Some development news #2
Were thrilled by the interest in our game and grateful for the amazing community that's growing around it. Your feedback and suggestions have been invaluablethanks to everyone sharing ideas on Discord! We've built up quite a list, and we're excited to bring as many of your suggestions to life as possible. We know the demo still has its share of bugs and rough spots, but were steadily working on improvements. Heres a quick look at whats in development: Key Binding and Gamepad Support We're focusing on key binding and gamepad compatibility, which means Steam Deck support is also in the works! This wont happen overnight, but were making progress, and these features will definitely be included in early access.
Recycler Mechanic Another big feature under development is the recycler, a tool with a wide range of uses. Its a complex addition, but were committed to making it versatile and useful. With its complexity, we expect more bugs to pop up, but were dedicating resources to fix and optimize as much as we can.
Expanding the Story and World We're actively building our story and the world. One upcoming mission, for instance, will challenge players to move massive tructures, adding an exciting layer to gameplay.
Were aiming to release an updated demo by the beginning of winter. Thank you all for the incredible supportit means so much to us to feel connected to each of you whos cheering us on. See you soon!
[ 2024-10-31 11:40:07 CET ] [ Original post ]
Hello everyone!
Were thrilled by the interest in our game and grateful for the amazing community that's growing around it. Your feedback and suggestions have been invaluablethanks to everyone sharing ideas on Discord! We've built up quite a list, and we're excited to bring as many of your suggestions to life as possible. We know the demo still has its share of bugs and rough spots, but were steadily working on improvements. Heres a quick look at whats in development: Key Binding and Gamepad Support We're focusing on key binding and gamepad compatibility, which means Steam Deck support is also in the works! This wont happen overnight, but were making progress, and these features will definitely be included in early access.
Recycler Mechanic Another big feature under development is the recycler, a tool with a wide range of uses. Its a complex addition, but were committed to making it versatile and useful. With its complexity, we expect more bugs to pop up, but were dedicating resources to fix and optimize as much as we can.
Expanding the Story and World We're actively building our story and the world. One upcoming mission, for instance, will challenge players to move massive tructures, adding an exciting layer to gameplay.
Were aiming to release an updated demo by the beginning of winter. Thank you all for the incredible supportit means so much to us to feel connected to each of you whos cheering us on. See you soon!
Jitter
Berko Games
Berko Games
Coming soon
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 4
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://jittergame.com
https://store.steampowered.com/app/2877660 
Jitter is an immersive sci-fi exploration and survival game set on a mining colony and its outskirts in the Main Asteroid Belt. You assume the role of an experimental AI that maintains ship functions and engages with the crew on board. As you explore the mining colony, you will take on new missions, expand ships and bases using various modules, add survivors to your crew, engage in space fights, and repair the damage left by enemy fire and onboard accidents.
Asteroids, ships and outposts are susceptible to realistic damage and destruction, opening up strategic opportunities through emergent gameplay. Vaporize an asteroid blocking access to an enemy outpost, and the debris will damage its hulls. Or you.
Modify your spacecraft to fit your playstyle. Want more firepower? Attach a cannon module. Need to make a quick getaway? Jettison the modules that slow you down – crew members and all, if your conscience is up to it. The mission is too important to jeopardize it.
Seamlessly switch between strategic ship-on-ship battles and tactical action on deck. Exchange cannon fire in zero gravity – or board an enemy vessel to take it down from the inside.
Each key character brings a unique backstory, personality, and gameplay abilities, significantly affecting the way you play. Just remember to take care of them – losing a main character means game over.
TAKE ADVANTAGE OF THE ENVIRONMENT
Asteroids, ships and outposts are susceptible to realistic damage and destruction, opening up strategic opportunities through emergent gameplay. Vaporize an asteroid blocking access to an enemy outpost, and the debris will damage its hulls. Or you.
BUILD (AND REBUILD) YOUR SHIP
Modify your spacecraft to fit your playstyle. Want more firepower? Attach a cannon module. Need to make a quick getaway? Jettison the modules that slow you down – crew members and all, if your conscience is up to it. The mission is too important to jeopardize it.
FIGHT IN SPACE OR ABOARD
Seamlessly switch between strategic ship-on-ship battles and tactical action on deck. Exchange cannon fire in zero gravity – or board an enemy vessel to take it down from the inside.
ORGANIZE YOUR CREW
Each key character brings a unique backstory, personality, and gameplay abilities, significantly affecting the way you play. Just remember to take care of them – losing a main character means game over.
MANAGE ESSENTIAL SUBSYSTEMS
Geek out with complex simulation systems on your ship. Generate and distribute oxygen, calibrate and reroute power, and dismantle modules for scrap to achieve the best performance of your ship.EXPLORE A HARD SCI-FI WORLD
Navigate a bustling mining colony on a colossal asteroid. Delve into mines, traverse cave systems, investigate outposts and nearby space bodies. Be prepared to face pirates – or discover unknown life forms. Unravel the mystery behind the accident that sent you on your mission.MINIMAL SETUP
- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or betterAdditional Notes: OpenGL 3.2+
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or betterAdditional Notes: OpenGL 3.2+
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