With this update we are adding cars to the game which you now can craft through gathering and assembling materials. The first vehicle is the Buggy N300, which is little off-road buggy that comes with 1 passenger seat. All servers have been wiped and gathering wood/stone has been made much easier. In addition the game engine has been updated to Unity 5.1 which now comes with full native Oculus Rift Support. Changes: - Both server and client have been updated to Unity 5.1 - The client now supports the Oculus Rift DK2 and higher natively. - Buggy N300 has been added to the game. - You can now craft tires which is required to built a car. - You can now craft engines (needed for vehicles). - You can now craft the buggy chassie. - Change to pickup ore from stones has been increased from 4% to 10%. - The amount of stone gathered when picking up a rock has been tripled. - The amount of wood gathered when picking up a woodlog has been tripled. - XP for picking up stone has been doubled. - All players will now spawn more or less in the same area. (Starter Area) - UI Scaling is now dynamic. - Fixed several bugs that have been reported through our forums.
[ 2015-06-12 23:06:06 CET ] [ Original post ]
Hello everyone, the beta branch has just been updated with native Oculus Rift Support through Unity 5.1 - if you want to experience Beasts of Prey with Oculus Rift now is the time to switch to the Beta Branch! Also, cars are finally coming to the game. Within the next 48 hours all servers will be wiped and the cars update will be released. The patch will also feature a lot of requested bug-fixes. Due to the engine upgrade you should also see a slight increase in FPS. Stay tuned for full patch-notes!
[ 2015-06-12 03:23:57 CET ] [ Original post ]
Hello, i wanted to hint out that that the gamer Kipriou made an awesome guide for items and structures in Beasts of Prey. It's highly recommended that new players take a look as it can really get you started a bit faster as the guide also covers the basics like gathering and shows you how you advance through the different crafting tiers of the game. Again, many thanks go to Kipriou for taking the time and giving everyone a detailed guide on our crafting system. Have a look! http://steamcommunity.com/sharedfiles/filedetails/?id=420546520
[ 2015-05-23 21:33:01 CET ] [ Original post ]
Someone mentioned that there are not enough updates coming in and while we patched the game 12 times in 3 days i noticed that there wasn't any announcement posted for those patches. So here are the patch notes from the last 3 weeks. Changes 21.1 - Fixed foundation placement. - Fixed server list glitch. - Fixed missing damage on lava. - Fixed missing damage on water. - Fixed chat commands (e.g. /suicide). - Fixed white trees at night. - Fixed SSAO effect on far range. - Fixed fog over-brightness. Changes 21.2 - Fixed a collider that was too large on a tree. - Logout button returns to lobby instead of quitting the game. - To split an stack simply drag it onto an empty slot while holding LEFT SHIFT. - Fixed CNC Table inventory. - Action Tab is slightly smaller now. Changes 21.3 - Fixed Chatbox (text was cut off). - Increased chatbuffer to 128 entries. - Fixed the lootwindow scroll bar. - Fixed escape key / ui flickering issue. - Increased chat fade away time from 5 to 8 seconds. Changes 21.4 - Fixed inventory bug - Servers now save logout position upon restart, so you no longer spawn elsewhere. Always last logout position now unless you die. Changes 21.5 - Fixed chat double entries. - Fixed capturing flags. - Fixed loot on dinosaurs. - Reduced amount of cannibal spawns. - Slightly nerfed view-range of cannibals (from 90m to 70m). - Fixed a glitch where the mouse disappeared in the main-menu (when going back to Lobby) - Fixed a bug that prevented you sometimes to spawn properly. - Fixed dinosaurs hiding from players. - Fixed skill selection. - Fixed clothing/armor crafting. Changes 21.7 - Fixed metal safe. - Fixed a dupe exploit. - Fixed loot amounts on dinosaurs. - You can no longer spawn turrets and C4 on the PvE server. - You can no longer craft PvP items on the PvE server. - Fixed lootdrop on PvP Server. - Fixed time of day desync. - Fixed light tower. Changes 21.8 - You can have only 1 metal safe at the time. Building a new one results in the old one de-spawning. - Fixed some stones you could previously walk through. - Fixed chat becoming active unintended. - Video Options are now saved. - Fixed Dinosaur spawning. - Adjusted Dinosaur behaviour to be more aggressive. - Scrollbar of the Loot Window is no longer centered. - Lootdrops have been fixed. Changes 21.9 - Destroying flags with c4 will no longer spawn a foundation. - Hotkeys are no longer active when the chat is active. - Fixed missing server executable. - Structure ownership is based on the flag in it's area. - Structures without flags can be burned by everyone. - C4 can be freely placed in order to destroy structures. - Doors are now public without a flag in their area. - Turrets are immune to ownership changes. Changes 21.10 - Metal Safe is immune to flag ownership changes. - Fixed a glitch that prevented you from destroying hostile structures.
