Kaetram v2.2.0 comes in just three days before our anniversary. We've been working tirelessly for this past month to crank our some much-needed content. We have finally added translations for Portuguese, Spanish, Dutch, Russian, Tagalog, and Norwegian. The translations cover the interface, quest dialogs, and server messages. Additional languages will be added in future updates. The Stonk Exchange is by far our biggest feature so far. It allows cross-world trading between players. Simply place a sale or purchase order and go about your day. Though the system is functioning as expected, further tweaks will be made in the future, including the ability to see what items/and amounts are currently on the exchange. Finally, this update brings magic spells, which will slowly phase out the old magic system. That is not all however, the full change-log for this update is as follows: - Added translations. - Added tree swaying. - Added auto-retaliate. - Added two new hotbar slots. - Added Kaetram Stonk Exchange. - Added negative experience lamps. - Added a weight system for items carried. - Added special event items and lootboxes. - Added ability to transfer guild ownership. - Added random mob safezones in banks and in Mudwich town. - Added magic spell book, spell scrolls, and new recipes. - Added drag and drop to the chatbox and hover information. - Added helmet cosmetic and converted all existing helmets as such. - Reworked chatbox. - Reworked mining exp rates. - Reworked many assets and sprites. - Reworked Forest Dragon drop rates. - Reworked many combat-related logistics. - Reworked hover information for mobs/bosses. - Reworked drop tables for boss drops and added souls drop tables. - Reworked the way ground hazards damage player (once per tick - 1 second). - Reworked the buffs/debuffs/protections divinities offer. - Reworked how the deposit all function works, should be less laggy. - Fixed some PvP deadzones. - Fixed "walk here" picking up items. - Fixed non-bosses appearing as daily tasks. - Fixed hot sauce effect icon not displaying. - Fixes targeting issues around Patsow cliffs. - Fixed cosmetics not displaying/hiding correctly. - Fixed mana steal not working on the swash buckler. - Fixed "player has logged out" without player logging in. - Fixed some boss drops being above their maximum stack size. - Fixed player following target when they enter through doors. - Fixes potions timer becoming haywire when using different potions. - Fixes friend list disappearing under certain window resize conditions. - Fixes crafting non-stackables making items vanish when not enough space. - Fixes (this time properly) the notification hiding as soon as it displays. - Fixes character's avatar not displaying correctly when changing appearance. - Fixed targeting priority when clicking on an entity with loot/items beneath it. - Fixes minor issues around the map such as inaccessible tiles and protruding tiles. - Fixes being able to unequip fishing/lumberjacking/mining equipment and persist mining. - Light intensity has been dropped to prevent flashbangs in group scenarios. - All combat-related quest rewards now grant an EXP lamp instead. - Haven't managed to ban Steph yet but will try again next update. - Lootbags and items randomize spawns if an item already exists at the location. - Changed it so only friends can see whether you're online or not. - Tons of additional backend and game-engine optimizations as per usual.
