Update v0.1.1
Settings have been added to the Articulation Node. Now the pivot points and the angular limits can be set. This allows trailers to be attached to the car.
[olist]A bug that prevented importing external GLTF files has been fixed.
Unused resource files have been removed, decreasing the download size.
Free look camera can now move in multiple direction simultaneously.
[/olist]
Enjoy!
[ 2024-05-27 02:23:40 CET ] [ Original post ]
What's new
Settings have been added to the Articulation Node. Now the pivot points and the angular limits can be set. This allows trailers to be attached to the car.
Fixes
[olist]
Exhibition of Speed
Exhibition Studios
Exhibition Studios
Coming soon
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 4
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
1 user reviews
(1 reviews)
https://exhspd.com
https://store.steampowered.com/app/2947450 
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Create vehicles in real-time using an intuitive node-based approach. Fine tune suspension geometry and drivetrain characteristics to create an unique driving experience. Exhibition of Speed is a racing game designed for modders where creating and modifying vehicles does not require messing around with extensive, complex and undocumented configuration files.
The foundation of the multi-body vehicle simulation engine is designed from the ground up to support all kinds of wheeled vehicles and drivetrain configurations. The flexibility of the simulation is explored through nodes, which are the building blocks of every vehicle. Nodes of different types can be arranged and connected together to form a graph which describes the vehicle you want. As the graph is modified it gets evaluated and the results are reflected immediately on the vehicle being built. The vehicle can be driven while it's being formed and it may be saved and shared with others.
In the upcoming multiplayer mode, you'll be able to join online races against other players with your custom car and put it to the test. Other players will be able to see your creation but it's up to you to prove it's the best car in the grid!
As the game evolves, more types of suspensions, tires, engines, transmissions and all-wheel-drive systems will become available, enabling a greater variety of wheeled vehicles to be built.
The foundation of the multi-body vehicle simulation engine is designed from the ground up to support all kinds of wheeled vehicles and drivetrain configurations. The flexibility of the simulation is explored through nodes, which are the building blocks of every vehicle. Nodes of different types can be arranged and connected together to form a graph which describes the vehicle you want. As the graph is modified it gets evaluated and the results are reflected immediately on the vehicle being built. The vehicle can be driven while it's being formed and it may be saved and shared with others.
In the upcoming multiplayer mode, you'll be able to join online races against other players with your custom car and put it to the test. Other players will be able to see your creation but it's up to you to prove it's the best car in the grid!
As the game evolves, more types of suspensions, tires, engines, transmissions and all-wheel-drive systems will become available, enabling a greater variety of wheeled vehicles to be built.
MINIMAL SETUP
- OS: Any distributionGraphics: Support for OpenGL 3.3
- Graphics: Support for OpenGL 3.3
- Graphics: Support for Vulkan 1.2
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