Tiny Update #7Check it out:
Combat Characters:
- Snowblob
- Magman
- Vampy
- Zappyappz
- Egguvna
- Carriot
- Ghost
- Pumpkind
Exploration Encounters:
Exploration Scenery:
Meals:
Charms:
Tiles:
Changes:
- After combat, a choice of three rewards appears (just like in those video games)
- You can choose to boost or discard tiles appearing in future combats, which should be an aid in making builds.
- New "Chonky" variant of enemies that appear after combat 16 with extra health.
- Fixed various enemy descriptions that had lacking info.
- Any team member dying on Hardcore does not come back anymore (including your main character).
- Fixed bug with Stormy status that would carry over into other combats.
- Reduced Bark's health and frequency of shield as sometimes his combats can drag on.
- Also reduced light tiles in some levels as they heal all characters, for the same reason as above.
It's been a small while since the last update! But don't worry, I've been on it. This update comes with the classic three choices after each combat. You may be able to get coins, a guaranteed goose shop, some items or the new special "discard" and "boost" mechanic. These effectively allow you to make builds by boosting tiles, making them appear a limited number of times in each combat. And to supplement boosting, you can "discard" tiles in the same way.
A new companion character, pumpkind, can be met and join you. There's a beekeeper broach that gives you power over bees. And a knight that is also a carrot. Also there's a new shop! Look out for a mysterious individual with a sack.
In addition to working on Idylls, please check out my new upcoming game Tessera!
https://store.steampowered.com/app/3351360/Tessera/
It's why this update has taken longer than before, as I've been stepping back a bit to get rid of some tunnel vision. This has helped me work out what to do next with Idylls as it gets closer to completion. I've also received some new feedback on the game and will work out what to do with that! I might be slow but in case anyone was wondering, I am still working on this alongside Tessera.
Stop you later dos2skull
[ 2025-01-19 23:31:43 CET ] [ Original post ]
Tiny Update #6Well how about that, another update.
It officially boggles the mind how lightning fast this update has come about. I say that because a few of these new enemies use lightning.
Here's some wonders to ponder:
Levels:
- Factory Cogs
- Factory Wires
Combat Characters:
- Zapprentice
- Blobes
- Waterminator
- Teardrop
- Mystick
- Wiry
- Brokin
Exploration Encounters:
Exploration Scenery:
Charms:
- Bin of Begone
- Cursed Root
Tiles:
- Sea Spear
- Teardrop
- Branch
Achievements:
Changes:
- Various small UI changes based on feedback
- Turn counter display makes more sense, starts on turn 1 now
- You can see the match pool now by hovering over characters and the turn counter
- Characters show their take damage reactions
- Fixed conversation buttons is the new default
- Status effect casts now follow the rules for statuses like wide, tall, drilleye etc
- Match Pool information is now exposed in various character/item/level descriptions
- Meta Novelty system: reduces repetition of enemies and some exploration encounters across runs
- Goose shop redesign
This tiny update contains a fair bit of content to flesh out The Heist story, with robotic scenery and characters. A new mechanic is introduced with the Bin of Begone, whereby you can trash tiles off the grid. Various important UI improvements will help with the game being more transparent with its inner workings. You'll now be able to see the "match pool" and how it is populated by characters, items and the level. A new meta novelty system keeps track of recent enemies and characters you have met across runs, and reduces the chance of repeating them too often. Also a tiny rat detective can be met and aided in its investigation.
As always please join my Discord (
Link Here) if you want to steer the direction of this game in any particular way. I take all feedback in and try my best to work on anything that gets mentioned.
[ 2024-11-27 16:17:43 CET ] [ Original post ]
Tiny Update #5It's been a month and a bit since the last Tiny Update, here's what I've been making this whole time!
Examine this list to get the gist:
Levels:
Combat Characters:
- PainTer
- Pointy
- Electrorat
- Stopportunist
- Flatmate
- Dogosaur
- Reader Rat
Exploration Encounters:
- Penguini
- Penguini Show
- Penguini Show 2
Exploration Scenery:
- Factory Tunnel
- Dark Woods
- Castle Approach
Meals:
Charms:
- Snowdrop
- Money Magnet
- Combo Cup
Tiles:
- Stop
- Paintbrush
- Flatmate
- Thief Knife
- Paper
- Book
Achievements:
- Bluesy Enjoyer
- Big Damage
- Huge Damage
- The Red Castle (Gold)
- The Recipe for Peace (Gold)
- Unda Da Siege (Gold)
- Red Rodent Rescue (Gold)
- Ice Crisis (Gold)
- The Never-Descending Terra Tower (Gold)
- Across The Universe (Gold)
- The Heist (Gold)
- Treasure Cloud (Gold)
Changes:
- Master volume default changed to 50% (games are too often unpredictably loud when you first boot them up so thought this would save the odd person a jumpscare)
- Combos now have a UI indicator
- Dancing Victory Rats
- Unda Da Siege ending makes a bit more sense
- Ice Crisis ending makes a bit more sense
- The Recipe for Peace now has an additional story moment
- Tile Upgrades available in the shop should make more sense for your character. (e.g no more mushrooms unless you're the forager)
- New hover info blob, which is animated and has bigger text. You can also scroll properly now.
