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Pressurization update - Part 1
It includes the following main features:
This component is similar to the Ownerpad in style, and after the Scan it will let you know if your compartment is Airtight, and its volume. The scan should only be performed once, then it will automatically change state when you make edits (add/remove blocks, open doors,...). The component also has a data port so you can grab the level if you're using it as a fuel tank.
Components don't float anymore (except empty tanks) so vehicles will tend to sink unless they're pressurized or are made mainly of composite blocks. Also, included with this update is a setting for nbody gravity. It is disabled by default, but if enabled your space crafts will be affected by the gravity of all celestial bodies instead of just the most influential one. The setting is located in a new config file on the server side "Archean-data/server/ARCHEAN_celestial.ini"
[ 2025-01-02 02:41:30 CET ] [ Original post ]
This is PART 1 of the pressurization update
It includes the following main features:
- Water culling (not seeing the ocean surface through your vehicle while inside an airtight volume)
- Ability to use any enclosed compartment of arbitrary shape and size as a fuel tank
- Improved buoyancy physics and hydrodynamics
- A new special component called "Volume" to let you know if it's airtight or if there's a leak.
This component is similar to the Ownerpad in style, and after the Scan it will let you know if your compartment is Airtight, and its volume. The scan should only be performed once, then it will automatically change state when you make edits (add/remove blocks, open doors,...). The component also has a data port so you can grab the level if you're using it as a fuel tank.
Important note:
Components don't float anymore (except empty tanks) so vehicles will tend to sink unless they're pressurized or are made mainly of composite blocks. Also, included with this update is a setting for nbody gravity. It is disabled by default, but if enabled your space crafts will be affected by the gravity of all celestial bodies instead of just the most influential one. The setting is located in a new config file on the server side "Archean-data/server/ARCHEAN_celestial.ini"
Upcoming features:
- Visual and audio effects when pressurizing/depressurizing
- Survival mode where the player can breathe the air
- Visible liquid level inside volumes
Full changelog:
- Implemented Pressurized Volumes to make an enclosed volume airtight with any composition
- Implemented Water Culling (not seeing the ocean water level from inside an airtight volume)
- Added "Volume" component (wall-mounted tablet) to scan/initiate pressurization
- Improved physics BVH symmetry
- Fixed zero-drag issue when vehicle is very aerodynamic
- Buoyancy: Improved server-side performance
- Buoyancy: computation is now stochastic, making it more accurate and adding a bit of randomness in the movement on water
- Buoyancy: Components are now NON-BUOYANT except for tanks
- ThrottleLever - Added Min/Max range with snap-to-center option in GetInfo (V)
- BigWheel - Increased suspension stiffness and damping
- Added SmallContainer component
- Updated FluidJunction and ItemJunction dimensions and shapes to match with blocks
- Fixed CTD in rare circumstances when deleting a wheel component while it's bouncing
- Fixed Propeller ability to start rotating with no power
- XenonCode: Added ternary if operator
- XenonCode: Added isnumeric function
- Removed underwater_light_rays setting (looked worse for worse performance)
- Tanks GetInfo (V) now displays composition percentages as a normalized ratio instead of by capacity
- Added nbody server setting defaulted to false (vehicles affected by gravity from all celestial bodies when this setting is enabled)
[ 2025-01-02 02:41:30 CET ] [ Original post ]
Archean
batcholi
Developer
batcholi
Publisher
Coming soon
Release
Game News Posts:
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Very Positive
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Archean is a realistic and immersive engineering sandbox / space sim.
In this game you start on Earth but 3 billion years in the past, in the Archean eon.
This game (and its custom engine) is being developed by a single programmer in a small team of two.
What kind of game is it (currently)?
* Engineering Sandbox
* Solo or Multiplayer
* Open World
* First person
* Space Sim
* Full size Earth and Moon
* In-game coding
* Creative mode
* Fully ray-traced graphics
What we will add in future versions:
* Survival mode
* Full scale solar system
* A focus on exploration
* LOTS more content
* Vehicle Destruction and PVP
* SDK for modders
In this game you start on Earth but 3 billion years in the past, in the Archean eon.
This game (and its custom engine) is being developed by a single programmer in a small team of two.
What kind of game is it (currently)?
* Engineering Sandbox
* Solo or Multiplayer
* Open World
* First person
* Space Sim
* Full size Earth and Moon
* In-game coding
* Creative mode
* Fully ray-traced graphics
What we will add in future versions:
* Survival mode
* Full scale solar system
* A focus on exploration
* LOTS more content
* Vehicle Destruction and PVP
* SDK for modders
MINIMAL SETUP
- OS: Ubuntu 22.04 or Manjaro
- Processor: quad coreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA RTX 20 series (GTX not supported)Network: Broadband Internet connection
- Storage: 2 GB available spaceAdditional Notes: AMD not supported yet
- OS: Ubuntu 22.04 or Manjaro
- Processor: 8 coreMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA RTX 30 or 40 seriesNetwork: Broadband Internet connection
- Storage: 2 GB available spaceAdditional Notes: AMD not supported yet
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