanic. Instead of having to connect them to your towers you can freely place them now and you have a global skillpoint pool. This will make it a lot easier to spread skills among towers instead of specializing on just one of them.

Complete changelog


Enhancements:
  • added new trigger/receiver mechanic in the editor
  • added victory condition to directly connect two regions
  • added tile limited game mode
  • added some more prompts to get additional information
  • added proper icons to pipeline and data block tooltip
  • improved virus spawner animation
  • increased camera speed
  • increased general game speed
  • adjusted difficulty of spawner count extend path length quests
  • improved side mission generation to respect current map to not show impossible missions anymore
  • reworked skillpoint system to make it easier to unlock and use them
  • improved efficiency mode for corrosion upgrade in combination with the Technology Push skill
Fixes:
  • fixed controller navigation in editor settings menu
  • fixed tooltips overlapping new mission pop up
  • fixed game settings navigation not working properly
  • fixed preview of next tile in tutorial 2 being wrong after spending first upgrade point
  • fixed camera range not being properly restored when loading savegame
  • fixed rare issue that caused empty quest display being visible when no quest is available anymore
  • fixed hang when connecting a big cluster
  • fixed upgrade/skill point marker not being displayed anymore for towers not having a quest
  • fixed edge highlight not properly updating before first tile movement
Now the work on the second update is running. If you have ideas or feedback in general, feel free to chat with us on our Discord and let us know, what you think If you find any bugs, encounter any problems, or have any suggestions for great additions to the game, let us know in the forums or on ourDiscord.


[ 2024-07-25 09:08:51 CET ] [ Original post ]



HexaScape: Cyber Defense
Clockwork Origins
  • Developer

  • Clockwork Origins
  • Publisher

  • Coming soon
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 14  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Positive

    (13 reviews)


  • Review Score

  • https://https://hexa-scape.com/
  • Website

  • https://store.steampowered.com/app/2647510 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Make yourself comfortable, put on your headphones, and get ready to conquer cyberspace! HexaScape: Cyber Defense is an addictive mix of hex grid puzzler and tower defense mechanics, creating a compelling turn-based strategy game.

    Board game-like mechanics

    If you know the board game classic Carcassonne, you’ll instantly feel at home in HexaScape. Players determine the course of the game by placing hexagon tiles: they explore cyberspace, expand the influence of the cyber core, and build a defense line with towers that can be strengthened and upgraded by power clusters.

    As you increase the core’s reach, virus spawners will appear. They spawn viruses and grow stronger with each wave – unless you manage to disable them. Each run feels different: The more you expand into cyberspace, the more abilities the viruses can take on, testing your ability to constantly adapt to new game conditions.

    Build unique towers

    Cyber towers are your only defence against viruses. Place them wisely, buff them with power fields, upgrade them with new abilities by completing quests, and use skill points to customize them to your needs.

    Explore cyberspace

    By placing the hex tiles, you explore cyberspace, encountering six different biomes, many different events, and virus bosses hidden on the generator tiles. There’s a campaign with predefined scenarios, an endless mode with procedurally generated maps, maps of the week, and user-generated maps for nearly endless fun!

    Create your own maps

    Create custom maps for new challenges with the powerful editor! Determine where biomes, event fields, and boss fields are located, and add your own story. Play your maps yourself or share them with the community.

    https://store.steampowered.com/app/2647510?utm_source=SteamBottom
    MINIMAL SETUP
    • OS: Ubuntu 16.04+. SteamOS
    • Processor: SSE2 instruction set supportMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Vulkan. OpenGL
    • Storage: 3 GB available space
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