[ 2015-05-23 21:27:32 CET ] [ Original post ]
This update is one of the biggest Beasts of Prey has ever received. It took us quite longer as so many drastic changes involved forced us also to update/replace a lot of the games main code. With the new game-world the game also received a new UI and updated game-mechanics. A lot of code has been rewritten from scratch to improve performance and to incorporate the new UI into the game. For new players: Getting started in Beasts of Prey can be very hard, especially when playing on the official servers with others. It's recommended that you learn the basics of building, conquering and surviving. The basic steps are gathering some wood and stones and finding a suitable place for building. To prevent other players from stealing you should build at least 2-4 foundations and cover them with palisades. Many players figured out that having multiple levels of defense can greatly discourage raiders. You are also able to build turrets that will automatically shoot other players on sight. To access the higher tiers of crafting you want a crafting table and later on a CNC table. The table saw can greatly reduce the grind because it will give you 3 wood planks for each wood log you turn into. Gathering stone can be tedious, so make sure you get oil pumps at some point, they allow you to produce fuel which powers mining drills that will produce both stones and ores. Fuel can be produced through the refinery, at that point you might want to add some sulfur to the refinery so it will produce plastic instead of fuel. Important for tribes : Since you don't have coordinates or mini maps with only a compass you can get lost quite quickly in the new world. It's recommended to get a tent up for your fellow tribe mates as soon as possible so your friends don't spawn in random locations all the time. The new map has a lot of landmarks (Vulcan, rivers, waterfalls, swamps, caves etc.) so use that to your advantage. Changes : - A new game-world featuring oceans, rivers, cliffs, Vulcan, swamps, waterfalls and canyons. - Several SpeedTree(tm) Trees have been integrated into the world. - New foliage has been added to the game-world. - Several local sound effects have been added. - New grass and ground textures. - New water shaders for ocean, rivers and swamps. - New Main Menu Design. - New In-game Menu accessible through a single key (TAB). - New Crafting, Armour Slots, Inventory System, Hot-key System. - New In-game Video Options. - New Memory Management for both client and server. - New Network routines to further minimize latency. - New day/night cycle. - Several PostEffects have been added to the game which can be enabled/disabled based on your computers performance. - Switched rendering to linear deferred. - Several structures and dinosaurs received visual adjustments to improve their appearance. - New Random-Spawn System. You no longer spawn in predefined spots. The system looks for empty places to spawn you in case you do not have a bed. - New Dinosaur Spawning Algorithm. Small Dinosaurs are now more common, the larger ones have a smaller spawning chance. - New Inventory System based on Slots. Your personal inventory now is limited to max. 24 Slots. - New Stone Spawn System. Instead of "chopping stone with a knife" you now can find smaller stones around the world to get started in the crafting process. - Several smaller trees and bushes can no longer be used to gain wood-logs, stick to the bigger trees. - Amount of grass in the world has been drastically reduced. - Wall Upgrades now require a crafting table. - When picking up smaller stones there is a 4% chance to pick-up iron ore instead. (can be increased through skills up to 12%) - Crafting raid ladders requires now a crafting table. - "Structure Removal Tool" renamed to Destruction Hammer. Requires now a workbench. - Torch removed from the game and replaced with a camp-fire that will increase your stamina recovery and heal you up slowly while standing close to it. Don't get burned. - Coordinate system has been removed. Instead you have to rely on your compass. - The compass now always shows your flag if you placed one. - You can only have 1 flag per server. - Flags no longer require maintenance. - Flags can be captured again. - In the new UI under Options you can now remove your flag from the game-world. Changes 21.1 - Fixed foundation placement. - Fixed server list glitch. - Fixed missing damage on lava. - Fixed missing damage on water. - Fixed chat commands (e.g. /suicide). - Fixed white trees at night. - Fixed SSAO effect on far range. - Fixed fog over-brightness. Changes 21.2 - Fixed a collider that was too large on a tree. - Logout button returns to lobby instead of quitting the game. - To split an stack simply drag it onto an empty slot while holding LEFT SHIFT. - Fixed CNC Table inventory. - Action Tab is slightly smaller now. Changes 21.3 - Fixed Chatbox (text was cut off). - Increased chatbuffer to 128 entries. - Fixed the lootwindow scroll bar. - Fixed escape key / ui flickering issue. - Increased chat fade away time from 5 to 8 seconds. Changes 21.4 - Fixed inventory bug - Servers now save logout position upon restart, so you no longer spawn elsewhere. Always last logout position now unless you die. Changes 21.5 - Fixed chat double entries. - Fixed capturing flags. - Fixed loot on dinosaurs. - Reduced amount of cannibal spawns. - Slightly nerfed view-range of cannibals (from 90m to 70m). - Fixed a glitch where the mouse disappeared in the main-menu (when going back to Lobby) - Fixed a bug that prevented you sometimes to spawn properly. - Fixed dinosaurs hiding from players. - Fixed skill selection. - Fixed clothing/armor crafting.