- Font rendering should be better (crispier) on scaled resolutions, so that's good for windowed mode and Steam Deck
- Bunch of new achievements, mainly for not dying on hardcore. The game now keeps track of your deaths as a stat (or you could call them more accurately "defeats")
- Added an option for fixed conversation button placement, as some people don't like the way they move around randomly
This update comes with a variety of new content and adjustments. The stories should feel a little bit more fleshed out and you can now finally play an unfinished version of The Heist (and get the achievement for it).
I made a few unique enemies that needed their own special logic and introduced some new mechanics that could be used for later enemies. PainTer will literally paint an enemy in its canvas, dealing more damage to that target (or multiple targets of the same character). Pointy will force what direction you can swap tiles. Dogosaur can be found in hatched or egg form, the latter of which transforms into the former.
There is also a new fun character to meet: Penguini, the penguin comedian. Inspired by a snack, this guy can be paid to perform comedy shows if you're into his sense of humour.
Combos are getting more utilised by the Combo Cup charm and the Combo Crunch meal. There is lots of potential with a combo based build so I plan to create more items and enemies that are all about combos.
Also, there are now dancing victory rats which is very important. I plan to animate more dancing characters.
I hope you enjoy this update, it's getting much closer to a 1.0 release! If you have any suggestions or feedback please join my Discord (Steam doesn't allow links anymore, you can find it as a tiny link on the store page) and I will most likely implement your ideas!
[ 2024-11-15 22:00:17 CET ] [ Original post ]
Tiny Update #4Good Morning (pretend that it's the morning) little & big Idyll gamers. er_heart
Behold! This tiny substantial regular update contains the following irregular content:
Levels:
Combat Characters:
- Creature
- Octopirate
- Orbwave
- Treasure Creature
- Moochine
- Acornucopialadin
Exploration Scenery:
Meals:
Charms:
Status Effects:
Tiles:
- Scimitar
- Moon Wand
- Leaf Sword
- Red Sword
- Brussels Sprout
- Leaf Shield
- Blue Cog
Achievements:
Changes:
- UI button colour changed
- There is now a tutorial finally!
- Big Mode (larger grid, smaller tiles), activated by a charm
This one took a while because I had to experiment with making a good tutorial! Lots of ideas were made and then scrapped, including a little hand that flew around and waved at the correct tiles to swap. It got too complex so I have something cleaner I guess. Highlights include big mode, where the grid becomes bigger (smaller tiles, but lots more of them). For now it belongs in a charm but could be a gameplay option. It's pretty novel though.
Also worked on more Tile Upgrades, which adds more to the variety of builds. A couple of new achievements too. I plan to keep making more variety between runs as usual. 142 Combat Characters now! If you want to help me with feedback, or suggest ideas, or just post memes, please join my Discord (
Link Here). Thank you to everyone who has played so far! Update you later.
[ 2024-09-23 22:14:23 CET ] [ Original post ]
Tiny Update #3Hello, it's me, back at it again, with stuff to share.
Here's an organised list of random content:
Levels:
- Purple Orange Forest
- Spiky Ice Cavern
Combat Characters:
- Mushy
- Deep Squeezer
- Venom Soldier
- Cool Cactus
- Badeggunsmoke
Combat Items:
Exploration Encounters:
Exploration Scenery:
Meals:
Charms:
- Combat Bag
- Boulder Badge
- Tree Trinket
Tiles:
- Moon Sword
- Fire Sword
- Cactus
- Boiled Egg
- Corrupt Egg
Changes:
- Volume Slider preferences are now saved
- Marvin's mishap now rewards you with a unique combat
This tiny update brings you more variety with items, which has sorely been missing. Runs should have more options for different style builds. Volume sliders remember your preference! Just a simple but important QOL feature, and it doesn't deafen you on launch! Marvin finally summons the correct enemy. A truly tiny update but not bad for ~5 days of work :)
I'm going on holiday for the next week, which means the next update will take longer. As always, if you have any suggestions, please join my discord (
Link Here). I listen and consider every random idea you might have.
[ 2024-08-30 14:10:43 CET ] [ Original post ]
Tiny Update #2Hello again. Here is a mundane list of some inane content.
Levels:
- Jelly Town
- Unda da sea
- Sunlit Seabed
- Ice Cavern
Combat Items:
Combat Characters:
Exploration Encounters:
- Ordinary Snowman
- Impassable Snowman
- Prospector
Exploration Scenery:
- Snowy Place
- Snowy Trees
- Jelly Town
Meals:
- Lemon
- Friendly Pie
- Blob Snack
Charms:
- Snake Plush
- Giraffe Plush
- Flag of Plan B
- Blaze
Tiles:
Changes:
- Ice Crisis can have snow in the exploration scene
- Achievements! 9 For now, one for each story
- Chest tile looks less like a bread loaf or a brick
- Cool title theme by Huw Roberts!!!
