Well how about that, another update. It officially boggles the mind how lightning fast this update has come about. I say that because a few of these new enemies use lightning. Here's some wonders to ponder: Levels:
- Factory Cogs
- Factory Wires
- Zapprentice
- Blobes
- Waterminator
- Teardrop
- Mystick
- Wiry
- Brokin
- Little Investigator
- Factory Deck
- Sunny Woods
- Bin of Begone
- Cursed Root
- Sea Spear
- Teardrop
- Branch
- Cat Coin Collector
- Various small UI changes based on feedback
- Turn counter display makes more sense, starts on turn 1 now
- You can see the match pool now by hovering over characters and the turn counter
- Characters show their take damage reactions
- Fixed conversation buttons is the new default
- Status effect casts now follow the rules for statuses like wide, tall, drilleye etc
- Match Pool information is now exposed in various character/item/level descriptions
- Meta Novelty system: reduces repetition of enemies and some exploration encounters across runs
- Goose shop redesign
[ 2024-11-27 16:17:43 CET ] [ Original post ]
It's been a month and a bit since the last Tiny Update, here's what I've been making this whole time! Examine this list to get the gist: Levels:
- Mysterious Moon Hills
- PainTer
- Pointy
- Electrorat
- Stopportunist
- Flatmate
- Dogosaur
- Reader Rat
- Penguini
- Penguini Show
- Penguini Show 2
- Factory Tunnel
- Dark Woods
- Castle Approach
- Combo Crunch
- Snowdrop
- Money Magnet
- Combo Cup
- Stop
- Paintbrush
- Flatmate
- Thief Knife
- Paper
- Book
- Bluesy Enjoyer
- Big Damage
- Huge Damage
- The Red Castle (Gold)
- The Recipe for Peace (Gold)
- Unda Da Siege (Gold)
- Red Rodent Rescue (Gold)
- Ice Crisis (Gold)
- The Never-Descending Terra Tower (Gold)
- Across The Universe (Gold)
- The Heist (Gold)
- Treasure Cloud (Gold)
- Master volume default changed to 50% (games are too often unpredictably loud when you first boot them up so thought this would save the odd person a jumpscare)
- Combos now have a UI indicator
- Dancing Victory Rats
- Unda Da Siege ending makes a bit more sense
- Ice Crisis ending makes a bit more sense
- The Recipe for Peace now has an additional story moment
- Tile Upgrades available in the shop should make more sense for your character. (e.g no more mushrooms unless you're the forager)
- New hover info blob, which is animated and has bigger text. You can also scroll properly now.
- Font rendering should be better (crispier) on scaled resolutions, so that's good for windowed mode and Steam Deck
- Bunch of new achievements, mainly for not dying on hardcore. The game now keeps track of your deaths as a stat (or you could call them more accurately "defeats")
- Added an option for fixed conversation button placement, as some people don't like the way they move around randomly
[ 2024-11-15 22:00:17 CET ] [ Original post ]
Good Morning (pretend that it's the morning) little & big Idyll gamers. er_heart Behold! This tiny substantial regular update contains the following irregular content: Levels:
- Moon Hills
- Moon Beach
- Creature
- Octopirate
- Orbwave
- Treasure Creature
- Moochine
- Acornucopialadin
- Jelly Hills
- Red Rocks
- Brussels Sprout
- Big Mode Box
- Geared Up
- Scimitar
- Moon Wand
- Leaf Sword
- Red Sword
- Brussels Sprout
- Leaf Shield
- Blue Cog
- Match 7
- 10x Combo
- UI button colour changed
- There is now a tutorial finally!
