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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Infinifactory 

 

Developer

 Zachtronics 

 

Publisher

 Zachtronics 

 

Tags

 

Simulation 

 

Singleplayer 

Release

 2015-06-30 

 

Steam

 10,49€ 9,74£ 12,49$ / 50 % 

 

News

 28 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 10 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/300570 

 

How long to Beat

Main Story

 36 Hours 

 

Main Story + Extras

 54 Hours 

 

Completionist

 72 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 242  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 276 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Infinifactory (Linux) [1.56 G] 




LINUX STREAMERS (3)
Luckihatnixadinsx3




UPDATE: More leaderboard bug fixes

This update fixes a bug where the local player's scores would not show up in leaderboards for new Steam Workshop puzzles.


[ 2024-01-09 20:37:33 CET ] [ Original post ]

UPDATE: Fixing missing leaderboards

Today's update fixes a bug where some leaderboards would not show up, mostly in the bonus campaign and Steam Workshop puzzles.

If you see anything weird in the game, whether or not it's related to leaderboards, please send me an email (zach@zachtronics.com) to let me know! It's been a while since I've updated Infinifactory and I'm always afraid that Unity is going to do something weird.


[ 2024-01-09 01:35:09 CET ] [ Original post ]

Last Call BBS - The last game by Zachtronics!

Boot up your Z5 Powerlance and dial into Last Call BBS, the last game from Zachtronics!

The Barkeeps loaded up his retro computer with a full set of puzzle games for you to download and play. No need to worry about copy protection, theyre all fully cracked and ready to enjoy!
Includes eight full games:

  • 20th Century Food Court: Design factories to produce food just like they did over 700 years ago in the 20th century. Keep your costs low and your machines running fast!
  • STEED FORCE Hobby Studio: Assemble robot models based on the anime smash hit Steed Force right on your computer. No sandpaper required!
  • XBPGH: The Forbidden Path: Enter a cursed world and create bizarre flesh sculptures in exchange for eternal life. The master is pleased but can you trust him?
  • Sawayama Solitaire: It wouldnt be a Zachtronics release without a brand-new solitaire game. This time its a fresh take on Klondike, the classic solitaire variant.
  • Dungeons & Diagrams: Try your hand at these beguiling tile-based logic puzzles. Can you map out the dungeons and steal all the treasure?
  • ChipWizard Professional: Build integrated circuits using wires, transistors, and capacitors. Wait a second, is this a game or a CAD program?
  • HACK*MATCH: The tile-matching minigame from EXAPUNKS, completely remastered with a single player campaign and local head-to-head multiplayer (with Steam Remote Play support).
  • Kabufuda Solitaire: Create matching sets of Japanese kabufuda cards in this retro-demake of the challenging original solitaire game that debuted in Eliza.

https://store.steampowered.com/app/1511780/Last_Call_BBS/
[previewyoutube=EdU-ABucIjk;full][/previewyoutube]


[ 2022-07-05 02:37:11 CET ] [ Original post ]

UPDATE: Fixing the crash handler and histograms

Today's update fixes the crash handler and histograms. Nothing else should be affected.


[ 2020-11-14 22:48:42 CET ] [ Original post ]

Daily Deal - Infinifactory, 80% Off

Today's Deal: Save 80% on Infinifactory!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time


[ 2019-06-19 19:06:00 CET ] [ Original post ]

Daily Deal - Infinifactory, 75% Off

Today's Deal: Save 75% on Infinifactory!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Wednesday at 10AM Pacific Time


[ 2018-11-05 19:05:00 CET ] [ Original post ]

UPDATE: Fixing a broken texture

Today's update fixes a texture that was broken in the last update. Thanks, Unity!


[ 2018-10-25 20:14:14 CET ] [ Original post ]

UPDATE: Fixing a crash related to OneDrive on Windows

Today's update fixes a crash that occurred for players on Windows using OneDrive to back up their My Documents folder. If you see anything weird please send us an email (zach@zachtronics.com) so that we can investigate.


