I've made a small update for the demo of Airships: Lost Flotilla for the Planes, Trains, and Automobiles Fest on Steam.
- One new ship, the nimble and powerful torpedo boat, unlocking at level 12.
- Polish and Brazilian Portuguese translations contributed by players. (Thanks!)
- Bug fixes.
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So in annoying personal news, I have really messed up my shoulder again. This is a recurring problem that's been with me for 20 years now, but this time it's pretty bad. I've been unable to do any work for more than a month now. According to my physiotherapist, my infraspinatus and supraspinatus are messed up. Apparently, those are muscles, not dinosaurs. So, I'm doing my physiotherapy exercises and putting creams on it and generally doing all the things I can to make my shoulder improve again, but it might take a while, measured in weeks or months, before I'm really able to get back to work. This also means that Airships: Lost Flotilla is delayed. I originally planned to release it in September. Now, realistically, it's going to be early 2025. I know this is frustrating, but trust me, I'm even more frustrated than you are.
With some time having passed from the Next Fest, here's a bugfix/balancing/translation update for the Lost Flotilla demo. I'm also hard at work on the rest of the game wnd will be announcing the release date in the not too distant future. Features
- Spanish translation courtesy of Yakub on the Discord
- Chinese translaiton is now up to date
- You can no longer become stun locked: After you are stunned, you have a grace period of 5 seconds where you can't be stunned. This does not apply to your enemies.
- In mouse control mode, you can now turn your ship without moving it by keeping the cursor close to the center of the screen.
- Changed difficulty curve to make the start of the game a bit easier and the end harder
- Rebalanced enemy numbers in some levels
- More escorts in shops
- Reduced tentacle knockback
- Doubled tentacle attack speed
- Halved saw attack speed
- Reduced Pirate Boat HP from 8 to 7 (which means one Suspendium Cannon shot now kills them)
- Reduced Deck Gun damage from 7 to 6 and Heavy Deck Gun damage from 12 to 10
- Owls, Anarchists, and Fungi now produce more scrap
- Firefighting Training now increases firefighting speed by 15% instead of 10%
- Reduced XP cost of refreshing the shop
- Wrecker escorts no longer have a value and upgrade cost of 0
- The worm eye on cultist warships no longer flips back and forth
- Wrecker ship funnels now produce smoke
- Heated shots now produce flame trails
- End of level and end of game screens now show multiple columns so you can see your whole build
Airships: Lost Flotilla is part of the Steam Next Fest so I'll show you my latest demo with the new overworld map.
I will also reveal the secret code for a new ship.
So be there and watch me get killed by pirates in my own game.
Airships: Lost Flotilla is part of the Steam Next Fest so I'll show you my latest demo with the new overworld map.
I will also reveal the secret code for a new ship.
So be there and watch me get killed by pirates in my own game.
I've done a major update of Airships: Lost Flotilla in time for the Steam Next Fest, based on feedback from players and testers.
The big new thing is that there's now an overworld map. So instead of going straight into the next fight after upgrading, you instead choose where your fleet goes on its journey. Different destinations have pros and cons in terms of what enemies you fight, the rewards you get, the available upgrades, and your relationship with local factions.
For example, you can befriend cultists, gaining their Worm Blessings and unlocking the ability to take their side in later stages of your trip.
Second, I've rebalanced the weapons based on the feedback you provided. Most rebalancings are minor, but I did really rein in the suspendium cannons. They should still be good, but no longer superweapon-level good. There's likely more balancing work to be done, especially because the addition of the map just changed the way the game plays, so this will be an ongoing process.
There's also a few new goodies, such as tentacles you can install as weapons on your ships.
Finally, there's now a mysterious magical keypad in the game...
You can access that by clicking on the magical button in the top right of the main menu.
As before, the game is still very much in development, so I'm very interested in your feedback and suggestions. Do give it a play, and let me know what you think in the forums.
Thank you all for your continued interest and support for Lost Flotilla - nearly 3000 of you have now played the demo!
