Hello everyone,
The time has come, and our Kickstarter campaign has started! For the past six weeks, we have been working hard to prepare a great campaign for you, with lots of nice rewards, stretch goals, backer achievements and many surprises along the way. For the next thirty days, it will be up to you to show your support to Forgotten Myths, and give us a chance to make this game better than ever! You can check out the campaign here: https://www.kickstarter.com/projects/anchoragames/forgotten-myths-digital-card-game During this Kickstarter, you can back the campaign and get awesome rewards for your support. You can take a look at the reward tiers from the campaign page. All you need to do is to click on the Backer Tier on the right hand side of the page, create a Kickstarter account, fill in your payment details, and you are done! Do not worry, Kickstarter is one of the most secure crowdfunding platforms worldwide, and their payment systems are 100% safe. Plus, if the campaign is not successful, you get your money back! So you win lots of great rewards if the campaign is a success, and get your money back if it fails! You have nothing to lose.
What are we promising?
Forgotten Myths is still in development, and can be a much better game with your support. We have lots of ideas we want to incorporate into the game, making it one of the most comprehensive cross-platform TCGs ever. We are promising to implement and introduce almost all of these features, including tournaments, crafting, multiplayer co-op, and even spectate and playback if we hit the stretch goals. Here is a sneak peek into some of these features:
No trading card game is complete without a proper tournament mode. Knowing that, our aim is to bring you not just one, but four different tournament modes in Forgotten Myths. These are; 1- Draft Mode: When you enter Draft tournaments, you will create your deck by selecting cards from a random group you are shown. Every time you select one card, you will be given another choice with a different set of random cards. Once your deck is ready, you will then play a total of 10 games with other players, and get rewards based on your performance! 2- Sealed Mode: In the Sealed tournaments, you will be given a limited number of random Booster Packs, and you will construct your deck with whatever you get from these packs. Once your deck is constructed, you will then play a total of 10 games, and get rewards based on your performance! 3- Constructed: In the Constructed tournament mode, the Server will initiate different tournament modes, with various themes, and you will prepare your deck with your own cards before you enter. Once you join the tournament, you will play 10 games, and get rewards based on your performance! The best thing about these three tournament types is that you can start the tournament, play whenever you want, and finish it at your own pace. There will always be others to match up against. 4- Monthly Grand-Tournament: This is a 64-seat tournament where only the best players will be invited at the end of every month, and battle each other to claim the top spot -and the bragging rights, as well as awesome rewards.
One of the features that we most talk about with our community, and definitely the one that we want to introduce the most is the Multiplayer Co-Op mode. This is a 4-people raid mode where you and your friends will take on fearsome bosses. We are going to add six raids initially, and increase the number of raids with each card expansion. But don't worry, every raid will consist of 2-4 boss encounters, with different themes and abilities, and AMAZING REWARDS (of course) that will reset every week!
Be warned. This is not a dumbed down, simplified fight that you go through the motions. We are talking about legitimate boss encounters with FOUR people joining a party to raid dark and dangerous dungeons. Each raid will be different and unique, and test your deck-building skills, strategy, courage and nerves as you fight your way amongst dreadful enemies and powerful bosses!
Crafting is a fun and engaging feature that should be available in all trading card games. We are planning to add a system in which the game rewards you with crafting materials based on your activity in the game, whether this be on single player campaigns or PvP battles, and once you collect enough materials, you will be able to craft the card of your choosing.
Craft-able cards will be exclusive, meaning they won't be obtained through booster packs or decks. Working your way to collecting the materials for your desired card and finally crafting it will be a rewarding experience!
Wait, there is more?
Forgotten Myths is an ever-evolving game, and we strive to make the game better every day. This is why we keep introducing new card expansion, new features, and new abilities as often as possible. We have great ideas we want to incorporate into the game; new card types, abilities, and more. A good example is the much anticipated TRAP cards. These cards will be played face-down and your opponent won't be able to see which card you played, and where the trap is. The trap will be activated when your opponent plays a card on top of it.
Another great addition to the game will be the new hero powers! You might be asking, 'but hey, there are no heroes in Forgotten Myths?!' and you would be right. But that doesn't keep us from introducing this feature to the game. So, how will it work?
Each avatar will have a unique ability that can be activated once every turn. Different abilities will have different energy costs, and the outcome will affect the game. With 100 Avatars to choose from, you will have all the options you can have to complement your deck with the appropriate hero power, and defeat your opponents! On top of these awesome features, we are going to give the game a total makeover, with full UI rework, brand new dynamic 3D Battlefields, exciting visual and audio effects. However, we don't have the resources to complete all of these things on our own. With your help, we can create a much better and more polished game. This is why are asking for your support!
Forgotten Myths needs your support more than ever now. It is the ultimate test to keep this game alive, and give it the final push to put its name amongst the successful online TCGs. The future of Forgotten Myths is now in your hands. If you want to be part of a great trading card game that is easy to play, super-interactive, and has a fantastic community, back Forgotten Myths today!