[ 2015-05-05 17:42:22 CET ] [ Original post ]
This update is one of the biggest Beasts of Prey has ever received. It took us quite longer as so many drastic changes involved forced us also to update/replace a lot of the games main code. With the new game-world the game also received a new UI and updated game-mechanics. A lot of code has been rewritten from scratch to improve performance and to incorporate the new UI into the game. For new players: Getting started in Beasts of Prey can be very hard, especially when playing on the official servers with others. It's recommended that you learn the basics of building, conquering and surviving. The basic steps are gathering some wood and stones and finding a suitable place for building. To prevent other players from stealing you should build at least 2-4 foundations and cover them with palisades. Many players figured out that having multiple levels of defence can greatly discourage raiders. You are also able to build turrets that will automatically shoot other players on sight. To access the higher tiers of crafting you want a crafting table and later on a CNC table. The table saw can greatly reduce the grind because it will give you 3 wood planks for each wood log you turn into. Gathering stone can be tedious, so make sure you get oil pumps at some point, they allow you to produce fuel which powers mining drills that will produce both stones and ores. Fuel can be produced through the refinery, at that point you might want to add some sulphur to the refinery so it will produce plastic instead of fuel. Important for tribes : Since you don't have coordinates or mini maps with only a compass you can get lost quite quickly in the new world. It's recommended to get a tent up for your fellow tribe mates as soon as possible so your friends don't spawn in random locations all the time. The new map has a lot of landmarks (Vulcan, rivers, waterfalls, swamps, caves etc.) so use that to your advantage. Changes : - A new game-world featuring oceans, rivers, cliffs, Vulcan, swamps, waterfalls and canyons. - Several SpeedTree(tm) Trees have been integrated into the world. - New foliage has been added to the game-world. - Several local sound effects have been added. - New grass and ground textures. - New water shaders for ocean, rivers and swamps. - New Main Menu Design. - New In-game Menu accessible through a single key (TAB). - New Crafting, Armour Slots, Inventory System, Hot-key System. - New In-game Video Options. - New Memory Management for both client and server. - New Network routines to further minimize latency. - New day/night cycle. - Several PostEffects have been added to the game which can be enabled/disabled based on your computers performance. - Switched rendering to linear deferred. - Several structures and dinosaurs received visual adjustments to improve their appearance. - New Random-Spawn System. You no longer spawn in predefined spots. The system looks for empty places to spawn you in case you do not have a bed. - New Dinosaur Spawning Algorithm. Small Dinosaurs are now more common, the larger ones have a smaller spawning chance. - New Inventory System based on Slots. Your personal inventory now is limited to max. 24 Slots. - New Stone Spawn System. Instead of "chopping stone with a knife" you now can find smaller stones around the world to get started in the crafting process. - Several smaller trees and bushes can no longer be used to gain wood-logs, stick to the bigger trees. - Amount of grass in the world has been drastically reduced. - Wall Upgrades now require a crafting table. - When picking up smaller stones there is a 4% chance to pick-up iron ore instead. (can be increased through skills up to 12%) - Crafting raid ladders requires now a crafting table. - "Structure Removal Tool" renamed to Destruction Hammer. Requires now a workbench. - Torch removed from the game and replaced with a camp-fire that will increase your stamina recovery and heal you up slowly while standing close to it. Don't get burned. - Coordinate system has been removed. Instead you have to rely on your compass. - The compass now always shows your flag if you placed one. - You can only have 1 flag per server. - Flags no longer require maintenance. - Flags can be captured again. - In the new UI under Options you can now remove your flag from the game-world.
[ 2015-05-02 23:54:51 CET ] [ Original post ]
In this patch we are introducing the Ankylosaurus. This dinosaur was previously created for the Stomping Land, we are happy about Vlad's involvement in Beasts of Prey as the quality of the models speak for them-self. To animate them we hired Kiko from Borderlands/Star Wars:The old republic to give the model some tripple AAA look and feel. The engine got updated to the latest Unity 5 version which is now officially released. In addition to that DirectX 11 is back on Windows while MAC / Linux versions now still work fine with DirectX11 features enabled on Windows Builds. Turrets in the game no longer react only on range, but will change target based on what they can "see". Also their view-range has been increased making raids much harder. To further improve this palisades now cause damage when standing on top of them. The day/night cycle got adjusted to bring you some extra light during the night and to improve the graphics which are now based on direct light, ambient light and reflection light. The rendering-mode has been switch from forward to deferred which results in a better performance with multiple light sources around. In addition to these changes several bugs you reported have been fixed. We are happy to announce that Colin from the Jurassic Park:Aftermath Project has joined us to create a new map for Beasts of Prey. Within the next weeks we will update you on this progress. With Vlad we already have a very talented 3D Artist, last week we talked to Robert Fabiani who also is very talented to create the Stegosaurus for us. With Vlad, Robert, Colin and Kiko on-board we have now a stunning team that is able to deliver AAA models, animations and game-worlds. Patch Notes : - Ankylosaurus has been added to the game. - Updated client & server to the latest unity engine. - Optimized client to improve performance slightly. - Adjust day/night cycle and graphic effects. - The night is now slightly brighter on close range but darker on the far. - Turrets now take line of sight into account, no longer just aiming at the closest target. - Turret range has been increased from 45m to 65m. - Palisades now cause damage when walking/standing on them. - Adjusted client-code to address vanishing walls/structures (Please confirm!) - Fixed a bug in the main menu. - Server now loads and stores data much faster. - Fixed Fall-Damage. - Fixed several visuals on structures. - Fixed several animations on the dinosaurs. - Official servers received a full wipe.
