



🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Surprise patch! Update 11 is less than a week away, which will feature some cool new things. But we have also been balancing a lot of stuff like enemy spawning, difficulty scaling, Spells, Augmentations, Relics, and some Elements. We figured, why not release these changes right now? Check out the patch notes below:
ENEMIES & DIFFICULTY
Reduced enemy spawning rate
Slightly reduced enemy difficulty scaling in Severe and Hardcore Threat Levels
SPELLS
Aurora Wings: increased Damage and Cast Speed
Aether Beam: greatly increased Damage and decreased Cast Speed
Falling Stars: increased Damage
Astral Orb: increased Damage
Vengeful Sprout: increased Damage
Solar Pulse: increased Damage and decreased Cast Speed
Talon Slash: Increased Damage, Cast Speed and Size
Additionally, Talon Slashs Damage is also increased when playing with Balthazar
Rocky Road: increased Damage
AUGMENTATIONS
Moonerang - Aim at highest HP: increased Damage gain from 15% to 20%
Moonerang - Deal Critical Damage at furthest point: increased Critical Damage gain from 15% to 100%
Falling Star - Aim at highest HP: increased Damage gain from 15% to 20%
Astral Orb - Aim at highest HP: increased Damage gain from 15% to 20%
Astral Orb - Split: slightly increased Damage multiplier
Magic Missile - Aim at highest HP: now boosts Spell Duration by 20% instead of Range
Magic Missile - Split: slightly decreased Damage multiplier
Vengeful Sprout - Increase Damage & Size each attack: now works additive instead of multiplicative. Damage and Size gain have been increased from 4% to 8%.
Talon Slash - More Size & Damage when standing still: increased Damage gain from 20% to 25%, and increased Size gain from 75% to 100%
RELICS
Savior Focus: increased Critical Damage from 25% to 35%
Alchemic Overload: increased Elemental Damage gain from 5% to 10%
Attunement: increased Cast Speed gain from 10% to 15%
Vital Strike: decreased Healing from 0.5% to 0.4% of damage done
Power of Friendship: increased Damage gain from 15% to 20%
Steady Hand: increased Critical Hit Chance from 12% to 20%
ELEMENTS
Wildfire: slightly decreased burn multiplier
Lightning: slightly decreased electrocution multiplier for all infusions
Acid: greatly increased damage bonus multiplier of all infusions
= changes inspired by community feedback
Enjoy the Summer Sales, and see you all next week!
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