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Version 0.9541 (Beta), April 15, 2016 - Hotfix update. - Single player AI decks have been fixed, and the difficulties adjusted. * AI decks no longer contain +3 Energy cards, all +3 Energy cards have been replaced with +2 Energy. In order to compensate for this, AIs on higher difficulties now start the game with some energy. - Deck stats now properly reflect the number of +3, +2, and +1 Energy cards in a deck. - Various bug fixes, and performance improvements. * Mist Efreet no longer disables opposing cards after death. * Fixed an issue where Cave Troll freezes the game. * Ardent Protector now gains +3/+3 with all +1 Energy cards. * Forbidden Ritual now successfully deals all excess damage to the opponent. * Forgemaster Anguush can no longer target itself with its ability. * Crimson Dagger, while facing Mist Efreet now deals its damage to the opponent as the ability suggests. * Dawn of the Immortals have been fixed and now works together with Protection on the enchanted card. - Card texture corrections. * Blind Traveler texture now reflects a global immunity against Disarm and Disable. * Shaman texture now reflects that it can target any enemy card on the field. * Status Quo card text and ability is changed to 'Your opponent can not draw any cards until the end of next turn.' * Cave texture has been corrected, clarifying that it does not count enchantment cards going to a graveyard.
[ 2016-04-14 10:34:30 CET ] [ Original post ]
Version 0.9541 (Beta), April 15, 2016 - Hotfix update. - Single player AI decks have been fixed, and the difficulties adjusted. * AI decks no longer contain +3 Energy cards, all +3 Energy cards have been replaced with +2 Energy. In order to compensate for this, AIs on higher difficulties now start the game with some energy. - Deck stats now properly reflect the number of +3, +2, and +1 Energy cards in a deck. - Various bug fixes, and performance improvements. * Mist Efreet no longer disables opposing cards after death. * Fixed an issue where Cave Troll freezes the game. * Ardent Protector now gains +3/+3 with all +1 Energy cards. * Forbidden Ritual now successfully deals all excess damage to the opponent. * Forgemaster Anguush can no longer target itself with its ability. * Crimson Dagger, while facing Mist Efreet now deals its damage to the opponent as the ability suggests. * Dawn of the Immortals have been fixed and now works together with Protection on the enchanted card. - Card texture corrections. * Blind Traveler texture now reflects a global immunity against Disarm and Disable. * Shaman texture now reflects that it can target any enemy card on the field. * Status Quo card text and ability is changed to 'Your opponent can not draw any cards until the end of next turn.' * Cave texture has been corrected, clarifying that it does not count enchantment cards going to a graveyard.
[ 2016-04-14 10:34:30 CET ] [ Original post ]
- Forgotten Myths CCG linux [261.81 M]
Features
Free to Play – You can acquire every card in-game by buying booster packs using earned currency, as long as you can devote more time in the game. This is the good free to play, no "energy gates" or "exclusive to buying with real world cash" cards.
Doma City, 3D Starting Zone – Players will be immersed in this 3D environment where they will be able to access main game features.
RPG Style Level and Rank Progression – You will be able to advance in levels and ranks to unlock special content and rewards, and compete in monthly leader boards.
Guilds – Form your guild, gather your friends and challenge other guilds to reach the top! Work as a team, wage guild wars, and unlock special guild cards.
Tournaments – We are designing Draft, and Sealed tournament modes, where you can enter, defeat your opponents, and win special rewards!
"Duel" Mode – A hard core duel match mode, where players will be able to bet cards from their collections against other players in a "winner takes all" duel.
"Multiplayer Co-op" Mode – We are designing a special game mode where you will fight against dreadful monsters and sinister characters in a co-op mode with groups of 2 or 4.
Immersing 3D Effects – Majority of the cards in Forgotten Myths have a specially designed 3D effect associated with an action or an ability; this is the true evolution of Trading Card Games to Digital.
Simultaneous Gameplay – Each attack turn is taken at the same time allowing for constant interaction and positioning tactics.
Remote Turn-Based Multiplayer – Play games with anyone in the world, from anywhere with internet access.
Hardcore Strategy – Most digital trading card games have oversimplified and gone all mainstream with their game mechanics. We've done the opposite and increased strategic depth by including positioning, and allowing different card types on the field.
Comprehensive Ever Changing Single Player Campaign – We have in depth Single Player Campaigns, that will have new maps, AIs and new quests added to it frequently.
Transformable Battlefields – The default 3D Battlefield can be changed by unlocking quest rewards that allows you to completely change or customize the table top battlefield.
Don't forget to visit http://forgottenmyths.com for game guide, media, full card list and more!
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 200 MB available space
- Storage: 200 MB available space
- Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 200 MB available space
- Storage: 200 MB available space
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