We are happy to announce a new game in our tower defense series: Elemental War Clash! It combines the best features of Elemental War 1 and 2 to create a new and better experience:
- Dozens of different towers with different abilities and strengths
- 3 singleplayer modes: Hero Mode, Classic Mode, Survival Mode
- Plenty of passive and active items as well as tower equipment
- Monster abilities from Gold Rush to Invincibility to make each run unique
- Different and visual stunning environments from desert to ice world
- Different skills with multiple upgrades to customize your playing behavior
- Plenty of different monsters and elementals
- Several quests to unlock new items for Hero Mode
- Level editor to create and share new maps
[ 2024-10-24 15:48:02 CET ] [ Original post ]
Hi everyone, The second content update during the early access of HexaScape is live now . With some delay due to other projects, personal stuff and more its finally time to launch the new update. The biggest change we added is that you now can recharge your re-rolls which helps to keep control of what you can do during the game. You can recharge them either with a new event we added to the emitters or by connecting tiles. Every 50th tile connected to your core grants you a re-roll. And of course you see the progress as well. Besides that there is another new event, a new score boost biome and several small improvements and fixes you probably never will notice, some also as preparation for the next updates and the console port.
Complete changelog
Enhancements:
- added score boost biome
- added new Damage Buff event
- added new Add re-roll event
- re-rolls now charge every 50 tiles connected
- improved loading speed especially for huge maps
- added hint on what platform maps were created
- maps of blocked users arent displayed anymore
- fixed locked maps not getting properly visualized directly after game launch
- fixed performance with many viruses on the map
[ 2024-10-21 07:15:13 CET ] [ Original post ]
Hi everyone, The first big content update during the early access of HexaScape is live now . We added some new features to the game you can use in the editor as well as play on the three new campaign maps and the new endless mode. The features are a new victory condition to connect two regions directly, a trigger/receiver mechanic so when building to a defined spot you trigger some event on another tile/biome and the new tile limited mode. That mode doesn't contain viruses, but you will slowly run out of new tiles to place when you don't complete quests. Besides that we have several fixes and quality of life improvements that should make playing in general easier, but also help to get started as we also improved the tutorials and some more tooltips and information. We also changed the skillpoint mechanic. Instead of having to connect them to your towers you can freely place them now and you have a global skillpoint pool. This will make it a lot easier to spread skills among towers instead of specializing on just one of them.
Complete changelog
Enhancements:
- added new trigger/receiver mechanic in the editor
- added victory condition to directly connect two regions
- added tile limited game mode
- added some more prompts to get additional information
- added proper icons to pipeline and data block tooltip
- improved virus spawner animation
- increased camera speed
- increased general game speed
- adjusted difficulty of spawner count extend path length quests
- improved side mission generation to respect current map to not show impossible missions anymore
- reworked skillpoint system to make it easier to unlock and use them
- improved efficiency mode for corrosion upgrade in combination with the Technology Push skill
- fixed controller navigation in editor settings menu
- fixed tooltips overlapping new mission pop up
- fixed game settings navigation not working properly
- fixed preview of next tile in tutorial 2 being wrong after spending first upgrade point
- fixed camera range not being properly restored when loading savegame
- fixed rare issue that caused empty quest display being visible when no quest is available anymore
- fixed hang when connecting a big cluster
- fixed upgrade/skill point marker not being displayed anymore for towers not having a quest
- fixed edge highlight not properly updating before first tile movement
[ 2024-07-25 09:08:51 CET ] [ Original post ]
Hi everyone, The second update for Hexascape with more bugfixes is out now and again solves several issues throughout the game.
Complete changelog
Fixes:
- fixed Mac showing Windows button prompts for Ctrl and Alt
- fixed biomes being buildable in editor underneath non-fitting tiles
- fixed deleting a tile in the editor also deleting the biome underneath
- fixed especially biome tooltips sometimes not getting displayed
- fixed sometimes a random tile appearing on the map on re-roll
- fixed score calculation for target missions
- fixed navigation buttons in skill menu being too small on Steam Deck
- fixed both winning and losing when the last placeable tile is the one to win with
- fixed up/down navigation in scoreboard not switching pages
- fixed highlight and tooltip for regions not working when hovering the middle piece
- fixed fog of war not always being properly removed on game start on generators
- fixed camera not defaulting to core closest to the first generator
The first major update later this month will feature new game modes, new maps, and reworked tutorials.
If you find any bugs, encounter any problems, or have any suggestions for great additions to the game, let us know in the forums or on our Discord.[ 2024-07-11 11:25:25 CET ] [ Original post ]
Hi everyone, The first update for HexaScape fixes most of the known bugs and improves balancing.
