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Early Access - Patch 1
The Spell Brigade is officially out now. We took a quick power nap and got right back into it, ready for more! Weve already gathered a bunch of suggestions and bug reports from everyone that played it on launch day, so a big thank you to you all for providing us with your constructive feedback The matchmaking had some issues that were quickly pointed out, so weve had a look and fixed some of the biggest problems already to provide you with a quick patch. You can check out the notes below:
Increased Enemy speed when Solphish, the Long One appears. Increased the rate at which Enemy Health and Damage scale over time when Solphish, the Long One is on the battlefield, making it harder to stall the end of the Mission. Reduced the reload speed of Revive Tokens after each Revive. Reduced the number of Statues required to destroy for the Statue Objective. Increased the time limit for completing the Statue objective.
Added a "Leave" button so Players can leave the Game Over menu at their own will (this is a temporary fix, we are looking into better solutions for the next update).
Fixed an issue where matchmaking status wasn't displayed correctly for clients. Fixed an issue causing lobbies to merge unintentionally. Fixed an issue where progress for the Amethyst Moon Mage challenge wasn't being tracked. Fixed z-fighting on ice textures in the Frozen Ancients map for Steam Deck. Fixed strange shadows appearing on the game over screen for Steam Deck. Fixed an issue where the "Apply" button in the Options Menu appeared unresponsive when the menu was force-closed. Fixed mismatched key bindings for the Quick Chat options on keyboards. Fixed an issue where using the Quick Chat menu would shift the spectator camera's focus. Fixed an issue where Solphish, the Long One wasn't counted as a completed objective. Fixed an issue where the "Disconnected" icon appeared in the lobby when connected. Fixed an issue where Players would respawn multiple times after dying. Fixed an issue where choosing a Spell Augmentation incorrectly increased that Spells Level. = changes inspired by community feedback Youve probably spotted a cheeky little countdown in the Start Menu. That means that you can expect our first real update next week, featuring some more matchmaking fixes, quality-of-life improvements and maybe even some new stuff already Again, thank you everyone! We had a good launch, and all your kind words have given us enough energy for many more updates! If you havent already, please leave an honest review on our store page, as it helps us out greatly. Stay tuned, enjoy the wizarding and see you soon. Well get back to work now BOLT BLASTER OUT
[ 2024-09-17 16:12:05 CET ] [ Original post ]
Welcome to the other side, Brigadeers!
The Spell Brigade is officially out now. We took a quick power nap and got right back into it, ready for more! Weve already gathered a bunch of suggestions and bug reports from everyone that played it on launch day, so a big thank you to you all for providing us with your constructive feedback The matchmaking had some issues that were quickly pointed out, so weve had a look and fixed some of the biggest problems already to provide you with a quick patch. You can check out the notes below:
BALANCING
Increased Enemy speed when Solphish, the Long One appears. Increased the rate at which Enemy Health and Damage scale over time when Solphish, the Long One is on the battlefield, making it harder to stall the end of the Mission. Reduced the reload speed of Revive Tokens after each Revive. Reduced the number of Statues required to destroy for the Statue Objective. Increased the time limit for completing the Statue objective.
IMPROVEMENTS
Added a "Leave" button so Players can leave the Game Over menu at their own will (this is a temporary fix, we are looking into better solutions for the next update).
STABILITY
Fixed an issue where matchmaking status wasn't displayed correctly for clients. Fixed an issue causing lobbies to merge unintentionally. Fixed an issue where progress for the Amethyst Moon Mage challenge wasn't being tracked. Fixed z-fighting on ice textures in the Frozen Ancients map for Steam Deck. Fixed strange shadows appearing on the game over screen for Steam Deck. Fixed an issue where the "Apply" button in the Options Menu appeared unresponsive when the menu was force-closed. Fixed mismatched key bindings for the Quick Chat options on keyboards. Fixed an issue where using the Quick Chat menu would shift the spectator camera's focus. Fixed an issue where Solphish, the Long One wasn't counted as a completed objective. Fixed an issue where the "Disconnected" icon appeared in the lobby when connected. Fixed an issue where Players would respawn multiple times after dying. Fixed an issue where choosing a Spell Augmentation incorrectly increased that Spells Level. = changes inspired by community feedback Youve probably spotted a cheeky little countdown in the Start Menu. That means that you can expect our first real update next week, featuring some more matchmaking fixes, quality-of-life improvements and maybe even some new stuff already Again, thank you everyone! We had a good launch, and all your kind words have given us enough energy for many more updates! If you havent already, please leave an honest review on our store page, as it helps us out greatly. Stay tuned, enjoy the wizarding and see you soon. Well get back to work now BOLT BLASTER OUT
[ 2024-09-17 16:12:05 CET ] [ Original post ]
The Spell Brigade
Bolt Blaster Games
Developer
Bolt Blaster Games
Publisher
2024
Release
Game News Posts:
54
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(1765 reviews)
Public Linux Depots:
- [0 B]
The Spell Brigade is an online co-op survivors-like for 1-4 players. Team up with your wizard friends to slay hordes of dark creatures. Complete team-based objectives, unlock new upgrades and create overpowered spell synergies. Friend nor foe is safe in this friendly fire bullet hell!
CO-OP FRIENDLY FIRE BULLET HELL
The Spell Brigade combines the survivors-like gameplay you love with good old multiplayer madness. Fight thousands of weird monsters together. Complete missions and upgrade spells together. Survive together!
WITH FRIENDS LIKE THESE…
Taking on entire armies is risky business. Assemble your Brigade and walk this mystical warpath together. Fighting as a team has many perks, but you will inevitably step on each other’s toes. But fear not! Even the most unfortunate, gruesome of deaths can be remedied through the power of sorcery and friendship!
BRIGADE OF SPELLS
Find, upgrade and combine your spells with powerful elements. Everything works together to ensure that no 2 builds are ever the same. Multiply this by the amount of wizards in your squad, and the potential for pure, unhinged chaos is endless!
The Spell Brigade will feature the following content for its Early Access release:
CO-OP FRIENDLY FIRE BULLET HELL
The Spell Brigade combines the survivors-like gameplay you love with good old multiplayer madness. Fight thousands of weird monsters together. Complete missions and upgrade spells together. Survive together!
WITH FRIENDS LIKE THESE…
Taking on entire armies is risky business. Assemble your Brigade and walk this mystical warpath together. Fighting as a team has many perks, but you will inevitably step on each other’s toes. But fear not! Even the most unfortunate, gruesome of deaths can be remedied through the power of sorcery and friendship!
BRIGADE OF SPELLS
Find, upgrade and combine your spells with powerful elements. Everything works together to ensure that no 2 builds are ever the same. Multiply this by the amount of wizards in your squad, and the potential for pure, unhinged chaos is endless!
The Spell Brigade will feature the following content for its Early Access release:
- 8 playable Wizards
- 3 different Worlds with unique hazards and missions
- 9 Enemy types
- 33 Spells and 4 combinable Elements
- Artifacts, Upgrades and Cosmetics
- 4 Difficulties
MINIMAL SETUP
- Processor: Requires a 64-bit processor and operating system
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