Planetoid Pioneers had quite the launch this week!! Highlights include someone having a special birthday for over twelve hours on launch day, and another champ became a total ninja playing the game with their feet! Wow. We also got a boatload of direct feedback and observed issues that players were running into. Even after years of playtesting, nothing can fully prepare a game getting out in the hands of thousands of passionate players in the real world - especially a chaotic physics-driven one like Planetoid Pioneers. Over the past three days since launch, the whole team has been listening, watching, and working feverishly to fix and improve the problems, starting with the most important ones. One of those was that sometimes, the Rocket wreckage scattered around the first Primoid adventure would not amount to a whole Rocket Blueprint when collected! Which is obviously a predicament if you're trying to get off that rock and complete its story. In order to address this for anyone with a save stuck in that situation, we have provided an emergency drop (as in a "drag-and-drop") for you:
>>> EMERGENCY ROCKET SUPPLIES <<<
Fire up the game at that save, make it windowed by pressing alt+enter, and simply drag and drop the above image of the box in your browser right next to your Pioneer in the game window! Next, we will focus on optimizing loading times, fixing some reported issues with co-op, and continue to improve the Primoid based on further feedback from you all!
Changelog since launch:
- Made Pioneers not slide/wiggle down steep inclines on their own
- Fixed editor crash bug when typing into text fields
- Bosses death states are saved properly
- Added [F] tip to some vehicles in Primoid
- Placed first hologram higher in tutorial to avoid it not respawning
- Added all four resource golems to appropriate dungeons
- Some switches in Primoid remain pressed in when pressed
- Made all skeleton BPs drop zombie again
- Fixed completed scenes count in Asteroid Belt map not updating
- Prepared fix for half-assembled capsules death screaming
- Fast fall asleep time a bit higher
- Maybe fixed capsules not being atomizable sometimes
- Focused Planetoid is centered again in AB for smoother zoom out and in
- Added feature to set indestructible trigger to affect broken off parts too
- Pioneer prefers pickup over activate, but activate over drop
- Set Pio shop interactive for to avoid accidental buying
- Pressing [E] at steam altar opens workshop
- Fixed switch liftable
- Silverback flashes when hitting weak point and pulses a bit
- Rover Climber activates spikes with down
- Gun helper explosion breaks robots too
- Fixed bad joint on Steam sign
- Newly joined players fall asleep quickly in the first 10 secs then only after 20 secs of no input
- Fixed gear being destructible again
- Synced PPTest with AB map HUD markers, some mountain BPs, and Updated Primoid script for the Area tweaks
- Fixed loading alt url, unescaping passed url to compare
- Pioneer: Reduced pull force on feet when standing still
- A lot of BP'acquirement balancing based on playsessions
- Loot orbs give smaller percentages
- Not calling IO On Death in frame 0
- Added reactor break apart and set dead for bosses
- Knuckles Boss: Increased toughness Knuckles & Boss: No longer atomize things
- Plasma weapon penetration down from 375k to 10k
- Plasma Rifle: Now use gun helper
- Fixed unhinging ice trap, can be broken, feedback when broken, flamethrower trap feedback when broken too
- Fixed resp station could unhinge
- Fixed tank wreck giving invalid BP
- Switch Sandstone: Added "Stay Down" target
- Adjusted some HUD icons
- Fauna Egg Bird: Egg cargo no inherit the team of the egg
- Bot Vendor: Always friendly to the player if printed
- Drone Defense: Added engine sound. Follows any enemy if gun is destroyed
- Resouce Golems: Activates HUD icon on spawn
- Defendoid enemies, added more variety
- Defendoid waves required for complete = 10
- Defendoid: described goal, more pio shops, lower steam shop timer
- LCD timer limit can be set with number
- Fixed loot orb offset effect
- Sandstone less fragile
- 1T Ice block harder to break for easier transport
- Reactor trigger objective potentially global function?
- Added unified gamepad interaction in AB UI - fixed restart modal missing
- Fixed some bridges not connecting to assemblies when printed
- Added asteroid belt UI never removed, only closed - should deal with the sometimes-missing-ui bug, thanks to Miro's separation of layers (so they don't show up in-game)
- Added modal fades out the stuff behind it (blocks hover effects and adds visual focus)
- Remove "Publicly display" as something that's prohibited in our EULA - we invite people to stream the game and editors, of course
- Disabled voting in WS shop for now, needs improvement
- Added assembler scan PS to remaining pios
Planetoid Pioneers had quite the launch this week!! Highlights include someone having a special birthday for over twelve hours on launch day, and another champ became a total ninja playing the game with their feet!
Wow.
We also got a boatload of direct feedback and observed issues that players were running into. Even after years of playtesting, nothing can fully prepare a game getting out in the hands of thousands of passionate players in the real world - especially a chaotic physics-driven one like Planetoid Pioneers.
Over the past three days since launch, the whole team has been listening, watching, and working feverishly to fix and improve the problems, starting with the most important ones. One of those was that sometimes, the Rocket wreckage scattered around the first Primoid adventure would not amount to a whole Rocket Blueprint when collected! Which is obviously a predicament if you're trying to get off that rock and complete its story.
