



🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
If for some reason you have never played Brotato or Yet Another Zombie Survivors, we have some nice new bundles for you so you can add them to your collection at a great price! These are great games that we love very much and are part of the reason we started working on The Spell Brigade. Get them now! One of the most addicting bulletheaven games that guarantees hours upon hours of fun! A crazy bullet and explosion fest and the ultimate zombie survivor! The coolest/goofiest wizards in friendly fire co-op chaos! https://store.steampowered.com/bundle/52069/The_Spell_Brigade_x_Brotato/?beta=1 https://store.steampowered.com/bundle/52002/Spells_and_Guns/?beta=1
Our ninth early access update called Dark Devotion is now available! Check out the highlights below, or scroll to the bottom for the patch notes.
It's Spring Sale time! Get The Spell Brigade now at -25%!
https://store.steampowered.com/app/2904000/The_Spell_Brigade/
Some of the new Wizards didnt have the Supporter Pack Outfit yet, which a lot of you pointed out! But as a special thank you for the support weve gotten, we wanted to add something extra. While we love the rough, sketchy look of the black-and-white outfits, they dont look the fanciest. And sometimes, you just want to look fancy. And whats fancier than a pure, 100% gold outfit?
So if you have the Supporter Pack already, you will get the Sketchy outfits for the newly added Wizards, as well as an additional Golden outfit for each Wizard released so far - all for free! Your support means the world to us, as it allows us to keep improving and expanding on the game. So thank you all!
Thank you thank you thank you!
https://store.steampowered.com/app/3194200/The_Spell_Brigade__Supporter_Pack/
We will also be selling The Spell Brigade at a 25% discount as part of the Steam Spring Sale, starting this Thursday (03-13)! If you wanna save some bucks, dont buy it until then.
Happy Spring Sale!
BOLT BLASTER OUT
Hey everyone! Update 8 is live! Yes, were simply calling it Update 8 now (mindblowing, right?). All those numbers and dots were too confusing for some of the devs. The next updates will be called Update 9, 10, 11, and so on. Nice and simple.
Lets go over some of the highlights! Or you can just scroll down for the patch notes of course.
You can now collect the Spell Brigades wizards in the form of Steam Trading Cards! Collect them all and you can earn magical new emojis and profile backgrounds, and upgrade your badge from Spell Recruit all the way to Arch Mage!
We know some players like to go hard on these things and one of our artists had a little extra time so enjoy! We might do more things like this in the future, but we cant say for certain.
BOLT BLASTER OUT
Were starting off 2025 with a spectacular new update! As weve mentioned before, this year will be more about spacing out our updates so we can release bigger features and improvements at once. 0.7.2 is the first update that shares this philosophy.
You can find the patch notes below for the details. The big ones for this update are
Hi there!
First and foremost, a happy new year from us to you! Weve (mostly) kept quiet here on Steam since the holidays. Thats because weve been busy with some new stuff for the new update, which is due next week!
In the past, weve tested with a dedicated group on our Discord. To include players who joined in the last few months and are interested in testing, were clearing that group and adding new members!
The first test will be conducted this Wednesday (15:00 & 23:00 CET). If you are free and want to test the upcoming update, please JOIN OUR DISCORD and react to the recent post in #announcements. Well select a fixed number of players that will be allowed to join these tests.
Missed out? No worries! As our community grows, well continue to refresh this group more regularly. Keep an eye on our Discord to see when new opportunities arise.
Thanks in advance!
Curious about the next update? Head to the #development channel on Discord for a sneak peek!
BOLT BLASTER OUT
With 0.7.1 released and being played by you all we want to reflect on this amazing year a final time. We are very grateful to work on a game that is being played and loved by many. Thats why we have decided to once again sell The Spell Brigade at a 20% discount, as part of the Winter Sales.
Most of the team will take some planned time off for the festivities, so we get a fresh start next year. That doesnt mean we wont be available. On the contrary, our Discord is busier than ever! Were doing all kinds of cool stuff over there for the remainder of 2024, like daily challenges, tournaments and giveaways. Were also close to hitting 10k members so its a perfect time for you to JOIN THE BRIGADE.