[ 2015-03-09 19:11:53 CET ] [ Original post ]
Hello everyone, after yesterdays patch i received a few reports about graphic issues. I applied a Hotfix today that solves this. Also todays Hotfix allows you to recapture a base as the owner of the base which will set all structures again to yours (if it got raided previously).
[ 2015-02-13 14:06:40 CET ] [ Original post ]
Hello everyone, i just released Update 19.9. The last days i have been working through your bug-reports and solved a lot of issues you felt annoyed with. Please note that this patch does not contain any UI fixes as i'm rewriting the UI from scratch, so the current UI will be completely replaced. Changes : - New Graphics-Design. Adjusted colored, atmosphere and post-effects. - Terrain is no longer pitch black during night. - Adjust day/night cycle ambient lights. - Dead dinosaurs no longer give XP when hitting them. - 3rd Person Mode has been removed. - Sky is now synced properly. - Oil Tower has been flipped when building so the controls no longer get stuck in the terrain. - Fixed Flag Capturing. - Turret Damage has been slightly reduced. - Turret Range has been slightly reduced. - Cannibals stopped screaming the whole time. - Brachiosaurus stops flying after death. - Sound range of the oil tower has been lowered. - Dinosaurs no longer walk through stones. - You can no longer walk through the wire-fence. - Players are no longer visible before walls are loaded. - Turret Volume has been slightly lowered. - Fixed Mining Drill - Fixed RADAR Minimap. - Adjusted/Reduced Fog. - Stars are no longer blurry. - Reduced light of the night sky slightly.
[ 2015-02-12 23:38:29 CET ] [ Original post ]
Now if the last patch already didnt bring me down to my knees 19.7 certainly did. But i'm happy announce the following changes that should lift your experience when playing Beasts of Prey. Please, if you run into remaining issues please post them in the forums, next week i will focus on more polishing before breaking the game again. Changes : - Fixed Linux Client. - Fixed Mac Client. - Fixed Server Memory Leak *FINALLY* - Fixed Dinosaur Pathing. - Adjusted Dinosaur Behavior to roam more in groups. - Fixed AI CPU Consumption on servers. - Improved Client Graphics. - Fixed Audio Bug.
[ 2015-02-06 23:01:06 CET ] [ Original post ]
Hello everyone, i announced/hinted it out earlier but i'm glad to announce that i had a talk with Vladislav Konstantinov to supply us with new dinosaurs within the next 6 months (3-4 or more if possible) and that we actually signed a contract 3 days ago. I admire his work and i'm very excited to work with him! Vlad already supplied me with the Ankylosaurus which i will show you next days. The new model still needs to be animated and while i'm negotiating already with an animator i like to ask for your help - if anyone of you has the skill/background to animate dinosaurs i will be happily offer you a contract for the upcoming work. You can email me at burnz@beastsofprey.com, please include some samples of your work. I currently plan to get the model into the game within the next 4 weeks. I agreed with Vlad that our community can choose the dinosaurs he will be working on, the next days one of our moderators will organize everything with you so please be sure to visit our forums. We are a bit in a hurry as we like to get things started so at the end of the next week development for another model should be started. Have a nice weekend everyone!