In order to address this for anyone with a save stuck in that situation, we have provided an emergency drop (as in a "drag-and-drop") for you:
>>> EMERGENCY ROCKET SUPPLIES <<<
Fire up the game at that save, make it windowed by pressing alt+enter, and simply drag and drop the above image of the box in your browser right next to your Pioneer in the game window! Next, we will focus on optimizing loading times, fixing some reported issues with co-op, and continue to improve the Primoid based on further feedback from you all!
Changelog since launch:
- Made Pioneers not slide/wiggle down steep inclines on their own
- Fixed editor crash bug when typing into text fields
- Bosses death states are saved properly
- Added [F] tip to some vehicles in Primoid
- Placed first hologram higher in tutorial to avoid it not respawning
- Added all four resource golems to appropriate dungeons
- Some switches in Primoid remain pressed in when pressed
- Made all skeleton BPs drop zombie again
- Fixed completed scenes count in Asteroid Belt map not updating
- Prepared fix for half-assembled capsules death screaming
- Fast fall asleep time a bit higher
- Maybe fixed capsules not being atomizable sometimes
- Focused Planetoid is centered again in AB for smoother zoom out and in
- Added feature to set indestructible trigger to affect broken off parts too
- Pioneer prefers pickup over activate, but activate over drop
- Set Pio shop interactive for to avoid accidental buying
- Pressing [E] at steam altar opens workshop
- Fixed switch liftable
- Silverback flashes when hitting weak point and pulses a bit
- Rover Climber activates spikes with down
- Gun helper explosion breaks robots too
- Fixed bad joint on Steam sign
- Newly joined players fall asleep quickly in the first 10 secs then only after 20 secs of no input
- Fixed gear being destructible again
- Synced PPTest with AB map HUD markers, some mountain BPs, and Updated Primoid script for the Area tweaks
- Fixed loading alt url, unescaping passed url to compare
- Pioneer: Reduced pull force on feet when standing still
- A lot of BP'acquirement balancing based on playsessions
- Loot orbs give smaller percentages
- Not calling IO On Death in frame 0
- Added reactor break apart and set dead for bosses
- Knuckles Boss: Increased toughness Knuckles & Boss: No longer atomize things
- Plasma weapon penetration down from 375k to 10k
- Plasma Rifle: Now use gun helper
- Fixed unhinging ice trap, can be broken, feedback when broken, flamethrower trap feedback when broken too
- Fixed resp station could unhinge
- Fixed tank wreck giving invalid BP
- Switch Sandstone: Added "Stay Down" target
- Adjusted some HUD icons
- Fauna Egg Bird: Egg cargo no inherit the team of the egg
- Bot Vendor: Always friendly to the player if printed
- Drone Defense: Added engine sound. Follows any enemy if gun is destroyed
- Resouce Golems: Activates HUD icon on spawn
- Defendoid enemies, added more variety
- Defendoid waves required for complete = 10
- Defendoid: described goal, more pio shops, lower steam shop timer
- LCD timer limit can be set with number
- Fixed loot orb offset effect
- Sandstone less fragile
- 1T Ice block harder to break for easier transport
- Reactor trigger objective potentially global function?
- Added unified gamepad interaction in AB UI - fixed restart modal missing
- Fixed some bridges not connecting to assemblies when printed
- Added asteroid belt UI never removed, only closed - should deal with the sometimes-missing-ui bug, thanks to Miro's separation of layers (so they don't show up in-game)
- Added modal fades out the stuff behind it (blocks hover effects and adds visual focus)
- Remove "Publicly display" as something that's prohibited in our EULA - we invite people to stream the game and editors, of course
- Disabled voting in WS shop for now, needs improvement
- Added assembler scan PS to remaining pios
Planetoid Pioneers
Data Realms
Data Realms, LLC
2018-02-08
Indie Singleplayer Coop
Game News Posts 33
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(349 reviews)
http://www.planetoidpioneers.com
https://store.steampowered.com/app/300260 
The Game includes VR Support
Planetoid Pioneers Linux [398.91 M]
If you simply want to experience a polished physics-driven game (nothing wrong with that!), feel free to add Planetoid Pioneers to your wishlist and wait until it exits its Early Access period. By that point, it will contain a complete yet expanding action-exploration adventure, hand-built by not only us on the official development team, but also in collaboration with the Contributor Community.
However, if you do choose to purchase the Contributor Edition today, you will:
- Become part of the emerging Contributor Community, where you can collaborate and directly share content with the development team and your fellow contributors.
- Be able to submit your creations for consideration to be integrated into the official shipping game, with your name then appearing in the credits.
- With a single button press, have the ability to publish whatever you make to the free Steam Workshop, for anyone to rate, comment, and subscribe to.
- Be among the first to have your very best Blueprints and Scenes considered for the Curated Item Workshop on Steam - where you would earn money on them!
About the first ‘Primoid’ Planetoid that will initially ship with Planetoid Pioneers:
After your space yacht undergoes an irksome Rapid Unplanned Disassembly, you find yourself marooned on a large Planetoid outside the orbit of Mars. To overcome this interplanetary Robinson Crusoe scenario, you need to use your Atomizer and Assembler tools to gather local resources and turn them into various vehicles, contraptions, and even organic life forms.Explore, survive, and ultimately build a resource-intensive spacecraft to escape the dangers and mysterious caves of this circular world. Onto the next uncharted Planetoid for a completely different adventure - built by us or anyone in the Contributor Community!
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