Noir Syndrome is 60% off for the Steam Winter Sale. Grab the game at just under $3. Happy Holidays everyone! -Dave
[ 2015-12-22 20:40:32 CET ] [ Original post ]
Noir Syndrome is 60% off for the Steam Winter Sale. Grab the game at just under $3. Happy Holidays everyone! -Dave
[ 2015-12-22 20:40:32 CET ] [ Original post ]
Noir Syndrome is 50% off for the duration of the Steam Summer Sale! This is a great opportunity to pick up the game for just a few bucks. Have fun with the rest of the sale everyone! -Dave
[ 2015-06-11 21:51:38 CET ] [ Original post ]
Noir Syndrome is 50% off for the duration of the Steam Summer Sale! This is a great opportunity to pick up the game for just a few bucks. Have fun with the rest of the sale everyone! -Dave
[ 2015-06-11 21:51:38 CET ] [ Original post ]
Hey everyone. As I had mentioned in the last major update, I've been devoting most of the past year to working on a new project. I'm still supporting Noir Syndrome - answering questions, helping users if they run in to issues, etc. Defragmented is a Cyberpunk Action-RPG that just went up on Kickstarter. If you want to jump straight in to the demo build, click here. I'm at a point where I feel quite happy with the prototype version and wanted to share it with the community. If you're interested in top-down shooters, action-RPGs, cyberpunk, sci-fi, synthwave, or a variety of neon-fueled scenarios, I recommend taking a look. Maybe even tell your friends, any support is very greatly appreciated. Either way, thanks a lot for supporting my first Steam release. It definitely helped drive me to go much further with my next game. Thanks once again everyone. I'll make sure to make an announcement if Noir Syndrome gets some major news in the future. -Dave
[ 2015-05-30 16:56:52 CET ] [ Original post ]
Noir Syndrome is currently 50% off in the Steam Holiday Sale! Spread the word - or pick up the game if you haven't already. Happy holidays everyone!
[ 2014-12-20 19:02:24 CET ] [ Original post ]
Noir Syndrome is currently 50% off in the Steam Holiday Sale! Spread the word - or pick up the game if you haven't already. Happy holidays everyone!
[ 2014-12-20 19:02:24 CET ] [ Original post ]
As you may have heard in my past updates or on our various social media, I have been hard at work on a new project over the past few months. I have, however, still found time to sneak in the occasional update to Noir Syndrome. Overall, the game is in a state where I feel comfortable leaving it as is. Providing additional free content for nearly half a year after release seemed foreign to many, but I loved improving the game at every step. As with all of my game projects, Noir Syndrome holds a special place in my heart. I cannot say that it will never be updated again, as I have gone back and changed games that were many years dead. However, I must announce that my focus is now shifting completely to my new project, Defragmented. For those wondering what my next project is all about: Defragmented is a third-person 3D cyberpunk action-rpg. Since this is, after all, a board specifically for Noir Syndrome, I won't go much further in to the details of that. If you would like to follow the development of my latest work I recommend watching the IndieDB page. As always, I extend my greatest thanks to all of you who've played Noir Syndrome, whether you've spoken to me about it or not. Simply knowing there is an audience out there enjoying my work is a reward in itself. For those of you looking to stay connected to my work and Glass Knuckle Games, I'll provide a few links below. I hope to hear from all of you again in the future! Twitter | Facebook | Website | Newsletter
[ 2014-10-27 22:04:05 CET ] [ Original post ]
As you may have heard in my past updates or on our various social media, I have been hard at work on a new project over the past few months. I have, however, still found time to sneak in the occasional update to Noir Syndrome. Overall, the game is in a state where I feel comfortable leaving it as is. Providing additional free content for nearly half a year after release seemed foreign to many, but I loved improving the game at every step. As with all of my game projects, Noir Syndrome holds a special place in my heart. I cannot say that it will never be updated again, as I have gone back and changed games that were many years dead. However, I must announce that my focus is now shifting completely to my new project, Defragmented. For those wondering what my next project is all about: Defragmented is a third-person 3D cyberpunk action-rpg. Since this is, after all, a board specifically for Noir Syndrome, I won't go much further in to the details of that. If you would like to follow the development of my latest work I recommend watching the IndieDB page. As always, I extend my greatest thanks to all of you who've played Noir Syndrome, whether you've spoken to me about it or not. Simply knowing there is an audience out there enjoying my work is a reward in itself. For those of you looking to stay connected to my work and Glass Knuckle Games, I'll provide a few links below. I hope to hear from all of you again in the future! Twitter | Facebook | Website | Newsletter
