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[img src="https://clan.cloudflare.steamstatic.com/images/44991302/9d942ba9a4ddea2eac737e936c902b2c05d4a1eb.png"][/img]
Were hyped to see what you guys think of this one! The 11th Update is here! Heres a quick rundown:
[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdCP_VVrIQY5M4ax-u5SizDc-TuN6j8EbdBpXc5Sw4FUl9Q18Y09QXprCNAbUdmCSTVI78saPxt6Fhlp9t1XDTBCEBWmVJHXq3B7Hfz-MxERVdUkUgYMyfAF1fZrMUDLGGO2uphhw?key=qjKRP685qRt8RF_GEGP04Q"][/img]
Meet Krogwa, the Bloated One. She has a bunch of cool moves, but I will not spoil them here. You will have to discover them yourself! You can encounter her in any of the realms, as she appears randomly (though you will have to have beaten Solphish once to unlock her).
[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXe-TBJxx25q6PkZ2B0Wkb36oalkhw5hhmqKOaOkdHac4CYHMbwY4NU_2RL412xMIzDZw-SGaiQ3SB7a4HeaFTnJZZpH4WxNM4KaHmd14Ic8UlgmytoVgdNDDr-vH7WQs_rGwHZAMw?key=qjKRP685qRt8RF_GEGP04Q"][/img]
[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXft0z-iemETcfbD2ck8bN410fsBsTNWtr3WbQNa8pDLHWFbEOc51xjtnYy4UHswptlEe0AkyPBorNIBlOO2Fz17bLopt_HAK3S7XTEpYVbGFJGGZwbA5kkYF3UpowvOXKYzVJV_Bw?key=qjKRP685qRt8RF_GEGP04Q"][/img]
Since Krogwas move set is quite expansive compared to that of Solphish, we figured we needed to take it up a notch so they are more equally matched. Therefore, we gave Solphish two new attacks (one of which you see here), as well as some variations, and different behaviors for each phase.
[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXc6MVebcsJ5Qjy4bzZRDfQ1x0pl__DuU_Di1-s-PKqo6U8QKRo2uXG8hw_bjjYYo2mVwtii_H0mZjTZ9ayEPxsAdBpZK0D5Uv7yoeWHBeMMG9ylxVx-2pv6xlYWa0yTzLz8UcJigg?key=qjKRP685qRt8RF_GEGP04Q"][/img]
Meet Pipwick! This fellow marches to the beat, with an army of unhinged impish creatures at his side! He uses his flute mask to cast spells, though his symphonic conventions are deemed somewhat random.
[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXejV5qZ4qiTmvalaFLXzX23BxVQlEX77w-ehRyvd17T4ECeJyasliHVmcJu7Erlo_tOlB2LtFDvFrFhD4vLZzIr5I6W3o9V2Yc2yE6Ij1uzr855qhDph6vALjbZ6nLUhGQdpb3R?key=qjKRP685qRt8RF_GEGP04Q"][/img]
With all the new spells being added these last few updates, we occasionally take a look at some of the older ones to see what we can do to keep them up to par. For this update, we gave both the Moonerang and Solar Pulse a brand new augmentation, and have also reworked one for the Rocky Road.
Check out the patch notes below for more details. We hope youll enjoy this one!
A new Boss: Krogwa, the Bloated One
A new Wizard: Pipwick
2 new Outfits: Dragon Tamer Pipwick & Pipwick the Tune Tinkerer
A new Spell: Impish Havoc
A new Augmentation for Moonerang: upon return, Moonerangs make an additional pass in the opposite direction
A new Augmentation for Solar Pulse: deals more Damage towards its center
Replaced the Flesh Crab variants with slightly more interesting grunts. Meet the Crabling, Tripod and Snipjaw!
Solphish, the Long One now has 3 phases, each with their own move set.
Added various bullet hell attacks for Solphish, the Long One, that change between phases.
Added a homing projectile attack for Solphish, the Long One, that changes between phases.
Made the More Damage towards the end Augmentation for the Rocky Road stackable.
Updated the Cooldown stat to Cast Speed so it can count upwards like other stats (and be less confusing).
Made sure that when leveling up, general stat upgrades that are irrelevant to currently equipped spells are no longer offered.
Added different Stampeder configurations for each Threat Level.
Added different Swarmling configurations for each Threat Level.
Improved the Boss spawn sequence by making sure a Boss always looks towards the camera when spawning.
Visually updated the health bars for Bosses so they better visualize the newly implemented phases.
Added a delay effect to Boss health bars to improve feedback.
Fixed a UI issue where the Boss health bar would inaccurately show parts of the staggered state.
Fixed a UI issue where the Progress Bar would add double icons when a Boss spawned.
Improved some animations for the Gnasher.
Gave Ghost Players a bit of offset so they dont spawn inside their Revive Crystal when they die.
Updated the UI for the Spell Slots and their Infusions.
Fixed a UI issue where sometimes selection feedback was visible while nothing was selected.
Fixed a UI issue when completing a Quest without a reward.
Removed the confusing default Energy element from the spell stats menu for spells that have no infusions.
Made sure the cursor doesnt reset its position to the center of the screen when switching between keyboard, mouse and controller inputs.
Fixed a visual issue where the North Star outfit for the Star Mage would have some weird artifacting.
Slightly increased the amount of XP needed to level up, per player in the party.
Slightly increased the general spawn frequency of enemies.
Decreased the Damage of the Explode at End Augmentation for Falling Stars and Aurora Wings.
Tweaked some Spells so theyre better balanced throughout the whole run:
Decreased Cast Speed of the Astral Orbs, but increased Damage.
Decreased Cast Speed of the Solar Pulse, but increased the Damage.
Decreased Damage of the Aurora Wings, but increased Cast Speed.
Fixed an issue where Solphish would sometimes push players out of the map during its death animation.
Fixed an issue where enemy spawning didnt always take the amount of players into account.
Fixed an issue where some spells were able to target enemies through obstacles.
Fixed an issue where Plasma spell bounces would apply triple the intended amount of Burn Damage.
Fixed an issue where the Moonerangs Linger at Furthest Point Augmentation would scale incorrectly, resulting in dealing less Damage than intended.
Fixed an issue where Rocky Road Augmentations would only activate after adding an Infusion.
Fixed an issue where Swarmlings would disappear on the map.
Fixed an issue where Vengeful Sprout would not target some enemies that appeared in range.
Fixed an issue where controller and keyboard menu navigation would lose focus after a mouse click.
Fixed an issue where the wrong pop-up was shown when a Host terminated the session.
Added a setting that allows players to play with mouse only.
Made the Pause Menu accessible by mouse (middle mouse button).
Made tooltips in the Level Up menus accessible by mouse (right click on an Upgrade Card).
Made the Invite Friend prompt in the Lobby clickable.
= changes inspired by community feedback
Update 12 is planned for September 24th. A bit longer than usual, but its a big one. And the team also has some well-earned vacation days to spend, not to mention that one of us has a baby on the way! Oh, and were also attending Gamescom, so were not exactly sitting on our hands. But more on that soon!
Enjoy the Summer Sales, stay cool, and see you guys soon!
BOLT BLASTER OUT
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