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WHAT IS DUNGEON WORLD?

A small "playground" where you can spend your time creating villages, killing some monsters, and preparing your character for the final day.
Inspired by games like Dungeon Stone Crawl Soup and Minecraft, Dungeon World combines simulation and minimalism in a classic dungeon-crawler where the dungeon is an entire world: with its changing biomes and emergent behaviors, but on a small scale and with simple interactions.

GAME CYCLE

Start in an unknown world that has its days numbered: get allies, find treasures, and prepare for the final day.
Planning your adventure is essential because you will age and lose most of your progress upon death; to grow stronger throughout your lives, you will have to learn about the world and modify it to your needs (heirs, seasons, shortcuts, settlements, etc).
Thanks to procedural generation, each world is unique, creating small emergent adventures for each player, such as:
  • Establish or defend settlements
  • Find objects or retrieve them from your past lives
  • Defeat hordes or major monsters
  • Gain allies to accompany you
  • Explore layers and unknown regions of the world
Nevertheless, the end will come, the world will be swept away, and it will be time to start over... or will you be able to save it?

FEATURES

Dungeon World revolves around minimalist gameplay, moving away from similar games based on combat or statistics, and instead focusing on simple interactions, inventory management, and planning given the lifespan of your character (and the world). Some highlights include:
  • A simulated world with interactions between NPCs
  • Turn-based and grid-based (movement, item usage, temporal cycles)
  • +40 monsters and items
  • +20 settlements and NPCs
  • Create and save as many worlds (games) as you want
  • Collection of creatures and stories
  • Cheats to use in the late game

STORY

"When the being that shaped the world abandoned these lands, they began to wither... but thanks to a wise person who foresaw the disaster, there is now a chance for the god to return and renew its creation."
The player controls an avatar that carries the essence of the creator and will have a limited time to learn about these lands and their myths, grow stronger throughout their lives, and ultimately confront the creator themselves if they wish to save this world.
The game does not focus on the story, but it does have "time" as its main theme in the form of messages and systems that the player must internalize to progress successfully in each game.
Dungeon World
FBRZDDeveloper
FBRZDPublisher
June 2024Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
6 user reviews (6 reviews)
Public Linux Depots:
  • [0 B]
Update v0.6.0

This is, without a doubt, the biggest update for Dungeon World: In addition to adding a Post-game, there are many changes to improve the pace of runs and make some systems more appealing. Even so, there is still content under development that will be available for version 1.0 in December.\n\nGame Description Image\n\n

After the final day... (Post-game)

\nOnce you beat the final day, you\'ll surely be happy to have saved your world and can spend all the time you want rebuilding it... but there\'s still more to do!\n\n

Bosses

\nWhen the being that shaped the world is defeated, 2 new monsters emerge in the sky and the underground to try to take its place. They are very strong and will relentlessly pursue you as soon as you step into their territories. If you want a chance, be sure to go with allies and useful items. Although their behaviors are similar, each one grants a unique reward that will allow you to modify your appearance and the rules of your saved world.\n\n

Trades

\nNow that the middle plane is no longer threatened, some creatures that were believed to be extinct have left their hiding places in search of a home. Search the seas to get an item that will allow you to attack at a distance, or explore the mountains to get a defensive item against distant enemies.\n\n

Changes

\n\n

Combat, Allies & Resources

\n
    \n
  • Adjusted the automatic enemies of towers, castles, and troops.\n
  • Worms and Soul-Magic monsters now have 3 HP.\n
  • Allies who ask for a potion now have 3 HP (merchant, dwarf, and elf).\n
  • The fountains in the rainy season now rejuvenate more.\n
  • A troop will always appear near the castle, and handing over a map will summon 3 more troops.\n
  • The dwarf ally can now also break down walls.\n
  • The elf ally now extends your longevity.\n
  • The merchant ally now also offers trades to dwarves and elves.\n
  • The treant no longer offers a trade (this achievement was removed); it now shows your stats.\n
  • More fairies, worms, and griffins now appear.\n
\n

Interactions & System

\n
    \n
  • User interface improvements.\n
  • 3 new playable characters were added.\n
  • Family tombs now become sanctuaries when you collide with a fairy.\n
  • The ruins of buildings no longer become abysses when you collide with a fairy.\n
  • You can now always see elves (even if you are not a child).\n
  • The shooting star now allows you to get ANY item you want.\n
  • Minor changes to some descriptions, help menus, and libraries.\n
  • Saved games now have a permanent and unique index.\n
  • Stats now count deaths by bombs and the percentage of the map discovered.\n
  • The \"berserk\" cheat was changed to \"external.\"\n
  • The \"traveler\" cheat now makes you start with a map.\n
\n

Bug Fixes

\n
    \n
  • The ghost did not disappear when you recovered your item.\n
  • Completed runs were not being registered correctly.\n
  • The new seasons (v0.5.1) could not be selected when starting a world.\n
  • Scrolls were not being deducted when paying for cheats.\n
  • The \"inventory full\" message was overlapping the \"reincarnate\" message.\n
  • Un-interactable corpses appeared after completing a world.\n
  • Incorrect sprite color for the dragon orb.\n
  • Revision of the Japanese translation.\n
\n\n

Roadmap

\nThere\'s just over 2 months left until the release of Dungeon World version 1.0! In this time, I will be implementing the final features of the game, but I will also be busy with \"extra material.\" The priorities are:\n\n
    \n
  • Final libraries (+9).\n
  • \"Guests\" system.\n
  • Some object animations.\n
  • Improved tutorial.\n
  • Improved configuration menu.\n
  • Demo update.\n
  • 1.0 launch trailer.\n
  • Steam achievements review.\n
  • \"Manual-style\" PDF (?).\n
\n\n

Thank you for your interest in Dungeon World, and I hope you enjoy the additions in this new version!

\nGame Description Image

[ 2025-09-29 05:14:26 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04Memory: 512 MB RAM
  • Memory: 512 MB RAM
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