This update focuses on addressing many of the issues reported recently. We had to temporarily delay some of the roadmap elements while we ensure that the foundation they're built upon is rock solid. As such, the change-log focuses primarily on bug fixes and adjustments to game mechanics. - Added super potions. - Added inventory space indicator. - Added new cosmetics to the token store. - Added slider to input-related interfaces. - Added indoor logic for lighting and clouds. - Added new character customization hair and shirts. - Added ability to turn vials back into molten glass. - Added right-click menu w/ support for multiple entities. - Added settings option to disable ALL system notifications. - Added ability to disable party and guild invites and made invites more strict. - Added failed shard as a small chance when failing to enchant via tier 5 shards. - Fixes issues with boss health frame. - Fixes minor UI issues across the board. - Fixes guild chat input field max length. - Fixes hotbar not working for new players. - Fixes minor issues with zooming when UIs open. - Fixes bank input not hiding when exiting bank. - Fixes mobs being able to drop items on doorways. - Fixes enter key toggling chat in leaderboards UI. - Fixes mob-related hitpoints issues when spawning. - Fixes being unable to exit certain NPC dialogues. - Fixes region caching desync when changing accounts. - Fixes walking on mushrooms causing you to get stuck. - Fixes random combat error messages when dealing AoE. - Fixes divinity effect persisting after death (visual). - Fixes hotbar greyed out elements not updating on log in. - Fixes stamina not properly updating when following players. - Fixes being able to sell to the store with a full inventory. - Fixes items vanishing when trading a party with a full inventory. - Fixes divine blessing divinity effect not boosting your strength. - Fixes interfaces not closing when moving right after opening them. - Fixes health bars appearing on mobs when teleporting from another area. - Fixes "take all" from lootbag stopping when one of the items can't fit. - Fixes mob duplicates in the collection log, all variants are now the same mob. - Fixes disconnects caused by athletics, walking into walls, object interaction, and stunning. - Fixes speed potion not updating combat attack rate properly and interfering with freeze effects. - Updated quinoa to be stackable. - Updated credits section with latest info. - Updated orelings drops to always include ore. - Updated rarity of pets so they display when dropped. - Updated random event mobs to no longer appear indoors. - Rebalanced colossal set to be tankier and hellkeeper to offer more DPS. - Removed mimics and golden golem from daily tasks and added molar bears. - Reworked combat logic (should fix errors pertaining to Skeleton King HCIM death bug.)
This update contains some highly requested features. We are almost halfway through August and so far our roadmap progress seems to be on track. Thank you everyone for your continued support! - Added hot-bar. - Added hide chat option. - Added day and night cycles. - Added automatic reconnection. - Added in-game billboards for updates. - Added chance for a second enchantment. - Added support for multiple enchantments on items. - Added boss bar at the top of the screen (click to attack boss). - Added masking to the hover cursor (now slightly visible behind objects). - Brightness bar now changes brightness everywhere in the game. - Major improvements to client-server syncing, fixes many issues with players and mobs not appearing, or being in the wrong place. - Zooming via buttons now works for world map as well. - Fixes PVP flag sometimes sticking. - Fixed empty bank lagging when opening. - Fixed daily task streak wrapping around. - Fixed Forest Echo enchantment not working. - Fixes walking through trees/bushes/rocks/etc. - Fixed being unable to interact with NPC twice. - Fixes some task messages displaying improperly. - Fixed appearance not displaying correctly behind trees. - Fixes player levelling up not syncing for other players. - Fixed WASD keys stopping movement when chat-box is open. - Fixed dialogue sometimes not exiting when clicking on it. - Fixes enchantments not showing up in profile/equipment screen. - Fixed zooming in and out not working when inventory/divinity are open. - Fixed toggling the light option making the players have a light source. - Fixed usernames and passwords having a space at the end on mobile devices. - Fixed crafting item requirement priority order, now uses the first available item in the inventory. - Reworked how zooming logic is handled. - Reworked how interfaces determine input blocking. - Reworked many basic swords and brought them up to our current art style. - Backend improvements and upgrades.