But for real, were simply astounded by the amount of passion and engagement from our players. We started working on The Spell Brigade in March of this year, and everything has been going at full speed ever since. We cant wait to see what the new year holds. From the bottom of our hearts, thank you all!
BOLT BLASTER OUT
STABILITY
Fixed an issue where players would get stuck in the Lobby when playing offline.
= changes inspired by community feedback
The year is almost over but we have one final update for you! Its not as vast as the last one, because weve also been working on some bigger things for future updates. Theres still some fun stuff to check out though, like the Gnasher, a new enemy exclusive to the Verdant Meadows. There are also some new challenges that reward you with new Wizard Outfits. You can hop on down to the patch notes for the details.
For those counting, 0.7.1 makes the 6th update weve released since our Early Access launch. It has been crazy fun so far, but also crazy busy. We're looking forward to keeping the development train going in 2025, but there are also some well-deserved breaks in place for our hardworking team.
With all we've learned from working on the game these last few months, we've gained a solid understanding of what we and our players want to see added in the future. This means we can start working on bigger blocks of content next year and really plan our updates towards a great 1.0 for The Spell Brigade.
Does this change anything? Not really. We will keep working on the game, but we will space out our updates a bit more, so we can add more awesome stuff each update. If you want to know what kind of awesome stuff, our ROADMAP gives a pretty good idea. And you can always join our DISCORD, where either a fellow player or Bolt Blaster Dev will help you out.
Somehow the end of the year is already here, and Glenn is taking full control of the Discord channel! As a thank you to our awesome community, we want to extend our Christmas spirit to all of you with the 10 DAYS OF BRIGADE BLESSINGS.
Starting today (December 17th), our Discord activity will be all about you, the player! That means contests, tournaments and yes, giveaways! So, if youre not yet part of our community of Brigadiers, come say hi and be part of the festivities!
CLICK HERE TO JOIN OUR DISCORD
The remainder of 2024 will look something like this:
As part of the Bullet Heaven Festivities, we have partnered with our friends at CremaGames to present to you the Online Co-op Survivors Bundle!
Get them both at a discount, or if you already have one or the other, the discount will still apply to the other one. If you like our game, then you'll love Temtem: Swarm as well. So give it a try!
https://store.steampowered.com/bundle/46487/
BOLT BLASTER OUT
We will be part of this years Bullet Heaven Fest, starting tomorrow! Were still offering a 10% discount during this festival, but that means the 20% discount ends today.
So get it now while the gettings good. And be sure to check out the festivals line-up tomorrow, as many more awesome games will be featured. So give them some love!
BOLT BLASTER GAMES
STABILITY
Fixed an issue in the endless mode, where objectives started at incorrect times, making some objective UI overlap in the progress bar.
Fixed an issue where enemies would get stuck on an obstacle in The Frozen Ancients.
= changes inspired by community feedback
Its that time of the year again where we participate in the Steam Awards, and come together to nominate our favorite games to give them the recognition they deserve. It has been another crazy year for indie games, and this is your moment to let your voice be heard!
Be sure to show The Spell Brigade - among the many other awesome games released this year - some love, it means everything to us! Do you think our game is shit? Then you can still nominate others.
VOTE NOW!
BOLT BLASTER OUT
Were working with Makeship to make an awesome Sun Mage plushie! Voted by our community as the top pick, you can now pledge to this great cause and GET YOUR VERY OWN SUN MAGE.
BOLT BLASTER OUT
Watch the devs play the newest version of The Spell Brigade (version 0.7.0).
0.7 is here! We know this one features some highly requested and anticipated features so lets just get down to it immediately:
That's right! We're part of the festivities too! So get yourself and your friends a copy and try it out! We're also releasing our fifth update today, and we have a final one planned for the very end of the year.
You can check out the ROADMAP, and join our DISCORD if you have any feedback for us! We're always eager to hear what you think and we've gathered quite a community so far that would love to help you out.
