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I've done a major update of Airships: Lost Flotilla in time for the Steam Next Fest, based on feedback from players and testers.
The big new thing is that there's now an overworld map. So instead of going straight into the next fight after upgrading, you instead choose where your fleet goes on its journey. Different destinations have pros and cons in terms of what enemies you fight, the rewards you get, the available upgrades, and your relationship with local factions.
For example, you can befriend cultists, gaining their Worm Blessings and unlocking the ability to take their side in later stages of your trip.
Second, I've rebalanced the weapons based on the feedback you provided. Most rebalancings are minor, but I did really rein in the suspendium cannons. They should still be good, but no longer superweapon-level good. There's likely more balancing work to be done, especially because the addition of the map just changed the way the game plays, so this will be an ongoing process.
There's also a few new goodies, such as tentacles you can install as weapons on your ships.
Finally, there's now a mysterious magical keypad in the game...
You can access that by clicking on the magical button in the top right of the main menu.
As before, the game is still very much in development, so I'm very interested in your feedback and suggestions. Do give it a play, and let me know what you think in the forums.
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