Update v0.2.0
[ 2024-07-11 20:45:08 CET ] [ Original post ]
Welcome to exhspd v0.2.0!
What's new
- Create new wheels from external 3D models in GLTF format.
- Customize existing wheels by modifying their materials with new colors and textures.
- Create new tires from external 3D models in GLTF format.
- Browse wheels and tires in the library. Rename, select, delete and create new entries.
- Groups in the stats panel can be minimized and moved up/down.
- Gear ratios are stored in the vehicle JSON for now. They can be edited manually while there's no UI element for gearboxes.
Fixes
- Changes to input settings are saved automatically.
Known issues
- Application freezes momentarily when importing a wheel/tire and changing the node and axis of the left and right side because it's calculating geometric and physical properties from the mesh geometry.
What's next
- Ability to import custom maps exported from Godot.
- Calculate wheel/tire properties in the background to avoid freezing the game.
- Graph node search.
- Stats search.
Exhibition of Speed
Exhibition Studios
Exhibition Studios
Coming soon
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 4
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://exhspd.com
https://store.steampowered.com/app/2947450 
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Create vehicles in real-time using an intuitive node-based approach. Fine tune suspension geometry and drivetrain characteristics to create an unique driving experience. Exhibition of Speed is a racing game designed for modders where creating and modifying vehicles does not require messing around with extensive, complex and undocumented configuration files.
The foundation of the multi-body vehicle simulation engine is designed from the ground up to support all kinds of wheeled vehicles and drivetrain configurations. The flexibility of the simulation is explored through nodes, which are the building blocks of every vehicle. Nodes of different types can be arranged and connected together to form a graph which describes the vehicle you want. As the graph is modified it gets evaluated and the results are reflected immediately on the vehicle being built. The vehicle can be driven while it's being formed and it may be saved and shared with others.
In the upcoming multiplayer mode, you'll be able to join online races against other players with your custom car and put it to the test. Other players will be able to see your creation but it's up to you to prove it's the best car in the grid!
As the game evolves, more types of suspensions, tires, engines, transmissions and all-wheel-drive systems will become available, enabling a greater variety of wheeled vehicles to be built.
The foundation of the multi-body vehicle simulation engine is designed from the ground up to support all kinds of wheeled vehicles and drivetrain configurations. The flexibility of the simulation is explored through nodes, which are the building blocks of every vehicle. Nodes of different types can be arranged and connected together to form a graph which describes the vehicle you want. As the graph is modified it gets evaluated and the results are reflected immediately on the vehicle being built. The vehicle can be driven while it's being formed and it may be saved and shared with others.
In the upcoming multiplayer mode, you'll be able to join online races against other players with your custom car and put it to the test. Other players will be able to see your creation but it's up to you to prove it's the best car in the grid!
As the game evolves, more types of suspensions, tires, engines, transmissions and all-wheel-drive systems will become available, enabling a greater variety of wheeled vehicles to be built.
MINIMAL SETUP
- OS: Any distributionGraphics: Support for OpenGL 3.3
- Graphics: Support for OpenGL 3.3
- Graphics: Support for Vulkan 1.2
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