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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hello everyone, we ported the game to Unity 5 and with that change we optimized the visuals a lot. Initially the update got delayed last week but we really hope that most of you will agree that the wait really paid off. Visuals aside there have been a bunch of bug-fixes and game-changes. Quite a few issues with the AI have been solved and improved and based on your feedback during the beta phase we already released patch 18.1! The camera FoV has been adjusted to be a bit bigger, the flag system has been revised as it requires some maintenance now. The folks at Unity have done an amazing job with the new engine and we are happy improve the game even further within the next weeks - utilizing all features of the new engine like SpeedTree and the new UI System. Please take your time on our forums to give us some feedback on this patch and the latest changes. As usual based on your feedback we will decide what's coming next to Beasts of Prey. And again, a big thank you to everyone who has been supporting and trusting us. We don't have naked girls for you but you should get in-game and check out the new, gorgeous and amazingly beautiful graphics of the new Beasts of Prey client! Changes : - Servers have been reset. Everyone starts from scratch! - New stunning intro-scene showing you the new GFX of Beasts of Prey! - RAM usage has been optimized. The game has been optimized to use only 1.3 GB RAM now (from previous 2.5 GB) - The server now stores it's data on SQLite instead of raw binary data files. - Client has been ported to Unity 5. - Server has been ported to Unity 5. - The old game-world has been replaced with a new more detailed island. - Several code changes have been made to support the new engine. - AI received a new pathing upgrade. - Viewrange adjusted to 2000m. - Light effects have been adjusted. - Fog has been adjusted. - Several post-effects have been adjusted/added. - Switched terrain shaders. - Sky brightness and coloring has been adjusted. - Detail on trees, ground and water has been increased. - Texture colors have been adjusted. - Added new trees and foliage to the game. - Optimized performance yet again to give you some extra FPS. - Several objects are now using the new Unity5 PBR materials. - Dinosaur and Cannibal spawns are now static and around those static stones - no more easy farming, get weapons and fight for your resources! - A flying exploit involving the tower has been fixed. (thanks for reporting!) - Player FoV has been increased. - Rockets, Turrets and Lockpicks Blueprints can no longer be crafted on PvE Servers. - Flags now have a life-time/maintenance of 2 hour which can be extended by adding woodplanks or woodlogs to its inventory. Consumes 1 wood from its inventory every 2 hours. The inventory of flags can be lock-picked. - You can no longer place structures into positions that are already occupied by other structures (double placing) - Foundations received new PBR textures. - Several bugs you reported from the previous beta branch have been fixed. Thanks for all that testing! Patch 18.1 - Increased light during night very slightly. - The moon light has been increased slightly. - Bed now only needs 3 iron as it's hard to get iron. - Fixed NPC Spawning. - Improved performance on medium and fast settings. - Fixed a missing tree collider. - Fixed a tree collider that was slightly too large. - Fixed loot-drops on PvP Server. - Fixed 3rd person camera visuals.
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