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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Fixed 'Venturing beyond' and 'Pushing the boundaries' achievements not being achievable
Fixed egg and idea achievements not unlocking Added error checking for more things that were affected by the lack of servers
With the server shutdown I have changed the default endpoint to localhost as I still get charged for DNS requests. Changed Disable AI Generation to default to true Added text in popup to remind people its recommended to turn off AI Generation.
Added a button to unlock online based achievements.
The servers will be shutdown sometime between now and Christmas and the GitHub pages will be updated with references to database dumps if anyone wants to host their own version (which can be used by running with the flag --endpoint
Thank you to everyone who has given the game a go, i hope you had at least 3 minutes and 24 seconds of enjoyment from it. Its been nearly 6 months and it was fun making this, however the costs of running it with little to no return and no where for it to go from here, unfortunately i will be shutting the servers down. This will happen sometime in the next month. The game will stay on steam, however the online features will only work if someone else (or yourself) chooses to host it. Features to use a custom server are already in-built into the game itself.
Fixed crash when server isn't available. Fixed missing languages. Added server shutdown message.
Added some more checks to language loading to prevent the base items from not loading. Full Explanation: A few people have noted that they have no items when they first load the game, i am still unable to replicate this issue but have taken a deep dive into the code. This update addresses a possible cause if the language database file fails to load or if it loads in the wrong order, no items will load. I have made it so that Fire, Air, Earth, Water, Time, Life will always exist no matter the state of the loaded file. This won't stop the other reports of items disappearing, but hopefully it lowers the chance of anything like this happening. I am now working on a 'Send Feedback' button to make it easier to submit logs so that i can properly see what is actually happening, but that will take some time as it requires some server backend work.
Some may have noticed (some may not have) the server has been having issues translating for the last 12 hours but it wasn't being reported by my monitoring. It should be fixed now but i am sorry i didn't see it earlier
Almost had the update go clean, i forgot to remove some things from the local recipe list to match the server.
Fixed crash when background is unknown Fixed some other small things relating to the update of the game, during the next week i will be migrating the database and moving the server to the new version, there may be downtime during this if i mess it up. Hopefully all goes smoothly. I will post on Steam and Discord within the hour if I mess something up.
Hi! It has been a while (sorry about that). Most if not all of the backend and frontend work for the full release has been completed and I am now in the process of testing and verifying everything works as it should.
Fixed bug where overlapping items wouldn't allow you to drag onto each other. Sorry there hasn't been many bigger updates, most of the changes are major ones that have been added to v2 (full release), so all the changes will be available when it is all done.
Fixed request timeouts resulting in infinite combining animations Changed context menu on items to show both AI and Base at the same time Fixed first discoveries of base items showing as a holo (they should just show as a base) Loosened Egg and Idea achievements to activate when they are found rather than finding all recipes for them Fixed find all base results achievement not unlocking Fixed some one off recipes appearing as a hint which prevents further hints Some additional notes, in the coming weeks i will be scaling the servers down, and performing some maintenance in preparation for the full release, so if you notice things not working it should be back after a minute or two.
Fixed crafting recipes for Gold and Alchemist. This update edits save files, please report any issues. you may notice that Philosophy + Liquid Philosophy + Metal Recipes have changed, so if you had combined those before, you will now have Alchemy instead.
Add clear all button to bottom right of the screen Add clear text button to search bar (hopefully it works on linux the same as windows) Slightly optimized filter / sort. Fixed elements not being movable at the bottom of the screen.
Added idea suggestion popup. This can be accessed by clicking the light bulb. The game should no longer white screen on crash, instead it fails in the background and the error is added to the log file. Fixed an uncommon error where dragging just after an item is combined crashed the game. Fixed session token saving not working (this means that combining items should be faster). Changed 'Offline Mode' to 'Disable AI Generation' to better describe what the switch does. I am not coming to the end of the bug fixes / server changes and can start working on the features that will actually affect gameplay.
Small backend stuff no one should care about but if you insist. - Fixed UNDEFINED_LANGUAGE_DEF for unknown errors - Moved token to headers to prevent log spam on servers.
Well there are definitely people playing the game now, which has highlighted some issues with the server. This patch is just a few housekeeping items to prepare for that server update. - Add new translation error (Errors can be found in the info screen advanced section, the wrench icon) - Add version to API endpoint to help myself debug
The time has come to publish the game! So enjoy using my money to make AI combine items :D I will be monitoring the backend closely to make sure nothing goes horribly wrong, however the status is always visible to you at the status website (Or in one of the channels in the discord).
tl;dr; Planned release is May. Thank you to everyone that wishlisted the game :). It really does help to know there are some people who are wanting to try the game.
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