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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello, Community!
This post is a bit of an impromptu update, driven by a strong desire to share what were currently working on.
Development is ongoing, and its worth noting these are the final major updates before our Early Access release. So stay with us its all coming together! It's not easy working under drone and missile strikes, but your attention and support should remain focused on the game itself. The circumstances thats our personal matter.
So, the first thing we want to show is path planning.
[img src="https://clan.cloudflare.steamstatic.com/images/44983133/c13ecb3404c32b8201e4da18dba0da60872dac62.gif"][/img]
Now bots, drones, and other ships can move around obstacles and find paths. It wasnt easy weve posted about it on Twitter but we made it work. Enemy ships will chase you, combat drones will guard areas, and shuttles will fly between asteroids, avoiding them in a dynamically changing physical environment.
And of course ship weapons.
[img src="https://clan.cloudflare.steamstatic.com/images/44983133/1f6fb61e5c8b6c41598a40270fd1845422b7c3df.gif"][/img]
[img src="https://clan.cloudflare.steamstatic.com/images/44983133/ab98884685ffdee29f66b14bba9169d7ac68e678.gif"][/img] Missiles, plasma cannons, railguns, gravity guns, EMPs, and mortars this is just the beginning. The system allows us to quickly add new types of weapons with different parameters. We also plan to include unique and rare weapons.
Soon, well be arming other ships and starting to balance space combat between players and bots.
Another big challenge for us is adapting the game for controllers and Steam Deck. Flying with a controller is awesome, but managing your ship with one thats another challenge. Still, were making good progress and well show it soon.
Well update the demo with new combat levels and will try to add controller support as well.
Ive spilled all our plans and secrets but I dont mind. Everything is coming together beautifully, and well all benefit from it.
To follow development more closely subscribe to our Twitter or Discord. Thats where we post the latest news and in-progress feature videos.
Wishing you a great day and a peaceful night!
Recently we have been working on several features and also added a minimap. We wanted to take part in the conference to test the work of new mechanics on players. This year there were many interesting projects and you can learn about them on our twitter
We received a lot of useful feedback and comments and were pleasantly surprised by winning in two nominations: the best game presented at the conference and also the best gameplay!
This really lifted our spirits and now we have a charge to work. In the near future we will do the work on the bugs and publish an update for the demo with new features.
Also now we will definitely have an open world. Big as space.
The demo contains a full titorial and introduces players to life aboard the Ankora mining station in the Main Asteroid Belt, presenting a self-contained story from the Jitter universe. The second level is a sandbox environment that allows players to experiment with Jitters diverse gameplay systems, including spacecraft navigation, physics-based puzzles, air and energy subsystems management, module docking and repairs, as well as a strategic crew command layer. Please, feel free to share your thoughts on demo on Steam forums or our Discord.
Hello everybody!
I would like to address the followers and tell about our news. But first I want to thank you for your support! We will definitely not disappoint you - there is a lot of interesting stuff ahead. As a team, we really want to release a great game and exactly the way we intended it to be.
And now some development news.
We are currently preparing a demo version for publication here on Steam. It should be a good demo version and most importantly - understandable from the player's point of view. The game has a lot of mechanics and we are currently making a tutorial with hints.
Also added such mechanics as power shields, fire and its interaction with air.
We are also making many improvements to the interface. After the play tests, we have comments from the players and gradually implement their wishes.
Thanks again for your support and see you soon!
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