[ 2016-05-26 07:24:22 CET ] [ Original post ]
Hello everyone,
The time has come, and our Kickstarter campaign has started! For the past six weeks, we have been working hard to prepare a great campaign for you, with lots of nice rewards, stretch goals, backer achievements and many surprises along the way. For the next thirty days, it will be up to you to show your support to Forgotten Myths, and give us a chance to make this game better than ever! You can check out the campaign here: https://www.kickstarter.com/projects/anchoragames/forgotten-myths-digital-card-game During this Kickstarter, you can back the campaign and get awesome rewards for your support. You can take a look at the reward tiers from the campaign page. All you need to do is to click on the Backer Tier on the right hand side of the page, create a Kickstarter account, fill in your payment details, and you are done! Do not worry, Kickstarter is one of the most secure crowdfunding platforms worldwide, and their payment systems are 100% safe. Plus, if the campaign is not successful, you get your money back! So you win lots of great rewards if the campaign is a success, and get your money back if it fails! You have nothing to lose.
What are we promising?
Forgotten Myths is still in development, and can be a much better game with your support. We have lots of ideas we want to incorporate into the game, making it one of the most comprehensive cross-platform TCGs ever. We are promising to implement and introduce almost all of these features, including tournaments, crafting, multiplayer co-op, and even spectate and playback if we hit the stretch goals. Here is a sneak peek into some of these features:
No trading card game is complete without a proper tournament mode. Knowing that, our aim is to bring you not just one, but four different tournament modes in Forgotten Myths. These are; 1- Draft Mode: When you enter Draft tournaments, you will create your deck by selecting cards from a random group you are shown. Every time you select one card, you will be given another choice with a different set of random cards. Once your deck is ready, you will then play a total of 10 games with other players, and get rewards based on your performance! 2- Sealed Mode: In the Sealed tournaments, you will be given a limited number of random Booster Packs, and you will construct your deck with whatever you get from these packs. Once your deck is constructed, you will then play a total of 10 games, and get rewards based on your performance! 3- Constructed: In the Constructed tournament mode, the Server will initiate different tournament modes, with various themes, and you will prepare your deck with your own cards before you enter. Once you join the tournament, you will play 10 games, and get rewards based on your performance! The best thing about these three tournament types is that you can start the tournament, play whenever you want, and finish it at your own pace. There will always be others to match up against. 4- Monthly Grand-Tournament: This is a 64-seat tournament where only the best players will be invited at the end of every month, and battle each other to claim the top spot -and the bragging rights, as well as awesome rewards.
One of the features that we most talk about with our community, and definitely the one that we want to introduce the most is the Multiplayer Co-Op mode. This is a 4-people raid mode where you and your friends will take on fearsome bosses. We are going to add six raids initially, and increase the number of raids with each card expansion. But don't worry, every raid will consist of 2-4 boss encounters, with different themes and abilities, and AMAZING REWARDS (of course) that will reset every week!
Be warned. This is not a dumbed down, simplified fight that you go through the motions. We are talking about legitimate boss encounters with FOUR people joining a party to raid dark and dangerous dungeons. Each raid will be different and unique, and test your deck-building skills, strategy, courage and nerves as you fight your way amongst dreadful enemies and powerful bosses!
Crafting is a fun and engaging feature that should be available in all trading card games. We are planning to add a system in which the game rewards you with crafting materials based on your activity in the game, whether this be on single player campaigns or PvP battles, and once you collect enough materials, you will be able to craft the card of your choosing.
Craft-able cards will be exclusive, meaning they won't be obtained through booster packs or decks. Working your way to collecting the materials for your desired card and finally crafting it will be a rewarding experience!
Wait, there is more?
Forgotten Myths is an ever-evolving game, and we strive to make the game better every day. This is why we keep introducing new card expansion, new features, and new abilities as often as possible. We have great ideas we want to incorporate into the game; new card types, abilities, and more. A good example is the much anticipated TRAP cards. These cards will be played face-down and your opponent won't be able to see which card you played, and where the trap is. The trap will be activated when your opponent plays a card on top of it.
Another great addition to the game will be the new hero powers! You might be asking, 'but hey, there are no heroes in Forgotten Myths?!' and you would be right. But that doesn't keep us from introducing this feature to the game. So, how will it work?
Each avatar will have a unique ability that can be activated once every turn. Different abilities will have different energy costs, and the outcome will affect the game. With 100 Avatars to choose from, you will have all the options you can have to complement your deck with the appropriate hero power, and defeat your opponents! On top of these awesome features, we are going to give the game a total makeover, with full UI rework, brand new dynamic 3D Battlefields, exciting visual and audio effects. However, we don't have the resources to complete all of these things on our own. With your help, we can create a much better and more polished game. This is why are asking for your support!