[ 2015-02-06 22:57:56 CET ] [ Original post ]
Now this week was seriously the worst week i ever had since i started working on Beasts of Prey. First there was a memory leak in the server haunting us, then the dinosaurs went absolutely nuts and to tip it off the patch yesterday broke the game. What was supposed to be a smooth patch that allowed me to relax at least a day or two turned into daily 16 hours shifts and patching the hell out of the game. On top of that the dinosaur god decided to shut-down the internet-connection and threw a huge Storm on the town where i'm living in. Now whoever was cutting the internet here and is responsible for this awful weather and everything else i can currently blame someone for let me tell you : You won't stop me from making this a nice little survival game that people enjoy to play. So here we go, solved this annoying memory leak, rewrote the tribe system and squeezed out more FPS of the client and added a bunch of features while my web-browser kept telling me "Server not found, keep working!". I also hired another 3D Artist, let's name him Vlad, to supply us within the next 6 months with 3-4 more dinosaur models that our community can choose - starting with the Ankyosaurus which is just missing animations at this point. A more detailed announcement will be made next days on our forums. The Tribe System is now fully Steam-Integrated. To play with your friends simply create a group in Steam, invite everyone and choose the group as Tribe in-game. Quite simple, yet powerfull because at any point you can switch groups and everything you build will be available for the tribe you currently have selected. To build structures that are not shared with your tribe simply select "Solo (No Tribe)" and the structure can only be used by you. On a personal note i'd like to apologize to all the new players who purchased the game during the last week, i feel ashamed that the game went on sale and then i messed it up a few days later with the worst patch ever - so again, i'm very for that and learned my lesson. Both servers have been patched to the latest version and appear to be running nice and smoothly now. Good night, everyone! Patch Changes : - Fixed dinosaur spinning when attacking. - Dinosaur packs no longer walk in a straight line. - Fixed bed spawns. - Prepared client/server network for new tribe system based on SteamFriends/Groups. - Added menu option to select your tribe at the main screen. To create a Tribe simply create a new Steam Group and invite your friends. Existing Steam Groups can be chosen in-game. - When building, everything constructed is now constructed with your current selected Tribe, which means access is granted to all members to doors and chests excluding the metal safe. - You can switch to "Solo" to construct structures only accessible to you, this gives you full-control who will have access to your structures. - Fixed several bugs in the main screen menu. - Properly aligned the main menu to the screen. - Optimized performance again by tweaking some graphics settings. - Fixed a serious server bug that stopped it from saving structures and inventory. - Fixed a memory leak that was haunting the game for the last week. - Tribe members now show up on the compass as a green dot. - Tribe members now appear with a green hud instead of the default white one. - Capture System is back! You can now capture the flag again if it's not yours. - Removed Login System, instead we are using your Steam Name. - You no longer need an internet connection to play the game. - Due to the changes all servers have received structure wipe.
[ 2015-02-05 03:52:48 CET ] [ Original post ]
Update 19.4 Changes : - Updated Engine on Server to the latest Unity 5 version. - Updated Engine on Client to the latest Unity 5 version. - Adjusted terrain shaders and post effects to get rid of that blurryness that appears sometimes. - Improved performance on the client again, game ran with 60 FPS steady on my test-rig (average GT650 Nvidia, 6 GB RAM). - Fixed turrets. - Swapped loading scene to the new UI System. - Fixed a bug that caused a lagspike over the network. - Fixed animations on brachiosaurus. - Adjusted night-cycle to be a bit brighter. - Adjusted tower lights to be less bright. Update 19.5 Changes : - Fixed invisible dinosaurs. - Improved server stability. - Fixed Lighttower effects. - Fixed Dinosaur attack range. - Fixed Dinosaur spinning.
[ 2015-02-04 02:36:04 CET ] [ Original post ]
Changes : - Dinosaurs now wander island-wide to engage them into more fights/activity. - Increased Health of Dinosaurs as it was too easy to kill them. - Increased Speed of Dinosaurs when hunting players or other dinosaurs. - Reduced damage of the crossbow. - Adjusted client-side dinosaur movements. It sometimes could look like the dinosaurs were hitting you from a bit too far away. - Herbivores Dinosaurs no longer attack you unless attacked. - Game now starts at 6 o'clock in the morning rather than 12 o'clock upon server start. - Sound range on several NPCs has been adjusted. (loudness and range) - Birds no longer "glow". (Fixed Shader Option) - Fixed a bug on the servers that caused the server to crash sometimes after running a few hours.
