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Release Build 2 - another MEGA update


Little over a week after launch, we have made an even bigger batch of improvements, fixes, and polishings on Planetoid Pioneers, based on your patient feedback and our observation of many hours of playtests.

Most notably:


  • Final preventative fix for rocket parts not adding up in Primoid
  • Improvements to Pioneer responsiveness
  • Fixed crashes and some other bugs in Co-Op
  • Fixed problems with resolution on some screens

What's next:


  • Further control and feel improvements
  • Reducing long loading times
  • General performance

Full changelog:


  • Fixed the save-wiping bug (hopefully the last one!)
  • Fixed AddBlueprintToMenuPartlyScanned returns false only when scanning already finished
  • Temp fixed rover min and shocks controlling when BP menu is open
  • Fixed pio getting pinned when opening BP menu in vehicle
  • Updated atomizing - now can atomize through voluntary mounted assemblies
  • Assembling now has better visual feedback of where placed holograms can be assembled right away
  • Fixed crash in coop when atomizing and assembling
  • Disabled J key shortcut
  • Fixed AddBlueprintToMenuPartlyScanned not triggering eff when parameter is false
  • Fixed ctrl:AddBlueprintToMenuPartlyScanned, fixed scan effect sometimes appeared without progress bar
  • Saving discovery maps to user config (also on cloud) and fixed loading / saving / cleaning discovery map
  • Removed gate XOR is in gate AND now, and replaced everywhere in primoid
  • Allowed atomizing/assembling in all rovers
  • Added new snowboard BP
  • BP Loot chest stays removed over save games
  • IO load warning only triggers once
  • Added screen_print.clear()
  • Added percentage target to BP chest
  • Pioneer: Added a magic force to make stopping more predictable
  • Fixed restart not possible when whole last pioneer gone
  • Added confirmation for abandoning body
  • Fixed take over hint showing on capsules with already taken over player inside
  • Made neutral birds more successful in stealing gun in beginning of Primoid
  • Fixed pioneer using interactibles with mouseclick too when liftable in hands
  • Gun helper does not give blueprint % on explosion if the blueprint can not be obtained from atomizing
  • Fixed carnageoid slowing down game when zooming out in wrong moment
  • Fixed bindleoid uncompletable
  • Mega Worm Long: Fixed lua error
  • Added Machine Camera Aurium. It has a green light and only detects pioneers by default
  • Spider Climber: Pioneer cannot burn while inside the rover
  • Savegame can not be overwritten anymore if load interrupted by lua error, showing warning instead and disabling saving
  • Showing if entered area is new
  • Fixed potential saving bugs where data could get lost and unloadable
  • Carrier Hover: Lift is decresed after ~20m above ground
  • Spider Climber: Cools pilot with PS. Cannot burn. Better movement
  • Fixed close blueprint menu sound not playing wehn closing with ESC
  • Added antons new flame effect to flamethrower
  • Pioneer jump grunt has only 20% chance to play
  • Added todds new descriptions and goals for planetoids
  • Pioneer: Increase the radius from 1.1 to 1.5 for mounting vehicles, so the Spider Climber can be reliably mounted
  • Plasma Rifle: Now use gun helper and needs one Aurium to fire one shot
  • Gun Helper: Activates and sets BrokenOffMOsFriction to 0.9, if not already activated
  • Pioneer: Better compatibility with broken workshop weapons
  • Added multiple settings tweaks
  • Added settings/planetoid prompt has "glowy" mouse hover image
  • Removed old html stuff from before coherent was understood
  • Modified: (x) for "start" button matching spec (and correct image)
  • Weakened impulse pioneer applies to things he walks over
  • Pioneer shop 4x cheaper, blueprint shop up to 2x cheaper
  • AB: turned off bugged time after completion, status messages appear under planetoid
  • Added steam altar to defendoid
  • Fixed chests decomression PS not stopping anymore
  • Fixed: showing master object points huge on some machines
  • Updated: allow burning and melting is set to MO when you change material, controls are close to material choosing so the change is visible
  • Fixed lua error in respawn code
  • Fixed waking up player falling asleep instantly
  • Added missing assembler scan PS to test dummy
  • Sparks from cable do not cause fire anymore
  • Maybe fixed parts of dead pioneers not Atomizable
  • Crazy bob doesn't cause error when deleting his eyes
  • Pioneer: Can aim tools that don't have a "Tool Mount Shoulder" joint
  • Drone Defense: Increased the req scanning mass to 700%. Added tag "Tier 3"
  • Drone Defense: Added sound loop. Fixed aim so the drone does not shoot low anymore
  • Lamps: Added on/off sound
  • Ice Bird: Moves at random when LOS to the target is blocked by friendlies
  • Bot Vendor: Follows the Pioneer that printed it even when not in hostile mode
  • Trap Grinder: Added sound loop
  • Fixed AllowBurning, MOs with value set to false didn't burn up but catched fire
  • Fix: disabled zooming on joypad when blueprint menu is open. also a bit smoother zooming with joypad
  • Fixed fullcreen was stretched on some machines
  • Fixed 'F9' hints in editor to reset scene
  • ESC closes blueprint menu
  • Bound controller:CloseMenu
  • Atomizer no more atomizes half made holograms
  • Ice Bird: Attacks with ice shards and drags the player to its nest Bot Phoenix: Increased durability
  • In coop pioneer stays awake when atomizing/assembling
  • Shield and welder drop in loot orb
  • Slightly bigger preview image in AB UI - can already see it in the AB though, maybe a bit pointless
  • Removed rewards description (they're the same each time) and a lot of vestigial code about unlocking/cost/reward
  • Description and goal are adaptive - they vanish neatly if empty strings are passed in
  • Incremented build number
  • Fixed lua errors in grenade cood and simple
  • Fixed lua error in pioneer
  • Pioneer: Feet are pinned to the world when opening the blueprint menu
  • Pop plant not liftable, pins to anything