Forgotten Myths needs your support more than ever now. It is the ultimate test to keep this game alive, and give it the final push to put its name amongst the successful online TCGs. The future of Forgotten Myths is now in your hands. If you want to be part of a great trading card game that is easy to play, super-interactive, and has a fantastic community, back Forgotten Myths today!
[ 2016-05-26 07:24:22 CET ] [ Original post ]
We are starting another fun event for the Forgotten Myths community: A Video Challenge! Here is how it works: Players will record videos related to Forgotten Myths, ranging from gameplay, matches & duels, fun or crazy card plays, tutorials, informative or cinematic videos. The videos need to be at least 3 minutes. There is no limit or constraint as to the content of the videos, so you are free to record and share whatever you want! Rules & Entry: - Video must be at least 3 minutes - There must be audio commentary - When you record something, simply put it on YouTube, Vimeo or any other video sharing website and submit the link of the video here, or on the game forums. That's it! Rewards: Every participant will get a reward of 100 Emeralds! (You can participate with more than one video to increase your chances at winning other rewards, but the participation reward is one time only. Please don't flood Youtube with a video of every BG game you play.) - If you put the video on our Steam community page, you will get a bonus 50 Emeralds. Best Cinematography - 200 Emeralds Best Soundtrack - 150 Emeralds Best Audio & Commentary - 150 Emeralds Best Mobile video (Shot from a phone or tablet) - 150 Emeralds Most Informative video - 100 Emeralds Funniest video - 100 Emeralds Best Lore video - 100 Emeralds Best PvP video - 100 Emeralds Best Feature Display video (explaining a feature) - 100 Emeralds We are looking forward to your participation. The challenge will start on April 22nd and submissions will be taken until May 15th. The winners will be announced on May 25th, so the sooner you submit your video the better. This is your chance to spread the word about Forgotten Myths, help the community grow, participate in a fun challenge and win cool rewards in the meantime! Happy gaming! ~Khuby
[ 2016-04-22 08:36:02 CET ] [ Original post ]
We are starting another fun event for the Forgotten Myths community: A Video Challenge! Here is how it works: Players will record videos related to Forgotten Myths, ranging from gameplay, matches & duels, fun or crazy card plays, tutorials, informative or cinematic videos. The videos need to be at least 3 minutes. There is no limit or constraint as to the content of the videos, so you are free to record and share whatever you want! Rules & Entry: - Video must be at least 3 minutes - There must be audio commentary - When you record something, simply put it on YouTube, Vimeo or any other video sharing website and submit the link of the video here, or on the game forums. That's it! Rewards: Every participant will get a reward of 100 Emeralds! (You can participate with more than one video to increase your chances at winning other rewards, but the participation reward is one time only. Please don't flood Youtube with a video of every BG game you play.) - If you put the video on our Steam community page, you will get a bonus 50 Emeralds. Best Cinematography - 200 Emeralds Best Soundtrack - 150 Emeralds Best Audio & Commentary - 150 Emeralds Best Mobile video (Shot from a phone or tablet) - 150 Emeralds Most Informative video - 100 Emeralds Funniest video - 100 Emeralds Best Lore video - 100 Emeralds Best PvP video - 100 Emeralds Best Feature Display video (explaining a feature) - 100 Emeralds We are looking forward to your participation. The challenge will start on April 22nd and submissions will be taken until May 15th. The winners will be announced on May 25th, so the sooner you submit your video the better. This is your chance to spread the word about Forgotten Myths, help the community grow, participate in a fun challenge and win cool rewards in the meantime! Happy gaming! ~Khuby
[ 2016-04-22 08:36:02 CET ] [ Original post ]
Version 0.9541 (Beta), April 15, 2016 - Hotfix update. - Single player AI decks have been fixed, and the difficulties adjusted. * AI decks no longer contain +3 Energy cards, all +3 Energy cards have been replaced with +2 Energy. In order to compensate for this, AIs on higher difficulties now start the game with some energy. - Deck stats now properly reflect the number of +3, +2, and +1 Energy cards in a deck. - Various bug fixes, and performance improvements. * Mist Efreet no longer disables opposing cards after death. * Fixed an issue where Cave Troll freezes the game. * Ardent Protector now gains +3/+3 with all +1 Energy cards. * Forbidden Ritual now successfully deals all excess damage to the opponent. * Forgemaster Anguush can no longer target itself with its ability. * Crimson Dagger, while facing Mist Efreet now deals its damage to the opponent as the ability suggests. * Dawn of the Immortals have been fixed and now works together with Protection on the enchanted card. - Card texture corrections. * Blind Traveler texture now reflects a global immunity against Disarm and Disable. * Shaman texture now reflects that it can target any enemy card on the field. * Status Quo card text and ability is changed to 'Your opponent can not draw any cards until the end of next turn.' * Cave texture has been corrected, clarifying that it does not count enchantment cards going to a graveyard.
