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Match-3 like never before!

Battle monsters, upgrade your powers and meet quirky characters along the way. Whimsical serendipity, mm.

Tons of characters to fight against (and with!)


Build up attacks, defensive moves and special powers using the match-3 grid. Line up combos and strategise against your enemies' unique strategies and twists.
Idylls of the Lunar Maria
Charlie BattenDeveloper
Charlie BattenPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
2 user reviews (2 reviews)
Public Linux Depots:
  • [0 B]
Tiny Update #10

Ladies and Gentlemen, and gentle ladies and men, I hereby announce yet another update. Here is its contents:\n

Levels:

  • Mafia Boss Room

    [/*]

Combat Characters:

  • Banaknight

    [/*]
  • Starfish

    [/*]
  • Eyemafish

    [/*]
  • Sewastronaut

    [/*]
  • Phantasma

    [/*]
  • Rattio

    [/*]
  • Cowch

    [/*]
  • Spooklet

    [/*]
  • Lunatrick

    [/*]
  • Phantom Conjurer

    [/*]
  • Geometrytodefeatme

    [/*]

Exploration Encounters:

  • Rattio

    [/*]
  • Duckstrange

    [/*]

Exploration Scenery:

  • Twisted Peaks

    [/*]
  • Someplace

    [/*]
  • Sea Tower

    [/*]

Meals:

  • Banana

    [/*]

Tiles:

  • Banana

    [/*]
  • Banana (green/under-ripe)

    [/*]
  • Banana (brown/ripe)

    [/*]
  • Triangle

    [/*]
  • Pitchfork

    [/*]

Changes:

  • Unlock playable characters by defeating them! Click on the campfire to start.

    [/*]
  • Tiles have their own turn counter now, utilised for certain mechanics, such as decaying bananas

    [/*]
  • Turn Counter has improved visual feedback

    [/*]
  • Mousing over characters brings them to the front

    [/*]
  • New trailer by the way!

    [/*]
  • Changed some enemy behaviours

    [/*]
  • Fixed a bug where characters did not play their idle animation at the start of combat\n\n

    [/*]

This update brings progression! You can unlock certain enemies as playable characters by defeating them. I had some people playtest the game and noticed some things so I improved the turn counter and mousing over characters shows them fully. Some enemies I felt weren\'t too fun to fight so I changed them, especially the Knight Rat, which summoned another Knight Rat after taking damage. There\'s now a boss for the Forager\'s Red Rodent Rescue story, although it doesn\'t make sense yet. There\'s now a new trailer featuring music by Huw Roberts! A huge improvement for the Steam page. As always there are some new characters, which brings the total to 195!

I hoped to do more but it\'s been a couple of months since an update and I felt the need to post what I\'ve got so far, just to keep momentum. Sorry if it\'s slow! To finish this game, I plan to include more progression systems, bosses for every story, and at minimum have those stories make sense. The Red Castle is at that stage, and others are close. Then there is always the challenge of balancing the game with so many moving parts. I want Rat Mode to be less random and feel more like a game. For the roguelite aspect to work there needs to be more build opportunities with items, tiles, upgrades, charms and meals. Hopefully I can do it!

As always you can contact me by joining my DIscord to give suggestions or to follow my WIP progress with Idylls and other random projects.

[ 2025-08-13 12:00:57 CET ] [Original Post]

Minimum Setup

  • OS: Linux
  • Processor: CPUMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: GPU
  • Storage: 600 MB available space
  • Memory: 512 MB RAM
  • Recommended Setup

    • OS: Linux
    • Processor: CPUMemory: 512 MB RAM
    • Graphics: GPU
    • Storage: 600 MB available space
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