Complete changelog
Enhancements:
- escape on exit game screen switches back to previous page now
- improved difference between categories and normal entries in Hexapedia
- reduced default volume of background music
Fixes:
- fixed cases where malus display connecting two towers was displayed while not being true
- fixed tower connectors being highlighted that shouldn't be highlighted (e.g. when hovering an adjacent pipeline cluster also data block connectors on the tower got highlighted)
- fixed display issue showing 4 re-rolls when loading a savegame
- fixed usernames containing quotation marks not being properly displayed in leaderboards
- fixed screen markers not being positioned properly on aspect ratios < 16:9
- fixed scrollbar in Hexapedia overlapping some texts
- fixed wrong buttons being displayed for tile rotation in controller settings
- fixed opening Hexapedia while hovering a tower not opening the Towers page
- fixed under certain circumstances tooltip being still open after undo/restart
- fixed disabled state of spawners not being properly restored on undo/continue
- fixed range of EMP ability not getting properly displayed
- fixed EMP ability buffs for viruses driving through EMP spawners being too high
- fixed snapping issue opening Hexapedia with context
- fixed issue with Level effectiveness skills increasing damage way too much
- fixed viruses still spawning when e.g. finishing a map with the goal to reach a certain wave
- fixed target mode not getting restored on undo/load
- fixed infested biome marking wrong slots with its infect on growth
- fixed bug that sometimes caused tiles to be lying around at places they shouldn't be when restarting/undoing
The next major update in late July will feature new game modes, new maps, and reworked tutorials.
If you find any bugs, encounter any problems, or have any suggestions for great additions to the game, let us know in the forums or on our Discord.[ 2024-06-27 13:40:15 CET ] [ Original post ]
Hi everyone, Thank you so much for your support so far! It is great that you like the idea of the game. That's incredibly important to know and gives us confidence for the next steps! We're already working on new game modes that we'll share with you soon But let's now start with the Map of the Week Contest!
Map of the Week
In HexaScape: Cyber Defense, you can create your own maps and upload them for everyone. We want to put your creations in the spotlight, so like for the demo, we will select the weekly best map winner together with you.
How to submit your map
You can submit any map in our "hexascape-submit-your-map" Discord channel. All we need is the title of the map and the username of the creator (you can either nominate your own or other creators' maps). Any map created between Monday and Sunday is eligible. Maps created after Sunday will be part of next week's contest. For the very first voting, we will even allow maps that were created last week.
Vote for the Map of the Week
In the week after the submissions, all submitted maps will be presented in our Discord channel "hexascape-map-of-the-week". All users will have the opportunity to vote for their favorite. And the map with the most votes wins!
Stand in the spotlight for a week
Eternal (one-week) fame for the Map of the Week!
- Your map will take the top spot in the Top Rated Maps category for one week
- The developers may play your map on stream
- Receive an entry into our Map of the Week Hall of Fame on our Discord server
[ 2024-06-24 08:26:48 CET ] [ Original post ]
Hello everyone, We did it. We pushed the button. HexaScape is now in Early Access. Wow. But that's not all. We want to make the game bigger and better with every update. And we want you to become part of the cyberspace, to follow our journey, to be our advisor. That's why we're offering a 10% discount on the release. The total price of the game will increase as we move towards full release, rewarding you explorers and discoverers for your early interest in the game. [previewyoutube=MajT21aXqeU;full][/previewyoutube]
What's next?
We'll be adding new features to HexaScape on a monthly basis, some of them minor, many of them major. These are some of the bigger ideas we want to work on:
- Gameplay Additions: Imagine connecting to a certain tile and it destroys a bug biome, allowing you to explore new parts of the map.
- New Game Modes: Imagine a Tetris-like game mode where you have a limited time to place your tiles - otherwise they will be placed automatically (and not to your advantage...).
- New Victory Conditions: Imagine escorting entities from your core to a target location and preventing them from coming into contact with viruses.
- Multiplayer: Imagine a two player clash mode where you place the spawners for your opponents to make life REALLY uncomfortable for them.
- New Maps: With each update, new maps will be released to showcase the new features of the game!
Take place in our streaming event
We've also come up with a streaming event! We are offering the following prizes for scores achieved in endless mode in livestreams (Twitch, YouTube) from June 20th, 10 a.m. to June 23rd, midnight (CEST):
- Score over 15,000: Your name will be immortalized in-game as the name of a biome in the official campaign
- Score over 25,000: 2 Steam keys for your chat, and your name will be immortalized in-game as the name of a biome in the official campaign
- Score over 35,000: 5 Steam keys for your chat, and your name will be immortalized in-game as the name of a biome in the official campaign
- Score over 45,000: 10 Steam keys for your chat, and your name will be immortalized in-game as the name of a biome in the official campaign
Famous last words
If you like the game, please spread the word! As an indie developer, we're totally dependent on your word-of-mouth. If you find any bugs, encounter any problems, or have any suggestions for great additions to the game, let us know in the forums or on our Discord.