[ 2016-04-14 10:34:30 CET ] [ Original post ]
Version 0.9541 (Beta), April 15, 2016 - Hotfix update. - Single player AI decks have been fixed, and the difficulties adjusted. * AI decks no longer contain +3 Energy cards, all +3 Energy cards have been replaced with +2 Energy. In order to compensate for this, AIs on higher difficulties now start the game with some energy. - Deck stats now properly reflect the number of +3, +2, and +1 Energy cards in a deck. - Various bug fixes, and performance improvements. * Mist Efreet no longer disables opposing cards after death. * Fixed an issue where Cave Troll freezes the game. * Ardent Protector now gains +3/+3 with all +1 Energy cards. * Forbidden Ritual now successfully deals all excess damage to the opponent. * Forgemaster Anguush can no longer target itself with its ability. * Crimson Dagger, while facing Mist Efreet now deals its damage to the opponent as the ability suggests. * Dawn of the Immortals have been fixed and now works together with Protection on the enchanted card. - Card texture corrections. * Blind Traveler texture now reflects a global immunity against Disarm and Disable. * Shaman texture now reflects that it can target any enemy card on the field. * Status Quo card text and ability is changed to 'Your opponent can not draw any cards until the end of next turn.' * Cave texture has been corrected, clarifying that it does not count enchantment cards going to a graveyard.
[ 2016-04-14 10:34:30 CET ] [ Original post ]
Hello everyone, We will have another tournament this Sunday (April 17th) at 1 pm PST. The theme is 'Must Have Energy..', an energy theme that will be fun to play and competitive at the same time. We have 32 spots available on the tournament, and signups will be 'first-come-first-serve'. You can sign up by replying to this thread. Tournament Rules: - Decks can only contain +1 Energy cards (new energy cards are allowed). No +2 or +3 Energy allowed. - Decks need to be exactly 30 Cards. (You can't have more than 30 cards in your tournament deck.) - No guild cards or promo cards are allowed. - There are no faction restrictions. - Single-elimination rounds. (Finals will be Best of 3). There is no entry fee, and all participants will receive Emerald rewards. Don't be shy, and spend your Sunday afternoon in style, having fun at the tournament.(Rewards for the semi-finalists, runner-up, and tournament champion will be announced later.) Hope to see you all at the tournament! Cheers, ~Khuby Contestants: unicorn7 -- ruminant8 -- karg -- javin tiktak14 -- Greasy -- Kestrel -- Doobz Vishnu -- zahlera -- vorpalbullet -- xtecnico2 kubalament -- Silenzio -- joff88 -- eis73 Standby: troop1987
[ 2016-04-11 16:04:33 CET ] [ Original post ]
Hello everyone, We will have another tournament this Sunday (April 17th) at 1 pm PST. The theme is 'Must Have Energy..', an energy theme that will be fun to play and competitive at the same time. We have 32 spots available on the tournament, and signups will be 'first-come-first-serve'. You can sign up by replying to this thread. Tournament Rules: - Decks can only contain +1 Energy cards (new energy cards are allowed). No +2 or +3 Energy allowed. - Decks need to be exactly 30 Cards. (You can't have more than 30 cards in your tournament deck.) - No guild cards or promo cards are allowed. - There are no faction restrictions. - Single-elimination rounds. (Finals will be Best of 3). There is no entry fee, and all participants will receive Emerald rewards. Don't be shy, and spend your Sunday afternoon in style, having fun at the tournament.(Rewards for the semi-finalists, runner-up, and tournament champion will be announced later.) Hope to see you all at the tournament! Cheers, ~Khuby Contestants: unicorn7 -- ruminant8 -- karg -- javin tiktak14 -- Greasy -- Kestrel -- Doobz Vishnu -- zahlera -- vorpalbullet -- xtecnico2 kubalament -- Silenzio -- joff88 -- eis73 Standby: troop1987
[ 2016-04-11 16:04:33 CET ] [ Original post ]
Version 0.954 (Beta), April 9, 2016 - New Energy cards! Collect over 8 new cards that have unique designs and effects when played. - Existing energy cards now have added effects. Play +1 Energy, draw a card. Play +3 Energy, risk one of your cards being discarded. - You can now access Nature's Fury, Order of Volaran and Forgers packs and cards right away! All level requirements have been released. - Tutorial has been modified to solve the issue of players getting stuck in the Inventory. - Various bug fixes, and performance improvements. * Dark Summoner and Heads or Tails can no longer return cards sacrificed by other abilities back into play. * Black Tower Dragon now gains extra 1 AP against cards without Flying. - Card balance changes. * White Steward: Health Points (HP) reduced to 4. * Mobile Wartower: Now costs 3 Energy instead of 4. * Guardian Spirit: Now costs 1 Energy instead of 2. * Black Tower Dragon: Now costs 5 Energy instead of 6. * Dragon Flame: Now costs 4 Energy instead of 5. * Lightning Eel: Attack Points (AP) increased to 2. * Cosmic Scales: Now costs 5 Energy instead of 6. * Atian Warmonger: Attack Points (AP) increased to 2. * Thoren: Attack Points (AP) increased to 3.