So enjoy the Autumn Sale, and we'll see you soon!
BOLT BLASTER OUT
STABILITY
Fixed an issue where Aldric isn't shown as frozen.
Fixed an issue where Range improvements didn't work for the Aether Beam.
Fixed an issue where collected Fungi wouldn't count towards challenge progress for clients.
KNOWN ISSUES
Some spells stop casting sometimes.
= changes inspired by community feedback
Howdy Brigadeers! Its been about 2 months since our launch into Early Access and its safe to say that it has been a crazy ride so far! Today, we have a smaller update for you while were hard at work on the next one. It mainly features some balancing, some improvements and another cool Wizard. His name is Aldric, and hes an absolute unit.
When we hit the 100k mark a few weeks ago, we were simply too busy with the last update to celebrate. This milestone may sound less catchy, but its arguably even better, so
ONE. HUNDRED. TWENTY. FIVE. THOUSAND. WHAT.
As a studio, we still need to learn to stop and celebrate once in a while, but this really blew our wizard hats off! From the bottom of our hearts, we want to thank each and every one of you for your enthusiasm, dedication and trust in the work we do. Knowing that this many people are playing the game and eagerly anticipating the next update has rejuvenated us to make this game the best thing we can possibly make.
So again, thank you, thank you, thank you!
And for those waiting, yes, we are working on an endless mode and also one without friendly fire. We have a teeny tiny update planned for next week and a bigger one at the end of the month that should include those, among other things of course.
So stay tuned! This is only the beginning
BOLT BLASTER OUT
Hi there! As you know, we have a very awesome discord community you can join to discuss anything Spell Brigade, check out development progress or ask questions to the devs. You can do so here: https://discord.gg/the-spell-brigade-1220022672210268320 However, we're aware that this platform isn't used in all regions, and started looking into some alternatives, mainly for our Chinese-speaking audience.
STABILITY
Fixed an issue where negative Move Speed was applied double.
Fixed an issue where Delayed Fate didn't add Luck when in consecutive stores.
Fixed an issue where Rocky Road's Size didn't count towards Quests anymore.
IMPROVEMENTS
Carried over playtime for Star Mage Challenge so it can be unlocked quicker.
= changes inspired by community feedback
Hi! Weve mentioned before that a big priority is expanding the games content with more spells, quests and maybe even a wizard, and thats exactly what weve done! Be sure to check out our roadmap for more info. You can find the patch notes right here:
Fixed an issue where players could reroll unlimited times in multiplayer Multiple stability improvements = changes inspired by community feedback
Weve got another update for you! Weve included many fixes and improvements as well as some new stuff! Nothing too fancy because were also working on new content for upcoming updates. You can read the patch notes below (and scroll a bit further down for our updated Roadmap).
The Spell Brigade has gone through the review process and we are officially Steam Deck Verified!
Does this change anything? Basically, no. We made sure that the game was a fun time on the Deck from release, but we just had to wait for Valve to review it and bless us with that awesome green checkmark. You can read more about it in this previous post we made.
We made sure the game is playable with different kinds of input, though we DO recommend playing it with a controller, or a Steam Deck (if you have one), for the best experience. Anyway, that's all for now! Stay tuned for another small update tomorrow (and maybe some more news as well).
BOLT BLASTER OUT
Its been a little over a week since we unleashed The Spell Brigade on all of you. Weve released some small patches to get out some of the most prominent bugs and improve on some things like the matchmaking and the balancing.
In the meantime, weve also made some more stuff we wanted to release in a quick larger-than-the-last-but-relatively-still-small update! Check out the patch notes below:
Did you miss the livestream? We made sure to record it for you!
Weve made sure that from day 1, The Spell Brigade would be playable on the Steam Deck. Games like these work particularly well on handheld devices, and being big Steam Deck appreciators ourselves, this was a big focus for us!
While waiting for Steam to review our game and bless us with that green checkmark (they have literally thousands of games to review, so well wait patiently), we figured wed provide some information regarding Steam Deck compatibility.
