Full Release (v2)
I know the updates have been few and far between, but the update is finally here. With all the changes, this game has basically been rewritten from the ground up.
Freeplay mode is a new mode that allows you to input custom starting items. It also:
These 2 new modes provide 4 items as a target with credit rewards (may change in the future), something to strive for when you dont know what other game to play :). These items are divided into groups. These numbers may be altered in the future if they are too hard etc.
Support the game with items from the store, from some themes (sorry im no designer but i tried my best) to items to help combining. Credits will only be used in freeplay mode, see the top right of the screen for how many credits you have
I still believe this game is yet to reach its full potential. I already have some ideas i have had that i want to put to users to get some feedback:
It seems crazy to release the full game with known issues, but these are minor things that require a huge ratio of time to figure out / fix compared to leaving them in. If they bring more issues then i will fix them sooner.
[ 2024-07-05 00:22:07 CET ] [ Original post ]
V2 is here!
I know the updates have been few and far between, but the update is finally here. With all the changes, this game has basically been rewritten from the ground up.
Fixes
- Put the AI in its place (it should now generate things that make more sense)
- Fixed element dissapearing when copy key was released
- Optimized side list sort and filter to work better with thousands of items
- Fixed issue with database files being overwritten after failing to load (it will now opt to not save instead of overwriting)
- Completely overhauled data storage to reduce filesizes and load times.
- Refined quit behaviour to hopefully close correctly all the time now.
- Fixed rate limit errors showing as 'unknown' (or not at all)
- Fixed dragging copied element to side menu removing the source as well.
- Fixed a bunch of visual bugs with either color or layout (more noticable with the supporter theme)
- Fixed smaller issues relating to item storage and visual bugs
- Fixed error and debug logging not being available (you can now pass --logLevel
) to help with issue reporting
Changes
- Moved menu items into a side menu
- Moved some statistics server side, now there are save based and user based statistics (the user statistics are the accurate ones)
New Features
Freeplay Mode
Freeplay mode is a new mode that allows you to input custom starting items. It also:
- Uses the same AI as standard mode
- Has a 1000x bump to the max depth cap on combines
- Allows for more characters and numbers in the items
Daily / Weekly Mode
These 2 new modes provide 4 items as a target with credit rewards (may change in the future), something to strive for when you dont know what other game to play :). These items are divided into groups. These numbers may be altered in the future if they are too hard etc.
- Easy: Base recipe with a depth of 2-25
- Medium: Base / AI recipe with a depth of 2-100
- Hard: Base / AI recipe with a depth of 100-1000
- Random: Completely random item
Store and Themes
Support the game with items from the store, from some themes (sorry im no designer but i tried my best) to items to help combining. Credits will only be used in freeplay mode, see the top right of the screen for how many credits you have
Other Features
- Added performance list setting, this list is not as pretty but will improve performance when scrolling through thousands of items (but IMO at that point searching is easier)
Potential Roadmap
I still believe this game is yet to reach its full potential. I already have some ideas i have had that i want to put to users to get some feedback:
- Leaderboards (the backend is already prepared for it)
- Wiki race style competitions with friends
- Speedrun timer (goes along with the first idea)
- Co-op profiles.
- Favorite / Hide items in list
Known Issues
It seems crazy to release the full game with known issues, but these are minor things that require a huge ratio of time to figure out / fix compared to leaving them in. If they bring more issues then i will fix them sooner.
- Credits amount will sometimes de-sync when spam crafting items, or adding new items. This is only visual.
Alchemy Unbound
KlutzyBubbles
KlutzyBubbles
2024-04-11
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 19
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed
(69 reviews)
https://store.steampowered.com/app/2858840 
[0 B]
Alchemy Unbound is an item crafting game that uses AI to create the elements making the possibilities unbound.
Over 2000 base items for when you are stranded with no internet
Languages other than English! (yes, even generated items)
Themes that (mostly) comfort your eyes (More might be coming soon)
Fancy item graphics to show off new items YOU discover.
Boring features
Features
Over 2000 base items for when you are stranded with no internet
Languages other than English! (yes, even generated items)
Themes that (mostly) comfort your eyes (More might be coming soon)
Fancy item graphics to show off new items YOU discover.
Boring features
- Filters to organize your collection instead of getting lost in your discoveries.
- Import/Export buttons to let you take your prized possessions wherever you go.
- Other things that games should have like settings and a quit button!
MINIMAL SETUP
- OS: Ubuntu 20.04 LTS
- Processor: 2 GHz dual coreMemory: 512 MB RAMNetwork: Broadband Internet connectionStorage: 500 MB available space
- Memory: 512 MB RAMNetwork: Broadband Internet connectionStorage: 500 MB available space
- Storage: 500 MB available space
- OS: Ubuntu 22.04 LTS
- Processor: 2 GHz dual coreMemory: 1 GB RAMNetwork: Broadband Internet connectionStorage: 500 MB available space
- Memory: 1 GB RAMNetwork: Broadband Internet connectionStorage: 500 MB available space
- Storage: 500 MB available space
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