[ 2015-01-29 18:10:02 CET ] [ Original post ]
This is one of the biggest updates Beasts of Prey has received. The AI and the path-finding of the AI have been completely rewritten from scratch. Dinosaurs are now aware of walls and platforms and are able to enter your base. They will hunt and fight each other based on their breed, group-up & roam through the island. You will no longer be safe anywhere on the map as dinosaurs now are able to wander around and reach every location on the map. The game-world has turned into a huge wild-life simulation, the official servers now are populated with a minimum of 500 dinosaurs at all times. In addition to these changes the game-client has been heavily optimized to increase your FPS. Several bugs and annoyances have been fixed which have been reported by our community. Loot-tables have been revised to make hunting dinosaurs and cannibals worthwhile. Health no longer recovers automatically, you either have to eat something or craft bandages to recover your health. One important change that has always been requested was combat-logging. Now all characters will remain in the game-world for 20 seconds when you log-off so always ensure that you are in a safe place when leaving the game. With the system for dinosaurs in place we will move forward within the next weeks and bring you a new UI, dinosaur pets and the ability for dinosaurs to damage/attack your base. You are welcome to join the discussion for the development process on the Steam forums. We hope that everyone enjoys this update! Have fun! - Improved FPS on all 3 quality settings. - Adjusted several shaders to improve graphics quality and performance. - Several post-effects have been adjusted to improve visual quality of the game. - Wildlife improvement: Birds now fly a bit lower and will visit you more frequently. - Wildlife improvement: The quetzals no longer fly on the ground or through trees. - Day/Night cycle has been changed to 120 minutes per in-game day. - The night cycle is now a lot brighter. - Fixed Day/Night synchronization. - Server AI has been completely rewritten/replaced resulting in smarter and roaming dinosaurs that actually fight each other and hunt you in packs. - Cannibals have been nerfed. Reduced their damage and run-speed. - Several attack distances and damage has been adjusted on dinosaurs to match the new AI behavior. - When logging out your character will remain in the game-world for 30 seconds. - Your character now longer recovers health automatically. You have to cook food to recover health. (Roasted Bacon, Roasted Meat, Dino Sausages) - Hit-boxes and Hit-detection has been revised and tweaked to be more accurate. - Loading Timer has been increased to 30 seconds for low-end computers. - Random Spawn Point have been shifted to the outer regions of the island and separated with bigger distance. - Rockets received a slight nerf. Added 1 beryllium to the requirements. - You now receive 15 Bullets instead of 10 when crafting ammunition for snipers. - You now receive 25 Bullets instead of 20 when crafting ammunition for rifles. - You now receive 30 Bullets instead of 20 when crafting ammunition for pistols. - Client now logs you in on launch. - Server population now shows Low/Medium/High Population. - Lobby has been recoded to boost FPS, several bugs have been fixed (mainly performance issues) - You now start out with 3 Bandages after dying to heal up during the early game. - You can now craft bandages. - The persistantObjects.dat file is now depending on the server version. If you like to re-import structures from old versions simply rename the file to reflect the latest version. Example: In this Update 19 the file-name is "persistantObjects_19.dat", after Update 20 is released the server will look for "persistantObjects_20.dat". It will be created automatically without any structures if it doesn't exist. - Turrets can only be placed on platforms, no longer on ground. - You now have to start the local server outside of the game. From inside the game you can only join now. - Added an option to launch the server from Steam. Right-Click the game in your games-list and choose "start local server" to launch your local game. Food Healing Table : - Sausages heal for 25 but you get 3 for cooking them. - Meat heals for 50 but you get 2 for cooking it. - Bacon heals always full but you only get 1 each time you create it.
[ 2015-01-25 23:15:00 CET ] [ Original post ]
Hello everyone, we ported the game to Unity 5 and with that change we optimized the visuals a lot. Initially the update got delayed last week but we really hope that most of you will agree that the wait really paid off. Visuals aside there have been a bunch of bug-fixes and game-changes. Quite a few issues with the AI have been solved and improved and based on your feedback during the beta phase we already released patch 18.1! The camera FoV has been adjusted to be a bit bigger, the flag system has been revised as it requires some maintenance now. The folks at Unity have done an amazing job with the new engine and we are happy improve the game even further within the next weeks - utilizing all features of the new engine like SpeedTree and the new UI System. Please take your time on our forums to give us some feedback on this patch and the latest changes. As usual based on your feedback we will decide what's coming next to Beasts of Prey. And again, a big thank you to everyone who has been supporting and trusting us. We don't have naked girls for you but you should get in-game and check out the new, gorgeous and amazingly beautiful graphics of the new Beasts of Prey client! Changes : - Servers have been reset. Everyone starts from scratch! - New stunning intro-scene showing you the new GFX of Beasts of Prey! - RAM usage has been optimized. The game has been optimized to use only 1.3 GB RAM now (from previous 2.5 GB) - The server now stores it's data on SQLite instead of raw binary data files. - Client has been ported to Unity 5. - Server has been ported to Unity 5. - The old game-world has been replaced with a new more detailed island. - Several code changes have been made to support the new engine. - AI received a new pathing upgrade. - Viewrange adjusted to 2000m. - Light effects have been adjusted. - Fog has been adjusted. - Several post-effects have been adjusted/added. - Switched terrain shaders. - Sky brightness and coloring has been adjusted. - Detail on trees, ground and water has been increased. - Texture colors have been adjusted. - Added new trees and foliage to the game. - Optimized performance yet again to give you some extra FPS. - Several objects are now using the new Unity5 PBR materials. - Dinosaur and Cannibal spawns are now static and around those static stones - no more easy farming, get weapons and fight for your resources! - A flying exploit involving the tower has been fixed. (thanks for reporting!) - Player FoV has been increased. - Rockets, Turrets and Lockpicks Blueprints can no longer be crafted on PvE Servers. - Flags now have a life-time/maintenance of 2 hour which can be extended by adding woodplanks or woodlogs to its inventory. Consumes 1 wood from its inventory every 2 hours. The inventory of flags can be lock-picked. - You can no longer place structures into positions that are already occupied by other structures (double placing) - Foundations received new PBR textures. - Several bugs you reported from the previous beta branch have been fixed. Thanks for all that testing! Patch 18.1 - Increased light during night very slightly. - The moon light has been increased slightly. - Bed now only needs 3 iron as it's hard to get iron. - Fixed NPC Spawning. - Improved performance on medium and fast settings. - Fixed a missing tree collider. - Fixed a tree collider that was slightly too large. - Fixed loot-drops on PvP Server. - Fixed 3rd person camera visuals.