[ 2024-06-20 08:31:38 CET ] [ Original post ]
Hello everyone,
We're coming out of cyberspace (where there's a fierce battle going on, including invisible and replicating viruses trying to corrupt our cyber core) to let you know that the full version of HexaScape: Cyber Defense will be released on Thursday, June 20th at 10am CEST!
You will receive a 10% discount on the base price of $14.99 for the release. And you can even play Elden Ring: Shadow of the Erdtree during the HexaScape breaks later in the week, isn't that wonderful? !
What's next?
The roadmap for the next update has it all! We'll present it to you on Thursday. What happens after that is up to you - your feedback will determine what features we tackle in the next updates.
[ 2024-06-17 08:39:42 CET ] [ Original post ]
Watch Daniel of Clockwork Origins play the HexaScape: Cyber Defense demo, which you can also play yourself during Steam Next Fest, June 10th to 17th. Join us on June 11, 5pm CEST here on Steam! Play the free demo during Steam Next Fest and share your feedback with us! https://store.steampowered.com/app/2647510/HexaScape_Cyber_Defense/
[ 2024-06-10 12:14:59 CET ] [ Original post ]
Hello everyone, With the latest changes we have turned the whole demo upside down: There are
- new tutorial maps (this also means that we had to reset all highscores),
- many new sounds,
- a revised mission system,
- many helpers like markers for important locations and new tooltips,
- the "Hexapedia" as a reference work for all gameplay questions and
- many graphical revisions.
Now it should be clear that you can't expect anything good from this spawner, right? With this release, we've been able to realize all of our ideas, and now we need your feedback! What do you think of the new tutorial maps? And we'd like to ask you a favor: Please spread the word! If you enjoy HexaScape, tell your friends, your grandparents and your pets about it. And of course we'd love to hear about it ourselves!
Map of the Week
This week's Map of the Week is Chaos 9 by silverstrife. The screenshot already gives you an idea of what you can expect in this map... Thanks for the submission and congratulations on the well-deserved award!
What's next?
The release! You only have a few more days to wait: You'll be able to play the full version on June 20th.
[ 2024-06-10 10:07:06 CET ] [ Original post ]
Hello everyone,
We heard you! With the new demo update, we have added data lane end pieces to the game. These will help you complete your hex regions.
What's more, you can now expand the scoreboard to show all entries:
However, my personal favorite of all the improvements is the NEW SOUNDTRACK by composer Sascha Schiemann (Elemental War 2, Tri6: Infinite, CyberTD). It's a blast! Be sure to put on your headphones while playing.
Map of the Week
You've chosen your second Map of the Week, and the winner is Challenge of the Gates by user Locono1. And what a challenge it is! We didn't think something like this would be possible with the demo limits. Congratulations!
What's Next
With the next big update we will add the final sounds and introduce Hexapedia, an in-game wiki with short explanations for every aspect of the game. After that, the demo will be feature complete in our eyes, so we can fully concentrate on the full version (to be released on June 20th, mark your calendars ).
[ 2024-05-23 08:30:53 CET ] [ Original post ]
Hi everyone, We have uploaded an update to the HexaScape demo, but before we go into detail, we want to show you the first Map of the Week:
Map of the Week
You voted your first Map of the Week, and the winner is Chaos 3 by user silverstrife. Congratulations!
Of course you can play this map (and every single one of the now 16 user maps) in the demo of HexaScape.
Demo Update
HexaScape is a work in progress. Thanks to your feedback and some of our own ideas, the game is growing and hopefully becoming more interesting and accessible. First and foremost, we've added a re-roll feature (inspired by Balatro, you may have heard of it ) that allows you to re-roll the dice for the current tile. According to our first tests, this feature increases the thrill enormously...
Here's a quick summary of other improvements:
- We improved the performance a lot.
- We improved some of the graphics, especially the towers.
- We made the game more accessible, e.g. by turning on the display of the tower range by default and by weakening the bosses.
- We fixed some bugs.
- Map of the Week is now highlighted in the map overview.
- [Map Editor] You can now name each biome in your maps as you wish.
New Early Access release date
And there's more to come for both the demo and the upcoming Early Access release! Speaking of the Early Access release, we will be delaying the release by one month and will be entering Early Access on June 20th. But don't worry, new maps for the demo are released almost every day!
