Early Access - Update 0.6.1
Falling Stars: a new Spell Archmages Blessing: a free Revive for dead Players to choose when leveling up.
Increased the Damage interval on Players from 0.4 to 0.8 seconds, so walking through hordes wont kill you instantly. Increased the Pickup Distance for Health, Magnets, Mushrooms and Relics by 10%. Decreased the Health of Statues by 10%.
Projectile-based Spells like the Astral Orbs, Rune Burst and Phantom Blade can now destroy each other on hit, reducing collateral friendly fire damage. Improved Enemy position syncing slightly (we are working on a better solution). Improved obstacle layout in the Verdant Meadows to avoid exploits and players avoiding damage. Fixed a visual issue where the Buffer enemy didnt show the freeze effect when applied. Improved the VFX and Animations for the Statues Objective. Added the option to open the Player Stats when choosing an Upgrade. Fixed a visual issue where the level meter on a Spell Card would reset to 0 after reaching level 14 (second infusion). Redesigned the objective icons for the Sacrifice, Golden Crab & Statue Objectives so theyre more accurate. Added Player name tags to downed Players, so you can see who you are reviving. Localized the Logo in the Start Menu. Your choice for enabling/disabling the Fill Up Squad toggle is now remembered. Improved the flow between the Game Over and Lobby sequences. Added a prompt for canceling matchmaking, with a confirm popup for both hosts and clients. Improved the locked icons in the Wizard and Outfit Menus, teasing the content. Updated the icons on the Threat Level Quests so theyre more accurate. Added a Controls section to the Options menu. Added a Reset Save Data button in the Options menu. Improved some button prompts for keyboard input.
Fixed an issue where challenges werent synced properly with in-game Quests. Fixed a visual issue where the Revive effect had a weird/buggy transition. Fixed an issue where exploding ticks would keep dropping XP when being damaged during their death sequence. Fixed an issue where canceling matchmaking as the host would terminate the Lobby. = changes inspired by community feedback We hope youll enjoy this update! Its not a whole lot, but we wanted to offer something new quickly to assure you that were constantly working on this game and want to make it as good as we can! Were still very actively analyzing the feedback weve gathered from our players, and were close to getting a pretty good idea of what it is we want to make and what you guys want to see! So, you can expect an updated version of our roadmap soon. There are still many requests, bug reports and improvement suggestions to go through, so well leave you now and get back to work immediately! BOLT BLASTER OUT
[ 2024-09-25 14:19:17 CET ] [ Original post ]
Its been a little over a week since we unleashed The Spell Brigade on all of you. Weve released some small patches to get out some of the most prominent bugs and improve on some things like the matchmaking and the balancing.
In the meantime, weve also made some more stuff we wanted to release in a quick larger-than-the-last-but-relatively-still-small update! Check out the patch notes below:
PATCH NOTES - VERSION 0.6.1.1683
NEW
Falling Stars: a new Spell Archmages Blessing: a free Revive for dead Players to choose when leveling up.
BALANCING
Increased the Damage interval on Players from 0.4 to 0.8 seconds, so walking through hordes wont kill you instantly. Increased the Pickup Distance for Health, Magnets, Mushrooms and Relics by 10%. Decreased the Health of Statues by 10%.
IMPROVEMENTS
Projectile-based Spells like the Astral Orbs, Rune Burst and Phantom Blade can now destroy each other on hit, reducing collateral friendly fire damage. Improved Enemy position syncing slightly (we are working on a better solution). Improved obstacle layout in the Verdant Meadows to avoid exploits and players avoiding damage. Fixed a visual issue where the Buffer enemy didnt show the freeze effect when applied. Improved the VFX and Animations for the Statues Objective. Added the option to open the Player Stats when choosing an Upgrade. Fixed a visual issue where the level meter on a Spell Card would reset to 0 after reaching level 14 (second infusion). Redesigned the objective icons for the Sacrifice, Golden Crab & Statue Objectives so theyre more accurate. Added Player name tags to downed Players, so you can see who you are reviving. Localized the Logo in the Start Menu. Your choice for enabling/disabling the Fill Up Squad toggle is now remembered. Improved the flow between the Game Over and Lobby sequences. Added a prompt for canceling matchmaking, with a confirm popup for both hosts and clients. Improved the locked icons in the Wizard and Outfit Menus, teasing the content. Updated the icons on the Threat Level Quests so theyre more accurate. Added a Controls section to the Options menu. Added a Reset Save Data button in the Options menu. Improved some button prompts for keyboard input.
STABILITY
Fixed an issue where challenges werent synced properly with in-game Quests. Fixed a visual issue where the Revive effect had a weird/buggy transition. Fixed an issue where exploding ticks would keep dropping XP when being damaged during their death sequence. Fixed an issue where canceling matchmaking as the host would terminate the Lobby. = changes inspired by community feedback We hope youll enjoy this update! Its not a whole lot, but we wanted to offer something new quickly to assure you that were constantly working on this game and want to make it as good as we can! Were still very actively analyzing the feedback weve gathered from our players, and were close to getting a pretty good idea of what it is we want to make and what you guys want to see! So, you can expect an updated version of our roadmap soon. There are still many requests, bug reports and improvement suggestions to go through, so well leave you now and get back to work immediately! BOLT BLASTER OUT
The Spell Brigade
Bolt Blaster Games
Bolt Blaster Games
2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 44
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(1765 reviews)
https://thespellbrigade.com
https://store.steampowered.com/app/2904000 
[0 B]
The Spell Brigade is an online co-op survivors-like for 1-4 players. Team up with your wizard friends to slay hordes of dark creatures. Complete team-based objectives, unlock new upgrades and create overpowered spell synergies. Friend nor foe is safe in this friendly fire bullet hell!
CO-OP FRIENDLY FIRE BULLET HELL
The Spell Brigade combines the survivors-like gameplay you love with good old multiplayer madness. Fight thousands of weird monsters together. Complete missions and upgrade spells together. Survive together!
WITH FRIENDS LIKE THESE…
Taking on entire armies is risky business. Assemble your Brigade and walk this mystical warpath together. Fighting as a team has many perks, but you will inevitably step on each other’s toes. But fear not! Even the most unfortunate, gruesome of deaths can be remedied through the power of sorcery and friendship!
BRIGADE OF SPELLS
Find, upgrade and combine your spells with powerful elements. Everything works together to ensure that no 2 builds are ever the same. Multiply this by the amount of wizards in your squad, and the potential for pure, unhinged chaos is endless!
The Spell Brigade will feature the following content for its Early Access release:
CO-OP FRIENDLY FIRE BULLET HELL
The Spell Brigade combines the survivors-like gameplay you love with good old multiplayer madness. Fight thousands of weird monsters together. Complete missions and upgrade spells together. Survive together!
WITH FRIENDS LIKE THESE…
Taking on entire armies is risky business. Assemble your Brigade and walk this mystical warpath together. Fighting as a team has many perks, but you will inevitably step on each other’s toes. But fear not! Even the most unfortunate, gruesome of deaths can be remedied through the power of sorcery and friendship!
BRIGADE OF SPELLS
Find, upgrade and combine your spells with powerful elements. Everything works together to ensure that no 2 builds are ever the same. Multiply this by the amount of wizards in your squad, and the potential for pure, unhinged chaos is endless!
The Spell Brigade will feature the following content for its Early Access release:
- 8 playable Wizards
- 3 different Worlds with unique hazards and missions
- 9 Enemy types
- 33 Spells and 4 combinable Elements
- Artifacts, Upgrades and Cosmetics
- 4 Difficulties
MINIMAL SETUP
- Processor: Requires a 64-bit processor and operating system
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