This update was delayed due to me taking part in the GMTK jam! You can see it here:
https://itch.io/jam/gmtk-2024/rate/2903904
This update includes some new items, backgrounds and characters to meet. Notable addition is the blob snack, that transforms the player (if you are one of the three main characters). Achievements for completing each chapter should have been easy to implement, but I came across some odd problems. Let's hope nobody crashes. I'm confident it works, I am, uh I am it's fine trust me.
Welcome Huw Roberts to the squad! He's a musician and has made the title theme! Check him out in the credits.
I have some plans for upcoming content for this game, but in short you can expect WAY more items than there are currently. That will be a major focus to increase the replayability. As always if you have any suggestions or feedback I will take note of it in my Discord (
Link Here). See you again soon! Hopefully next Friday :)
[ 2024-08-22 23:02:22 CET ] [ Original post ]
First Tiny UpdateFirstly, a massive thanks to everyone who bought the game already(!!!!) As promised, regular updates are here.
Here's a boring list of everything in this exciting update:
Levels:
- Fireplace Place
- Sparkle Woods
- Sunset
- 3 Terra Tower Levels
- Dino Deck
- Red Castle Hallway
- Crater
Combat Items:
Combat Characters:
- King
- Stilton
- Deep Sleeper
- Icyclearly
- Bark
- Coin Cat
- Green Knight
Exploration Encounters:
- Squeaks
- Deep Sleeper
- Collected Cat
Exploration Scenery:
- Terra Tower
- More Trees
- Inside the Red Castle
Meals:
Status Effects:
Tiles:
Changes:
- Horsey Tiles are rotated for better visibility
- Tweaked some UI ordering
- Story Blobs wobble on mouseover
- Red Rodent appears in forager's hand in Red Rodent Rescue
- Some boring characters have changed stats/mechanics
- Improved visiblity of Darkness tile, Wide and Tall Status
- Changed the initial owl conversation to at least give you some tips if you ask for a tutorial
Okay okay what does that all mean!? Not much without context. That's why you should join my Discord Community (
Link here). A good chunk of the new content was based on player suggestions and feedback. You can see my work-in-progress in real-time and help steer the direction of the game as it grows, bobs, weaves and spins and eventually crash-lands into full release.
This update tries a little bit of everything to give variety, particularly with levels. I do like a good change of scenery. There is also three new status effects and a small pile of new characters you may encounter, bringing the total up to 128. You can now finish the Coin Collector Cat and the Deep Seaker's quests, though I may spruce them up further in the future.
Expect similar updates in a weekly fashion? We'll see. See you next week, I think.
[ 2024-08-08 23:10:49 CET ] [ Original post ]
Idylls of the Lunar Maria is here!Finally, I've released something on Steam! The game will get regular updates with new content and I will consider all suggestions in my discord (Link Here) as well as steam reviews and discussions.
I won't increase the price so don't feel like you should buy it now. In fact I'd recommend waiting unless you want to support me. Cheers! :)
[ 2024-07-26 21:11:59 CET ] [ Original post ]
Idylls of the Lunar Maria is almost here! Kind of!Idylls of the Lunar Maria is releasing as Early Access very soon! I haven't finished the game to where I wanted it to be but I want to get it out there. There's much more content than in the Demo, also bug fixes, quality of life changes and balance improvements.
The roadmap is vaguely this:
- Each main character will have 3 stories to play through, each changing up the game in some way.
- There might be a bespoke soundtrack! Will update on this if it happens.
- I would like to add Steam Achievements eventually
- All feedback will be considered! That includes desired additional content and changes. You can contact me in my Discord (Link Here)
- All bugs will be squished before I consider the game released
I hope it only takes a few more months! And if you are unsure on buying the game during Early Access, please wait until release! It will get much better over time. Thanks to everyone who has tried out the demo or wishlisted so far!
[ 2024-07-23 14:15:44 CET ] [ Original post ]
Idylls of the Lunar Maria
Charlie Batten
Developer
Charlie Batten
Publisher
Coming soon
Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
2 user reviews
(2 reviews)
Match-3 like never before!
Battle monsters, upgrade your powers and meet quirky characters along the way. Whimsical serendipity, mm.
Tons of characters to fight against (and with!)
Build up attacks, defensive moves and special powers using the match-3 grid. Line up combos and strategise against your enemies' unique strategies and twists.
MINIMAL SETUP- OS: Linux
- Processor: CPUMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: GPU
- Storage: 600 MB available space
RECOMMENDED SETUP- OS: Linux
- Processor: CPUMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: GPU
- Storage: 600 MB available space
24.78$ (17%)
2.51$ (16%)
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FANATICAL BUNDLES
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