[ 2024-05-13 09:16:18 CET ] [ Original post ]
Hi everyone, Hope you all had a great week! Sun's coming out... Casting its rays on the virus-infested cyberspace. (What a transition! )
Map of the Week
In HexaScape: Cyber Defense, you can create your own maps and upload them for everyone. As previously announced, we want to put your creations in the spotlight! Starting today, we will select the weekly best map winner together with you.
How to submit your map
You can submit any map in our "hexascape-submit-your-map" Discord channel. All we need is the title of the map and the username of the creator (you can either nominate your own or other creators' maps). Any map created between Monday and Sunday is eligible. Maps created after Sunday will be part of next week's contest. For the very first voting, we will even allow maps that were created before the start of the contest.
Vote for the map of the week
That's simple. In the week after the submissions, all submitted maps will be presented in our Discord channel "hexascape-map-of-the-week". All users will have the opportunity to vote for their favorite. And the map with the most votes wins!
Stand in the spotlight for a week
Eternal (one-week) fame for the map of the week!
- Your map will take the top spot in the Top Rated Maps category for one week
- The developers play your map on stream
- Receive an entry into our Map of the Week Hall of Fame on our Discord server
Twitch Streams (in German)
Last week, our Game Designer Sebastian streamed for the first time ever. Watch him struggle and eventually even play the game here:: Stream on Twitch (German) That was fun! That's why we will be streaming again this Thursday, May 2nd, at 15:00 CEST. In this stream, we will take a deep dive into the map editor, build a map together, and test it afterwards. And of course Sebastian will keep you up to date on the latest game improvements. We encourage you to follow our Twitch account so that you can be notified as soon as the stream starts!
[ 2024-04-29 10:38:11 CET ] [ Original post ]
Hi everyone, Welcome to cyberspace (again)! With HexaScape we want to fulfill a childhood dream and create a game that reminds us of our favorite strategy board game, Carcassonne. It's all about building your own world with tiles - which is fascinating in itself - and at the same time defending it against evil influences (your parents, your friends, or computer viruses). Of course, HexaScape plays a little differently, but that's just because we love the tower defense genre so much that we can't make a game without TD mechanics.
Entering Early Access on May 23rd
The development of HexaScape is not finished yet, and if we have our way, it won't be in the next few months. We have a lot of ideas about what mechanics to add to make the game more fun, but we think now is the time to show you the basic framework and let you decide what direction to take from here. That's why we'll be releasing a polished and (for now) feature-complete version into Early Access on May 23rd, just to be open for your thoughts and ideas afterwards to make everything even bigger and better.
Map of the Week
If you'd like to join HexaScape on its journey through hostile cyberspace, you're welcome! Our demo gives you a taste of what's to come. Some of you have already tried out the map editor, and since we want to showcase your creations, we're going to start a weekly contest for the best new map. More information coming soon! Very soon, we'll be streaming ourselves, introducing you to our weird ideas. Don't miss it! In the meantime, please give the demo a try, don't hate too much in the forums, and make sure that HexaScape gets a special place on your wish list. And please tell your parents, friends and fellow computer viruses! https://store.steampowered.com/app/2647510/HexaScape_Cyber_Defense/
[ 2024-04-22 14:17:51 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
Board game-like mechanics
If you know the board game classic Carcassonne, you’ll instantly feel at home in HexaScape. Players determine the course of the game by placing hexagon tiles: they explore cyberspace, expand the influence of the cyber core, and build a defense line with towers that can be strengthened and upgraded by power clusters.As you increase the core’s reach, virus spawners will appear. They spawn viruses and grow stronger with each wave – unless you manage to disable them. Each run feels different: The more you expand into cyberspace, the more abilities the viruses can take on, testing your ability to constantly adapt to new game conditions.
Build unique towers
Cyber towers are your only defence against viruses. Place them wisely, buff them with power fields, upgrade them with new abilities by completing quests, and use skill points to customize them to your needs.Explore cyberspace
By placing the hex tiles, you explore cyberspace, encountering six different biomes, many different events, and virus bosses hidden on the generator tiles. There’s a campaign with predefined scenarios, an endless mode with procedurally generated maps, maps of the week, and user-generated maps for nearly endless fun!Create your own maps
Create custom maps for new challenges with the powerful editor! Determine where biomes, event fields, and boss fields are located, and add your own story. Play your maps yourself or share them with the community.https://store.steampowered.com/app/2647510?utm_source=SteamBottom
- OS: Ubuntu 16.04+. SteamOS
- Processor: SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Vulkan. OpenGL
- Storage: 3 GB available space
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