




Match-3 like never before!
Battle monsters, upgrade your powers and meet quirky characters along the way. Whimsical serendipity, mm.Tons of characters to fight against (and with!)

Build up attacks, defensive moves and special powers using the match-3 grid. Line up combos and strategise against your enemies' unique strategies and twists.

Tiny Update #6
This tiny update contains a fair bit of content to flesh out The Heist story, with robotic scenery and characters. A new mechanic is introduced with the Bin of Begone, whereby you can trash tiles off the grid. Various important UI improvements will help with the game being more transparent with its inner workings. You'll now be able to see the "match pool" and how it is populated by characters, items and the level. A new meta novelty system keeps track of recent enemies and characters you have met across runs, and reduces the chance of repeating them too often. Also a tiny rat detective can be met and aided in its investigation.
As always please join my Discord (Link Here ) if you want to steer the direction of this game in any particular way. I take all feedback in and try my best to work on anything that gets mentioned.
Well how about that, another update.
It officially boggles the mind how lightning fast this update has come about. I say that because a few of these new enemies use lightning.
Here's some wonders to ponder:
Levels:
- Factory Cogs
- Factory Wires
- Zapprentice
- Blobes
- Waterminator
- Teardrop
- Mystick
- Wiry
- Brokin
- Little Investigator
- Factory Deck
- Sunny Woods
- Bin of Begone
- Cursed Root
- Sea Spear
- Teardrop
- Branch
- Cat Coin Collector
- Various small UI changes based on feedback
- Turn counter display makes more sense, starts on turn 1 now
- You can see the match pool now by hovering over characters and the turn counter
- Characters show their take damage reactions
- Fixed conversation buttons is the new default
- Status effect casts now follow the rules for statuses like wide, tall, drilleye etc
- Match Pool information is now exposed in various character/item/level descriptions
- Meta Novelty system: reduces repetition of enemies and some exploration encounters across runs
- Goose shop redesign
This tiny update contains a fair bit of content to flesh out The Heist story, with robotic scenery and characters. A new mechanic is introduced with the Bin of Begone, whereby you can trash tiles off the grid. Various important UI improvements will help with the game being more transparent with its inner workings. You'll now be able to see the "match pool" and how it is populated by characters, items and the level. A new meta novelty system keeps track of recent enemies and characters you have met across runs, and reduces the chance of repeating them too often. Also a tiny rat detective can be met and aided in its investigation.
As always please join my Discord (Link Here ) if you want to steer the direction of this game in any particular way. I take all feedback in and try my best to work on anything that gets mentioned.
[ 2024-11-27 16:17:43 CET ] [Original Post]
Minimum Setup
- OS: Linux
- Processor: CPUMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: GPU
- Storage: 600 MB available space
Recommended Setup
- OS: Linux
- Processor: CPUMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: GPU
- Storage: 600 MB available space
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