This update concludes our roadmap for July. We have completed almost all the tasks we have envisioned. Some of features had to be moved to the August roadmap goals due to time constraints. This update features an upgrade to the game engine, adds a lot of new features in-game, and fixes many bugs. We have also taken the time to upgrade our backend and infrastructure so that we are better equipped for the game's growth. The full change-log for this update: - Added new recipes. - Added more tooltips. - Added new dialogue system. - Added guild experience system. - Added daily tasks (accessible in Mudwich bank). - Added player block-list. - Added player customization, freely accessible to everyone (release special). - Added confirmation to guild leaving/disbanding. - Added teleport list to the world map. - Added take all to the lootbag. - Added new random mechanics to rocks and mushrooms. - Added new Athletics skill and running ability. - Added sand blocking to prevent digging in the same spot forever. - Added hidden drops to the collection log. (they only appear after you acquire them once) - Added last online information about player in guild. - Added new enchantment visuals to the item slot. - Added descriptions to all resources in the game. - Reworked the way hits are delivered to mobs. - Reworked the entire leaderboard backend. - Reworked oak trees and added varieties. - Reworked sprites of some NPCs and items. - Reworks to certain potions, stack sizes, and other item changes. - Drop respawn times have been reduced to 25s. - Removed Forest Dragon requirement from Coder's Quest. - Updates rock respawn times accordingly. - Fixes confusion between quest incisors and incisors item. - Fixes divinity drain rate not reaching 0. - Fixes issues when moving and interacting with resources. - Fixes quest items being sell-able to the store. - Fixes crafting not using different varieties of requirements. - Fixes status effect damage interfering with ironman damage table. - Fixes mobs healing instantly, now heal 20 seconds after being out of combat. - Fixes Ironman not being able to buy lost quest items. - Fixes Ironman being able to see items they cannot buy. - Fixes Crafting bug causing items to get lost when not all requirements are met. - Fixes Ironman not being able to pick up vials when dropped. - Fixes dropped items becoming inaccessible in PVP situations. - Fixes some drops being greater than their allowed stack size. - Fixes bushes and mushrooms appearing in front of player. - Fixes hovering over mob not updating health during combat. - Fixes character repeatedly interacting with resources on a diagonal. - Fixes key input being blocked until release after interacting with an entity. - Fixes friend sorting not updating when adding new friends. - Fixes various collision errors around the map. - Fixes crafting interfaces not updating upon level up. - Fixes duplicate tooltip when drag and dropping. - Fixes regions not updating appropriately. - Minor fixes for entity pathing. - Infrastructure and backend upgrades... A lot of them.
This update contains some minor fixes to the v2.0.7 release yesterday. We will begin working on our roadmap elements now that the bulk of bugs and issues are out of the way! - Added ironman specification to ironman drops. - Fixed map regions not updating when completing a quest/achievement. - Fixed Ironmen not being able to pick up blinking loot. - Fixed lootbag not blinking when about to despawn. - Fixed being able to scroll through quest interface. - Fixed tooltips not disappearing when slot is emptied. - Fixes typo when interacting with the fountain - Fixes ordering of bank and lootbag (rows start from left) - Fixed trade input enter toggling chatbox. - Fixed cape order display for character and equipment screen. - Fixed delete account text being confusing. - Fixed being able to click through the leaderboards. - Fixed skeleton king phases not restarting. - Fixed attempting to inspect trees not working. - Fixed health and mana not fully recovering upon levelling up. - Fixed resource respawn timers, all rocks are back to normal. - Fixed missing drops from the collection log. - Chatbox is now transparent. - Minor sprite fixes to cobalt shield and capes.
