
Brace yourselves, Update 10 has arrived! We've been hard at work on the game, trying to incorporate as much of your feedback as possible every step of the way. Therefore, we have been busy developing features for both this update and future updates. Nevertheless, this update has a lot of improvements, some reworks, and some new stuff as well. Catch the highlights below, or scroll down for the patch notes!
New Revive System

Weve reworked the
Revive System for multiplayer, so youll never sit on the sidelines again! Now, if you die, you become a
ghost! As a ghost, you can wander around the map and still collect XP orbs to help your team level up. Weve also improved much of the feedback so players will be quicker to respond to teammates in need of assistance.
New & Improved Stat Menus

This has been one of our most requested features, so were excited to share our new
Stat Menus! Aside from your Player Stats, you can now also access the stats of each of your Spells, as well as view the Relics you collected. You can now also access your performance (kills, objectives, etc.) during the current mission at any time.
New Wizard

The Spell Brigades most recent addition to the roster is quite an ominous fellow.
Balthazar stalks the mission fields with his melee-focused
Talon Slash. He also specializes in Lifesteal and has the unique ability to revive teammates from beyond the grave.
Whats Next?
As you know, we put a lot of effort into staying up-to-date on player feedback so we can always deliver on what our players want the most. That being said, being the small team that we are, some of this content, like
new Worlds or
Bosses, takes a long time to design, implement, and iterate on.
Needless to say, trying to find the right balance between short and long-term development has proved a bit of a challenge. Because we DO want to keep giving you new stuff to check out regularly, and some of these things just take longer than a month to get right.
So if youre wondering where the promised new world and bosses are, theres your answer. Were working on them. Wizards and Spells are just easier to add within shorter releases. But do not worry, they are coming soon! To summarize, heres a quick rundown of the bigger things were currently working on:
a new Boss
a new World
new Enemies
new Objectives
Matchmaking improvements
Many more community requested improvements
Thats all for now! Check out the patch notes for Update 10 below:
PATCH NOTES - VERSION 0.10.0.4012 (21-05-25)
NEW
New
Revive system featuring
Ghost Wizards!
New
Stat Menus for Spells, Relics & Missions.
A new Wizard:
Balthazar
2 new Outfits: [spoiler]
Nightshift Balthazar &
Emperor Balthazar[/spoiler]
A new Spell:
Talon Slash
A
new Augmentation for Vengeful Sprout: Each Plant increases Damage and Size by 4% with every attack
GAMEPLAY IMPROVEMENTS
Added the ability to access the pause menu while choosing items or waiting for items to be chosen.
Made sure all players receive rewards when they get disconnected or leave a match.
Corrupted enemies do extra attacks when they have been overcorrupted.
Changed the store timer to only start when someone has picked the first item.
VISUAL IMPROVEMENTS
Added a visual effect when corrupted enemies do an attack, and added a unique damage number visualization.
Tweaked the sizes of various wizards so they're more consistent. Fixed some visual bugs/jitter in the idle animations of some wizards.
Improved the lightning effects for the Arcane Broadsword.
Added a unique model for the Teethy Worms offspring.
BALANCING
Slightly reduced the damage of Aurora Wings for each extra target Augmentation.
Reduced the amount of HP added to enemies per Endless cycle.
Added player position prediction to compensate for networking lag.
Corrupted enemies attack 60% faster.
Corrupted enemies are no longer corrupted after their last corruption attack.
Slightly increased gold rewards for longer runs.
STABILITY & BUGFIXES
Fixed an issue where players had to cancel matchmaking twice.
Fixed several matchmaking problems.
Fixed an issue where damage numbers would reach an integer overflow.
Fixed an issue where all respawn beams were big when the host was playing with Campanelli.
Fixed an issue where corrupted enemies copied the Critical Hit Chance and Critical Damage from the player that corrupted it; instead, they now have a fixed 10% Critical Hit Chance and 150% Critical Damage.
Fixed a shader issue that would lead to a game crash.
Fixed an issue where duplicate resolutions were added to the settings, locking the player.
Changed the description of the Rocky Road spell so it's more accurate.
Updated the description for healing Augmentations that only heal teammates (and not the caster).
Fixed an issue where the death splash of an enemy killed by a corrupted enemy was in the opposite direction.
Fixed an issue where enemies couldn't spawn fast enough after killing a lot of enemies.
ACCESSIBILITY
Implemented a setting to enable/disable damage numbers.
= changes inspired by community feedback
Enjoy the update! Well be hard at work on Update 11, which will be released on July 2nd. You can expect some of the things we mentioned above.
BOLT BLASTER OUT
[ 2025-05-21 13:56:11 CET ] [ Original post ]