Its pretty simple, actually. Theres a list of requirements your game must meet to be eligible for getting Steam Deck Verified:
Has controller support
Shows correct controller icons as button prompts
Cloud saves sync between PC and Steam Deck
Supports the Decks resolution natively
Has a playable framerate with the default graphics configuration
In-game text is legible
No device compatibility warnings
No 3rd Party Launchers
Both Linux (natively) and Proton are supported
Is a great experience on the device
As you can see by these cool checkmarks, we should meet all criteria! It should only be a matter of time until the fine folks at Steam will grant us the green check (were hopeful).
If you have any additional questions or problems regarding playing the game on your Deck (or any other problems), please let us know, either on Steam or our Discord! We (or our fine community members) would love to help you out!
BOLT BLASTER OUT
Did you miss the livestream? We made sure to record it for you!
The wait is over! The Spell Brigades Early Access starts now! Its been a crazy few months ever since we started development back in March. This is what the game first looked like:
Weve been working non-stop to get our game in your hands. But this is only the beginning, of course! Were very excited to have you play it and share your thoughts (JOIN OUR DISCORD if you have some great ideas, feedback or bugs to report).
Thank you for your support, have fun, and see you out there on the battlefield, fellow Wizards!
BOLT BLASTER OUT
ATTENTION BRIGADEERS! The Spell Brigade releases in 1 DAY! AAAAAAAAAAAAA
As part of our countdown to release, weve released a 5-part FAQ series featuring some much asked about topics regarding the game. You can check out our last 4 posts, where we delved into our co-op matchmaking, meta progression, friendly fire and revive system. For our final one, were going over all the different kinds of SPELL UPGRADES you can find in our game.
ATTENTION BRIGADEERS! The Spell Brigade releases in 2 DAYS!
As part of our countdown to release, were releasing a 5-part FAQ series, featuring some much asked about topics regarding the game. You can check out our last 3 posts which tackled our co-op matchmaking, meta progression and friendly fire. Now, lets break down our REVIVE SYSTEM.
As we like to mention, dying and coming back is a big part of our game, more so than your regular roguelite even! Because aside from the usual die, unlock upgrades, try again shtick, our game features a revive system inspired by some of our favorite co-op games.
ATTENTION BRIGADEERS! The Spell Brigade releases in 3 DAYS!
As part of our countdown to release, were releasing a 5-part FAQ series, featuring some much asked about topics regarding the game. So far weve tackled our co-op and meta progression. Today, lets talk FRIENDLY FIRE
From the start, the idea behind The Spell Brigade was to combine the popular survivors-like mechanics from games like Vampire Survivors, Death Must Die, Deep Rock Galactic: Survivor, and so on, with our love for chaotic co-op gameplay. We took inspiration from games like Magicka and the recent Helldivers 2 to create something that can challenge even the closest of friendships.
Of course, the main difference between those games and ours, is that the auto-fire and uncontrollable aim crank the insanity up to eleven when trying to survive as a team. Not only are you constantly dodging enemies, but also your friends! Its a special type of risk-reward that were constantly having to iterate on, making this the perfect mechanic to perfect during Early Access.
Every wizard is susceptible to damage from any source. Wizards take gradually less damage from other wizards than from enemies (perhaps they have learned to shield themselves somewhat from magical abilities?), but taking your friends Astral Orb to the face still has consequences! However, were introducing some Augmentations that convert this friendly fire into healing. Combined with our team-based objectives, players can find benefit in sticking together. Aside from the comradery and silly accidents, of course.
And after all, dying isnt that permanent in our game. Coming back with a blast is a big part of the fun. But more on that tomorrow! Our 4th post will be all about our Revive system, so stay tuned. For now, you can:
1. Join our discord for DAILY dev posts and intellectual wizard-related discussions.
2. Wishlist the game so you can get it as soon as its out!
3. Tell your friends so you can join the Spell Brigade TOGETHER.
BOLT BLASTER OUT
Play The Spell Brigade together with the developers, ask questions, and more!
Watch our Stream in anticipation of our Early Access release on Monday!
