




🌟 Special thanks to our amazing supporters:
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This update features the Wastelands, a dangerous PVP area filled with loot and tiered enemies. The deeper you venture in these lands the higher the level difference during PVP is allowed. We've also worked to add a few quality of life options, as well as sound effects for walking. The full change-log is as follows: All items are now dropped upon death Combat logout timer is now in effect, closing client during mob combat will persist combat for 60 seconds, closing client during PVP will persist combat for as long as you are attacked. - Added dragons. - Added the Wastelands. - Added first real dungeon. - Added combat logout timer. - Added new crafting recipes. - Added walking sound effects. - Added walk through mobs option. - Added stacking to molten glass(2) - Added auto-switch option for tools. - Added hides from various creatures. - Added guaranteed drops to some mobs. - Added lots of new Fletching recipes. - Added the ability to make vials out of glass. - Added ability to purchase additional bank slots. - Fixes the skills keybind. - Fixes mount causing desyncs. - Fixed guild name profanities. - Fixes missing Chymos teleport. - Fixes tree top and stump mismatch. - Fixes tree outline affecting colour. - Fixes stackable items unlocking stats. - Fixed crash caused by crafting system. - Fixes inconsistencies in skill guides. - Fixes orientation desyncs when mounting. - Fixes combat persisting while teleporting. - Fixes sand not stopping with full inventory. - Fixed T3 stun and burn spell not activating. - Fixes noted items appearing offset on the ground. - Fixed the collection log displaying invalid items. - Fixed ground hazards not activating when not moving. - Fixed missing or incorrect skilling guide information - Fixes guild info not updating properly above the player. - Fixed a certain ring being able to be worn as a necklace. - Cosmetic store has been reworked. - Adjusted arrow prices and strengths. - Adjusted EXP on boss resources failure. - Adjusted soul tree failure item to souls. - Animation speed scales with movement speed. - Adjusted meteorite rock failure item to be coke. - Changed some item names to be more user friendly. - Adjusted boss drops to be worth 4x Divinity EXP. - Adjusted processed items to be worth 2x Divinity EXP. - Killing mobs in chest areas now gives the player with most damage the chest. - Adjusted bonus EXP to be lower handles, and added it to the completed product. - Adjusted boss's attacks to be a bit more accurate, due to increased player stats from the stat-overhaul.
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