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After last weeks release its time for a first little post-launch patch to fix a few issues. Those are all related to the editor and player maps and mostly only affect the console version of the game.
Hi everyone, We are happy to announce that HexaScape: Cyber Defense now finally launched as full release on Steam and PlayStation 5! The full release comes with plenty of graphics improvements and new decoration objects you can use on your own maps! If you create and publish a map, dont forget to submit to our map of the week contest on our Discord. The winning map will be featured ingame for a week. If you find any bugs, encounter any problems, or have any suggestions for great additions to the game, let us know in the forums or on ourDiscord.
Hi everyone, We can finally announce the date of the full release of HexaScape: Cyber Defense! And it's already in two weeks, on January 29th! That means in two weeks you will get the final version of HexaScape: Cyber Defense and it will leave early access on Steam. We worked a lot on the graphics since the last update on Steam, so I hope you'll enjoy the improvements. If you find any bugs, encounter any problems, or have any suggestions for great additions to the game, let us know in the forums or on ourDiscord.
We are happy to announce a new game in our tower defense series: Elemental War Clash! It combines the best features of Elemental War 1 and 2 to create a new and better experience:
Hi everyone, The second content update during the early access of HexaScape is live now . With some delay due to other projects, personal stuff and more its finally time to launch the new update. The biggest change we added is that you now can recharge your re-rolls which helps to keep control of what you can do during the game. You can recharge them either with a new event we added to the emitters or by connecting tiles. Every 50th tile connected to your core grants you a re-roll. And of course you see the progress as well. Besides that there is another new event, a new score boost biome and several small improvements and fixes you probably never will notice, some also as preparation for the next updates and the console port.
Hi everyone, The first big content update during the early access of HexaScape is live now . We added some new features to the game you can use in the editor as well as play on the three new campaign maps and the new endless mode. The features are a new victory condition to connect two regions directly, a trigger/receiver mechanic so when building to a defined spot you trigger some event on another tile/biome and the new tile limited mode. That mode doesn't contain viruses, but you will slowly run out of new tiles to place when you don't complete quests. Besides that we have several fixes and quality of life improvements that should make playing in general easier, but also help to get started as we also improved the tutorials and some more tooltips and information. We also changed the skillpoint mechanic. Instead of having to connect them to your towers you can freely place them now and you have a global skillpoint pool. This will make it a lot easier to spread skills among towers instead of specializing on just one of them.
Hi everyone, The second update for Hexascape with more bugfixes is out now and again solves several issues throughout the game.
Fixes:
- fixed Mac showing Windows button prompts for Ctrl and Alt
- fixed biomes being buildable in editor underneath non-fitting tiles
- fixed deleting a tile in the editor also deleting the biome underneath
- fixed especially biome tooltips sometimes not getting displayed
- fixed sometimes a random tile appearing on the map on re-roll
- fixed score calculation for target missions
- fixed navigation buttons in skill menu being too small on Steam Deck
- fixed both winning and losing when the last placeable tile is the one to win with
- fixed up/down navigation in scoreboard not switching pages
- fixed highlight and tooltip for regions not working when hovering the middle piece
- fixed fog of war not always being properly removed on game start on generators
- fixed camera not defaulting to core closest to the first generator
The first major update later this month will feature new game modes, new maps, and reworked tutorials.
If you find any bugs, encounter any problems, or have any suggestions for great additions to the game, let us know in the forums or on our Discord.Hi everyone, The first update for HexaScape fixes most of the known bugs and improves balancing.
Enhancements:
- escape on exit game screen switches back to previous page now
- improved difference between categories and normal entries in Hexapedia
- reduced default volume of background music
Fixes:
- fixed cases where malus display connecting two towers was displayed while not being true
- fixed tower connectors being highlighted that shouldn't be highlighted (e.g. when hovering an adjacent pipeline cluster also data block connectors on the tower got highlighted)
- fixed display issue showing 4 re-rolls when loading a savegame
- fixed usernames containing quotation marks not being properly displayed in leaderboards
- fixed screen markers not being positioned properly on aspect ratios < 16:9
- fixed scrollbar in Hexapedia overlapping some texts
- fixed wrong buttons being displayed for tile rotation in controller settings
- fixed opening Hexapedia while hovering a tower not opening the Towers page
- fixed under certain circumstances tooltip being still open after undo/restart
- fixed disabled state of spawners not being properly restored on undo/continue
- fixed range of EMP ability not getting properly displayed
- fixed EMP ability buffs for viruses driving through EMP spawners being too high
- fixed snapping issue opening Hexapedia with context
- fixed issue with Level effectiveness skills increasing damage way too much
- fixed viruses still spawning when e.g. finishing a map with the goal to reach a certain wave
- fixed target mode not getting restored on undo/load
- fixed infested biome marking wrong slots with its infect on growth
- fixed bug that sometimes caused tiles to be lying around at places they shouldn't be when restarting/undoing
The next major update in late July will feature new game modes, new maps, and reworked tutorials.
If you find any bugs, encounter any problems, or have any suggestions for great additions to the game, let us know in the forums or on our Discord.Hi everyone, Thank you so much for your support so far! It is great that you like the idea of the game. That's incredibly important to know and gives us confidence for the next steps! We're already working on new game modes that we'll share with you soon But let's now start with the Map of the Week Contest!
Hello everyone, We did it. We pushed the button. HexaScape is now in Early Access. Wow. But that's not all. We want to make the game bigger and better with every update. And we want you to become part of the cyberspace, to follow our journey, to be our advisor. That's why we're offering a 10% discount on the release. The total price of the game will increase as we move towards full release, rewarding you explorers and discoverers for your early interest in the game. [previewyoutube=MajT21aXqeU;full][/previewyoutube]
Hello everyone,
We're coming out of cyberspace (where there's a fierce battle going on, including invisible and replicating viruses trying to corrupt our cyber core) to let you know that the full version of HexaScape: Cyber Defense will be released on Thursday, June 20th at 10am CEST!
You will receive a 10% discount on the base price of $14.99 for the release. And you can even play Elden Ring: Shadow of the Erdtree during the HexaScape breaks later in the week, isn't that wonderful? !
Watch Daniel of Clockwork Origins play the HexaScape: Cyber Defense demo, which you can also play yourself during Steam Next Fest, June 10th to 17th. Join us on June 11, 5pm CEST here on Steam! Play the free demo during Steam Next Fest and share your feedback with us! https://store.steampowered.com/app/2647510/HexaScape_Cyber_Defense/
Hello everyone, With the latest changes we have turned the whole demo upside down: There are
Hello everyone,
We heard you! With the new demo update, we have added data lane end pieces to the game. These will help you complete your hex regions.
What's more, you can now expand the scoreboard to show all entries:
However, my personal favorite of all the improvements is the NEW SOUNDTRACK by composer Sascha Schiemann (Elemental War 2, Tri6: Infinite, CyberTD). It's a blast! Be sure to put on your headphones while playing.
Hi everyone, We have uploaded an update to the HexaScape demo, but before we go into detail, we want to show you the first Map of the Week:
Hi everyone, Hope you all had a great week! Sun's coming out... Casting its rays on the virus-infested cyberspace. (What a transition! )
Hi everyone, Welcome to cyberspace (again)! With HexaScape we want to fulfill a childhood dream and create a game that reminds us of our favorite strategy board game, Carcassonne. It's all about building your own world with tiles - which is fascinating in itself - and at the same time defending it against evil influences (your parents, your friends, or computer viruses). Of course, HexaScape plays a little differently, but that's just because we love the tower defense genre so much that we can't make a game without TD mechanics.
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