ATTENTION BRIGADEERS! The Spell Brigade releases in 4 DAYS! As part of our countdown to release, were releasing a 5-part FAQ series, featuring some much asked about topics regarding the game. Yesterday we shared some info on the workings of our co-op matchmaking system. Today is all about our Player Progression. We took inspiration from other survivors like Vampire Survivors and Deep Rock Galactic: Survivor to create a simple but effective progression system. Everything is unlocked the same way, by completing Quests.
ATTENTION BRIGADEERS! The Spell Brigade releases in 5 DAYS!
As part of our countdown to release, were releasing a 5-part FAQ series, featuring some much asked about topics regarding the game, starting today!
So, you know by now that The Spell Brigade is very much designed to be a co-op experience. That means that you will have the most fun with a full squad of 4 wizards. While we plan to expand our matchmaking functionalities somewhere along our Early Access time frame, for now your options are fairly simple:
You can invite your Steam friends to your party using the on-screen button prompts.
You can use the FILL UP SQUAD toggle to, well, fill up your Squad. Once you and your friends are ready, the game will try to find other wizards to fill your team slots. If you wish to only play with friends or by yourself, you can easily disable this toggle.
So, if you wish to play by yourself, with friends, or with some random peeps, its all entirely up to you! Being chaotic co-op appreciators ourselves, we will always encourage playing with others to ensure your run is as crazy and unexpected as possible. But we know its not everyones preferred playstyle. So no worries, we got you covered either way!
Most of the content will be accessible in both single and multiplayer, but some items and upgrades are specifically designed to create meaningful co-op moments. Since those would not do much for a single player, weve excluded them from the pool when playing alone.
We hope you found this somewhat interesting! Tune in tomorrow for a rundown of our games META PROGRESSION, where we go over all the different things you can unlock.
1. Join our discord for DAILY dev posts and intellectual wizard-related discussions.
2. Wishlist the game so you can get it as soon as its out!
3. Tell your friends so you can join the Spell Brigade TOGETHER.
BOLT BLASTER OUT
Reload your spell books and sharpen your wands (is that how that works?) because we have something special to announce! The Spell Brigade is coming out for Early Access on SEPTEMBER 16th!
[previewyoutube=aWuqQ25JsAU;full][/previewyoutube]
Thats right. In just 11 days, you and your fellow wizards will be able to create some insane spells and rid the realms of those pesky bugs. But this is just the start, of course! Starting next week, we will be going over the games content as we count down to release.
As youre reading this, were probably working very hard to polish the game. So if you havent already, join our Discord! If you wanna share your thoughts on the demo, have a bug to report or have some suggestions for Early Access, wed love to hear it! And be sure to add The Spell Brigade to your Wishlist so youll be notified as soon as its available.
Thats it for now. See you all next week!
BOLT BLASTER OUT
FULL STEAM AHEAD! This dev train is not slowing down! We have another dev log for you with some cool new things to share.
In between all the chaos of managing a Closed Beta, updating a Demo and attending Tiny Teams, we noticed that its been some time since we did another dev update, so lets go! A ton has happened, so well go over the highlights:
It's Tiny Teams time!
We're super excited to be part of this awesome event with all these great indie devs! Our demo has been freshly updated (please check our patch notes), so if you want to see what The Spell Brigade is all about, play it now!
As you may know we've started the Closed Beta for The Spell Brigade, from which we're already gathering a TON of great feedback. In between standard development and implementing said feedback, we've bundled a bunch of our recent improvements and additions together to also improve the demo! You can find the patch notes below:
IT'S TIME.
The first round is starting soon! Want to join? Fill out THIS FORM for a chance to be part of our very first closed playtesting session.
Stay tuned for more news very soon.
Hope to see you there!
Hey all! Weve been hard at work (as usual), specifically on the second world of the game. This one introduces some new mechanics like zones that slow down everyones movement speed, and some very dangerous sulfur geysers!