- Added new quest. - Added new pendants. - Added Ironman mode. - Added crafting bench in Mudwich. - Added in-app purchases for Android and Sellix. - Added cape cosmetic slot. - Added tool tips for items in bank and inventory. - Added kill count and normal drops to collection log. - Added ability to toggle lights on and off. - Added an extra verification for delete account. - Added perfect ring for one-shotting every enemy in-game. - Added rare drop item message to guild chat. - Added new cosmetics to the store. - Added galaxy lily bushes. - Buffed potions, added new interface for their remaining time and remaining strength. - Reworked the entire crafting backend logic. - Reworked bank logic, items are now organized by last item added. - Fixed items not blinking when about to despawn. - Fixed quests being able to give you more items than you had available space. - Fixed Vulture achievement in Patsow. - Fixed Squid door not appearing after Zombie Lovers achievement. - Fixed certain drops dropping more items than their max stack. - Fixed items not displaying amount when `show names` is disabled in settings. - Fixed equipment screen display order for equipments. - Fixed Cactus not displaying correctly when right-clicked. - Fixed healing sometimes causing key movement to stop working. - Fixed party not updating when the owner would leave. - Fixed pressing enter not accepting input in certain interfaces. - Fixed guild banners not appearing correctly both player and in UI. - Fixes certain special characters not appearing correctly in chat. - Fixes icons for generic item requirements in crafting interfaces. - Fixes strawberry not being edible. - Fixed certain mobs using archery attack instead of magic. - Fixes following not engaging properly. - Fixes teleportation being blocked sometimes after killing mobs. - Fixed fountain clearing positive status effects. - Fixed trading interface causing issues with stackable items. - Fixed mouse continuing to hover over entity when right clicking interface. - Fixed controller being able to control out-of-focus windows. - Changes to alchemy ingredient requirements. - Changes to the foraging experience gained and level requirements. - Disabled context menu for input fields. - Reworked AOE attacks (properly calculates which entities to hit and displays damage properly). - Defense skill is now used to calculate damage absorption for melee, archery, and magic. - Adjusted experience and crafting amounts for arrows. - Consumables now display the amount they heal. - Pet drops from bosses are now no longer available in the cosmetic store. - Cosmetics now have their own rarity. - All previous settings now save on game update. - Friend list is now sorted by active first. - Depositing one item at a time now deposits the selected item. - Deposit all is now faster. - Depositing stackables now takes in consideration multiple stacks. - Beginner store supply is now infinite. - Area of effect attacks no longer bypass combat flags. - Maximum experience per skill is now capped at 250,000,000. - Bumped brightness in all caves by ~20%. - Skeleton King logic updated. - Game engine updated to latest version.
This is a minor update to fix all the bugs reported on our Discord server. We were originally planning to focus solely on the next big update however this cluster of bugs was affecting the gameplay considerably, so we decided to push out an early update to fix as many as possible. The following is the complete changelog: - Added search functionality to stores. - Added leaderboards username wrapping. - Added more Frost Goblins around Duhvic. - Fixes lootbags not appearing. - Fixes players sometimes not appearing. - Fixes Queen Ant boss causing lag spikes. - Fixes guild username input length. - Fixes main menu moving locations upon startup when screen is resized. - Fixes arrow/key movement opening bank improperly. - Fixes party invite username length, username formatting, and joining/leaving/kick messages. - Fixes stun lock stopping being choppy. - Fixes death screen interface becoming stuck if the inventory or any other UI was open. - Fixes encryption-related issues causing packets to get lost. - Fixes skill element UI issues with the progress bar. - Fixes disconnection issues when battling many mobs at once. - Fixes weapon enchantments available on bows not working on melee weapons (e.g. stun). - Fixes bank deposit to make items go into the currently open tab. - Fixes issues with following and reworks the whole interaction system. - Fixes random event mobs spawning in walls. - Fixes pet reappearing if picked up while moving. - Updated fish prices for all fishes. - More forageables are now stackable. - Increased snow potion and fire potion duration to 5 minutes. - Improves divinity and enchanter interface selection. - Improves bank loading time and decreases network usage. - Disabled unnecessary drag and dropping in the trading interface.
This update is slightly smaller as we have focused solely on engine stability, security, and performance. We have tried our best to fix all the desynchronization issues with mobs and players appearing in the wrong places. We have also upgraded to the latest Godot build, which offers many improvements to the engine itself. The change-log is as follows: - Added collection log. - Added CTRL + Click to drop items. - Removed guest login. - Increased skilling enchant proc rate. - Fixes to mob/player syncing. Should resolve most issues, please report any remaining discrepancies (if any). - Fixes to party system updating kills for all members. - Fixes random event mob not spawning correctly. - Fixes black lines causing by zooming floating-point errors. - Fixes players not appearing sometimes. - Fixes resources appearing as empty. - Reworked slime helmet sprites. - Minor UI tweaks and fixes. - Minor fixes around the map with entities getting stuck. - Many backend security improvements.