[ 2018-02-18 15:01:29 CET ] [ Original post ]


Release Build 2 - another MEGA update


Little over a week after launch, we have made an even bigger batch of improvements, fixes, and polishings on Planetoid Pioneers, based on your patient feedback and our observation of many hours of playtests.

Most notably:


  • Final preventative fix for rocket parts not adding up in Primoid
  • Improvements to Pioneer responsiveness
  • Fixed crashes and some other bugs in Co-Op
  • Fixed problems with resolution on some screens

What's next:


  • Further control and feel improvements
  • Reducing long loading times
  • General performance

Full changelog:


  • Fixed the save-wiping bug (hopefully the last one!)
  • Fixed AddBlueprintToMenuPartlyScanned returns false only when scanning already finished
  • Temp fixed rover min and shocks controlling when BP menu is open
  • Fixed pio getting pinned when opening BP menu in vehicle
  • Updated atomizing - now can atomize through voluntary mounted assemblies
  • Assembling now has better visual feedback of where placed holograms can be assembled right away
  • Fixed crash in coop when atomizing and assembling
  • Disabled J key shortcut
  • Fixed AddBlueprintToMenuPartlyScanned not triggering eff when parameter is false
  • Fixed ctrl:AddBlueprintToMenuPartlyScanned, fixed scan effect sometimes appeared without progress bar
  • Saving discovery maps to user config (also on cloud) and fixed loading / saving / cleaning discovery map
  • Removed gate XOR is in gate AND now, and replaced everywhere in primoid
  • Allowed atomizing/assembling in all rovers
  • Added new snowboard BP
  • BP Loot chest stays removed over save games
  • IO load warning only triggers once
  • Added screen_print.clear()
  • Added percentage target to BP chest
  • Pioneer: Added a magic force to make stopping more predictable
  • Fixed restart not possible when whole last pioneer gone
  • Added confirmation for abandoning body
  • Fixed take over hint showing on capsules with already taken over player inside
  • Made neutral birds more successful in stealing gun in beginning of Primoid
  • Fixed pioneer using interactibles with mouseclick too when liftable in hands
  • Gun helper does not give blueprint % on explosion if the blueprint can not be obtained from atomizing
  • Fixed carnageoid slowing down game when zooming out in wrong moment
  • Fixed bindleoid uncompletable
  • Mega Worm Long: Fixed lua error
  • Added Machine Camera Aurium. It has a green light and only detects pioneers by default
  • Spider Climber: Pioneer cannot burn while inside the rover
  • Savegame can not be overwritten anymore if load interrupted by lua error, showing warning instead and disabling saving
  • Showing if entered area is new
  • Fixed potential saving bugs where data could get lost and unloadable
  • Carrier Hover: Lift is decresed after ~20m above ground
  • Spider Climber: Cools pilot with PS. Cannot burn. Better movement
  • Fixed close blueprint menu sound not playing wehn closing with ESC
  • Added antons new flame effect to flamethrower