To keep things nice and cool this summer, weve been working on a matching fourth element: ICE. Infuse your spells with this element to freeze enemies (or teammates), slowing them down. And, of course, you can combine this element with the others, creating awesome combos like Frost, Cold Fire, White Lightning and Glacial Acid.
This, of course, means making many, many more effects and icons, at the small cost of our artists sanity (just kidding theyre fine).
But yeah, this development train is not slowing down any time soon. We might share some more info soon about the very cool, very exclusive BETA PLAYTESTS, so stay tuned. Once were in the thick of that, we will also update the demo to improve on some of the mechanics (no new wizards though, those are for the release - sorry!)
Avoid the sun, stay cool and catch you later!
BOLT BLASTER OUT
For the past week, weve been recovering from a very fruitful Next Fest and have fully shifted back into production for The Spell Brigade!
First off, we want to once again thank everyone for checking out the demo and the stream, and leaving your thoughts. It helps us in better understanding our audience and what we will be focusing on between the early access release and our 1.0. So thank you!
Last Dev Log we did a deep dive into our elemental system, so were happy to say weve been expanding on those! Were currently implementing ACID, and all the crazy combinations that come with it. ICE is also being worked on, but it might still be too early to share anything yet.
Wow, what a magical Steam Next Fest! We just wanted to send out a huge thank you to everyone who played our demo, made content about it, watched our live streams, provided feedback, and joined our Discord. We had an absolute blast hanging out with you all! And guess what? We're keeping the demo live until further notice, so feel free to dive back in any time! This is just the beginning! We've got closed playtests on the horizon (more info on Discord & here, soon!), and we cant wait to share more about the early access release later this year. Thanks again for being such a fantastic community. See you next week for our regular biweekly update! BOLT BLASTER OUT
Do you want to play our game with us? Or ask us questions about the game? This is your time! We'll be live-streaming during Steam Next Fest! Come and join us
For the last two weeks, we have been working hard to get the demo ready. Weve already had lots of feedback, both here on Steam and on our DISCORD (join already, what are you doin?).
Weve released some patches to stabilize the build and improve on the gameplay with some balancing and new features. There are also some (very) work-in-progress settings and localization for Japanese and Chinese. More on that can be found in our patch notes. There might be some more patches underway still, so be sure to let us know what you think!
We will also be doing some livestreams next week so come hang out and barrage us with questions as some of the devs will be playing the game (more info on that soon).
To provide you with a better visualization of what we will be doing in the coming months, we have made a roadmap:
Weve also created a new trailer and updated all the assets to make our Steam page extra fancy.
Thats actually all for now! Be sure to play the demo and give us your precious feedback. After next week you can expect our usual Dev Logs as we reshift gears into full content production.
Have a great Steam Next Fest!
BOLT BLASTER OUT
We've done some more tweaks to improve the demo. Thanks to all our testers and Discord members that gave some great feedback! You can find the notes below: = changes inspired by community feedback
Do you want to play our game with us? Or ask us questions about the game? This is your time! We'll be live-streaming during Steam Next Fest! Come and join us
Time for another update on development! Weve been hard at work on the demo, and with Next Fest right around the corner, we figured now is a great time to show you some of our games Spells and how they combine with Elements!
REGINALD SHADOWCLOAK
Reginald Shadowcloak has the Astral Orbs spell. This launches floating orbs in the direction of enemies.
MOON MAGE
Moon Mage has a very appropriately named spell called Moonerang, which is, well, a boomerang that travels through enemies and always returns to you.
SUN MAGE
Sun Mage possesses Solar Pulse, which generates a constant damage zone around you that hurts all nearby enemies.
KEVIN THE KURSED
Kevin the Kursed has Necro Whirl. It also generates damage zones, but in random places on the battlefield.
There will, of course, be many, many spells in the future. Each spell can be upgraded to increase things like damage, fire rate, reload speed, and more. Upgrading a spell enough times will allow you to infuse it with an element.
This is where the fun begins. You can infuse a spell with an element up to 2 times, meaning you can have a spell that is half fire, half lightning, or maybe double lightning. So far, we have only 2 elements, but you can see the potential for so many cool combinations already. Imagine what we can create with 3, 4 or 5 elements!