[ 2014-12-12 20:54:33 CET ] [ Original post ]
This is by far one of the biggest updates Beasts of Prey has received. So please read these changes carefully! Pretty much everything changed - a lot of new game mechanics, items and content have been added to the game. Raiding and PvP received a lot of love by adding ladders and rebalancing weapons, we also added new PvE Content, new crafting recipes, variations of armour, new animations, balanced some mechanics, lock-picking mini-game has been added, gathering of ore has been adjusted, 3rd person view has been added. It's extremely important for us to get your feedback on these changes so after checking out the update ingame please spend some time on the forums with us! - Fixed mining drill placement. - Fixed a bug that was drawing characters before structures (Sniper Exploit). - Fixed, added and replaced several animations on the character model. - Added plastic granulate to the game. Can be gained by adding sulphur + oil to the refinery. - Added plastic sheets to the game. Simply place plastic granulate in the CNC Table table to produce them. - Added craftable simple shoes to the game. - Added craftable simple shirt to the game. - Added craftable simple pants to the game. - Added craftable tactical helmet to the game. - Added craftable tactical short to the game. - Added craftable tactical pants to the game. - Added craftable tactical shoes to the game. - Added craftable T-Rex/Dino Hat to the game. - Added craftable T-Rex/Dino Vest to the game. - Added craftable jeans to the game. - Added craftable Hunter Jacket to the game. - Added craftable Hunter Shirt to the game. - Added craftable synthetic fibres to the game. - Added craftable lockpicks to the game. - Added craftable lockpick shiv to the game. - Added craftable pickaxe to the game. - Added craftable structure removal tool (Fire). - Removed metal axe from the game. - Extended inventory with extra slots for armor. - Extended inventory with preview section for armor. - You can now craft wooden ladders which will despawn automatically after 2 minutes. - Ladders have very low hitpoint and can be destroyed by melee, ranged and explosive weapons. - You can now lockpick chests & doors if you have the necessary tools. - T-Rex now has the chance to drop the T-Rex teeth as loot which is required for some special armor parts. - Loot Tables on dinosaurs have been increased slightly to drop more skin/leather. - VoIP Volume has been increased. - "Nay"-Sayers are roaming through the game-world. Don't loose your faith - kill on sight for some nice loot! - Added no-build zones around static rocks. - You can no longer use the stone-axe to mine ore. - You now need the pickaxe to mine ore from static spawns. - Gathering ore from static spawns takes slightly longer now. - You can now put your structures on fire in order to remove them. (2 minutes timer) - Turrets are now automatically activated after placing them/server reboots. - Mining Drill had it's collisions fixed. - Mining Drill now can be destroyed by rockets. - Scar Rifle has been boosted (Burst fire, more damage, faster rate of fire). - WZ96 has been nerfed (higher rate of fire, more recoil, smaller clip). - Added 3rd Person Mode (Press 'Q' to toggle between modes)
[ 2014-11-14 15:56:04 CET ] [ Original post ]
This patch will bring you updated PvP mechanics. With the rocket-launcher and C4 rebalanced it is now possible again to destroy buildings and structures. In addition to that you are now able to build reinforced stonewalls and structure elements to counter attacks against your base. The turret has been boosted in both rate of fire and damage. The metal safe now only can store 9 items in total, but you can build a wooden locker to store additional items (this locker can be cracked in a later patch by winning a mini-game (locking coming!)) - in addition to the changed and new game-play we also fixed a lot of bugs and issues you reported. This weekend we also have a discount for the game (25%). The 4-Pack has a 35% discount. Patch Notes : - Holding left mouse key will repeat the gathering process. (Axes only! Knife stays this way) - Bullets no longer fly through stones. - Capturing flags is no longer possible on PvE Servers. - Rocket-Launcher and C4 now are PvP-Only items and can only be crafted on PvP Servers. - Added new explosion animations to structures. - Rockets & C4 no longer do AOE damage and will only affect the object they are actually hitting. - Rockets had their range reduced by 90%. - Rockets only damage the following items : turrets, guard towers, stairs, furnaces, table-saw, small oil-pump, light-tower - Rockets no longer damage NPCs. - C4 now has to be placed on the object you like to destroy. If objects have a switch C4 must be placed there to destroy it. - C4 will now damage wooden structures again. - C4 now can destroy flags. - Fixed height-limit on flags. - Fixed a lag-issue with the light-tower. - Fixed a bug that caused foundation walls to be invisible sometimes. - Fixed a bug in the compass-code. - Fixed size of stone minimap-icon. - Fixed an exploit. - Fixed +1 Planks Skill. - Fixed size of woodlogs. - Improved performance in heavy-construction areas. - Palisades & Palisade Gates require 2 C4s to destroy instead of 1. - CNCTable has it's cycle increased, to build faster you need more CNCTables. - Quitting the game no longer resets stone/wood resources. - Nests no longer spawn in claimed lands so building on a nest location no longer results in dinosaur harassment. - Metal Safe is now limited to max. 9 items and no longer shared with your tribe. - Wooden Chest has been added to the game. - Added Stone Upgrades to the game. All existing wooden structures can be upgraded and reinforced with stone. (will require 3 C4 to destroy)
[ 2014-10-31 20:42:29 CET ] [ Original post ]
In this patch we added a compass that will make it a bit easier to find locations in the game. Tribe members will show up on the compass making it a bit easier to identify friends & foes. Additionally we fixed a bug with the foundations that allowed you to place them mid-air. This wasn't intended. Changes 15.3 - Increased nametag range. - Added compass to the game. - Tribe members will show up as friendlies on the compass. - Sector info indicates now the sector direction. (East/North) - Tribe Members now have a green nametag. - Your own flags will show up on the compass. - You can no longer crouch under foundations. - Foundations can longer be placed mid-air. - Foundations cannot be placed on slope higher than 30 degree anymore. - Oiltower is no longer on fire.
