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Early Access - Update 0.7.2
Featuring some new visuals for player progression, as well as some UI improvements (the Lobby/Matchmaking UI is tricky to get right, we will be iterating more on this in the future).
Wont spoil here, be sure to try them out with some teammates!
A first set of improvements, more are being worked on, as well as new bosses.
A new developer: Luk A new Lobby: The Spell Brigade Headquarters 2 new Objectives, featuring Spell Cores and Soul Sludge
Added an intro and outro sequence to the boss battle with Solphish, the Long One. Updated Solphish, the Long Ones attack to be a burst attack. Solphish, the Long One can now become staggered. Defeating Solphish, the Long One in Endless Mode now rewards players with an Augmentation. Improved the targeting for the Gnasher. Chthonic Charge no longer drops mines when standing still, unless the Healing Augmentation was equipped. During the Sacrifice Objective, targeting enemies within the objectives zone is prioritized. When playing with friends only, the games auto kicking system is disabled. Quests for completing specific Realms and Threat Levels can now also be completed in Endless Mode. Fixed an issue where the Stats menu would sometimes show incorrect elements for a Spell. Made the Matchmaking toggle in the Lobby more accessible so its easier to switch between playing online and offline. A players ready state is now easier to cancel (with ESC/B/Circle). Made category navigation in the Stat menu loopable.
The games UI has a visual revamp, meaning more consistent colors and animations. Improved general button feedback and button prompt readability. Improved the visual feedback on the Ready button. Improved the visual feedback for the Covenants button, specifically when 2 Covenants are activated. Fixed the pulsing animation of all matchmaking timers in the Lobby. Improved the visuals and navigation for the Quest menu. Refined some visuals for the Enchantments menu. Fixed a visual issue where, sometimes, some Enchantments would not show yellow, even though they were fully mastered. Made the menu navigation in the Lobby loopable. Reduced the delay between multiple reward popups in the Game Over menu. Increased the size of the XP bar, HP bar and Spell Slots to improve readability for Steam Deck. Added a failed state to Objective icons in the progress bar. Fixed a visual issue where some stats in the Stat menu would overlap and mess with the spacing. Added an escape animation when the Golden Crab Objective is failed. Fixed a visual where the players Level Up message was obstructed by the shadows of Solphish, the Long Ones attacks, as well as the VFX of some Objectives. Reduced the volume of the explosion of Falling Stars. Fixed an issue where the Gnashers animations would be stuck. BALANCING Increased the scaling of Enemy spawning and density in Endless Mode (after Cycle I). Improved some of the Moonerangs Augmentations: Deals Critical Damage at its furthest point: now also deals +15% Damage Lingers at its furthest point: increased size and duration by 10% Aims at the Enemy with the most Health: changed bonus from +22% Range to +15% Damage
Adjusted behavior of the Hex Bomb to reduce impact on performance (more performance improvements will follow). Fixed an issue where Spells moved wrong when targeting a Gnasher enemy. Fixed an issue where pickups could spawn in the air and could not be reached by players. Fixed an issue where Spell icons in the Stat menu werent shown sometimes. Fixed an issue where sometimes inaccurate button prompts would show when returning to the Lobby. Fixed an issue where the Lobbys music would not play when returning them from quitting a run. Players can no longer switch between menus in the Lobby when Matchmaking has started. Fixed an issue where keyboard/controller navigation in the Lobby would sometimes break when selecting a different menu using the mouse. Fixed an issue where controller/keyboard navigation in menus would lose focus after a mouse click. Fixed an issue where the Invite Friend prompt would not work on controller after using it on keyboard. Fixed an issue where the Start and Options menus would overlap in ultrawide and super ultrawide ratios.
Improved French translations. Improved German translations. Improved Italian translations. Improved Korean translations. Improved Polish translations. Improved Russian translations. Improved Simplified Chinese translations. Improved Traditional Chinese translations. = changes inspired by community feedback Hope youll enjoy this update. See you soon! BOLT BLASTER OUT
[ 2025-01-29 14:02:39 CET ] [ Original post ]
Were starting off 2025 with a spectacular new update! As weve mentioned before, this year will be more about spacing out our updates so we can release bigger features and improvements at once. 0.7.2 is the first update that shares this philosophy.
You can find the patch notes below for the details. The big ones for this update are
1 new Lobby
Featuring some new visuals for player progression, as well as some UI improvements (the Lobby/Matchmaking UI is tricky to get right, we will be iterating more on this in the future).
2 new Objectives
Wont spoil here, be sure to try them out with some teammates!
Solphish, the Long One improvements
A first set of improvements, more are being worked on, as well as new bosses.
PATCH NOTES - VERSION 0.7.2.2392 (29-01-25)
NEW
A new developer: Luk A new Lobby: The Spell Brigade Headquarters 2 new Objectives, featuring Spell Cores and Soul Sludge
GAMEPLAY IMPROVEMENTS
Added an intro and outro sequence to the boss battle with Solphish, the Long One. Updated Solphish, the Long Ones attack to be a burst attack. Solphish, the Long One can now become staggered. Defeating Solphish, the Long One in Endless Mode now rewards players with an Augmentation. Improved the targeting for the Gnasher. Chthonic Charge no longer drops mines when standing still, unless the Healing Augmentation was equipped. During the Sacrifice Objective, targeting enemies within the objectives zone is prioritized. When playing with friends only, the games auto kicking system is disabled. Quests for completing specific Realms and Threat Levels can now also be completed in Endless Mode. Fixed an issue where the Stats menu would sometimes show incorrect elements for a Spell. Made the Matchmaking toggle in the Lobby more accessible so its easier to switch between playing online and offline. A players ready state is now easier to cancel (with ESC/B/Circle). Made category navigation in the Stat menu loopable.