  • Pioneer jump grunt has only 20% chance to play
  • Added todds new descriptions and goals for planetoids
  • Pioneer: Increase the radius from 1.1 to 1.5 for mounting vehicles, so the Spider Climber can be reliably mounted
  • Plasma Rifle: Now use gun helper and needs one Aurium to fire one shot
  • Gun Helper: Activates and sets BrokenOffMOsFriction to 0.9, if not already activated
  • Pioneer: Better compatibility with broken workshop weapons
  • Added multiple settings tweaks
  • Added settings/planetoid prompt has "glowy" mouse hover image
  • Removed old html stuff from before coherent was understood
  • Modified: (x) for "start" button matching spec (and correct image)
  • Weakened impulse pioneer applies to things he walks over
  • Pioneer shop 4x cheaper, blueprint shop up to 2x cheaper
  • AB: turned off bugged time after completion, status messages appear under planetoid
  • Added steam altar to defendoid
  • Fixed chests decomression PS not stopping anymore
  • Fixed: showing master object points huge on some machines
  • Updated: allow burning and melting is set to MO when you change material, controls are close to material choosing so the change is visible
  • Fixed lua error in respawn code
  • Fixed waking up player falling asleep instantly
  • Added missing assembler scan PS to test dummy
  • Sparks from cable do not cause fire anymore
  • Maybe fixed parts of dead pioneers not Atomizable
  • Crazy bob doesn't cause error when deleting his eyes
  • Pioneer: Can aim tools that don't have a "Tool Mount Shoulder" joint
  • Drone Defense: Increased the req scanning mass to 700%. Added tag "Tier 3"
  • Drone Defense: Added sound loop. Fixed aim so the drone does not shoot low anymore
  • Lamps: Added on/off sound
  • Ice Bird: Moves at random when LOS to the target is blocked by friendlies
  • Bot Vendor: Follows the Pioneer that printed it even when not in hostile mode
  • Trap Grinder: Added sound loop
  • Fixed AllowBurning, MOs with value set to false didn't burn up but catched fire
  • Fix: disabled zooming on joypad when blueprint menu is open. also a bit smoother zooming with joypad
  • Fixed fullcreen was stretched on some machines
  • Fixed 'F9' hints in editor to reset scene
  • ESC closes blueprint menu
  • Bound controller:CloseMenu
  • Atomizer no more atomizes half made holograms
  • Ice Bird: Attacks with ice shards and drags the player to its nest Bot Phoenix: Increased durability
  • In coop pioneer stays awake when atomizing/assembling
  • Shield and welder drop in loot orb
  • Slightly bigger preview image in AB UI - can already see it in the AB though, maybe a bit pointless
  • Removed rewards description (they're the same each time) and a lot of vestigial code about unlocking/cost/reward
  • Description and goal are adaptive - they vanish neatly if empty strings are passed in
  • Incremented build number
  • Fixed lua errors in grenade cood and simple
  • Fixed lua error in pioneer
  • Pioneer: Feet are pinned to the world when opening the blueprint menu
  • Pop plant not liftable, pins to anything


