Achievements pop-up at the top of the screen when unlocked. This is in addition to the Steam built-in achievement pop-up. Overall achievement progress can now be viewed on the title screen under the achievements menu! Stats are also displayed on the title screen under their own stats menu. Do you want to know how many fish have killed you? Now you can find out. There is also a much needed upgrade to fonts, both the font itself and the way the text is drawn. Menus, buttons, the scoreboard, and all text should look slightly better, especially when running with a small window size. Thanks for playing Cakefoot in 2024, its first year. Looking forward to 2025!
[ 2024-12-22 21:30:04 CET ] [ Original post ]
This update introduces new background music: unique medleys of VGM mixed with the Cakefoot theme music, one medley for each of the four chapters of the game. Sound effects have been buffed as well - sounds will pan to the left and right depending on where the character is on screen. Enjoy!
[ 2024-12-05 05:03:11 CET ] [ Original post ]
This fix prevents the walking backward achievements from triggering prematurely. If this bug affected you, see this method for resetting the achievement using the Steam console -- or leave a message here and I will reset it. enteringsteamvr
[ 2024-11-19 01:42:22 CET ] [ Original post ]
Achievements and stats are finally live! There are 39 achievements to collect and 21 stats to track. Some achievements introduce new challenges to the game like walking backward or walking without letting go of the button, while others are based on logging in for consecutive days or on certain dates. steamsunny A full announcement will come next week if this build can be confirmed to be running stably. Another small update in this version is the ability to save fullscreen, bgm and sfx preferences. Version 1.2 introduces a lot of automated tests to the build system to help prevent crashes - but since this is still a large update with a lot of changes to the game engine, there is a good chance there will be issues such as achievements not triggering. Feedback or bug reports on the discussion board or emailed to cocktail.frank@dank.game are much appreciated. Please enjoy, and thank you for playing Cakefoot steamhappy
[ 2024-11-17 21:39:38 CET ] [ Original post ]
If the save data file becomes corrupt, like if the power dies during a save operation or a new bug in the program happens, the game is now able to start without crashing. Unfortunately, the save data will not be recovered (that feature will be added in a future update). If your save data is corrupted, email me at cocktail.frank at dank.game and I will provide a save file to restore your data.
[ 2024-06-12 03:30:15 CET ] [ Original post ]
This is a bug fix update that may slightly improve performance. Logging is also disabled by default (it can be enabled by editing config.json).
- Remove all calls to `glGetError`
- Disable logging by default
[ 2024-06-06 04:01:02 CET ] [ Original post ]
Small update to help identify technical issues
- Add version string to pause menu
- Enable vsync
[ 2024-05-26 04:30:17 CET ] [ Original post ]
The bank HUD upgrade introduced a bug preventing arcade mode from running because it was looking for an old save progress field called "arcade coin". This update removes the "arcade coin" field entirely in favor of the new bank save progress field.
[ 2024-05-13 15:22:42 CET ] [ Original post ]
Fixes a couple of bugs introduced in 1.0.5.
- Prevent the coin HUD from being transformed in the display effects modes.
- Fix a bug which loaded the wrong level's coin bank status when resuming a game saved at a checkpoint
[ 2024-05-11 07:03:19 CET ] [ Original post ]
Cakefoot is now available to add to your library! Alongside the Steam launch, version 1.1.0 has been released with improvements to the coin system. It is now easy to tell whether the coin has been collected on each level.
- The coin appears above your head after you grab it. It remains there while you are holding it, before it has been added to the bank.
- Once you reach a checkpoint or the end of a level, the coin is added to the bank. If you don't make it to the safe point, the coin is given back!
- The bank now appears in the HUD, showing clearly which level coins have been collected during a run.
- The coin sticking out in the bank indicates which level you are on in the quest and how close you are to the final level.
[ 2024-05-11 01:48:05 CET ] [ Original post ]
This replaces the Linux testing build with the Ubuntu-18 build which has wider compatibility
[ 2024-05-10 16:31:57 CET ] [ Original post ]
Notable improvements to input support include:
- New dynamic UI that switches between gamepad and mouse modes automatically
- Ability to add a gamepad or switch to a different gamepad while the game is running
- Support for either D-pad or analog stick
- Improved visibility of selected button in gamepad mode
- Home button pauses the game before the Steam interface is launched
[ 2024-05-03 21:59:00 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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Hurtling hazards bombard your path as you guide a living slice of cake along a curving line through space.
Simple to learn, impossible to master, hold the button to move the cake forward, let go to move back, and the cake will respond with natural physics. If you can navigate the most challenging enemy patterns you've ever seen all the way to the end, you'll be rewarded with -- a new, harder difficulty 😈
Take a break from the epic 22-level quest and register a score in arcade mode ⏰
CAKE is just the beginning -- beat the game and collect all the coins to unlock BEEF CAKE, BUFFALO BEEF CAKE, and even visual effects, MIRROR and WARPED.
- Unique game play mechanic: dodge 'em up on rails
- 22-level Quest Mode
- Arcade mode
- Modular enemy types that combine into endless patterns
- Progress saves automatically
- Unlock new difficulty levels and visual effects by collecting challenge coins
- Runs on Windows, Mac, Linux at 60 FPS in any resolution
- Supports mouse, keyboard, and gamepad
- Can run fullscreen, and can be displayed on any monitor in a multi-monitor setup
- Dynamically resize the window to any dimension
- Simple JSON syntax for creating and sharing new levels and skins
- Modifiable source code
"you're a bad person" -- @jackyb0b_, first player to beat Cakefoot
✨ ✨
- OS: 64-bit Ubuntu 18.04 or equivalent distro with glibc 2.27 or higher
- Processor: x86_64Memory: 1 GB RAMStorage: 75 MB available spaceAdditional Notes: OpenGL 3.2 or higher
- Memory: 1 GB RAMStorage: 75 MB available spaceAdditional Notes: OpenGL 3.2 or higher
- Storage: 75 MB available spaceAdditional Notes: OpenGL 3.2 or higher
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