Noir Syndrome Version 1.5 will be releasing later this week. Here's a little sneak peek at what I've been working on recently. This update is rather large and affects a lot of the game, but it's mostly in the way of new content! The two major additions in 1.5 will be an intro story the first time someone plays the game (or anytime they play the tutorial) and a mysterious new "Hunt Club". If you've already played the game before the update, I recommend clicking 'Tutorial' and checking out the backstory. As for the Hunt Club, besides just being a new area to investigate, there are some mysterious happenings there. They don't just let anyone in on their secrets though - you'll have to figure that part out yourself. Anyways, read on for the full patch notes! New Features: - Added an Anubis intro story for new players (also shows up if you click 'Tutorial') - New location added: The "Hunt Club" - New optional subquests can be taken at The Hunt Club - if you can get in - The UI will automatically hide itself if the mouse isn't used for a few seconds Gameplay Changes: - Hunger now displays as an exact number in the notebook for more precision - Civilian/Police/Mob ID clues have been removed and replaced with a new key item - Current bounties will display on Notebook page 4 with the challenges - Added new hobby clues and combinations - Added new first names for both men and women - Tutorial slightly clarified - Black market information cost reduced ($75->$50) - Bullet prices slightly increased Fixes and Improvements: - Fixed incorrect evidence sometimes showing up - The cursor will no longer be locked to the game screen in windowed mode - Activated merchants will return to "not-selling" state if left alone for a few seconds - Added an auditory cue when a challenge is completed - Added advanced error logging - AI improvements - Minor bug fixes
[ 2014-07-01 19:38:05 CET ] [ Original post ]
- Noir Syndrome Linux [47.91 M]
Features:
- Procedural generation: Murder mystery scenarios with a new culprit and clues each time, every play-through is unique.
- Permanent choices: NPCs, interactions, death, and a slew of other features will all persist until a new game is started. Every action counts!
- Notebook: Collect vital clues in the detective's notebook to help narrow down suspects and solve the case.
- Investigation: Interact with and examine numerous objects and characters in a number of environments in the search for more information on the killer.
- Countdown: Given a set number of days to solve the mystery, each area visited will decrement the time left, adding to the urgency of every case.
- Freedom of choice: Attempt to solve the case, or live out your remaining time doing as you please - be it fighting the law, going after gang members, or just seeing the city.
- Gunplay: Combat is generally to be avoided as a single bullet will take down the player. However, when necessary, the revolver is always available for use.
- Badges: Complete a variety of challenges to earn unique badges which directly influence future playthroughs.
- Statistics and Scores: Statistics and high scores for a wide variety of topics will persist through every game.
- Costumes: Multiple unlockable costumes can be earned in game. Play as the default male or female detective, or unlock a variety of new outfits.
- Challenges: Optional challenges unrelated to the main case are generated each game. Every challenge completed provides permanent bonuses to all playthroughs.
- OS: Ubuntu 10
- Processor: Intel Core 2 DuoMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: GPU with OpenGL Support. 1280x720 or above
- Storage: 200 MB available space
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