[ 2018-02-18 15:01:29 CET ] [ Original post ]



Planetoid Pioneers
Data Realms
  • Developer

  • Data Realms, LLC
  • Publisher

  • 2018-02-08
  • Release

  • Indie Singleplayer Coop
  • Tags

  • Game News Posts 33  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mixed

    (349 reviews)


  • Review Score

  • http://www.planetoidpioneers.com
  • Website

  • https://store.steampowered.com/app/300260 
  • Steam Store

  • The Game includes VR Support



    Planetoid Pioneers Linux [398.91 M]

  • Public Linux depots

  • DISCLAIMER: Do NOT buy this special edition UNLESS you want to get your hands dirty in the ongoing development of Planetoid Pioneers, which is inspired by classics such as Blaster Master (‘88), Metroid (‘86), and Exile (‘88). At this point, we are looking for those with a genuine interest in creating and remixing content within the unique Crush2D engine and the modular game structure we have already established.

    If you simply want to experience a polished physics-driven game (nothing wrong with that!), feel free to add Planetoid Pioneers to your wishlist and wait until it exits its Early Access period. By that point, it will contain a complete yet expanding action-exploration adventure, hand-built by not only us on the official development team, but also in collaboration with the Contributor Community.

    However, if you do choose to purchase the Contributor Edition today, you will:

    • Become part of the emerging Contributor Community, where you can collaborate and directly share content with the development team and your fellow contributors.
    • Be able to submit your creations for consideration to be integrated into the official shipping game, with your name then appearing in the credits.
    • With a single button press, have the ability to publish whatever you make to the free Steam Workshop, for anyone to rate, comment, and subscribe to.
    • Be among the first to have your very best Blueprints and Scenes considered for the Curated Item Workshop on Steam - where you would earn money on them!

    About the first ‘Primoid’ Planetoid that will initially ship with Planetoid Pioneers:

    After your space yacht undergoes an irksome Rapid Unplanned Disassembly, you find yourself marooned on a large Planetoid outside the orbit of Mars. To overcome this interplanetary Robinson Crusoe scenario, you need to use your Atomizer and Assembler tools to gather local resources and turn them into various vehicles, contraptions, and even organic life forms.

    Explore, survive, and ultimately build a resource-intensive spacecraft to escape the dangers and mysterious caves of this circular world. Onto the next uncharted Planetoid for a completely different adventure - built by us or anyone in the Contributor Community!
    GAMEBILLET

    [ 5951 ]

    5.17$ (74%)
    33.96$ (15%)
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    16.49$ (18%)
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    4.19$ (16%)
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    2.27$ (85%)
    16.99$ (15%)
    16.59$ (17%)
    14.95$ (25%)
    29.74$ (15%)
    12.59$ (16%)
    1.88$ (92%)
    49.79$ (17%)
    1.39$ (87%)
    1.64$ (18%)
    4.19$ (16%)
    14.42$ (15%)
    11.89$ (41%)
    8.00$ (50%)
    16.57$ (17%)
    7.98$ (80%)
    5.91$ (85%)
    16.99$ (15%)
    12.44$ (17%)
    GAMERSGATE

    [ 3198 ]

    2.5$ (50%)
    8.5$ (83%)
    7.42$ (59%)
    6.0$ (60%)
    3.0$ (92%)
    8.1$ (73%)
    0.48$ (52%)
    3.0$ (85%)
    6.75$ (66%)
    6.25$ (75%)
    18.74$ (25%)
    6.8$ (66%)
    4.2$ (65%)
    1.88$ (92%)
    2.25$ (85%)
    3.38$ (77%)
    8.0$ (60%)
    0.48$ (52%)
    1.8$ (85%)
    4.0$ (80%)
    16.19$ (46%)
    0.56$ (89%)
    1.0$ (80%)
    0.23$ (92%)
    0.79$ (74%)
    12.0$ (60%)
    0.53$ (92%)
    22.49$ (25%)
    4.34$ (71%)
    0.85$ (91%)

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