[ 2014-10-27 22:04:05 CET ] [ Original post ]
As I had mentioned in the preview, this patch is a big roundup of fixes and smoothing out some parts of the game. Hit Contracts will help ease the pain of hitmen and can be purchased in the Slums. There are also a number of new merchants and a wide array of bug fixes. It may be the last major update for a while, but I'll post an announcement on that later. For now, take a look at the full patch notes below! New Features: - New purchasable item: Hit Contract - Hit Contracts stop any current hitmen that are after the player - Hit Contracts also greatly reduce the chance of seeing another hitman for a while Gameplay Changes: - New vendor added to the Slums that sells Hit Contracts - New vendor added to the Department Store that sells food - New vendor added to the Mechanic Shop that sells lockpicks - All locations now have vendors and/or unique elements that are worth visiting for Fixes and Improvements: - Wiping out the entire town will prevent events that couldn't occur without people - As intended for Sandbox mode, you cannot gain progress for incremental badges - Previously Sandbox mode only prevented earning "one-time" badges - Job-related issues such as blank jobs and nameless NPCs have been fixed - Minor AI improvements - Various bug fixes
[ 2014-10-16 23:03:57 CET ] [ Original post ]
As I had mentioned in the preview, this patch is a big roundup of fixes and smoothing out some parts of the game. Hit Contracts will help ease the pain of hitmen and can be purchased in the Slums. There are also a number of new merchants and a wide array of bug fixes. It may be the last major update for a while, but I'll post an announcement on that later. For now, take a look at the full patch notes below! New Features: - New purchasable item: Hit Contract - Hit Contracts stop any current hitmen that are after the player - Hit Contracts also greatly reduce the chance of seeing another hitman for a while Gameplay Changes: - New vendor added to the Slums that sells Hit Contracts - New vendor added to the Department Store that sells food - New vendor added to the Mechanic Shop that sells lockpicks - All locations now have vendors and/or unique elements that are worth visiting for Fixes and Improvements: - Wiping out the entire town will prevent events that couldn't occur without people - As intended for Sandbox mode, you cannot gain progress for incremental badges - Previously Sandbox mode only prevented earning "one-time" badges - Job-related issues such as blank jobs and nameless NPCs have been fixed - Minor AI improvements - Various bug fixes
[ 2014-10-16 23:03:57 CET ] [ Original post ]
Noir Syndrome Version 1.8 will be releasing later this week. Those of you who follow me may know that I've been working on a new game project lately. Therefore, this may be the last major update for a while. That's not to say I still won't watch the game closely, as I've done with all my past projects. Anyways, there will be more info on all of that later. This update is a big "roundup", in that it will smooth out a lot of things. Hit Contracts, new vendors, and fixes for every known bug in the game. I recommend checking out the full patch notes below! New Features: - New purchasable item: Hit Contract - Hit Contracts stop any current hitmen that are after the player - Hit Contracts also greatly reduce the chance of seeing another hitman for a while Gameplay Changes: - New vendor added to the Slums that sells Hit Contracts - New vendor added to the Department Store that sells food - New vendor added to the Mechanic Shop that sells lockpicks - All locations now have vendors and/or unique elements that are worth visiting for Fixes and Improvements: - Wiping out the entire town will prevent events that couldn't occur without people - As intended for Sandbox mode, you cannot gain progress for incremental badges - Previously Sandbox mode only prevented earning "one-time" badges - Job-related issues such as blank jobs and nameless NPCs have been fixed - Minor AI improvements - Various bug fixes
[ 2014-10-14 00:54:09 CET ] [ Original post ]
