Exhibition of Speed
Exhibition Studios Developer
Exhibition Studios Publisher
Coming soon Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
2 user reviews
(2 reviews)
Update v0.3.0Welcome to exhspd v0.3.0!
It is now possible to import custom maps into the game in the World tab, Race Track section. Custom maps can be created in the Godot editor and exported as PCK files to be loaded into the game. See the updated Manual for more details.
What's new
- Load new race tracks from PCK files.
Fixes
- Make sure steering wheel device is assigned as the FFB target.
- Clear input when input override is unchecked.
Known issues
- Fanatec CSL Elite is detected by the game but input is not registered.
What's next
- Make the project open source and publish it on Github.
[ 2024-10-07 15:34:14 CET ] [ Original post ] Update v0.2.0Welcome to exhspd v0.2.0!
What's new
- Create new wheels from external 3D models in GLTF format.
- Customize existing wheels by modifying their materials with new colors and textures.
- Create new tires from external 3D models in GLTF format.
- Browse wheels and tires in the library. Rename, select, delete and create new entries.
- Groups in the stats panel can be minimized and moved up/down.
- Gear ratios are stored in the vehicle JSON for now. They can be edited manually while there's no UI element for gearboxes.
Fixes
- Changes to input settings are saved automatically.
Known issues
- Application freezes momentarily when importing a wheel/tire and changing the node and axis of the left and right side because it's calculating geometric and physical properties from the mesh geometry.
What's next
- Ability to import custom maps exported from Godot.
- Calculate wheel/tire properties in the background to avoid freezing the game.
- Graph node search.
- Stats search.
[ 2024-07-11 20:45:08 CET ] [ Original post ] Update v0.1.2Welcome to exhsbpd v0.1.2!
What's new
- Save custom suspension presets.
- Create suspension node using any of the presets saved.
- Full screen mode. Press Ctrl + Space to go full screen. Press Esc or Ctrl + Space again to exit.
- Use Shift+A to create nodes. Press the item's initials to navigate. Press Space or Enter to to select an entry.
- Option to manipulate the greenhouse with Center and Size.
- Camera position settings in Chassis node.
- Transforms can be multiplied using an Operator node. The result is the composition of two transforms, i.e. given two transforms trA and trB, the result trC would be trC.pos = trA.pos + trA.rot * trB.pos and trC.rot = trA.rot * trB.rot.
Fixes
- Articulation node properties were not being saved.
- Free look camera navigation would stop instantly upon releasing mouse button and then it would move slightly without keyboard input due to residual velocity from previous interaction.
- Rotation node node was ignoring input from connected nodes in EulerXYZ mode.
- Inability to assign a throttle axis for a gamepad because the throttle axis button was associated with the steering button.
- Greenhouse AABB was not being saved.
Known issues
- Input settings aren't saved automatically. For now, press Ctrl + S to save changes to inputs.
What's next
- Graph node search.
- Ability to import custom wheels.
- Ability to import custom tires.
Enjoy!
[ 2024-06-01 23:02:14 CET ] [ Original post ] Update v0.1.1What's new
Settings have been added to the Articulation Node. Now the pivot points and the angular limits can be set. This allows trailers to be attached to the car.
Fixes
[olist]
A bug that prevented importing external GLTF files has been fixed.
Unused resource files have been removed, decreasing the download size.
Free look camera can now move in multiple direction simultaneously.
[/olist]
Enjoy!
[ 2024-05-27 02:23:40 CET ] [ Original post ] Create vehicles in real-time using an intuitive node-based approach. Fine tune suspension geometry and drivetrain characteristics to create an unique driving experience. Exhibition of Speed is a racing game designed for modders where creating and modifying vehicles does not require messing around with extensive, complex and undocumented configuration files.
The foundation of the multi-body vehicle simulation engine is designed from the ground up to support all kinds of wheeled vehicles and drivetrain configurations. The flexibility of the simulation is explored through nodes, which are the building blocks of every vehicle. Nodes of different types can be arranged and connected together to form a graph which describes the vehicle you want. As the graph is modified it gets evaluated and the results are reflected immediately on the vehicle being built. The vehicle can be driven while it's being formed and it may be saved and shared with others.
In the upcoming multiplayer mode, you'll be able to join online races against other players with your custom car and put it to the test. Other players will be able to see your creation but it's up to you to prove it's the best car in the grid!
As the game evolves, more types of suspensions, tires, engines, transmissions and all-wheel-drive systems will become available, enabling a greater variety of wheeled vehicles to be built.
MINIMAL SETUP- OS: Any distributionGraphics: Support for OpenGL 3.3
- Graphics: Support for OpenGL 3.3
RECOMMENDED SETUP- Graphics: Support for Vulkan 1.2
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