[ 2016-04-08 14:23:24 CET ] [ Original post ]
Version 0.954 (Beta), April 9, 2016 - New Energy cards! Collect over 8 new cards that have unique designs and effects when played. - Existing energy cards now have added effects. Play +1 Energy, draw a card. Play +3 Energy, risk one of your cards being discarded. - You can now access Nature's Fury, Order of Volaran and Forgers packs and cards right away! All level requirements have been released. - Tutorial has been modified to solve the issue of players getting stuck in the Inventory. - Various bug fixes, and performance improvements. * Dark Summoner and Heads or Tails can no longer return cards sacrificed by other abilities back into play. * Black Tower Dragon now gains extra 1 AP against cards without Flying. - Card balance changes. * White Steward: Health Points (HP) reduced to 4. * Mobile Wartower: Now costs 3 Energy instead of 4. * Guardian Spirit: Now costs 1 Energy instead of 2. * Black Tower Dragon: Now costs 5 Energy instead of 6. * Dragon Flame: Now costs 4 Energy instead of 5. * Lightning Eel: Attack Points (AP) increased to 2. * Cosmic Scales: Now costs 5 Energy instead of 6. * Atian Warmonger: Attack Points (AP) increased to 2. * Thoren: Attack Points (AP) increased to 3.
[ 2016-04-08 14:23:24 CET ] [ Original post ]
Hello everyone, We will have another tournament this Saturday (April 9th) at 1 pm PST. The theme is 'It Takes Two', an energy theme that will be fun to play and competitive at the same time. We have 32 spots available on the tournament, and signups will be 'first-come-first-serve'. You can sign up by replying to this thread. Tournament Rules: - Decks can only contain cards that cost 2 Energy to play. - No guild cards or promo cards are allowed. - There are no faction restrictions. - No +3 Energy are allowed. Decks can contain +2 and +1 Energy. (Your deck will better suit the theme with only +2 Energy though.) - 30+ Decks (All matches will be made in Skirmish mode.) - Single-elimination rounds. (Finals will be Best of 3). There is no entry fee, and all participants will receive Emerald rewards. Don't be shy, and spend your Saturday afternoon in style, having fun at the tournament.(Rewards for the semi-finalists, runner-up, and tournament champion will be announced later.) Hope to see you all at the tournament! Cheers, ~Khuby Contestants: Doobz -- tiktak14 -- FoomanChew -- markel015 Jebal -- unicorn7 -- kubalament -- vishnu1 vorpalbullet -- Yuccey -- xGuardianAngelx -- Spacetime Kestrel -- zahlera -- xtecnico2 -- ruminant8
[ 2016-04-06 08:27:42 CET ] [ Original post ]
Hello everyone, We will have another tournament this Saturday (April 9th) at 1 pm PST. The theme is 'It Takes Two', an energy theme that will be fun to play and competitive at the same time. We have 32 spots available on the tournament, and signups will be 'first-come-first-serve'. You can sign up by replying to this thread. Tournament Rules: - Decks can only contain cards that cost 2 Energy to play. - No guild cards or promo cards are allowed. - There are no faction restrictions. - No +3 Energy are allowed. Decks can contain +2 and +1 Energy. (Your deck will better suit the theme with only +2 Energy though.) - 30+ Decks (All matches will be made in Skirmish mode.) - Single-elimination rounds. (Finals will be Best of 3). There is no entry fee, and all participants will receive Emerald rewards. Don't be shy, and spend your Saturday afternoon in style, having fun at the tournament.(Rewards for the semi-finalists, runner-up, and tournament champion will be announced later.) Hope to see you all at the tournament! Cheers, ~Khuby Contestants: Doobz -- tiktak14 -- FoomanChew -- markel015 Jebal -- unicorn7 -- kubalament -- vishnu1 vorpalbullet -- Yuccey -- xGuardianAngelx -- Spacetime Kestrel -- zahlera -- xtecnico2 -- ruminant8
[ 2016-04-06 08:27:42 CET ] [ Original post ]
Version 0.9534 (Beta), April 6, 2016 - Audio problems where the music turns itself off has been fixed. - We added several new sound effects. - You can now gain Experience and Gold from single player defeats, making the grind more tolerable! :) - You can now unlock Nature's Fury, Order of Volaran and Forgers quests after completing the first difficulty level on all previous quest lines. - Requirements for declaring a guild war has been lowered. Guilds now only need to have 500 Rating and 1000 Guild Gold to be able to participate in wars. - Added a section on Tutorial about Discard mechanic. - Various bug fixes, and performance improvements. * Black Tower Dragon ability has been fixed. * Trap causing graphical glitches on spell immune cards has been fixed. * Siege Defender bug causing a 'not found error' has been fixed. * Black Tower now takes enemy fortifications into consideration while activating its effect. * Illusion bug on cards that return to a player's hand has been fixed. * Morana Lifedrain bug has been fixed. - Card balance changes. * Rhevan Phoenix: Attack Power (AP) is now 1 instead of 2. * Engulfing Flames: Now costs 9 Energy instead of 7.