Noir Syndrome Version 1.8 will be releasing later this week. Those of you who follow me may know that I've been working on a new game project lately. Therefore, this may be the last major update for a while. That's not to say I still won't watch the game closely, as I've done with all my past projects. Anyways, there will be more info on all of that later. This update is a big "roundup", in that it will smooth out a lot of things. Hit Contracts, new vendors, and fixes for every known bug in the game. I recommend checking out the full patch notes below! New Features: - New purchasable item: Hit Contract - Hit Contracts stop any current hitmen that are after the player - Hit Contracts also greatly reduce the chance of seeing another hitman for a while Gameplay Changes: - New vendor added to the Slums that sells Hit Contracts - New vendor added to the Department Store that sells food - New vendor added to the Mechanic Shop that sells lockpicks - All locations now have vendors and/or unique elements that are worth visiting for Fixes and Improvements: - Wiping out the entire town will prevent events that couldn't occur without people - As intended for Sandbox mode, you cannot gain progress for incremental badges - Previously Sandbox mode only prevented earning "one-time" badges - Job-related issues such as blank jobs and nameless NPCs have been fixed - Minor AI improvements - Various bug fixes
[ 2014-10-14 00:54:09 CET ] [ Original post ]
Version 1.7 is now available for all users! As I had mentioned in the preview, this update brings a fair amount of new content with some nifty gameplay changes as well. The Post Office is an ideal non-violent alternative to the Hunt Club, and now both areas are considered "jobs". To go with the new job statistics are the first costumes that can be unlocked without collecting costume scraps. For players looking to complete Impossible mode and get the highest scores, challenge points have become even more critical. Now, every challenge point gives 2 starting hunger in addition to the old effects. To encourage players to try harder modes, solving a case on Hard awards 1 challenge point while solving a case on Impossible awards 2 challenge points. Coupled with the Hard/Impossible bonuses for completing challenges, you could earn up to 5 points in one game! There's plenty more to check out, so take a look at the full patch notes below. New Features: - New location added: Post Office - New item added: Postal Receipt - Players who find the postal receipt can take package delivery jobs at the Post Office - Delivering packages to people rewards money, a non-violent alternative to the Hunt Club - 2 new costumes added (unlocked by completing jobs, not collecting costume scraps) - Every 1 challenge point earned now also increases starting hunger by 2 Gameplay Changes: - Closing a case on hard mode awards 1 additional challenge point - Closing a case on impossible mode awards 2 additional challenge points - Hitmen show up very rarely on normal mode, sometimes not at all - Hitmen fire their first bullet slower then before to give the player more time to react - Hostile NPCs will delay their first attack slightly to allow the player to make better decisions Fixes and Improvements: - Added small floating icons over the player when investigate or shoot is pressed - Added "Jobs Completed" and "Job Cash Earned" to the Statistics screen - Changed "Clue" to "Item" in the Notebook as job items are also in the list - NPCs now properly calm down after a while in Sandbox Dinner Party mode - Players can no longer starve to death in the tutorial - Minor AI improvements - Minor bug fixes
[ 2014-09-24 01:10:19 CET ] [ Original post ]
Version 1.7 is now available for all users! As I had mentioned in the preview, this update brings a fair amount of new content with some nifty gameplay changes as well. The Post Office is an ideal non-violent alternative to the Hunt Club, and now both areas are considered "jobs". To go with the new job statistics are the first costumes that can be unlocked without collecting costume scraps. For players looking to complete Impossible mode and get the highest scores, challenge points have become even more critical. Now, every challenge point gives 2 starting hunger in addition to the old effects. To encourage players to try harder modes, solving a case on Hard awards 1 challenge point while solving a case on Impossible awards 2 challenge points. Coupled with the Hard/Impossible bonuses for completing challenges, you could earn up to 5 points in one game! There's plenty more to check out, so take a look at the full patch notes below. New Features: - New location added: Post Office - New item added: Postal Receipt - Players who find the postal receipt can take package delivery jobs at the Post Office - Delivering packages to people rewards