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It's been a while... the main reason for the slow updates this year: Data had a baby - turns out that is very distracting! However, we have pulled together a super cool thing: Being able to create or edit any planetoid, game mode, pioneer, tool, item, weapon, monster, vehicle, or robot in the world-class editors included here, and then publish them to the new, separate Workshop of Planetoid Pioneers ONLINE:
https://store.steampowered.com/app/1013040/Planetoid_Pioneers_Online/
... and then immediately play with your mod in online multiplayer with whoever subscribes to it! Plus, they will get the latest version automatically when you update it. Yes, you'll be able to play the totally custom content (images, audio, scripts, etc) you or someone else from the community makes - no hassle, no sending files to anyone!
To illustrate this, here's a video of our own mkster working on a new game mode now available in the Workshop:
[previewyoutube=4Jzv_hi4iWk;full][/previewyoutube]
It's been really cool seeing people have so much fun with the various game modes since launch - and it's a blast to be joining you from time to time too!
A heads up that the launch discount for Planetoid Pioneers Online expires in only a few hours, so if you had fun playing it for free last weekend, you might want to jump on it now:
https://store.steampowered.com/app/1013040/Planetoid_Pioneers_Online/
Especially since our server stats show that most of you didn't even get to some of the deeper but most fun game modes, like Base Battle:
https://youtu.be/M35d_-3uZ1o
It's one that most reminds us of classic Cortex Command action: back-and-forth struggle to smash the sensitive core barricaded inside each teams' base bunker!!
(image by Arne and community member MaximDude)
Well folks, it's been a decade-long journey here, but today we launch our first internet-multiplayer game, built with our own Crush2D networked physics game engine:
https://store.steampowered.com/app/1013040/Planetoid_Pioneers_Online/
To celebrate, we are making the game FREE to play this whole weekend - so get your friends in on some of the carnage! We're also giving everyone a 50% off the already low price.
Finally, those who supported us by buying Planetoid Pioneers Contributor Edition, get a free copy of Planetoid Pioneers Online to keep! We love you guys.
Pass around the trailer to get some people interested in joining you for some bashin':
https://youtu.be/yl-rqUCakUI
This month marks exactly TEN years since we started building the Crush2D game engine, which now finally also supports networking with perfect sync the super detailed game-affecting physics on up to four computers over the internet! We are proud to present Planetoid Pioneers ONLINE:
This technology has allowed us to make some really crazy physics-driven game modes for networked multiplayer, TWELVE of which will ship with even the Early Access launch of Planetoid Pioneers Online THIS WEEK!
Leading up to that big day, we are doing a video series showcase, demonstrating two unique game modes every day until launch. These are the first three days' worth:
We had a bit of a date-based meltdown after the new year rolled around, so the game would start but the ship would be stuck on the loading screen forever... oops. This, along with the Cyrillic characters in the install path preventing the game from even starting, are only two of many (enjoy scrolling below) fixes and improvements in Release Build 9, out now!!
Well folks... the Planetoid Pioneers team have outdone themselves yet again, and brought you much closer to the intended experience of this labor of love! If you were bothered by the long load times before, or the old segmented ropes/cables, or any of the loooong list of issues listed below now fixed and polished, it's high time to dive right in anew.
We are working hard to improve all these critical areas in preparation for some far bigger things we are cooking up for this fall, so stay tuned for very exciting announcements here soon!
--> Please remember to write a Steam review of what you think about the game! <--
Hey folks, good news for our Deutschen followers. We now support your native language throughout the game and all menus! Have fun and tell your friends - there's some nice lil updates in here too:
Another month; another massive update! We have completely reworked and replaced the in-game GUI/HUD, which now scales and works well on any TV/display. There's a ton of improvements around that, like li'l pioneer heads next to each player row, so it's easy to tell who's who when co-op action is on. Blueprints now also show much more clearly, with their stats and data written out in the GUI, instead of crowded onto the thumbnails.