DEMO FEEDBACK
Some people have already played the early version of the demo thats live now and have given some great feedback. Were very grateful, as this allows us to improve the demo for Next Fest. You can expect some patch notes this week, as we are fully focused on balancing, stabilizing, and optimizing the demo.
Some other things weve done:
BALANCING: Increased base movement speed of players by 20%. Increased movement speed of enemies by 10%. Increased unlock levels for new spells to 5, 15, and 25. Implement anticipation window for Necro Whirl. Decreased Moonerang range by 20%. Decreased spawn rates for non-basic enemies. Decreased explosion damage on players from explosive tick enemy by 30%. IMPROVEMENTS: Rescaled damage and health values for better balance. Added store upgrades for Moonerang range. Ensured explosive tick instantly explodes when killed. Added a visual indicator for the explosion radius of an explosive tick. Added a reward for completing a capture objective. Added a resume button to the pause menu. Added a sound effect when collecting XP drops. Added a spectator camera for when a player is down. STABILITY: Fixed an issue where boss health wasnt scaled correctly with the number of players. Fixed an issue where explosive tick would block players. = community feedback
Another 2 weeks of development down! Steam Next Fest is growing closer and were making good time. Be sure to stay tuned on our Steam page and our Discord, so you can play the demo as soon as it drops!
MORE WIZARDS
The first 4 Wizards have been fully implemented, and they look like this:
Each one has a signature spell that you start the game with. The next Dev Log will probably be about those, so stay tuned!
MORE ENEMIES
Weve also got 5 enemies now, including a very epic boss!
The first 2 are pretty basic grunts. The jiggly one is a giant exploding tick that tries to blow up in your face! The one to the right is a weird mutated snail with arms that has a weak spot in the back. Work together with your teammates to try and hit it in the back.
As for the (first) boss, it looks like this:
Were still adding some cool effects to this one, but we cant decide on a good name. If you have any cool suggestions, either drop 'em below or let us know on our Discord!
LOTS OF MENUS AND BUTTONS
Weve also done some work in the UI department, as you can see below:
There are tons of other things to share of course, but we wont spoil everything! Next time well go over some of the spells and elements, and share any more news regarding the Steam Next Fest demo. Were so close! In the meantime you can WISHLIST OUR GAME, as well as JOIN OUR DISCORD where we post development updates DAILY.
https://discord.gg/8qZ2zd22t6
Thats all. See you soon!
BOLT BLASTER OUT
Hi there! This is the first time we're doing this so bare with us. We're very excited to show you what we've been working on!
We're working our butts off to give you guys an awesome demo soon. In the last two weeks we've made lots of new Spells, as well as some new Enemies & Wizards!
You can expect to find news about the game's development about once a week as we're making steady progress. This is a first for us but we're very excited to keep these dev logs going! We should have some cool announcements soon...
If you want to partake in our playtests (that are happening very soon!!!), be sure to join our Discord. And if you haven't wishlisted already, WHAT ARE YOU DOING?!
https://discord.gg/8qZ2zd22t6
See you guys soon!
Bolt Blaster out
Attention Spell Brigadiers!
We dont have anything catchier to call you at the moment. But thats the beautiful thing about Early Access, baby. Everything will only get better and better. Anyway, thank you for joining us on this journey. It means the world to us!
Upcoming
So what now? We are very hard at work to get a demo in your hands. We will try to post our development progress right here at least once a week, so stay tuned for lots of cool stuff like content highlights, concept art and funny gifs. Like this very very very early prototype footage, for instance:
Discord
Something we learned from our first game is how much we value player feedback! Thats why this time around, we aim to have a demo available much earlier and start the engagement with our community in the early stages of this project. The perfect place for this is our personally moderated Discord server. If you have any questions, feedback or want to say hi, feel free to do so. If theres anything cool to share, you will find it first there.
https://discord.gg/8qZ2zd22t6
Cheers!
Bolt Blaster Games
[ 6081 ]
[ 1294 ]
[ 4061 ]