money, a non-violent alternative to the Hunt Club - 2 new costumes added (unlocked by completing jobs, not collecting costume scraps) - Every 1 challenge point earned now also increases starting hunger by 2 Gameplay Changes: - Closing a case on hard mode awards 1 additional challenge point - Closing a case on impossible mode awards 2 additional challenge points - Hitmen show up very rarely on normal mode, sometimes not at all - Hitmen fire their first bullet slower then before to give the player more time to react - Hostile NPCs will delay their first attack slightly to allow the player to make better decisions Fixes and Improvements: - Added small floating icons over the player when investigate or shoot is pressed - Added "Jobs Completed" and "Job Cash Earned" to the Statistics screen - Changed "Clue" to "Item" in the Notebook as job items are also in the list - NPCs now properly calm down after a while in Sandbox Dinner Party mode - Players can no longer starve to death in the tutorial - Minor AI improvements - Minor bug fixes
[ 2014-09-24 01:10:19 CET ] [ Original post ]
Noir Syndrome Version 1.7 will be releasing within the next week or so. Like the last update, this is going to be another big one. A lot of the new features, including progressing past badge unlocks, revolve around challenge points. Therefore, I've added additional ways to collect them. There is also an all new area with a new job to take on and matching costumes. There's plenty more then just that, so check out the full patch notes below! New Features: - New location added: Post Office - New item added: Postal Receipt - Players who find the postal receipt can take package delivery jobs at the Post Office - Delivering packages to people rewards money, a non-violent alternative to the Hunt Club - 2 new costumes added (unlocked by completing jobs, not collecting costume scraps) - Every 1 challenge point earned now also increases starting hunger by 2 Gameplay Changes: - Closing a case on hard mode awards 1 additional challenge point - Closing a case on impossible mode awards 2 additional challenge points - Hitmen show up very rarely on normal mode, sometimes not at all - Hitmen fire their first bullet slower then before to give the player more time to react - Hostile NPCs will delay their first attack slightly to allow the player to make better decisions Fixes and Improvements: - Added small floating icons over the player when investigate or shoot is pressed - Added "Jobs Completed" and "Job Cash Earned" to the Statistics screen - Changed "Clue" to "Item" in the Notebook as job items are also in the list - NPCs now properly calm down after a while in Sandbox Dinner Party mode - Players can no longer starve to death in the tutorial - Minor AI improvements - Minor bug fixes
[ 2014-09-22 00:12:30 CET ] [ Original post ]
Noir Syndrome Version 1.7 will be releasing within the next week or so. Like the last update, this is going to be another big one. A lot of the new features, including progressing past badge unlocks, revolve around challenge points. Therefore, I've added additional ways to collect them. There is also an all new area with a new job to take on and matching costumes. There's plenty more then just that, so check out the full patch notes below! New Features: - New location added: Post Office - New item added: Postal Receipt - Players who find the postal receipt can take package delivery jobs at the Post Office - Delivering packages to people rewards money, a non-violent alternative to the Hunt Club - 2 new costumes added (unlocked by completing jobs, not collecting costume scraps) - Every 1 challenge point earned now also increases starting hunger by 2 Gameplay Changes: - Closing a case on hard mode awards 1 additional challenge point - Closing a case on impossible mode awards 2 additional challenge points - Hitmen show up very rarely on normal mode, sometimes not at all - Hitmen fire their first bullet slower then before to give the player more time to react - Hostile NPCs will delay their first attack slightly to allow the player to make better decisions Fixes and Improvements: - Added small floating icons over the player when investigate or shoot is pressed - Added "Jobs Completed" and "Job Cash Earned" to the Statistics screen - Changed "Clue" to "Item" in the Notebook as job items are also in the list - NPCs now properly calm down after a while in Sandbox Dinner Party mode - Players can no longer starve to death in the tutorial - Minor AI improvements - Minor bug fixes
[ 2014-09-22 00:12:30 CET ] [ Original post ]