That's only the beginning of the many areas of improvement and fixes in here this time around - loading should be MUCH faster yet again (advanced tip: especially if you clean up old bloated textures etc with the special "Delete Temporary and Backup Folders and Files.bat" in the install folder), and the game runs way better on weaker computers due to texture size optimizations.
FINALLY, we think we have squashed the last remaining save data bugs... this whole system is quite complex with all the stuff going on in the huge Planetoids, so we were chasing these for way too long. Now your progress data really should be safe.
As usual, here's the complete list of the multitude of things we've improved, now sorted by category for your perusal pleasure:
Cortex Command, our previous game that Planetoid Pioneers is actually a prequel of, enjoyed a vibrant - and to us surprisingly large - following in Russia. Also here, we have noticed a lot of our Russian friends and fans are paying close attention to Planetoid Pioneers, so we thought we'd start with that wonderful language for one of our first localization efforts!
So, here is build update six, which is kicking off our quest to bring this game to as many people around our planet as possible! As usual, there's a LOT of other good updates and fixes in here, so enjoy!
Yet another update with a HUEG list of new features, improvements, and fixes - check them out below! Especially if the game used to crash on you at start or later, a big update to the GUI middleware we're using should clear many of these issues up (they completely replaced the memory handling system).
The last update had some unfortunate crashes for some folks - here's the known fixes to those issues - and another BOATLOAD of additional improvements (see below). We're also making things more robust with our build system, with nightly builds going to the open beta branch on Steam - so if you're having trouble with the default branch, try switching over to beta. We might have fixed it since!
The last update had some unfortunate crashes for some folks - here's the known fixes to those issues - and another BOATLOAD of additional improvements (see below). We're also making things more robust with our build system, with nightly builds going to the open beta branch on Steam - so if you're having trouble with the default branch, try switching over to beta. We might have fixed it since!
Holy moly, warm up your scrollwheels for this one! The Data Realms team has been cranking real hard on the third and BIGliest update since launch, totally crammed with improvements and upgrades that you have been pining for. Without further ado...
Holy moly, warm up your scrollwheels for this one! The Data Realms team has been cranking real hard on the third and BIGliest update since launch, totally crammed with improvements and upgrades that you have been pining for. Without further ado...
Little over a week after launch, we have made an even bigger batch of improvements, fixes, and polishings on Planetoid Pioneers, based on your patient feedback and our observation of many hours of playtests.
Little over a week after launch, we have made an even bigger batch of improvements, fixes, and polishings on Planetoid Pioneers, based on your patient feedback and our observation of many hours of playtests.
Planetoid Pioneers had quite the launch this week!! Highlights include someone having a special birthday for over twelve hours on launch day, and another champ became a total ninja playing the game with their feet!
Wow.
We also got a boatload of direct feedback and observed issues that players were running into. Even after years of playtesting, nothing can fully prepare a game getting out in the hands of thousands of passionate players in the real world - especially a chaotic physics-driven one like Planetoid Pioneers.
Over the past three days since launch, the whole team has been listening, watching, and working feverishly to fix and improve the problems, starting with the most important ones. One of those was that sometimes, the Rocket wreckage scattered around the first Primoid adventure would not amount to a whole Rocket Blueprint when collected! Which is obviously a predicament if you're trying to get off that rock and complete its story.
In order to address this for anyone with a save stuck in that situation, we have provided an emergency drop (as in a "drag-and-drop") for you:
Planetoid Pioneers had quite the launch this week!! Highlights include someone having a special birthday for over twelve hours on launch day, and another champ became a total ninja playing the game with their feet! Wow. We also got a boatload of direct feedback and observed issues that players were running into. Even after years of playtesting, nothing can fully prepare a game getting out in the hands of thousands of passionate players in the real world - especially a chaotic physics-driven one like Planetoid Pioneers. Over the past three days since launch, the whole team has been listening, watching, and working feverishly to fix and improve the problems, starting with the most important ones. One of those was that sometimes, the Rocket wreckage scattered around the first Primoid adventure would not amount to a whole Rocket Blueprint when collected! Which is obviously a predicament if you're trying to get off that rock and complete its story. In order to address this for anyone with a save stuck in that situation, we have provided an emergency drop (as in a "drag-and-drop") for you:
Planetoid Pioneers is Now Available on Steam and is up to 25% off!*
Welcome to Planetoid Pioneers, a cooperative sci-fi Physicsvania where kooky old astronauts fall over themselves with QWOP-like action to explore the Asteroid Belt beyond Mars. It’s been built on the unique Crush2D physics engine and can be played on your couch with or against your friends in seamless pick-up-and-play Co-Op and PvP action.