- Big Mode (larger grid, smaller tiles), activated by a charm
[ 2024-09-23 22:14:23 CET ] [ Original post ]
Hello, it's me, back at it again, with stuff to share. Here's an organised list of random content: Levels:
- Purple Orange Forest
- Spiky Ice Cavern
- Mushy
- Deep Squeezer
- Venom Soldier
- Cool Cactus
- Badeggunsmoke
- Slash
- Frumpy
- Ice Cavern
- Lunar Stroll
- Ice Cream
- Boiled Egg
- Combat Bag
- Boulder Badge
- Tree Trinket
- Moon Sword
- Fire Sword
- Cactus
- Boiled Egg
- Corrupt Egg
- Volume Slider preferences are now saved
- Marvin's mishap now rewards you with a unique combat
[ 2024-08-30 14:10:43 CET ] [ Original post ]
Hello again. Here is a mundane list of some inane content. Levels:
- Jelly Town
- Unda da sea
- Sunlit Seabed
- Ice Cavern
- Poison Potion
- Deep Siege Beast
- Shroom
- Ordinary Snowman
- Impassable Snowman
- Prospector
- Snowy Place
- Snowy Trees
- Jelly Town
- Lemon
- Friendly Pie
- Blob Snack
- Snake Plush
- Giraffe Plush
- Flag of Plan B
- Blaze
- Pickaxe
- Frosty Sword
- Ice Crisis can have snow in the exploration scene
- Achievements! 9 For now, one for each story
- Chest tile looks less like a bread loaf or a brick
- Cool title theme by Huw Roberts!!!
[ 2024-08-22 23:02:22 CET ] [ Original post ]
Firstly, a massive thanks to everyone who bought the game already(!!!!) As promised, regular updates are here. Here's a boring list of everything in this exciting update: Levels:
- Fireplace Place
- Sparkle Woods
- Sunset
- 3 Terra Tower Levels
- Dino Deck
- Red Castle Hallway
- Crater
- Health Potion
- King
- Stilton
- Deep Sleeper
- Icyclearly
- Bark
- Coin Cat
- Green Knight
- Squeaks
- Deep Sleeper
- Collected Cat
- Terra Tower
- More Trees
- Inside the Red Castle
- Tough Cookie
- Friendly
- Tough
- Sleepy
- Crown
- Cookie
- Horsey Tiles are rotated for better visibility
- Tweaked some UI ordering
- Story Blobs wobble on mouseover
- Red Rodent appears in forager's hand in Red Rodent Rescue
- Some boring characters have changed stats/mechanics
- Improved visiblity of Darkness tile, Wide and Tall Status
- Changed the initial owl conversation to at least give you some tips if you ask for a tutorial
[ 2024-08-08 23:10:49 CET ] [ Original post ]
Finally, I've released something on Steam! The game will get regular updates with new content and I will consider all suggestions in my discord (Link Here) as well as steam reviews and discussions. I won't increase the price so don't feel like you should buy it now. In fact I'd recommend waiting unless you want to support me. Cheers! :)
[ 2024-07-26 21:11:59 CET ] [ Original post ]
Idylls of the Lunar Maria is releasing as Early Access very soon! I haven't finished the game to where I wanted it to be but I want to get it out there. There's much more content than in the Demo, also bug fixes, quality of life changes and balance improvements. The roadmap is vaguely this:
- Each main character will have 3 stories to play through, each changing up the game in some way.
- There might be a bespoke soundtrack! Will update on this if it happens.
- I would like to add Steam Achievements eventually
- All feedback will be considered! That includes desired additional content and changes. You can contact me in my Discord (Link Here)
- All bugs will be squished before I consider the game released
[ 2024-07-23 14:15:44 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
Match-3 like never before!
Battle monsters, upgrade your powers and meet quirky characters along the way. Whimsical serendipity, mm.Tons of characters to fight against (and with!)
Build up attacks, defensive moves and special powers using the match-3 grid. Line up combos and strategise against your enemies' unique strategies and twists.
- OS: Linux
- Processor: CPUMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: GPU
- Storage: 600 MB available space
- OS: Linux
- Processor: CPUMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: GPU
- Storage: 600 MB available space
[ 6087 ]
[ 3241 ]