Noir Syndrome Version 1.6 is now available for all users! As I had mentioned in the preview, this patch is on the larger side. An all new "Sandbox" mode has been added that provides unlimited days and hunger. Additionally, the killer has taken to hiring hitmen to stop you from eventually capturing them. As you get closer to solving a case, hired hitmen will try to track you down and try to stop you. Anyone could be out for you, so pay attention to what people say and you might get an early warning that you're being hunted. If you missed the patch notes, take a look below to see what's new! New Features: - Added a new "Sandbox" mode (in addition to normal, hard, and impossible) - Sandbox mode gives the player infinite hunger and infinite days - Sandbox mode works in the Dinner Party as well, except there is still only 1 day - You cannot earn score, unlock badges, purchase scraps, or complete challenges in Sandbox mode - Added hired hitmen to the main game who will search for the detective - The chance for a hitman to appear increases as clues, suspects, and days are accumulated - Killing hitmen will not anger any factions and will prevent any more for a while - Added unique screen overlays for each costume pair Gameplay Changes: - Camera shifted slightly so the player is more centric - Each hitman eliminated will provide a significant score boost - Hitmen will show up much sooner and much more often on Hard and Impossible modes - NPCs may warn the player when a hitman is currently searching for them - Slowed hostile NPC's initial shooting times slightly on all modes - Slower shooting only affects the first shot, so players can load in and react better Fixes and Improvements: - The 'Costumes' menu now gives tips depending on how many scraps you currently own - Replaced "Challenge Points" with "Hitmen Killed" in the 'Statistics' menu - Challenge Points can still be viewed within the Notebook - Minor AI improvements - Minor bug fixes
[ 2014-07-31 23:04:26 CET ] [ Original post ]
Noir Syndrome Version 1.6 is now available for all users! As I had mentioned in the preview, this patch is on the larger side. An all new "Sandbox" mode has been added that provides unlimited days and hunger. Additionally, the killer has taken to hiring hitmen to stop you from eventually capturing them. As you get closer to solving a case, hired hitmen will try to track you down and try to stop you. Anyone could be out for you, so pay attention to what people say and you might get an early warning that you're being hunted. If you missed the patch notes, take a look below to see what's new! New Features: - Added a new "Sandbox" mode (in addition to normal, hard, and impossible) - Sandbox mode gives the player infinite hunger and infinite days - Sandbox mode works in the Dinner Party as well, except there is still only 1 day - You cannot earn score, unlock badges, purchase scraps, or complete challenges in Sandbox mode - Added hired hitmen to the main game who will search for the detective - The chance for a hitman to appear increases as clues, suspects, and days are accumulated - Killing hitmen will not anger any factions and will prevent any more for a while - Added unique screen overlays for each costume pair Gameplay Changes: - Camera shifted slightly so the player is more centric - Each hitman eliminated will provide a significant score boost - Hitmen will show up much sooner and much more often on Hard and Impossible modes - NPCs may warn the player when a hitman is currently searching for them - Slowed hostile NPC's initial shooting times slightly on all modes - Slower shooting only affects the first shot, so players can load in and react better Fixes and Improvements: - The 'Costumes' menu now gives tips depending on how many scraps you currently own - Replaced "Challenge Points" with "Hitmen Killed" in the 'Statistics' menu - Challenge Points can still be viewed within the Notebook - Minor AI improvements - Minor bug fixes
[ 2014-07-31 23:04:26 CET ] [ Original post ]
Noir Syndrome Version 1.6 will be releasing later this week. Compared to the past updates, this one is definitely on the larger side. An all new "Sandbox" mode that provides freedom from both time and hunger will allow players to experiment at their leisure. The other major change in this patch is the addition of hitmen. As you get closer to solving a case, the killer will hire hitmen to track you down and try to stop you. On the other hand, eliminating hitmen gives a substantial score bonus. There's plenty more then just those major features, so check out the full patch notes below! New Features: - Added a new "Sandbox" mode (in addition to normal, hard, and impossible) - Sandbox mode gives the player infinite hunger and infinite days - Sandbox mode works in the Dinner Party as well, except there is still only 1 day - You cannot earn score, unlock