[ 2018-10-23 23:09:46 CET ] [ Original post ]

Daily Deal - Infinifactory, 66% Off

Today's Deal: Save 66% on Infinifactory!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time


[ 2017-08-02 19:00:00 CET ] [ Original post ]

UPDATE: Infinifactory soundtrack now included!

The Infinifactory soundtrack is now included for free with Infinifactory as a Steam DLC package and can be found in the game's installation directory. If you want your 200MB back, uncheck the checkbox in the game's DLC list.


[ 2016-08-01 21:45:00 CET ] [ Original post ]

UPDATE: Infinifactory soundtrack now included!

The Infinifactory soundtrack is now included for free with Infinifactory as a Steam DLC package and can be found in the game's installation directory. If you want your 200MB back, uncheck the checkbox in the game's DLC list.


[ 2016-08-01 21:45:00 CET ] [ Original post ]

UPDATE: Upgrade to Unity 5.1.2, FMOD 1.6.6

Today's update upgrades the versions of Unity and FMOD that Infinifactory uses. If we're lucky the upgrade will fix more bugs than it introduces!


[ 2015-07-18 19:17:12 CET ] [ Original post ]

UPDATE: Upgrade to Unity 5.1.2, FMOD 1.6.6

Today's update upgrades the versions of Unity and FMOD that Infinifactory uses. If we're lucky the upgrade will fix more bugs than it introduces!


[ 2015-07-18 19:17:12 CET ] [ Original post ]

UPDATE: Bug fixes

Today's update fixes a few small bugs.


  • Fixed a regression with extruded inputs that sometimes caused them to detach when cut with a laser or eviscerator.
  • Fixed a small visual glitch with input and outputs.
  • Fixed a small visual glitch with conveyor arrows.


[ 2015-07-08 03:01:47 CET ] [ Original post ]

UPDATE: Bug fixes

Today's update fixes a few small bugs.


  • Fixed a regression with extruded inputs that sometimes caused them to detach when cut with a laser or eviscerator.
  • Fixed a small visual glitch with input and outputs.
  • Fixed a small visual glitch with conveyor arrows.


[ 2015-07-08 03:01:47 CET ] [ Original post ]

UPDATE: Performance improvements

Today's update includes a few small performance improvements.


[ 2015-07-03 20:22:32 CET ] [ Original post ]

UPDATE: Performance improvements

Today's update includes a few small performance improvements.


[ 2015-07-03 20:22:32 CET ] [ Original post ]

Infinifactory has left Early Access!

After three epic updates and countless bug fixes and usability improvements, Infinifactory has finally left Early Access!

I'd like to take this opportunity to thank all of our Early Access players, whose feedback, both through in-game surveys and external discussions, was instrumental in growing Infinifactory into the polished, amazing game that it is today. We wouldn't have been able to do this without you!


[ 2015-06-30 19:57:57 CET ] [ Original post ]

Now Available on Steam - Infinifactory, 10% off!

Infinifactory is Now Available on Steam and is 10% off!*

Infinifactory is a sandbox puzzle game by Zachtronics, the creators of SpaceChem and Infiniminer. Build factories that assemble products for your alien overlords, and try not to die in the process.

*Offer ends July 7 at 10AM Pacific Time


[ 2015-06-30 19:47:33 CET ] [ Original post ]

UPDATE: Pre-release update, take 5

Today's update fixes a rendering glitch with output platforms.


[ 2015-06-29 22:14:51 CET ] [ Original post ]

UPDATE: Pre-release update, take 4

Tonight's update should hopefully fix the Linux-only input issue we've been seeing. It also adds a fun new poster to the barracks!


[ 2015-06-28 05:55:36 CET ] [ Original post ]

UPDATE: Pre-release update, take 3

Today's update improves a few things you probably didn't know needed improvement.


  • Fixed a rendering glitch on OS X that caused lots of lines to be drawn through the UI.
  • Fixed some errors with missing and invisible blocks in levels.
  • Changed the way that lights are rendered to improve performance on large levels.
  • Changed the drone head's symmetry to match its appearance.
  • Changed the appearance of some windows.


