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Sensors Update - Dec 10
We have updated the 3D models of all sensors to make them more aesthetic, with the option to paint them. The new sensors will not replace the models already installed on your builds to avoid causing any awkward situations. These updated models will now be available in crafting and the creative mode inventory from now on.
The difficulty is increasing slightly here; it was not uncommon to stop a very fast-moving vehicle using the ground anchor, but those days are over. You will now slide on the ground if you're going too fast! Full changelog:
[ 2024-12-10 08:28:17 CET ] [ Original post ]
Sensors:
We have updated the 3D models of all sensors to make them more aesthetic, with the option to paint them. The new sensors will not replace the models already installed on your builds to avoid causing any awkward situations. These updated models will now be available in crafting and the creative mode inventory from now on.
Ground Anchor:
The difficulty is increasing slightly here; it was not uncommon to stop a very fast-moving vehicle using the ground anchor, but those days are over. You will now slide on the ground if you're going too fast! Full changelog:
- New design for all sensor components
- Direct connect remember last IP and Port
- Ground Anchor - Apply friction instead of instant stop when vehicle is in motion
- Computer - Added device_type function to retrieve the type of the specified device by IO/Alias
- Added Fluid Levels output to Crafter
- Dashboard LED - added ability to press on it (act like a push button)
- Dashboard LED - added ability to send a custom color from code
- Improved /give command
- Improved all thumbnails
- XenonCode IDE - Fixed comment node scaling with zoom
- Fixed GetInfo (V) not showing correct cable info when flexible cables are present
- Slightly improved server-side performance in multiplayer (fixed some components that were unnecessarily updating to all players)
[ 2024-12-10 08:28:17 CET ] [ Original post ]
Archean
batcholi
Developer
batcholi
Publisher
Coming soon
Release
Game News Posts:
69
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(118 reviews)
Archean is a realistic and immersive engineering sandbox / space sim.
In this game you start on Earth but 3 billion years in the past, in the Archean eon.
This game (and its custom engine) is being developed by a single programmer in a small team of two.
What kind of game is it (currently)?
* Engineering Sandbox
* Solo or Multiplayer
* Open World
* First person
* Space Sim
* Full size Earth and Moon
* In-game coding
* Creative mode
* Fully ray-traced graphics
What we will add in future versions:
* Survival mode
* Full scale solar system
* A focus on exploration
* LOTS more content
* Vehicle Destruction and PVP
* SDK for modders
In this game you start on Earth but 3 billion years in the past, in the Archean eon.
This game (and its custom engine) is being developed by a single programmer in a small team of two.
What kind of game is it (currently)?
* Engineering Sandbox
* Solo or Multiplayer
* Open World
* First person
* Space Sim
* Full size Earth and Moon
* In-game coding
* Creative mode
* Fully ray-traced graphics
What we will add in future versions:
* Survival mode
* Full scale solar system
* A focus on exploration
* LOTS more content
* Vehicle Destruction and PVP
* SDK for modders
MINIMAL SETUP
- OS: Ubuntu 22.04 or Manjaro
- Processor: quad coreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA RTX 20 series (GTX not supported)Network: Broadband Internet connection
- Storage: 2 GB available spaceAdditional Notes: AMD not supported yet
- OS: Ubuntu 22.04 or Manjaro
- Processor: 8 coreMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA RTX 30 or 40 seriesNetwork: Broadband Internet connection
- Storage: 2 GB available spaceAdditional Notes: AMD not supported yet
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