To celebrate the launch from Steam Early Access, the Contributor Edition is 25% off*. Owners of Cortex Command receive an additional 25% off the Contributor Edition.*
*Offers end February 15 at 9AM Pacific Time
Folks, it's an exciting time over here at Data Realms. Next week we are launching our NEW game,
Planetoid Pioneers - which is actually a prequel to our previous game, Cortex Command!
In celebration of that, we are making Cortex Command FREE for an entire weekend! Yes, you get to keep it forever after, too. (edit: yes, really you get to keep the full thing, never have to pay)
AND, if you own Cortex Command by the time Planetoid Pioneers launches on Thursday next week (Feb 8), you also get an 25% OFF it! Just add PP to your wishlist to be reminded!
This summer, part of the Data Realms team got together in our annual "Summer Stugan" in Slovakia to collaborate for a few weeks and then playtest the game in our booths at Gamescom, PAX, and Tokyo Games Show. The result of these INTENSE months of work is distilled into today's huge update to Planetoid Pioneers! It is a big step toward its eventual release out of Early Access.
We have been pushing a bunch of updates since the Game-Only release two weeks ago, with a big lump of em going live now. Get the scoop:
After years of using our own engine and tools to build actual playable game content, we are super proud and happy to present the Game-Only Edition of Planetoid Pioneers for only TWO FIVE DOLLAR BILLS! Check out the shiny launch trailer
So if you or anyone you know hesitated to dive into the more expensive Contributor Edition, you can now just enjoy the pure gameplay that is ready to be experienced properly - solo or in Co-Op with pals!
For all the details, read the full press release
The team has really pulled together quite the game experience for our Game-Only Edition that is coming out... well, just stay tuned this week :) Please help us by playing the Primoid and let us know your thoughts and issues you run into in the Contributor Community Discord server (find access to it on the Steam Forums here once you log in!). Better yet, build or improve existing areas with the Crush2D tools and show us your ideas! If we like them enough, we'll see about integrating them and giving you official credit in the game.
Changelog highlights:
We are nearing the launch of our Early Access game-only preview, which will cost a lot less than the special Contributor Edition! (however, it won't include editors or access to the Contributor Community) In preparation for this, we have been busy building the real caves and challenges that will eventually fill the "Primoid" Planetoid completely. With this fourth update to the Contributor Edition, we invite everyone in the Contributor Community to use the built-in feedback forms to tell us, but also wield those Crush2D editors to show us what you would change or improve!
Highlights of the goods:
If you have been tempted to take the plunge with the one of the world's most powerful 2D physics engine and tools, right now is a good time to jump since the Planetoid Pioneers Contributor Edition is a solid 20% off this weekend!
With it, you get a killer game development environment seven years in the making, and now also a real juicy preview of what the game we are building with it will play like. As a Contributor, you have a real chance to take an active part in the development of this unique action adventure!
The newest version with much of the content and features we put together during our team's summer sprint called "Project Slovakia" is in this Contributor Build 3 (already available to our Contributor Community for a few weeks now).
Some of the highlights:
So we're a bit late with this one - it was supposed to be out a month ago, but we had several (good!) things distract us, like preparing for our two-month sprint with the core team together in a cabin in Slovakia, which is now ongoing:
ProjectSlovakia images on Twitter
Anyway, we did have some great feature news to share even back then, like:
The first major build of Planetoid Pioneers Contributor Edition has been released, and it's a juicy one! Major improvements include:
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