Recently we have been working on several features and also added a minimap. We wanted to take part in the conference to test the work of new mechanics on players. This year there were many interesting projects and you can learn about them on our twitter
We received a lot of useful feedback and comments and were pleasantly surprised by winning in two nominations: the best game presented at the conference and also the best gameplay!
This really lifted our spirits and now we have a charge to work. In the near future we will do the work on the bugs and publish an update for the demo with new features.
Also now we will definitely have an open world. Big as space.
[ 2024-12-09 15:32:08 CET ] [ Original post ]
Hello everyone!
Were thrilled by the interest in our game and grateful for the amazing community that's growing around it. Your feedback and suggestions have been invaluablethanks to everyone sharing ideas on Discord! We've built up quite a list, and we're excited to bring as many of your suggestions to life as possible. We know the demo still has its share of bugs and rough spots, but were steadily working on improvements. Heres a quick look at whats in development: Key Binding and Gamepad Support We're focusing on key binding and gamepad compatibility, which means Steam Deck support is also in the works! This wont happen overnight, but were making progress, and these features will definitely be included in early access.
Recycler Mechanic Another big feature under development is the recycler, a tool with a wide range of uses. Its a complex addition, but were committed to making it versatile and useful. With its complexity, we expect more bugs to pop up, but were dedicating resources to fix and optimize as much as we can.
Expanding the Story and World We're actively building our story and the world. One upcoming mission, for instance, will challenge players to move massive tructures, adding an exciting layer to gameplay.
Were aiming to release an updated demo by the beginning of winter. Thank you all for the incredible supportit means so much to us to feel connected to each of you whos cheering us on. See you soon!
[ 2024-10-31 11:40:07 CET ] [ Original post ]
New
- [DEMO] Rebuild of tunnels to the mining area.
- [DEMO] Redesign of the part with the communication base.
- Disable damage for specific sections.
Changed
- [PLAYGROUND] Updated playground configuration
- Updated key hints on levels.
- [O2 Tut] Updated the O2 tutorial level.
- [DEMO] Updated F hints in the demo.
- Reduced the probability of ignition from destruction events.
- Reduced intensity of units' breathing.
- Config updates for gameplay tuning and performance.
- [DEMO] Updated demo level.
Fixed
- Typographical errors across the project.
- Small localization fixes.
- Performance improvements in Haxe, including GPU fixes.
- Stability improvements to ongoing Haxe performance work.
- F1 help-menu bug.
- Bug with sounds.
[ 2024-09-02 15:29:07 CET ] [ Original post ]
The demo contains a full titorial and introduces players to life aboard the Ankora mining station in the Main Asteroid Belt, presenting a self-contained story from the Jitter universe. The second level is a sandbox environment that allows players to experiment with Jitters diverse gameplay systems, including spacecraft navigation, physics-based puzzles, air and energy subsystems management, module docking and repairs, as well as a strategic crew command layer. Please, feel free to share your thoughts on demo on Steam forums or our Discord.
[ 2024-08-22 16:38:59 CET ] [ Original post ]
Hello everybody!
I would like to address the followers and tell about our news. But first I want to thank you for your support! We will definitely not disappoint you - there is a lot of interesting stuff ahead. As a team, we really want to release a great game and exactly the way we intended it to be.
And now some development news.
We are currently preparing a demo version for publication here on Steam. It should be a good demo version and most importantly - understandable from the player's point of view. The game has a lot of mechanics and we are currently making a tutorial with hints.
Also added such mechanics as power shields, fire and its interaction with air.
We are also making many improvements to the interface. After the play tests, we have comments from the players and gradually implement their wishes.
Thanks again for your support and see you soon!
[ 2024-06-29 11:57:37 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
TAKE ADVANTAGE OF THE ENVIRONMENT
Asteroids, ships and outposts are susceptible to realistic damage and destruction, opening up strategic opportunities through emergent gameplay. Vaporize an asteroid blocking access to an enemy outpost, and the debris will damage its hulls. Or you.
BUILD (AND REBUILD) YOUR SHIP
Modify your spacecraft to fit your playstyle. Want more firepower? Attach a cannon module. Need to make a quick getaway? Jettison the modules that slow you down – crew members and all, if your conscience is up to it. The mission is too important to jeopardize it.
FIGHT IN SPACE OR ABOARD
Seamlessly switch between strategic ship-on-ship battles and tactical action on deck. Exchange cannon fire in zero gravity – or board an enemy vessel to take it down from the inside.
ORGANIZE YOUR CREW
Each key character brings a unique backstory, personality, and gameplay abilities, significantly affecting the way you play. Just remember to take care of them – losing a main character means game over.
MANAGE ESSENTIAL SUBSYSTEMS
Geek out with complex simulation systems on your ship. Generate and distribute oxygen, calibrate and reroute power, and dismantle modules for scrap to achieve the best performance of your ship.EXPLORE A HARD SCI-FI WORLD
Navigate a bustling mining colony on a colossal asteroid. Delve into mines, traverse cave systems, investigate outposts and nearby space bodies. Be prepared to face pirates – or discover unknown life forms. Unravel the mystery behind the accident that sent you on your mission.- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or betterAdditional Notes: OpenGL 3.2+
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or betterAdditional Notes: OpenGL 3.2+
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