[ 2016-04-05 10:04:09 CET ] [ Original post ]
Version 0.9534 (Beta), April 6, 2016 - Audio problems where the music turns itself off has been fixed. - We added several new sound effects. - You can now gain Experience and Gold from single player defeats, making the grind more tolerable! :) - You can now unlock Nature's Fury, Order of Volaran and Forgers quests after completing the first difficulty level on all previous quest lines. - Requirements for declaring a guild war has been lowered. Guilds now only need to have 500 Rating and 1000 Guild Gold to be able to participate in wars. - Added a section on Tutorial about Discard mechanic. - Various bug fixes, and performance improvements. * Black Tower Dragon ability has been fixed. * Trap causing graphical glitches on spell immune cards has been fixed. * Siege Defender bug causing a 'not found error' has been fixed. * Black Tower now takes enemy fortifications into consideration while activating its effect. * Illusion bug on cards that return to a player's hand has been fixed. * Morana Lifedrain bug has been fixed. - Card balance changes. * Rhevan Phoenix: Attack Power (AP) is now 1 instead of 2. * Engulfing Flames: Now costs 9 Energy instead of 7.
[ 2016-04-05 10:04:09 CET ] [ Original post ]
Hello everyone, We will have another tournament this Sunday (April 3rd) at 2 pm PST. The theme is 'Escape from the Zoo', a creature theme that will be fun to play and competitive at the same time. We have 32 spots available on the tournament, and signups will be 'first-come-first-serve'. You can sign up by replying to this thread. Tournament Rules: - Decks can contain only Creatures (including Griffins, Elephants, Dragons, Ents, Serpents, and Golems), and no other attack zone cards. - No guild cards are allowed. - Decks can contain any other type of cards, including Fortifications, Spells and Enchantments. - There are no faction rules. - No +3 Energy are allowed. Decks can contain +2 and +1 Energy. - 30+ Decks (All matches will be made in Skirmish mode.) - Single-elimination rounds. (Finals will be Best of 3). There is no entry fee, and all participants will receive Emerald rewards. Don't be shy, and spend your Sunday afternoon in style, having fun at the tournament.(Rewards for the semi-finalists, runner-up, and tournament champion will be announced later.) Hope to see you all at the tournament! Cheers, ~Khuby Entrants: markel015 -- xGuardianAngelx -- combatchuck -- vorpalbullet -- karg Greasy -- KingZorn -- Jebal -- pantsboyusa wolzarg -- sidroxx Maybes: unicorn7 -- vishnu1 -- noname
[ 2016-03-27 21:02:06 CET ] [ Original post ]
Hello everyone, We will have another tournament this Sunday (April 3rd) at 2 pm PST. The theme is 'Escape from the Zoo', a creature theme that will be fun to play and competitive at the same time. We have 32 spots available on the tournament, and signups will be 'first-come-first-serve'. You can sign up by replying to this thread. Tournament Rules: - Decks can contain only Creatures (including Griffins, Elephants, Dragons, Ents, Serpents, and Golems), and no other attack zone cards. - No guild cards are allowed. - Decks can contain any other type of cards, including Fortifications, Spells and Enchantments. - There are no faction rules. - No +3 Energy are allowed. Decks can contain +2 and +1 Energy. - 30+ Decks (All matches will be made in Skirmish mode.) - Single-elimination rounds. (Finals will be Best of 3). There is no entry fee, and all participants will receive Emerald rewards. Don't be shy, and spend your Sunday afternoon in style, having fun at the tournament.(Rewards for the semi-finalists, runner-up, and tournament champion will be announced later.) Hope to see you all at the tournament! Cheers, ~Khuby Entrants: markel015 -- xGuardianAngelx -- combatchuck -- vorpalbullet -- karg Greasy -- KingZorn -- Jebal -- pantsboyusa wolzarg -- sidroxx Maybes: unicorn7 -- vishnu1 -- noname
[ 2016-03-27 21:02:06 CET ] [ Original post ]
Hello everyone, Forgotten Myths version 0.9531 update is now released. You told us, and we listened! We fixed most of the issues with this quick hotfix update, and we will be working on all feedback and suggestions we receive from you. Update notes: - Tutorial has been shortened, and its rewards have been increased. - During tutorial mode, you now have access to the Options menu to change sound settings and put music on loop. - Exit Game button has been added. - Energy Booster and Epic Booster now have coin prices. - Mixed Booster is now a full 10-card booster with guaranteed rare, three uncommon and six common cards from various factions. - Level requirements to purchase Nature's Fury, Order of Volaran, and Forgers cards has been lowered to Level 6, 8, and 10 respectively. - Daily quest rewards have been increased, now you get 750 gold each for 5 Victories, and 5 Victories in the Arena, and 3 Emeralds for 5 Battleground Victories. - The level requirement to form a guild has been lowered to Level 15. Don't forget to sign up for the tournament this Saturday (March 26, 2 pm PST). See you in Forgotten Myths! Cheers, ~Khuby
