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Demo Patch 2 Notes
Decreased the speed of the Shield Crab by 28%. Decreased the speed of Sol'phish, the Long One by 39%. Decreased the base range of Necro Whirl by 30%. Decreased the base size of Necro Whirl by 30% Increased the health of the Shield Crab by 60%. Increased the player damage taken interval from 0.2 to 0.4 seconds.
Added a new objective where players have to kill enemies inside a certain zone. Adjusted the hit collider of the Teethy Worm. Increased the size of the Shield Crab and Crablodon. Added a small delay when starting spectator mode. Adjusted environment colliders for more detailed collisions. Added gamepad navigation for the new settings menu. Added a new attack animation for Sol'phish, the Long One. Added a unique visual and sound effect for when a player gets hit. Adjusted some upgrade descriptions. Adjusted screen shake to account for player distance. Added feedback when players take damage. Added optional sharing of analytics data, including error reports.
Fixed an issue where the lobby music wouldnt play when returning from gameplay. Fixed an issue where the exploding tick wouldnt start exploding when close to players. Fixed an issue where walk animations and effects didnt play correctly for all players. Fixed an issue where Necro Whirl wouldnt be positioned correctly for all players.
Fixed some spacing issues in the party panel in the main menu for Japanese and Chinese. Fixed some spacing issues in the upgrade cards for Japanese and Chinese (spell name and element). Made the descriptions for upgrade cards more readable in Japanese and Chinese. Fixed some spacing issues in the Game Over stats, where the spell names clipped through. Resized the usernames in the game over menu as they were overlapping. We will probably ship one more patch before Next Fest, and improve on the demo afterwards as well. If you have any bugs to report, feedback or suggestions, or just want to check in on the dev team, you can do all that and more on our awesome DISCORD!
[ 2024-06-06 15:49:23 CET ] [ Original post ]
We've done some more tweaks to improve the demo. Thanks to all our testers and Discord members that gave some great feedback! You can find the notes below: = changes inspired by community feedback
Balancing
Decreased the speed of the Shield Crab by 28%. Decreased the speed of Sol'phish, the Long One by 39%. Decreased the base range of Necro Whirl by 30%. Decreased the base size of Necro Whirl by 30% Increased the health of the Shield Crab by 60%. Increased the player damage taken interval from 0.2 to 0.4 seconds.
Improvements
Added a new objective where players have to kill enemies inside a certain zone. Adjusted the hit collider of the Teethy Worm. Increased the size of the Shield Crab and Crablodon. Added a small delay when starting spectator mode. Adjusted environment colliders for more detailed collisions. Added gamepad navigation for the new settings menu. Added a new attack animation for Sol'phish, the Long One. Added a unique visual and sound effect for when a player gets hit. Adjusted some upgrade descriptions. Adjusted screen shake to account for player distance. Added feedback when players take damage. Added optional sharing of analytics data, including error reports.
Stability
Fixed an issue where the lobby music wouldnt play when returning from gameplay. Fixed an issue where the exploding tick wouldnt start exploding when close to players. Fixed an issue where walk animations and effects didnt play correctly for all players. Fixed an issue where Necro Whirl wouldnt be positioned correctly for all players.
Localization
Fixed some spacing issues in the party panel in the main menu for Japanese and Chinese. Fixed some spacing issues in the upgrade cards for Japanese and Chinese (spell name and element). Made the descriptions for upgrade cards more readable in Japanese and Chinese. Fixed some spacing issues in the Game Over stats, where the spell names clipped through. Resized the usernames in the game over menu as they were overlapping. We will probably ship one more patch before Next Fest, and improve on the demo afterwards as well. If you have any bugs to report, feedback or suggestions, or just want to check in on the dev team, you can do all that and more on our awesome DISCORD!
[ 2024-06-06 15:49:23 CET ] [ Original post ]
The Spell Brigade
Bolt Blaster Games
Developer
Bolt Blaster Games
Publisher
2024
Release
Game News Posts:
54
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(1765 reviews)
Public Linux Depots:
- [0 B]
The Spell Brigade is an online co-op survivors-like for 1-4 players. Team up with your wizard friends to slay hordes of dark creatures. Complete team-based objectives, unlock new upgrades and create overpowered spell synergies. Friend nor foe is safe in this friendly fire bullet hell!
CO-OP FRIENDLY FIRE BULLET HELL
The Spell Brigade combines the survivors-like gameplay you love with good old multiplayer madness. Fight thousands of weird monsters together. Complete missions and upgrade spells together. Survive together!
WITH FRIENDS LIKE THESE…
Taking on entire armies is risky business. Assemble your Brigade and walk this mystical warpath together. Fighting as a team has many perks, but you will inevitably step on each other’s toes. But fear not! Even the most unfortunate, gruesome of deaths can be remedied through the power of sorcery and friendship!
BRIGADE OF SPELLS
Find, upgrade and combine your spells with powerful elements. Everything works together to ensure that no 2 builds are ever the same. Multiply this by the amount of wizards in your squad, and the potential for pure, unhinged chaos is endless!
The Spell Brigade will feature the following content for its Early Access release:
CO-OP FRIENDLY FIRE BULLET HELL
The Spell Brigade combines the survivors-like gameplay you love with good old multiplayer madness. Fight thousands of weird monsters together. Complete missions and upgrade spells together. Survive together!
WITH FRIENDS LIKE THESE…
Taking on entire armies is risky business. Assemble your Brigade and walk this mystical warpath together. Fighting as a team has many perks, but you will inevitably step on each other’s toes. But fear not! Even the most unfortunate, gruesome of deaths can be remedied through the power of sorcery and friendship!
BRIGADE OF SPELLS
Find, upgrade and combine your spells with powerful elements. Everything works together to ensure that no 2 builds are ever the same. Multiply this by the amount of wizards in your squad, and the potential for pure, unhinged chaos is endless!
The Spell Brigade will feature the following content for its Early Access release:
- 8 playable Wizards
- 3 different Worlds with unique hazards and missions
- 9 Enemy types
- 33 Spells and 4 combinable Elements
- Artifacts, Upgrades and Cosmetics
- 4 Difficulties
MINIMAL SETUP
- Processor: Requires a 64-bit processor and operating system
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