To help me develop the game further, could you fill out this short questionnaire on weapon balance?
I also have another small bugfix / user experience update today:
One thing that's been confusing to people is what the S key actually does in the controls. It doesn't make your ship move backwards - it's a toggle for the engines so you don't have to hold down W the whole time you want to move. I've updated the little informational graphic at the start of the game and the name of the keys in the settings to hopefully better communicate that:
And since several people have requested it, I've also added a captain with no special abilities so you can continue playing the baseline game after unlocking captains.
Finally there's two bug fixes: the game no longer crashes if you have zero escort slots, and the kraken's attack areas are now shown correctly.
Over two thousand of you have already played the demo of Airships: Lost Flotilla!
Thanks to all of you!
To celebrate this and because Airships: Lost Flotilla is part of the Endless Replayability Fest I just added the Science Vessel to the demo.
You can check out the new ship in the demo now:
https://store.steampowered.com/app/2858150?utm_source=Steam&utm_campaign=DemoUpdate1
Detailed patch notes:
- Unlocks now make more sense: at the end of a run, you get all ships you cleared the minimum level for.
- Fixed a crash when adjusting music volume.
- Fixed a crash from confused tentacles.
- Added a new ship for you to try, the Science Vessel.
I am happy to announce my new steampunk autoshooter game.
It's called Airships: Lost Flotilla, and it's an autoshooter set in the same world as Airships: Conquer the Skies. You control a single airship from a top-down view, moving it arcade-style as it automatically shoots at enemies. You then collect the burning wreckage of your foes and use it to repair and upgrade your ship. As is traditional, there's quite a lot of upgrade possibilities with different synergies. In the demo, you get access to three ships: the cruiser, the slow but powerful battleship, and the very fast aeroplane.
And once you defeat the boss for the first time, you also get three captains to choose from that more radically change the way the game plays. Zoe Davies massively increases your weapon accuracy, Imani van Knorpel lets you cheaply look for and pile on repeated upgrades, and Commander Yithrak gives you double fire rate whenever you get hurt. So go and check out the demo, let me know what you think in my Discord, and do put the game on your wishlist. The full release is planned for later this year. [previewyoutube=CeEgsFIE2PI;full][/previewyoutube] https://store.steampowered.com/app/2858150?utm_source=SteamAnnouncement&utm_campaign=Reveal
Airships: Lost Flotilla
David Stark
David Stark
2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 9
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://store.steampowered.com/app/2858150 
Airships: Lost Flotilla is a steampunk autoshooter where you fight your way through waves of enemies on your way to a safe harbour. Destroy your foes, harvest wreckage, and upgrade your ship.
A Menagerie of Monsters
Engage enemies with different attack patterns and abilities. Fight massive boss monsters that require cunning and firepower to defeat.An Array of Airships
Pick the slow but powerful Battleship, the nimble Copter, or the Science Vessel with its railgun and energy shield. Build a strategy around their strengths and weaknesses. Don't feel the need to ever stop? The Megaplane will suit you. Want to build a mighty fleet? Start with the Flagship.A Panoply of Powerups
Equip your ship with cannons, rockets, aerial torpedoes, mines, gatling guns, and more. Strengthen it with modules like ammo elevators, guard barracks, command posts. Host strange temples.Improve your ship with training for your crew, more armor plating, or senior officers. Pick a doctrine to gain its advantages: terrify your enemies, dodge incoming attacks, make your money through trade. Find powerful combinations that lay waste to your enemies.
Charismatic Captains
Unlock captains for your ship that give you powerful advantages and disadvantages and change the rules of your game.Strange Stelae
Temples and monoliths as well as more familiar ports float in the skies, changing the game rules in parts of the map. Disadvantage your enemies and boost your abilities with careful positioning.- OS: Ubuntu or similar
- Processor: 2 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB VRAM
- Storage: 1 GB available space
- OS: Ubuntu or similar
- Processor: 3+ GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 4 GB VRAM
- Storage: 1 GB available space
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