[ 2016-03-24 09:53:49 CET ] [ Original post ]
Hello everyone, Forgotten Myths version 0.9531 update is now released. You told us, and we listened! We fixed most of the issues with this quick hotfix update, and we will be working on all feedback and suggestions we receive from you. Update notes: - Tutorial has been shortened, and its rewards have been increased. - During tutorial mode, you now have access to the Options menu to change sound settings and put music on loop. - Exit Game button has been added. - Energy Booster and Epic Booster now have coin prices. - Mixed Booster is now a full 10-card booster with guaranteed rare, three uncommon and six common cards from various factions. - Level requirements to purchase Nature's Fury, Order of Volaran, and Forgers cards has been lowered to Level 6, 8, and 10 respectively. - Daily quest rewards have been increased, now you get 750 gold each for 5 Victories, and 5 Victories in the Arena, and 3 Emeralds for 5 Battleground Victories. - The level requirement to form a guild has been lowered to Level 15. Don't forget to sign up for the tournament this Saturday (March 26, 2 pm PST). See you in Forgotten Myths! Cheers, ~Khuby
[ 2016-03-24 09:53:49 CET ] [ Original post ]
Hello everyone, We are waiting for the update for Forgotten Myths to fix most of the issues you have been encountering, and if everything goes ok we are hoping that it will be out before the weekend. Therefore, we decided to make this weekend a bit more interesting by organizing the first ever Steam tournament for Forgotten Myths! The tournament will take place this weekend on Saturday (March 26th), starting at 2 pm PST (9 pm GMT). The rules are as follows. Tournament Type: Battle of the Commons - Decks can contain only Common cards. (Cards with Grey icons.) - No faction requirements, you can make dual-color decks, or even add Neutral and Forgers commons to your decks. - No +2 or +3 Energy is allowed. Decks can only contain +1 Energy cards. - 30+ card decks (Matches will take place in Skirmish mode). - Single-elimination 1v1 match-ups (the Final will be Best of 3). Each participant will receive 25 Emeralds, semi-finalists will receive 50 Emeralds, the runner-up will receive 75 Emeralds and the tournament champion will receive 100 Emeralds! This is a friendly tournament, and the first ever on Steam, so don't hesitate to sign-up! There are 32 seats available in the tournament. You can sign-up by simply replying to this topic. Sign-ups will be done as 'first-come-first-serve' so save your place before it's too late. :) Good luck to all contestants! Cheers, ~Khuby 1. kshowie 9. Endgame 2. captzulu55 10. sidroxx 3. alexTG 11. vorpalbullet 4. V2 12. karg 5. jebal 13. eis73 6. Jacknife78 14. sam12 7. captain_sisay 15. karg 8. Koredar 16. javin
[ 2016-03-23 08:47:22 CET ] [ Original post ]
Hello everyone, We are waiting for the update for Forgotten Myths to fix most of the issues you have been encountering, and if everything goes ok we are hoping that it will be out before the weekend. Therefore, we decided to make this weekend a bit more interesting by organizing the first ever Steam tournament for Forgotten Myths! The tournament will take place this weekend on Saturday (March 26th), starting at 2 pm PST (9 pm GMT). The rules are as follows. Tournament Type: Battle of the Commons - Decks can contain only Common cards. (Cards with Grey icons.) - No faction requirements, you can make dual-color decks, or even add Neutral and Forgers commons to your decks. - No +2 or +3 Energy is allowed. Decks can only contain +1 Energy cards. - 30+ card decks (Matches will take place in Skirmish mode). - Single-elimination 1v1 match-ups (the Final will be Best of 3). Each participant will receive 25 Emeralds, semi-finalists will receive 50 Emeralds, the runner-up will receive 75 Emeralds and the tournament champion will receive 100 Emeralds! This is a friendly tournament, and the first ever on Steam, so don't hesitate to sign-up! There are 32 seats available in the tournament. You can sign-up by simply replying to this topic. Sign-ups will be done as 'first-come-first-serve' so save your place before it's too late. :) Good luck to all contestants! Cheers, ~Khuby 1. kshowie 9. Endgame 2. captzulu55 10. sidroxx 3. alexTG 11. vorpalbullet 4. V2 12. karg 5. jebal 13. eis73 6. Jacknife78 14. sam12 7. captain_sisay 15. karg 8. Koredar 16. javin
[ 2016-03-23 08:47:22 CET ] [ Original post ]