badges, purchase scraps, or complete challenges in Sandbox mode - Added hired hitmen to the main game who will search for the detective - The chance for a hitman to appear increases as clues, suspects, and days are accumulated - Killing hitmen will not anger any factions and will prevent any more for a while - Added unique screen overlays for each costume pair Gameplay Changes: - Camera shifted slightly so the player is more centric - Each hitman eliminated will provide a significant score boost - Hitmen will show up much sooner and much more often on Hard and Impossible modes - NPCs may warn the player when a hitman is currently searching for them - Slowed hostile NPC's initial shooting times slightly on all modes - Slower shooting only affects the first shot, so players can load in and react better Fixes and Improvements: - The 'Costumes' menu now gives tips depending on how many scraps you currently own - Replaced "Challenge Points" with "Hitmen Killed" in the 'Statistics' menu - Challenge Points can still be viewed within the Notebook - Minor AI improvements - Minor bug fixes
[ 2014-07-29 23:31:03 CET ] [ Original post ]
Noir Syndrome Version 1.5 is now available for all users! As I had stated in the preview: if you've already played the game before the update, I recommend clicking 'Tutorial' and checking out the backstory. As for the Hunt Club, besides just being a new area to investigate, there are some mysterious happenings there. They don't just let anyone in on their secrets though - you'll have to figure that part out yourself. If you missed the patch notes, take a quick look below to see what's new! New Features: - Added an Anubis intro story for new players (also shows up if you click 'Tutorial') - New location added: The "Hunt Club" - New optional subquests can be taken at The Hunt Club - if you can get in - The UI will automatically hide itself if the mouse isn't used for a few seconds Gameplay Changes: - Hunger now displays as an exact number in the notebook for more precision - Civilian/Police/Mob ID clues have been removed and replaced with a new key item - Current bounties will display on Notebook page 4 with the challenges - Added new hobby clues and combinations - Added new first names for both men and women - Tutorial slightly clarified - Black market information cost reduced ($75->$50) - Bullet prices slightly increased Fixes and Improvements: - Fixed incorrect evidence sometimes showing up - The cursor will no longer be locked to the game screen in windowed mode - Activated merchants will return to "not-selling" state if left alone for a few seconds - Added an auditory cue when a challenge is completed - Added advanced error logging - AI improvements - Minor bug fixes
[ 2014-07-03 00:29:59 CET ] [ Original post ]
Noir Syndrome Version 1.5 will be releasing later this week. Here's a little sneak peek at what I've been working on recently. This update is rather large and affects a lot of the game, but it's mostly in the way of new content! The two major additions in 1.5 will be an intro story the first time someone plays the game (or anytime they play the tutorial) and a mysterious new "Hunt Club". If you've already played the game before the update, I recommend clicking 'Tutorial' and checking out the backstory. As for the Hunt Club, besides just being a new area to investigate, there are some mysterious happenings there. They don't just let anyone in on their secrets though - you'll have to figure that part out yourself. Anyways, read on for the full patch notes! New Features: - Added an Anubis intro story for new players (also shows up if you click 'Tutorial') - New location added: The "Hunt Club" - New optional subquests can be taken at The Hunt Club - if you can get in - The UI will automatically hide itself if the mouse isn't used for a few seconds Gameplay Changes: - Hunger now displays as an exact number in the notebook for more precision - Civilian/Police/Mob ID clues have been removed and replaced with a new key item - Current bounties will display on Notebook page 4 with the challenges - Added new hobby clues and combinations - Added new first names for both men and women - Tutorial slightly clarified - Black market information cost reduced ($75->$50) - Bullet prices slightly increased Fixes and Improvements: - Fixed incorrect evidence sometimes showing up - The cursor will no longer be locked to the game screen in windowed mode - Activated merchants will return to "not-selling" state if left alone for a few seconds - Added an auditory cue when a challenge is completed - Added advanced error logging - AI improvements - Minor bug fixes
[ 2014-07-01 19:38:05 CET ] [ Original post ]