[ 2015-06-26 23:45:39 CET ] [ Original post ]

UPDATE: Pre-release update, take 2

This update fixes two small bugs: one where copying a solution would not copy its input rate, and one where it was impossible to build off toggle switches.


[ 2015-06-25 00:56:38 CET ] [ Original post ]

UPDATE: Pre-release update, take 1

As we get ready to leave Early Access we'll be fixing some lingering bugs and satisfying some last-minute feature requests. Here's what's in today's update:


  • Added copy solution buttons to the puzzle selection UI.
  • Added new textures for many of the factory blocks.
  • Added a new tutorial image for the second puzzle.
  • Added more cases where factory blocks are detached at runtime (specifically, from the "active" faces of sensors and welders).
  • Added a button for the downward counter to the block type UI.
  • Removed the survey from the puzzle completion UI. Thanks for all the feedback you've provided during Early Access!
  • Improved the mouse sensitivity option to have more range at the lower end.
  • Fixed a bug where you could bind the same key to two or more in-game actions.
  • Fixed a bug where factory blocks didn't have their symmetry correctly set, making it difficult to create puzzles with solutions that include factory blocks.
  • Fixed a rendering bug with painted surfaces passing behind holograms.
  • Fixed a bug where the game could get "stuck" when bringing up the escape menu during a visual fade transition.
  • Fixed a bug where it was impossible to build on the sides of toggle switches.


[ 2015-06-24 18:26:59 CET ] [ Original post ]

UPDATE: Bug fixes for achievements and lasers

This morning's update fixes two bugs: one where optimization achievements were being unlocked when they shouldn't have been, and one where shooting a laser with a laser was causing the game to crash.


[ 2015-06-22 20:20:34 CET ] [ Original post ]

UPDATE: Small bug fixes

Today's update contains a quick fix for the Mac-only crash introduced in the last update.

However, it appears that the upgrade to Unity 5 has caused some Mac-only rendering glitches as well! We'll have a fix for this early next week, but in the meantime you should be able to go into the game's options menu and reduce the visual quality to "minimum" to fix these issues. Sorry for the inconvenience!


[ 2015-06-20 19:23:55 CET ] [ Original post ]

UPDATE: Infiniupdate #3

Infiniupdate #3 has been released! Read more about it here:

http://www.zachtronics.com/infiniupdate-3

New Content


  • Added a new mini-campaign, Atropos Station, which includes six new puzzles about building things from inputs that require processing (i.e. evisceration).
  • Added a new mini-campaign, The Homeward Fleet, which includes six new puzzles about building massive products.
  • Added a new block type, the counter, which is a sensor that remembers how many blocks it has detected and triggers on a particular count.
  • Added a new block type, the painter, which sprays paint on the sides of other blocks as they pass by.


New Features

  • Added an "advanced" level editor, which allows you to build puzzles using the same tools that we use!
  • Added a new metric, block count, which tracks the number of blocks in your factory other than platforms.
  • Added Steam trading cards.
  • Added more Steam achievements.
  • Added tips to the loading screen.


Bug Fixes

  • Blocks unlocked in the second campaign can now be used in every level of the second campaign.
  • You can now point at blocks you didn't build when using the area select tool.
  • Fixed a bug where extruded metal would flash red when eviscerated.
  • Added lots of performance improvements to rendering, saving, and the simulation.


[ 2015-06-20 01:28:12 CET ] [ Original post ]

UPDATE: Small bug fixes

Today's update fixes a few small bugs introduced in Infiniupdate #2:


  • Fixed a bug that sometimes caused lasers to destroy the wrong blocks. This might break some of your solutions for the new puzzles, especially if you were optimizing heavily. Sorry about that!
  • Fixed a few bugs related to changing the selected block type while linear building.
  • Fixed a bug where pushers and blockers spawned in Test Zone X did not work correctly.
  • Eviscerators and lasers can now be toggled with the toggle key (default: C).


[ 2015-04-14 00:49:29 CET ] [ Original post ]