VISUAL IMPROVEMENTS
The games UI has a visual revamp, meaning more consistent colors and animations. Improved general button feedback and button prompt readability. Improved the visual feedback on the Ready button. Improved the visual feedback for the Covenants button, specifically when 2 Covenants are activated. Fixed the pulsing animation of all matchmaking timers in the Lobby. Improved the visuals and navigation for the Quest menu. Refined some visuals for the Enchantments menu. Fixed a visual issue where, sometimes, some Enchantments would not show yellow, even though they were fully mastered. Made the menu navigation in the Lobby loopable. Reduced the delay between multiple reward popups in the Game Over menu. Increased the size of the XP bar, HP bar and Spell Slots to improve readability for Steam Deck. Added a failed state to Objective icons in the progress bar. Fixed a visual issue where some stats in the Stat menu would overlap and mess with the spacing. Added an escape animation when the Golden Crab Objective is failed. Fixed a visual where the players Level Up message was obstructed by the shadows of Solphish, the Long Ones attacks, as well as the VFX of some Objectives. Reduced the volume of the explosion of Falling Stars. Fixed an issue where the Gnashers animations would be stuck. BALANCING Increased the scaling of Enemy spawning and density in Endless Mode (after Cycle I). Improved some of the Moonerangs Augmentations: Deals Critical Damage at its furthest point: now also deals +15% Damage Lingers at its furthest point: increased size and duration by 10% Aims at the Enemy with the most Health: changed bonus from +22% Range to +15% Damage
STABILITY
Adjusted behavior of the Hex Bomb to reduce impact on performance (more performance improvements will follow). Fixed an issue where Spells moved wrong when targeting a Gnasher enemy. Fixed an issue where pickups could spawn in the air and could not be reached by players. Fixed an issue where Spell icons in the Stat menu werent shown sometimes. Fixed an issue where sometimes inaccurate button prompts would show when returning to the Lobby. Fixed an issue where the Lobbys music would not play when returning them from quitting a run. Players can no longer switch between menus in the Lobby when Matchmaking has started. Fixed an issue where keyboard/controller navigation in the Lobby would sometimes break when selecting a different menu using the mouse. Fixed an issue where controller/keyboard navigation in menus would lose focus after a mouse click. Fixed an issue where the Invite Friend prompt would not work on controller after using it on keyboard. Fixed an issue where the Start and Options menus would overlap in ultrawide and super ultrawide ratios.
LOCALIZATION
Improved French translations. Improved German translations. Improved Italian translations. Improved Korean translations. Improved Polish translations. Improved Russian translations. Improved Simplified Chinese translations. Improved Traditional Chinese translations. = changes inspired by community feedback Hope youll enjoy this update. See you soon! BOLT BLASTER OUT
[ 2025-01-29 14:02:39 CET ] [ Original post ]
The Spell Brigade
Bolt Blaster Games
Developer
Bolt Blaster Games
Publisher
2024
Release
Game News Posts:
60
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(3958 reviews)
Public Linux Depots:
- [0 B]
The Spell Brigade is an online co-op survivors-like for 1-4 players. Team up with your wizard friends to slay hordes of dark creatures. Complete team-based objectives, unlock new upgrades and create overpowered spell synergies. Friend nor foe is safe in this friendly fire bullet hell!
CO-OP FRIENDLY FIRE BULLET HELL
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The Spell Brigade combines the survivors-like gameplay you love with good old multiplayer madness. Fight thousands of weird monsters together. Complete missions and upgrade spells together. Survive together!
WITH FRIENDS LIKE THESE…
![]()
Taking on entire armies is risky business. Assemble your Brigade and walk this mystical warpath together. Fighting as a team has many perks, but you will inevitably step on each other’s toes. But fear not! Even the most unfortunate, gruesome of deaths can be remedied through the power of sorcery and friendship!
BRIGADE OF SPELLS
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Find, upgrade and combine your spells with powerful elements. Everything works together to ensure that no 2 builds are ever the same. Multiply this by the amount of wizards in your squad, and the potential for pure, unhinged chaos is endless!
The Spell Brigade will feature the following content for its Early Access release:
CO-OP FRIENDLY FIRE BULLET HELL
The Spell Brigade combines the survivors-like gameplay you love with good old multiplayer madness. Fight thousands of weird monsters together. Complete missions and upgrade spells together. Survive together!
WITH FRIENDS LIKE THESE…
Taking on entire armies is risky business. Assemble your Brigade and walk this mystical warpath together. Fighting as a team has many perks, but you will inevitably step on each other’s toes. But fear not! Even the most unfortunate, gruesome of deaths can be remedied through the power of sorcery and friendship!
BRIGADE OF SPELLS
Find, upgrade and combine your spells with powerful elements. Everything works together to ensure that no 2 builds are ever the same. Multiply this by the amount of wizards in your squad, and the potential for pure, unhinged chaos is endless!
The Spell Brigade will feature the following content for its Early Access release:
- 8 playable Wizards
- 3 different Worlds with unique hazards and missions
- 9 Enemy types
- 33 Spells and 4 combinable Elements
- Artifacts, Upgrades and Cosmetics
- 4 Difficulties
MINIMAL SETUP
- Processor: Requires a 64-bit processor and operating system
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