Noir Syndrome Version 1.4 is now available for all users! With the new difficulty changes, skilled players will be able to achieve higher scores than ever before - but it certainly won't be easy. Post screenshots of your high scores and stats to the community group, we'd love to see them! Of course there's lots more for everyone to enjoy, not just the ace detectives. Don't forget to check the new Notebook page for a different challenge each game! For those who missed the preview a couple days ago, check out the complete patch notes below. New Features: - Added Challenges to the notebook - The player will receive one optional challenge per game - Completing challenges will increase cash and costume scrap find bonuses permanently - +1 scrap find per challenge point, +1 cash find per two challenge points - Scrap find bonuses also apply to purchasing scraps - Cash find bonuses also apply to looting safes and vaults - Challenges reward double/triple points on hard/impossible modes - Added new "Bullet Cam" that tracks the player's bullets so their flight and destination can be seen - Players can still move between shots, only the vision has changed - Added 2 new unlockable costumes Gameplay Changes: - Cost of items greatly increased on Hard and Impossible modes (175/250% -> 250/400%) - Score bonus greatly improved on Hard and Impossible modes (200/300% -> 300/500%) - NPCs will retaliate faster on harder difficulties - NPCs will mention possible suspects more often - Most food values slightly increased - Some prices slightly increased Fixes and Improvements: - Added button to deselect culprits within the culprit selection screen - Added notification icon over the notebook when it is updated - Updated Stats page to include Challenge Points and Impossible Mode Wins - Added gender icons for each name in the notebook and the culprit selection screen - Minor difficulty tweaks - AI improvements - Minor bug fixes
[ 2014-06-18 14:25:56 CET ] [ Original post ]
Noir Syndrome Version 1.4 will be releasing later this week. Included are a number of new features, the main one being optional Challenges. These add a new level of variety to each case, allowing players to unlock permanent bonuses if they choose to complete them. Of course, there's a whole lot more to the patch then that, so take a look at the complete patch notes below. New Features: - Added Challenges to the notebook - The player will receive one optional challenge per game - Completing challenges will increase cash and costume scrap find bonuses permanently - +1 scrap find per challenge point, +1 cash find per two challenge points - Scrap find bonuses also apply to purchasing scraps - Cash find bonuses also apply to looting safes and vaults - Challenges reward double/triple points on hard/impossible modes - Added new "Bullet Cam" that tracks the player's bullets so their flight and destination can be seen - Players can still move between shots, only the vision has changed - Added 2 new unlockable costumes Gameplay Changes: - Cost of items greatly increased on Hard and Impossible modes (175/250% -> 250/400%) - Score bonus greatly improved on Hard and Impossible modes (200/300% -> 300/500%) - NPCs will retaliate faster on harder difficulties - NPCs will mention possible suspects more often - Most food values slightly increased - Some prices slightly increased Fixes and Improvements: - Added button to deselect culprits within the culprit selection screen - Added notification icon over the notebook when it is updated - Updated Stats page to include Challenge Points and Impossible Mode Wins - Added gender icons for each name in the notebook and the culprit selection screen - Minor difficulty tweaks - AI improvements - Minor bug fixes
[ 2014-06-15 20:52:54 CET ] [ Original post ]
Noir Syndrome is now available for all users on Steam! For those looking to discuss the game: we greatly welcome conversation, art, screenshots, feedback, and anything else you can think of in the community hub. Hope you all enjoy the game! Feel free to follow us on social media to stay up-to-date on game news and more. https://twitter.com/entropy_phi https://www.facebook.com/GlassKnuckleGames http://glassknuckle.com/
[ 2014-06-04 16:58:54 CET ] [ Original post ]
I'm happy to announce that Noir Syndrome will be featuring Steam Trading Cards! When we decided to do cards, we wanted to showcase high quality images from a number of unique artists and styles. The end result is a wonderful collaboration from a group of skilled painters, illustrators, and designers. We're very happy with the art for each card and background, and hope that you enjoy them as much as we do! Below is a list of links to all of the very talented people who contributed to the Steam Trading Cards and unlockable rewards. Go check out their stuff! Pat Gallagher Christopher Young Kyle Fleischer Ashley Callahan Zach Cunningham Steff Egan