- New user interface. - Added new many new items. - Added new fishing spots and fishies. - Added credits. - Adjusted maximum stackability for empty vials. - Adjusted maximum connections to 4 per IP. - Minor adjustments to drops, crafting recipes, and exp gains. - Reworked ring sprites. - Reworked Divinity tick/updating. - Reworked entity loading (should offer some performance boost on lower-end devices). - Gemstone bows are now craftable and no longer droppable. - Fixes to light colours for torches, lanterns, and helmets. - Fixes buying from store giving the wrong item. - Fixes pets not disappearing when their owner stepped through a door. - Fixes many more sprite issues (including huh helmet). - Fixes username/password being reset with every new version. - Fixes to healing hitsplats. - Fixes Octoshrimpy's destruction of the repository x2. - Fixes quest requirements not displaying correctly. - Fixes death screen allowing interactions. - Fixes projectiles spawning from incorrect location. - Backend improvements and optimizations.
The following is a minor patch for v2.0.3, it contains a fixes for annoying little bugs during gameplay. - Added shovel to the starter shop. - Fixes stacking issues with mining. - Fixes name colours and guilds not synchronizing properly. - Fixes store interface selecting the wrong item. - Fixed client not letting the player know to update. - Fixes trading-related message colour. - Fixes mobs vanishing if walking too far away from their spawn point. - Fixes email field allowing empty spaces. - Fixes player leaving guild message not showing username. - Fixes joystick bouncing around upon login. - Fixes some minor redundancies in pathing. - Fixes some minor UI alignment issues - Attempted fix at stuttering w/ lighting system. - Resource outline disappears upon shaking, giving the intended effect. - Minor sprite fixes for mobs and some swords.
- Improved pathing algorithm, fixes many desync issues. - Improved map chunking loading, making transitioning smoother. - Added shovel functionality on beach tiles, can now obtain sand. - Added experimental clouds. - Added guild member count when inside guild. - Added max FPS option. - Fixes mobs moving during stunlock. - Fixes accuracy/defense potions giving wrong vials. - Fixed damage status effect causing you to walk through doors and stop combat. - Fixes inventory issues when the last item is stackable. - Fixes spamming guild interface causing double joins. - Fixed equipment movement modifiers not working. - Fixed joystick being able to be interacted even when hidden. - Fixed hitsplat colours not displaying correctly. - Fixed unable to trade players when on the same tile. - Fixed area of effect damage causing targets to switch. - Fixed bone bonker sprite and minor text issues. - Fixed world map following player if moving making it impossible to move map. - Fixed able to walk away via WASD during trading. - Fixed crafting interface causing lag when opening. - Fixed store interface causing lag when opening. - Minor fixes to UIs all around. - Minor fix to bank opening and walking away not allowing items to be interacted with. (requires further improvements later).
- Added Discord presence. - Added store selling option w/ custom amounts. - Added enchantments info to the item info. - Added friend login/logout messages and a setting option to toggle them off. - Added projectiles and melee effects (critical, explosion, stun, etc.) - Added exit portals to the tutorial. - Added key shortcuts for Q, Y, and G (quests, divinity, and guilds). - Added variable hitbox sizes depending on mob size, making it easier to click on bosses. - Camera zoom is now saved upon log out (only if using log out button). - Clicking anywhere outside an interface now closes the interface. - Reworked entity mouse hovering. - Fixes caching-related issues causing doors to not appear as opened. - Fixed WASD object interaction (fountains, bank desk, etc.) - Fixed taking damage from stopping following. - Fixed cape drawing behind sword when facing upwards. - Fixed more pathing-related issues, should be more consistent now. - Fixed issues pertaining to status effects not animating correctly. - Fixed double clicking on an inventory item displaying info of the previous item. - Fixed stun effect allowing the player to move and causing disconnects. - Fixed quest prompt name not displaying correctly. - Fixes swash buckler item description being incorrect. - Fixed skill info hiding whenever gaining experience. - Fixed total experience not properly registering. - Fixed main player not being highlighted on the leaderboards. - Fixed leaderboards interface being able to be clicked through and spam-clicking related issues. - Fixed 'H' for healing not healing when the inventory item info was visible. - Fixed invite/kick in the party menu not focusing. - Fixes tutorial-related locking (shrimp burning). - Fixes seconds/minutes text issues with warping. - Fixes drag and drop issues in the inventory of bank, enchanter, store, etc. - Fixed being able to click through the achievements interface. - Fixes guild scrolling on mobile. - Fixes slow-loading devices getting disconnected during login. - Fixes more sprite issues. - Fixes multiple-requirement equipments to only display skills still required. - Fixed not being able to pick up dropped items in a door way. - Fixed guild chat special characters displaying weirdly. - Fixed not being able to attack a mob while standing on the same tile. - Fixed quest interface placeholder elements displaying improperly. - Fixed mobs/player status effects not displaying when logging in. - Fixed Mulberry not healing. - Minor improvements to performance and backend logic.
