
0.7 is here! We know this one features some highly requested and anticipated features so lets just get down to it immediately:
INTRODUCING NEW ENEMIES
We've added 2 new enemies. Our questionable naming skills aside, behold...
THE SNEAKY BUG
Sneaky Bugs roam the Frozen Ancients, only running at you when your backs turned to them (hence
sneaky).
THE FLYING MANTA
Flying Mantas - get this - fly around the Pyrestorm Pit. Theyll draw on you quickly so beware! Were also currently working on more Realm-specific enemies, but more on that later
INTRODUCING COVENANTS
The highly requested
Friendly Fire toggle and
Endless Mode have both been implemented in the form of Modifiers, which were calling Covenants. When selecting your Realm and Threat Level, you can now also activate any of the available Covenants to modify the rules of your run.

Activate Harmony Pact to disable Friendly Fire, meaning you cant hurt yourself or your teammates, and they cant either. Activate Eternal Bond to enable Endless Mode, allowing you to keep playing after defeating Solphish, and starting a new cycle.
We plan to add more Covenants in the future, so were very excited to see what this brings to the game. Obviously, balancing an endless experience is very challenging, and we will be constantly improving this mode throughout Early Access to get it just right.
MATCHMAKING IMPROVEMENTS
While these new features add a lot of value to the game, we quickly realized that this would also impact the matchmaking, as more choices for your run will also create more scattering of lobbies, making it potentially harder to match with the right players. And while our numbers are definitely growing, our player base is not THAT big to have many matches for each particular run choice.
Thats why we took some more time to not only improve the matchmaking process technically, but also give players some more options when trying to find players.

By accessing the Matchmaking Options, you can now choose to prioritize your own run choices, or match with players in any run setup. We also added a meter for Wizard Activity, which essentially gives you a rough estimate of how easily you can find other players.
There are many more tiny fixes and improvements added, you can find those in the patch notes below:
PATCH NOTES - VERSION 0.7.0.2018
NEW
A new Covenant:
Harmony Pact (disables Friendly Fire)
A new Covenant:
Eternal Bond (enables Endless Mode)
A new Enemy:
Sneaky Bug
A new Enemy:
Flying Manta
Added a menu for Matchmaking Preferences.
IMPROVEMENTS
Added new player icons that match the players equipped Outfit for each Wizard.
Added some very cool trees to the environment of the Verdant Meadows.
Improved Enemy syncing between clients.
Made Enemy Statues invulnerable to lava in the Pyrestorm Pit.
Optimized texture resolutions for better performance.
Improved the UI for Realm, Threat Level and Covenant selection.
Improved UI readability by adding a blur effect where necessary.
Added a fancy Roadmap button to the Start Menu.
Removed time limit for Matchmaking.
Improved Matchmaking by giving priority to fuller Lobbies when searching for Players.
BALANCING
Magic Missile: increased Range and Range Upgrades with
10%.
Aether Beam: increased DPS boost to
20% when adding additional projectiles by.
Aether Beam: rebalanced the dividing of Damage over multiple Beams, so the correct amount of Damage is always dealt.
Sulfur Geysers: increased Damage and increased the Cooldown by
30%.
Changed application of Speed Upgrade logic so its only applied once. Doubled values for Move Speed increases for standard Upgrades, Relics, Enchantments and Wizard stats to adjust for this fix.
STABILITY
Fixed an issue where collected Funghi wouldnt count towards Quest progress for clients.
Fixed an issue where Relics couldnt be picked up immediately.
Fixed an issue where Solphish and the Golden Flesh Crab would spawn outside of the map in the Pyrestorm Pit.
Fixed an issue where projectiles would sometimes despawn on the worlds 0 position.
Fixed an issue on the Steam Deck where button prompts werent shown accurately.
Fixed an issue where the Falling Stars Explosion Augmentation would clip through other effects.
Fixed an issue where the Main Menus Leave button would still be interactable while in the Loading screen, resulting in the game breaking.
Fixed an issue where some Fire Damage ticks were skipped on high Fire Rates.
= changes inspired by community feedback
Enjoy the update! Weve also joined the Autumn Sales and gave the game a 20% discount, so if theres ever a time to try it out with your friends, its now.
BOLT BLASTER OUT
[ 2024-11-27 14:48:10 CET ] [ Original post ]