[ 2014-06-04 04:14:47 CET ] [ Original post ]
The Steam release of Noir Syndrome will include the brand new Version 1.3. Users on all platforms will be able to update their game and take advantage of the new features. Below is a summary of everything added or changed in Version 1.3. New Features: - Costume shop added to the main game, where players can purchase costume scraps bags - Detective level and difficulty increase the scraps purchased - Random costume scraps can still only be found in dinner party mode - 2 new unlockable costumes added - NPCs can now suggest 'Fishy' locations - these areas have extra items - Added finer volume controls in the options menu (scale of 0-10) Gameplay Changes: - To balance the new 'Fishy' events, regular areas have slightly fewer items - Crime scenes have more items then any other event - Hard and Impossible modes give more costume scraps - Slightly more costume scraps drop in dinner party mode - Added lockpicking and looting to the tutorial - Starting bullets reduced by 1 in the main game Fixes and Improvements: - Re-colored some UI text in Dinner Party mode - Costume scraps now properly drop more often after detective levels 5 and 10 - Normal difficulty text re-colored to be more readable - Some clues slightly clarified - AI improvements - updated dialogue, less blocking stairs, faster reactions, and more - Minor bug fixes
[ 2014-06-02 14:56:39 CET ] [ Original post ]
UPDATE: Groupees users: you can check your Groupees account now to receive your game key. If you got the game in a bundle, you don't have to email us. Humble/Desura-only users: If you already own Noir Syndrome on PC/Mac/Linux and want a Steam key for the release, please send an email with your Steam username and where you bought the game to: glassknucklegames@gmail.com We'll be hooking up all the past owners with keys if they match our records. We're doing it this way to prevent spamming users by just sending out keys en masse. The game will remain locked until release, but you can get it in your inventory ahead of time. We'll try to respond to these as fast as possible, but we do have to check that you own the game and will be receiving a large volume of requests. Hope you enjoy the game when it drops!
[ 2014-05-29 22:01:18 CET ] [ Original post ]
Noir Syndrome will be officially releasing on Steam on June 4th, 2014! The Steam release will also see the coming of Version 1.3. Plenty of new features and improvements will be available in this update, so be sure to check back later for the in-depth patch notes. Feel free to follow us on social media to stay up-to-date on game news! https://twitter.com/entropy_phi https://www.facebook.com/GlassKnuckleGames http://glassknuckle.com/
[ 2014-05-27 22:38:24 CET ] [ Original post ]
- Noir Syndrome Linux [47.91 M]
Features:
- Procedural generation: Murder mystery scenarios with a new culprit and clues each time, every play-through is unique.
- Permanent choices: NPCs, interactions, death, and a slew of other features will all persist until a new game is started. Every action counts!
- Notebook: Collect vital clues in the detective's notebook to help narrow down suspects and solve the case.
- Investigation: Interact with and examine numerous objects and characters in a number of environments in the search for more information on the killer.
- Countdown: Given a set number of days to solve the mystery, each area visited will decrement the time left, adding to the urgency of every case.
- Freedom of choice: Attempt to solve the case, or live out your remaining time doing as you please - be it fighting the law, going after gang members, or just seeing the city.
- Gunplay: Combat is generally to be avoided as a single bullet will take down the player. However, when necessary, the revolver is always available for use.
- Badges: Complete a variety of challenges to earn unique badges which directly influence future playthroughs.
- Statistics and Scores: Statistics and high scores for a wide variety of topics will persist through every game.
- Costumes: Multiple unlockable costumes can be earned in game. Play as the default male or female detective, or unlock a variety of new outfits.
- Challenges: Optional challenges unrelated to the main case are generated each game. Every challenge completed provides permanent bonuses to all playthroughs.
- OS: Ubuntu 10
- Processor: Intel Core 2 DuoMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: GPU with OpenGL Support. 1280x720 or above
- Storage: 200 MB available space
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