- Added virtual joystick to mobile devices. - Added mushroom gathering in caves. - Added zooming via mouse scrolling. - Added floor effect entities. - Decreased minimum screen width/height. - Improvements to banking/stores/lootbags/etc. loading times. - Fixed zig-zagging pathing when walking. - Fixed ranks not changing username colour. - Fixed bank scrolling endlessly/getting stuck. - Fixed being unable to click on other players. - Fixed trading input dialog broken sprites. - Fixed Divinity icons getting stuck as active. - Fixed disappearing inventory slots. - Fixed chatbox hiding prematurely - Fixed "You cannot attack someone in your party." messages. - Fixed player death animation sprites being broken. - Fixed players being able to progress through tutorial prematurely. - Fixed quest items being able to be traded/dropped.
Kaetram
OmniaDev Inc.
OmniaDev Inc.
2024-05-10
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 13
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(253 reviews)
https://kaetram.com
https://store.steampowered.com/app/2716120 
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Boundless Adventure Awaits: Band together with your friends, unearth the secrets of shadowy caves, find treasures hidden by time, or forge a brand new path in undiscovered lands. The world is vast and full of possibilities!
Immersive Quests: Quests that are more than mere tasks; they're vibrant stories laced with humor and intrigue. Each character you meet adds a new color to your palette of memories.
Heroic Customization: Equip your character with an array of exquisite items, showcasing your distinctive flair. Whether you wield the strength of a knight, the knowledge of a mage, or the precision of an archer, your character is yours to define.
Stronger Together: Forge alliances in guilds and face adventures that call for courage and unity. While the victories taste sweet, it’s the friendships forged in battle that endure.
Achievements Within Reach: Explore a galaxy of achievements waiting to crown your efforts. Every challenge conquered is another story to tell in your journey of heroism and exploration.
Master Your Skills: Hone your skills from a repertoire of many, each offering new ways to play and conquer. Stand alongside your allies as you challenge formidable bosses and secure legendary treasures.
Crafting and Sharing: Join forces with your party, sharing both the path you tread and the bounty you collect. Together, craft the artifacts that will aid you in future quests and become markers of your shared history.
Rise to the Challenge: Prove yourself in the arenas of PvP and PvE combat. Climb the leaderboards where legends are made.
Kaetram is calling you to an adventure where each login is the beginning of something legendary. It’s more than a game; it’s a narrative waiting for you to write. Will you answer the call? Join the saga and carve out your destiny in the world of Kaetram.
- OS: Ubuntu
- Processor: Intel Pentium Processor G4400Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: Intel HD Graphics 510Network: Broadband Internet connection
- Storage: 200 MB available space
- OS: Ubuntu
- Processor: Intel Core i3-7100Memory: 1536 MB RAM
- Memory: 1536 MB RAM
- Graphics: Intel HD Graphics 630Network: Broadband Internet connection
- Storage: 200 MB available space
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