Hello everyone, We are waiting for the update for Forgotten Myths to fix most of the issues you have been encountering, and if everything goes ok we are hoping that it will be out before the weekend. Therefore, we decided to make this weekend a bit more interesting by organizing the first ever Steam tournament for Forgotten Myths! The tournament will take place this weekend on Saturday (March 26th), starting at 2 pm PST (9 pm GMT). The rules are as follows. Tournament Type: Battle of the Commons - Entrants must be Level 10 or below. - Decks can contain only Common cards. (Cards with Grey icons.) - No faction requirements, you can make dual-color decks, or even add Neutral and Forgers commons to your decks. - No +2 or +3 Energy is allowed. Decks can only contain +1 Energy cards. - 30+ card decks (Matches will take place in Skirmish mode). - Single-elimination 1v1 match-ups (the Final will be Best of 3). Each participant will receive 25 Emeralds, semi-finalists will receive 50 Emeralds, the runner-up will receive 75 Emeralds and the tournament champion will receive 100 Emeralds! This is a friendly tournament, and the first ever on Steam, so don't hesitate to sign-up! There are 32 seats available in the tournament. You can sign-up by simply replying to this topic. Sign-ups will be done as 'first-come-first-serve' so save your place before it's too late. :) Good luck to all contestants! Cheers, ~Khuby 1. 9. 17. 25. 2. 10. 18. 26. 3. 11. 19. 27. 4. 12. 20. 28. 5. 13. 21. 29. 6. 14. 22. 30. 7. 15. 23. 31. 8. 16. 24. 32.
[ 2016-03-23 08:46:59 CET ] [ Original post ]
We are extremely happy to be part of the Steam platform, and we hope that Forgotten Myths will be embraced by the awesome community here. We want to thank everyone for their patience and support! We are now in the Top5 hot new games on Steam, and with your love and support, lets keep Forgotten Myths at the top! Like all indie games, our Steam release wasn't perfect. We had some small issues, and received some valuable feedback from you guys. As always, we listen, and we respond fast. Here are some of the things we are going to be changing/fixing as soon as possible: - Tutorial mode will be shortened in which you won't be forced to play all five single player AI matches. - Tutorial rewards will be increased. - Daily quest rewards will be increased, both gold and emeralds. - Booster prices will be leveled out between factions, and level requirements will be softened. (Level 6 for Nature's Fury, Level 8 for Order of Volaran, and Level 10 for Forgers.) - Epic Booster and Energy Booster will receive a coin price. - Monthly Leaderboard rewards will be increased. We have lots of new features and surprises planned for our next expansion, so stay tuned and keep in touch! We will be hosting in-game tournaments, as well as the regular Dev Hours where you can chat with us, discuss new features, and give us suggestions and feedback on the game. See you in Forgotten Myths! ~Cheers, Khubera
[ 2016-03-22 12:51:29 CET ] [ Original post ]
- Forgotten Myths CCG linux [261.81 M]
Features
Free to Play – You can acquire every card in-game by buying booster packs using earned currency, as long as you can devote more time in the game. This is the good free to play, no "energy gates" or "exclusive to buying with real world cash" cards.
Doma City, 3D Starting Zone – Players will be immersed in this 3D environment where they will be able to access main game features.
RPG Style Level and Rank Progression – You will be able to advance in levels and ranks to unlock special content and rewards, and compete in monthly leader boards.
Guilds – Form your guild, gather your friends and challenge other guilds to reach the top! Work as a team, wage guild wars, and unlock special guild cards.
Tournaments – We are designing Draft, and Sealed tournament modes, where you can enter, defeat your opponents, and win special rewards!
"Duel" Mode – A hard core duel match mode, where players will be able to bet cards from their collections against other players in a "winner takes all" duel.
"Multiplayer Co-op" Mode – We are designing a special game mode where you will fight against dreadful monsters and sinister characters in a co-op mode with groups of 2 or 4.
Immersing 3D Effects – Majority of the cards in Forgotten Myths have a specially designed 3D effect associated with an action or an ability; this is the true evolution of Trading Card Games to Digital.
Simultaneous Gameplay – Each attack turn is taken at the same time allowing for constant interaction and positioning tactics.
Remote Turn-Based Multiplayer – Play games with anyone in the world, from anywhere with internet access.
Hardcore Strategy – Most digital trading card games have oversimplified and gone all mainstream with their game mechanics. We've done the opposite and increased strategic depth by including positioning, and allowing different card types on the field.
Comprehensive Ever Changing Single Player Campaign – We have in depth Single Player Campaigns, that will have new maps, AIs and new quests added to it frequently.
Transformable Battlefields – The default 3D Battlefield can be changed by unlocking quest rewards that allows you to completely change or customize the table top battlefield.
Don't forget to visit http://forgottenmyths.com for game guide, media, full card list and more!
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 200 MB available space
- Storage: 200 MB available space
- Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 200 MB available space
- Storage: 200 MB available space
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