[ 2014-10-27 17:27:06 CET ] [ Original post ]
Hello everyone, with the introduction of Patch 15 we also brought you a nice amount of unintended bugs. Throughout the last 24 hours we've been reading your feedback and released 2 Hotfixes which should solve the FPS, lag and construction issues you reported. Changes 15.1 - Safes are working properly again. - Beds can be placed again. - Turrets can be activated again. - Wooden Foundation has been removed (no longer used) - Foundation Stonewalls have been removed (no longer used) - Metal Gates have been removed (no longer used, will be reimplemented as part of the new system) Changes 15.2 - Fixed FPS stuttering when moving around. - Fixed a network lag issue. - Fixed character death animations. - Fixed several physic bugs that caused low FPS. - Fixed Towers and ladders.
[ 2014-10-27 11:26:51 CET ] [ Original post ]
- Beasts of Prey Linux [2.03 G]
This game is no longer under active development. If you buy this game please be aware that it comes as is. We are actively seeking for a developer to continue this project but at this point there is no development. Please keep this in mind.
*** DISCLAIMER ***
Beasts of Prey is a survival sandbox game. Danger lurks everywhere and will make your struggle for survival tough. Carnivorous beasts may be lying in wait behind every tree and waiting to make you their prey.
You are starting out without anything but your combat knife and you'll have to regain access to modern technologies through gathering resources, crafting items, building structures like houses, defenses, factories and by conquering and defending resource hotspots. You can build outposts & bases, conquer them - or destroy them.
Claim land, forge alliances, defend or conquer valuable resource spots. All your actions have an impact in this dynamic game-world, your actions matter – you can help a fellow player who is attacked by dinosaurs, or use him for targeting practice and steal his belongings. Reputation matters! In Beasts of Prey you have to choose your character name once and it cannot be changed, allowing friends and foes to react on your actions.
Features :
- AI that will wander around in the game-world, hunt players and fight other dinosaurs and cannibals!
- crafting system including multiple tiers. You need to build furnaces, crafting tables, gather resources, smelt ores, CNC Tables and much more to gain access to all items. 100% of the items are player-crafted! From armor to weapons, from food to tools.
- building system allowing you to construct houses, walls, towers, RADAR Towers to get a mini-map, defenses like turrets and much more!
- Skill System that allows you to improve your survival, gathering and crafting abilities.
- Armor & Weapons Crafting system. Construct pistols, rifles, snipers, melee weapons.
- Strong PvP and Capturing System allowing you to siege and conquer outposts.
- Jungle world including Roaming birds & dinosaurs etc.
- Gather wood and stone, harvest oil by building oil pumps and towers, build your own mining drills to automate gathering.
- Everything built can be conquered or destroyed. Defend bases or conquer them.
- Massive Dinosaurs will hunt the weak! Be on your guard!
- Lock-pick doors and chests to steal from your enemies by crafting shivs and lock-picks.
- Build headquarters with your friends or clan-mates, Tents and beds to have a spawn point.
- Build pre-designed houses and structures or craft your own modular home.
- Tribes System to allow you to play and build together with your friends.
- In-game VoIP System, communicate naturally with your friends and foes.
- Play either alone on your local server or with friends on both private and official servers.
- OS: Ubuntu 14.04 LTS or later
- Processor: Intel/AMD x32/x64Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: NVidia GeForce or AMD
- Storage: 1500 MB available space
- OS: Ubuntu 14.04 LTS or later
- Processor: i7 CPUMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: NVidia GeForce 560GTX or higher
- Storage: 1500 MB available space
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