Name | Beasts of Prey | ||
Developer | Denurea Invest | ||
Publisher | Denurea Invest | ||
Tags | |||
Release | 2014-06-05 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  0  | ||
Steam Rating | Mostly Negative | ||
Steam store | |||
Public Linux depots | Beasts of Prey Linux [2.03 G] |
With this update we are adding cars to the game which you now can craft through gathering and assembling materials. The first vehicle is the Buggy N300, which is little off-road buggy that comes with 1 passenger seat. All servers have been wiped and gathering wood/stone has been made much easier. In addition the game engine has been updated to Unity 5.1 which now comes with full native Oculus Rift Support. |
Hello everyone, |
Hello, |
Someone mentioned that there are not enough updates coming in and while we patched the game 12 times in 3 days i noticed that there wasn't any announcement posted for those patches. So here are the patch notes from the last 3 weeks. |
This update is one of the biggest Beasts of Prey has ever received. It took us quite longer as so many drastic changes involved forced us also to update/replace a lot of the games main code. With the new game-world the game also received a new UI and updated game-mechanics. A lot of code has been rewritten from scratch to improve performance and to incorporate the new UI into the game. |
This update is one of the biggest Beasts of Prey has ever received. It took us quite longer as so many drastic changes involved forced us also to update/replace a lot of the games main code. With the new game-world the game also received a new UI and updated game-mechanics. A lot of code has been rewritten from scratch to improve performance and to incorporate the new UI into the game. |
In this patch we are introducing the Ankylosaurus. This dinosaur was previously created for the Stomping Land, we are happy about Vlad's involvement in Beasts of Prey as the quality of the models speak for them-self. To animate them we hired Kiko from Borderlands/Star Wars:The old republic to give the model some tripple AAA look and feel. The engine got updated to the latest Unity 5 version which is now officially released. In addition to that DirectX 11 is back on Windows while MAC / Linux versions now still work fine with DirectX11 features enabled on Windows Builds. Turrets in the game no longer react only on range, but will change target based on what they can "see". Also their view-range has been increased making raids much harder. To further improve this palisades now cause damage when standing on top of them. |
Hello everyone, |
Hello everyone, |
Now if the last patch already didnt bring me down to my knees 19.7 certainly did. But i'm happy announce the following changes that should lift your experience when playing Beasts of Prey. Please, if you run into remaining issues please post them in the forums, next week i will focus on more polishing before breaking the game again. |
Hello everyone, |
Now this week was seriously the worst week i ever had since i started working on Beasts of Prey. First there was a memory leak in the server haunting us, then the dinosaurs went absolutely nuts and to tip it off the patch yesterday broke the game. What was supposed to be a smooth patch that allowed me to relax at least a day or two turned into daily 16 hours shifts and patching the hell out of the game. On top of that the dinosaur god decided to shut-down the internet-connection and threw a huge Storm on the town where i'm living in. |
Update 19.4 Changes : |
Changes : |
This is one of the biggest updates Beasts of Prey has received. The AI and the path-finding of the AI have been completely rewritten from scratch. Dinosaurs are now aware of walls and platforms and are able to enter your base. They will hunt and fight each other based on their breed, group-up & roam through the island. |
Hello everyone, |
This is by far one of the biggest updates Beasts of Prey has received. So please read these changes carefully! Pretty much everything changed - a lot of new game mechanics, items and content have been added to the game. Raiding and PvP received a lot of love by adding ladders and rebalancing weapons, we also added new PvE Content, new crafting recipes, variations of armour, new animations, balanced some mechanics, lock-picking mini-game has been added, gathering of ore has been adjusted, 3rd person view has been added. It's extremely important for us to get your feedback on these changes so after checking out the update ingame please spend some time on the forums with us! |
This patch will bring you updated PvP mechanics. With the rocket-launcher and C4 rebalanced it is now possible again to destroy buildings and structures. In addition to that you are now able to build reinforced stonewalls and structure elements to counter attacks against your base. The turret has been boosted in both rate of fire and damage. The metal safe now only can store 9 items in total, but you can build a wooden locker to store additional items (this locker can be cracked in a later patch by winning a mini-game (locking coming!)) - in addition to the changed and new game-play we also fixed a lot of bugs and issues you reported. |
In this patch we added a compass that will make it a bit easier to find locations in the game. Tribe members will show up on the compass making it a bit easier to identify friends & foes. Additionally we fixed a bug with the foundations that allowed you to place them mid-air. This wasn't intended. |
Hello everyone, |